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Post by Captain Stud Muffin (BLM) on Apr 29, 2020 20:05:20 GMT -5
People overreact to DLC, microtransactions, and preorder bonuses, at least when it comes to single player games (I dont play multiplayer). Outside of Mortal Kombat, there hasn't been a time where I thought preorder DLC added to the base game in any meaningful way and were anything but fluff the publisher forced into the game for the sake of retailers. I've never spent money on microtransactions, and out of the few times I've bought DLC or a GOTY edition there was maybe one time where I felt the base game lacked content. When you consider games haven't rose past $60 in the last 15 years and the constant online sales or cheaper indie games, there probably hasn't been a more affordable time to play games. Ehh I wouldn't say that You may not buy DLC but people lose their shit over it because the companies do wrong by the customers. Too many different times we have seen companies sell us DLC for assets that's already in the game. DLC and microtransactions have become tools for pay to win as opposed to this stuff being optional
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Post by A Platypus Rave is Correct on Apr 29, 2020 20:12:06 GMT -5
People overreact to DLC, microtransactions, and preorder bonuses, at least when it comes to single player games (I dont play multiplayer). Outside of Mortal Kombat, there hasn't been a time where I thought preorder DLC added to the base game in any meaningful way and were anything but fluff the publisher forced into the game for the sake of retailers. I've never spent money on microtransactions, and out of the few times I've bought DLC or a GOTY edition there was maybe one time where I felt the base game lacked content. When you consider games haven't rose past $60 in the last 15 years and the constant online sales or cheaper indie games, there probably hasn't been a more affordable time to play games. Ehh I wouldn't say that You may not buy DLC but people lose their shit over it because the companies do wrong by the customers. Too many different times we have seen companies sell us DLC for assets that's already in the game. DLC and microtransactions have become tools for pay to win as opposed to this stuff being optional also the microctransactions of loot boxes are literally designed to target the same things that a casino does... so anyone with a gambling problem does get suckered into them
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Post by Captain Stud Muffin (BLM) on Apr 29, 2020 20:14:32 GMT -5
Ehh I wouldn't say that You may not buy DLC but people lose their shit over it because the companies do wrong by the customers. Too many different times we have seen companies sell us DLC for assets that's already in the game. DLC and microtransactions have become tools for pay to win as opposed to this stuff being optional also the microctransactions of loot boxes are literally designed to target the same things that a casino does... so anyone with a gambling problem does get suckered into them Yea, like there is a lot wrong with DLC and Microtransactions by just looking at the obvious
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Post by 1 Free Moon-Down with Burger on Apr 29, 2020 20:31:35 GMT -5
Rayman is trash and always has been.
The current generation has been unbelievably boring and uneventful. We've gotten a lot of the Sony walk and talk and be sad 'masterpieces' but there hasn't been any big jump in tech or innovation that usually comes with a generation.
PS2 era gave us DVD discs and the media all-in-one-ification of consoles, 360 era made online gaming a very viable, accessible and huge part of the community. What's the thing with this gen? Digital services like Game Pass?
And on the console front. I think Nintendo has bungled the strong start for the Switch. There was this pipe dream of Nintendo consolidating their home console and portable console teams and just getting this mega output of awesome games consistently and it's just not happening. There's something up at Nintendo creatively and we may not see the effects of this until the Switch dies down after the PS5 and Series X are out.
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Post by Captain Stud Muffin (BLM) on Apr 29, 2020 20:41:20 GMT -5
Rayman is trash and always has been. The current generation has been unbelievably boring and uneventful. We've gotten a lot of the Sony walk and talk and be sad 'masterpieces' but there hasn't been any big jump in tech or innovation that usually comes with a generation. PS2 era gave us DVD discs and the media all-in-one-ification of consoles, 360 era made online gaming a very viable, accessible and huge part of the community. What's the thing with this gen? Digital services like Game Pass? God of War Spider-Man Bloodborne Uncharted 4 Persona 5 Horizen Zero Dawn
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Post by BayleyTiffyCodyCenaJudyHopps on Apr 29, 2020 21:14:16 GMT -5
We've gotten a lot of the Sony walk and talk and be sad 'masterpieces' but there hasn't been any big jump in tech or innovation that usually comes with a generation. You mean Last Of Us as being in that category, right? I'm a fan of that series and I think its mood works fine overall, but I was discussing with a friend how Druckmann's "it's not fun" comment for TLOU2 could be taken badly if someone was trying to get into it.
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Post by "Evil Brood" Jackson Vanik on Apr 30, 2020 0:10:58 GMT -5
I actually really like the modern day storylines in Assassin's Creed games. Are they perfect? No, but I like that it gives a continuity between games and extends on a lot of the historical pieces they've done in each game.
