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Post by BorneAgain on Apr 27, 2020 12:56:57 GMT -5
In general I think Sonic games just need to completely stop having the side levels. Like, full stop, just put an end to them entirely. The Sonic Adventure games, 06, Unleashed, Forces, doesn't matter what, they're the worst part of every single Sonic game. Just focus on him running fast, that's all you have to do, it's all anyone's actually here for. That’s a fairly popular sentiment among much of the Sonic fanbase, but I don’t agree. I think too many of the side characters are charismatic and have followings big to where the idea of dropping all gaming experiments with them isn’t necessary. I might be biased because I legit like many of the controversial side levels like the werehog, hunts, etc., but I’ve seen a lot of good game level ideas with different characters from amateur Sonic programmers. Throwing away all that potential just for the “run fast and that’s it” approach would seem like a shame. Talking about divides within the Sonic is as tired a concept as it gets, but it is relevant in that there is a contrast between many old school and Adventure fans regarding priorities within the games. For those of the Classic variety, a tight focus on momentum/speed based platforming (with some good level design to boot) is the absolute key, with elements like story and characterization as nice bonuses. To those who loved various ambitious 3D games though, to them its having a game that reaches for something big in its scope,with stakes that matter, and characters you care about. And part of that approach to many of them is stepping outside the box with something like treasure hunts or a Werehog to shake things up. Its something that also explains the divide between hardcore and casual fans in regards to Unleashed vs. Colors. To those within fandom the former is the triumph via a story with heart, an epic sense of speed, and an ambition in its designs. To those outside it, Colors is the real return to form, with a consistency in gameplay, a narrative that's not trying to take itself seriously, and level design that's fair. The former has trouble looking past the kiddy tone in Colors that plays everything for comedy while the latter will always point to the Werehog as an albatross around the neck of Unleashed. Both are as attached to their particular idea of what an ideal Sonic game and see specific elements as most important. I think there is a hypothetical 3D game to be created that features a somewhat serious plot and with multiple characters, but had them play somewhat similar to Sonic to avoid being completely different styles. Throw in a Chao Garden (that isn't required to interact with for 100% completion) and while it wouldn't please everyone, it would heal some of the divide.
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Post by BayleyTiffyCodyCenaJudyHopps on Apr 27, 2020 22:08:31 GMT -5
That’s a fairly popular sentiment among much of the Sonic fanbase, but I don’t agree. I think too many of the side characters are charismatic and have followings big to where the idea of dropping all gaming experiments with them isn’t necessary. I might be biased because I legit like many of the controversial side levels like the werehog, hunts, etc., but I’ve seen a lot of good game level ideas with different characters from amateur Sonic programmers. Throwing away all that potential just for the “run fast and that’s it” approach would seem like a shame. Talking about divides within the Sonic is as tired a concept as it gets, but it is relevant in that there is a contrast between many old school and Adventure fans regarding priorities within the games. For those of the Classic variety, a tight focus on momentum/speed based platforming (with some good level design to boot) is the absolute key, with elements like story and characterization as nice bonuses. To those who loved various ambitious 3D games though, to them its having a game that reaches for something big in its scope,with stakes that matter, and characters you care about. And part of that approach to many of them is stepping outside the box with something like treasure hunts or a Werehog to shake things up. Its something that also explains the divide between hardcore and casual fans in regards to Unleashed vs. Colors. To those within fandom the former is the triumph via a story with heart, an epic sense of speed, and an ambition in its designs. To those outside it, Colors is the real return to form, with a consistency in gameplay, a narrative that's not trying to take itself seriously, and level design that's fair. The former has trouble looking past the kiddy tone in Colors that plays everything for comedy while the latter will always point to the Werehog as an albatross around the neck of Unleashed. Both are as attached to their particular idea of what an ideal Sonic game and see specific elements as most important. I think there is a hypothetical 3D game to be created that features a somewhat serious plot and with multiple characters, but had them play somewhat similar to Sonic to avoid being completely different styles. Throw in a Chao Garden (that isn't required to interact with for 100% completion) and while it wouldn't please everyone, it would heal some of the divide. Something involving the "Sonic Utopia" engine I think could be useful in incorporating different characters, because it's a departure from the boost engines in favor of more open space roaming and different physics.
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Post by BorneAgain on Apr 27, 2020 22:13:40 GMT -5
Talking about divides within the Sonic is as tired a concept as it gets, but it is relevant in that there is a contrast between many old school and Adventure fans regarding priorities within the games. For those of the Classic variety, a tight focus on momentum/speed based platforming (with some good level design to boot) is the absolute key, with elements like story and characterization as nice bonuses. To those who loved various ambitious 3D games though, to them its having a game that reaches for something big in its scope,with stakes that matter, and characters you care about. And part of that approach to many of them is stepping outside the box with something like treasure hunts or a Werehog to shake things up. Its something that also explains the divide between hardcore and casual fans in regards to Unleashed vs. Colors. To those within fandom the former is the triumph via a story with heart, an epic sense of speed, and an ambition in its designs. To those outside it, Colors is the real return to form, with a consistency in gameplay, a narrative that's not trying to take itself seriously, and level design that's fair. The former has trouble looking past the kiddy tone in Colors that plays everything for comedy while the latter will always point to the Werehog as an albatross around the neck of Unleashed. Both are as attached to their particular idea of what an ideal Sonic game and see specific elements as most important. I think there is a hypothetical 3D game to be created that features a somewhat serious plot and with multiple characters, but had them play somewhat similar to Sonic to avoid being completely different styles. Throw in a Chao Garden (that isn't required to interact with for 100% completion) and while it wouldn't please everyone, it would heal some of the divide. Something involving the "Sonic Utopia" engine I think could be useful in incorporating different characters, because it's a departure from the boost engines in favor of more open space roaming and different physics. I think one of the more unspoken character quandaries in 3D Sonic is figuring out how to have Tails & Knuckles in 3D levels without breaking the game. The latter they placed in non-linear open world levels and the former got racing stages and a mech. There is a way to do it, but its not an easy problem to solve. Sonic Robo Blast 2 somewhat fixes this, though I can speak from experience that Tails is definitely the easy mode in that game.
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Phosphor Glow
Bill S. Preston, Esq.
Is a real girl!
Posts: 19,882
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Post by Phosphor Glow on Apr 28, 2020 1:33:13 GMT -5
Talking about divides within the Sonic is as tired a concept as it gets, but it is relevant in that there is a contrast between many old school and Adventure fans regarding priorities within the games. For those of the Classic variety, a tight focus on momentum/speed based platforming (with some good level design to boot) is the absolute key, with elements like story and characterization as nice bonuses. To those who loved various ambitious 3D games though, to them its having a game that reaches for something big in its scope,with stakes that matter, and characters you care about. And part of that approach to many of them is stepping outside the box with something like treasure hunts or a Werehog to shake things up. Its something that also explains the divide between hardcore and casual fans in regards to Unleashed vs. Colors. To those within fandom the former is the triumph via a story with heart, an epic sense of speed, and an ambition in its designs. To those outside it, Colors is the real return to form, with a consistency in gameplay, a narrative that's not trying to take itself seriously, and level design that's fair. The former has trouble looking past the kiddy tone in Colors that plays everything for comedy while the latter will always point to the Werehog as an albatross around the neck of Unleashed. Both are as attached to their particular idea of what an ideal Sonic game and see specific elements as most important. I think there is a hypothetical 3D game to be created that features a somewhat serious plot and with multiple characters, but had them play somewhat similar to Sonic to avoid being completely different styles. Throw in a Chao Garden (that isn't required to interact with for 100% completion) and while it wouldn't please everyone, it would heal some of the divide. Something involving the "Sonic Utopia" engine I think could be useful in incorporating different characters, because it's a departure from the boost engines in favor of more open space roaming and different physics. I want a full on Sonic Utopia game so bad. I open it up every once in awhile just to dick around and it's just so much fun even if there's no actual goal.
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Post by Joker on Apr 28, 2020 3:56:47 GMT -5
Original Worms & Worms Reinforcements is far superior to the cartoon Worms 2 and onward. TMNT: Tournament Fighters, outside of Karai being totally busted and cheap, isn’t a bad little 2D fighter at all. It is a great 2D Fighting game and the music kicks ass. The Snes one not the megadrive one which pales in comparison.
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Post by Raskovnik on Apr 28, 2020 4:17:26 GMT -5
Resident Evil 6 is f***ing awesome.
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Deleted
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Post by Deleted on Apr 28, 2020 13:12:25 GMT -5
It's pretty hard to say the mockery and memes are not warranted towards the saltiness of certain Smash Bros. players.
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Paul
Vegeta
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Post by Paul on Apr 28, 2020 15:27:18 GMT -5
I think that E.T on Atari 2600 is a good game concept at least in theory even if the execution of it was poor. And it's certainly not the worst video game ever in terms of playability.
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Post by A Platypus Rave is Correct on Apr 28, 2020 17:05:50 GMT -5
I think that E.T on Atari 2600 is a good game concept at least in theory even if the execution of it was poor. And it's certainly not the worst video game ever in terms of playability. I mean for something that was slapped together in like 5 days it's fine... There are definitely worse games out there and I do think that it's status as "one of the worst games of all time" is more people jumping on the bandwagon that haven't played it... or conflate it's help in the video game crash with it was so bad it nearly killed video games. It's not a good game by any means and it's hard to entirely figure out what the hell you're supposed to do... which is pretty bad game design. But... I've played much worse...
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Post by BorneAgain on Apr 28, 2020 17:31:22 GMT -5
I think that E.T on Atari 2600 is a good game concept at least in theory even if the execution of it was poor. And it's certainly not the worst video game ever in terms of playability. I mean for something that was slapped together in like 5 days it's fine... There are definitely worse games out there and I do think that it's status as "one of the worst games of all time" is more people jumping on the bandwagon that haven't played it... or conflate it's help in the video game crash with it was so bad it nearly killed video games. It's not a good game by any means and it's hard to entirely figure out what the hell you're supposed to do... which is pretty bad game design. But... I've played much worse... ET is a bit like Sonic 06 in that regard. Its not so much the worst game ever as it is a really big bad game at the worst possible time.
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Welfare Willis
Crow T. Robot
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Game Center CX Kacho on!
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Post by Welfare Willis on Apr 28, 2020 18:32:32 GMT -5
Resident Evil 6 is f***ing awesome. From what I gather from the reviews and people talking about it is that it's a great action film, but that it strayed too far away from the horror movie origins of the series.
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Post by Raskovnik on Apr 28, 2020 18:57:18 GMT -5
Resident Evil 6 is f***ing awesome. From what I gather from the reviews and people talking about it is that it's a great action film, but that it strayed too far away from the horror movie origins of the series. I get that people feel that way, but it never tracked with me. 4's probably the most beloved entry in the franchise, both critically and among fans, and you play as a quip-happy action hero who easily mows down hordes of villagers with a wide arsenal of weapons that pretty much never run out of ammo, and it culminates in you trying to escape from an explosion by riding a jet ski, president's bombshell daughter in tow. It's over the top, and I adore it, but it's always kind of bugged me that people have all the time in the world for 4 but trash 6, as well as 5, to a lesser extent, when they're just the logical extensions of 4. I can understand if fans of the original games preferred the tank control survival horror of the first few entries, but few people bash 4 while a ton of people shit on 6. 4, 5, and 6 all have over-the-top stories, campy dialogue, and are heavy on the (horror-themed) action, and I embrace all of them.
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Post by Rolent Tex on Apr 28, 2020 20:08:49 GMT -5
I think Smackdown: Here Comes The Pain rivals No Mercy in the “best 3D wrestling video game ever” conversation. (The best 2Ds IMO are arguably Fire Pro Returns and the arcade Wrestlefest.) It might be me playing so much Revengeance, but Raiden is an equally interesting character as Snake, and playing that nude stealth scene didn’t turn me off him the way it did some other gamers at the time. Speaking of gamers at the time, XPlay more often than not got on my nerves. They’d have an interesting take/review now and then, but I felt sometimes they were negative for the sake of it, the way they needled some fandoms annoyed me, and there were a ton of gay jokes I found cringe worthy even back then. TMNT: Tournament Fighters, outside of Karai being totally busted and cheap, isn’t a bad little 2D fighter at all. Any Borderlands game is a way more fun FPS than any CoD I’ve picked up. If you think Karai is cheap, let me introduce you to my man Raphael...
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Post by Deleted on Apr 29, 2020 16:22:06 GMT -5
Camilla is one of, if not the most overrated "waifu" in Fire Emblem history.
You'll find a boxing kangaroo and large robots that can do the Russian kick dance in most Tekken games. It's kinda silly to me that some fans look at Lucky Chloe and say she's too out there.
I had more fun with Sonic & All Stars Racing Transformed and Crash Team Racing than any of the Mario Kart games.
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Deleted
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Post by Deleted on Apr 29, 2020 16:29:11 GMT -5
Camilla is the one of, if not the most overrated "waifu" in Fire Emblem history. I like her but it's pretty much entirely for her, "Doting big sister with a sadistic streak," and troll tendencies rather than the usual reasons. And even then she's definitely near the bottom of the Fates siblings for me - without a doubt I prefer the other sisters, Takumi, and Ryoma over her, and I'm kind of iffy on Xander.
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thirteen3
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Post by thirteen3 on Apr 29, 2020 17:12:38 GMT -5
Jak II is a pile of garbage.
I bought the Jak and Daxter bundle on the PS4 not too long ago. Had fun replaying the first game, even got the platinum trophy for it. But Jak II, ooh what a steaming load. Stupid edgelord bullshit where there wasn't before and terrible wanna be GTA malarkey. The driving in this is terrible. And the shooting mechanic is also horseshit. Just deleted it from my PS4, not even gonna bother doing the bare minimum.
Don't even know if I'll bother with the 3rd one.
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Post by Zaq "That Guy" Buzzkill on Apr 29, 2020 17:15:33 GMT -5
The Batmobile segments in Arkham Knight are not nearly as bad as people make them out to be. Yeah, it's not great but it's not some broken, game-destroying thing either.
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Post by Captain Stud Muffin (BLM) on Apr 29, 2020 17:24:13 GMT -5
The Batmobile segments in Arkham Knight are not nearly as bad as people make them out to be. Yeah, it's not great but it's not some broken, game-destroying thing either. It is not game destroying but they over used it way too much Making it mandatory for combat at the end of the game is what really hurt it as that slowed the game to a f***ing crawl. They should kept it to side challenges and the stuff like earlier in the game but making it mandatory for end of game really soured people on it I had fun with it but I have to admit it was more of a chore then fun after a while
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Deleted
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Post by Deleted on Apr 29, 2020 17:48:10 GMT -5
The Batmobile segments in Arkham Knight are not nearly as bad as people make them out to be. Yeah, it's not great but it's not some broken, game-destroying thing either. It is not game destroying but they over used it way too much Making it mandatory for combat at the end of the game is what really hurt it as that slowed the game to a f***ing crawl. They should kept it to side challenges and the stuff like earlier in the game but making it mandatory for end of game really soured people on it I had fun with it but I have to admit it was more of a chore then fun after a while To be honest I've only actually played Arkham Knight one time. Just from the initial foot in the door I disliked the Batmobile stuff so much that I've never touched the game again and it's been years.
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Post by Captain Stud Muffin (BLM) on Apr 29, 2020 19:17:37 GMT -5
It is not game destroying but they over used it way too much Making it mandatory for combat at the end of the game is what really hurt it as that slowed the game to a f***ing crawl. They should kept it to side challenges and the stuff like earlier in the game but making it mandatory for end of game really soured people on it I had fun with it but I have to admit it was more of a chore then fun after a while To be honest I've only actually played Arkham Knight one time. Just from the initial foot in the door I disliked the Batmobile stuff so much that I've never touched the game again and it's been years. I beat the game twice It is a fun game with a lot of stuff to do outside of the Batmobile. 2nd playthrough much easier since knowing what I was doing with the batmobile in regards to the BS stealth section so that made it much better then the first time
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