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Post by The Summer of Muskrat XVII on Apr 30, 2020 8:40:16 GMT -5
The Batmobile segments in Arkham Knight are not nearly as bad as people make them out to be. Yeah, it's not great but it's not some broken, game-destroying thing either. It is not game destroying but they over used it way too much Making it mandatory for combat at the end of the game is what really hurt it as that slowed the game to a f***ing crawl. They should kept it to side challenges and the stuff like earlier in the game but making it mandatory for end of game really soured people on it I had fun with it but I have to admit it was more of a chore then fun after a while I gave up on the game for over a year because of that damn tank battle near the end with the drill. Finally fired the game up again and beat first try, it was the damnedest thing
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Post by Captain Stud Muffin (BLM) on Apr 30, 2020 8:43:55 GMT -5
It is not game destroying but they over used it way too much Making it mandatory for combat at the end of the game is what really hurt it as that slowed the game to a f***ing crawl. They should kept it to side challenges and the stuff like earlier in the game but making it mandatory for end of game really soured people on it I had fun with it but I have to admit it was more of a chore then fun after a while I gave up on the game for over a year because of that damn tank battle near the end with the drill. Finally fired the game up again and beat first try, it was the damnedest thing It was f***ing stupid for them to use a tank as a stealth mission Then they had you fight Deathstroke using that same tactic, pissed me off
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Post by 1 Free Moon-Down with Burger on Apr 30, 2020 10:26:21 GMT -5
Arkham Knight isn’t as good on the whole as Asylum but I feel like the highs of Knight are the best of the entire series.
I didn’t like City as much as others. The map was alittle too cumbersome and clunky to navigate around for me. Its good but honestly it’s the one I had the least fun with out of all 4 Arkham games.
Asylum has the best setting City has the best story Origins has the best boss fights Knight kinda has alittle bit of everything but doesn’t do anything at a high level.
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Post by Captain Stud Muffin (BLM) on Apr 30, 2020 11:40:10 GMT -5
Arkham Knight isn’t as good on the whole as Asylum but I feel like the highs of Knight are the best of the entire series. I didn’t like City as much as others. The map was alittle too cumbersome and clunky to navigate around for me. Its good but honestly it’s the one I had the least fun with out of all 4 Arkham games. Asylum has the best setting City has the best story Origins has the best boss fights Knight kinda has alittle bit of everything but doesn’t do anything at a high level.I agree with that tho I think the busy work and side missions flowed well in that game even if the boss fights themselves were lackluster
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Deleted
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Post by Deleted on Apr 30, 2020 22:50:17 GMT -5
I just don't remotely understand the praise for Sonic Mania. It does indeed very much feel like an old Sonic game... including having all the wonky-ass hitboxes that really should've been outgrown by now, and without much in the way of interesting new stuff to make it worth bothering with.
Granted a big part of it for me's probably the related opinion that Sonic 1 is the only one of the classic games I actually like. 2 and 3 I just can't get into.
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Deleted
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Post by Deleted on May 3, 2020 2:00:38 GMT -5
I pretty much universally dislike the whole in-game cutscene thing. About the only singular time I've ever thought it works is the third Scarecrow attack in Arkham Asylum (not even the other times Arkham Asylum does it are any good - its opening is a complete chore) and even then I'd be willing to give that up to get rid of this trend as a whole. Just started up Last of Us and it has me bored out of my mind thus far.
Really can't see any possible benefit to doing them. They tend to be extremely drawn out and tedious, they're an absolute chore to have to sit through a repeat playthrough, and it basically just means you have to sit there not doing anything but pointing the stick forward. They're just awful.
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Post by Raskovnik on May 3, 2020 2:19:13 GMT -5
Persona 2 is the best Persona game but is in dire need of a remake because the gameplay is so I bad I could not in good faith recommend it. Persona 5 is awesome despite itself thanks to the music, style, and gameplay, because the character development is horribly inconsistent and the writing is childish.
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Post by BorneAgain on May 3, 2020 11:28:15 GMT -5
I think a game like Celeste, with its combination of difficult, but fair platforming intertwined with its commentary on mental illness, is more impressive achievement than titles that make similar thematic examinations without much actual gameplay. No disrespect intended towards various walking simulators (and there's no doubt they have left a true emotional impact on those who have played them) but the exploration of Celeste's emotional state and her hard journey away from her own self loathing is meaningful specifically because its mirrored with how tricky the game itself is. There's loads of various traditional game styles that I'd love to see attempt that kind of blend of artistic expression and relevant mechanics.
Far too many potentially interesting genres (like arcade shooters and beat em' ups) are unfairly dismissed as lacking potential depth in this day and age largely because people aren't actually creative with them or completely downplay the value of creativity. Streets of Rage Remake alone demonstrates how that kind of game can be so much more than what it is, and there's no reason that Star Fox has stagnated as badly as it has, especially when games like the Rogue Squadron trilogy were already proving how it could potentially evolve.
SNES sprite work is much more timeless than its equivalents on the NES, and its a shame that the Mario Maker art styles have nothing from the superior All-Stars versions of Mario 1 & 3.
For all the crap Sonic fans get about cringy OC's, divided opinions, rule 34 art, and throwing tantrums changes in the franchise, in many ways they are the most creative, productive, and dedicated fanbases out there. Its the Sonic fandom that's programmed games that rival official releases, continued beloved comic book lines, and produced artists that put out the best artwork the series has ever seen. In all honesty, its a fanbase better than what Sega largely deserves given how much its fan content keeping the franchise relevant.
Warioland becoming Warioware was a general downgrade as far as interesting games.
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chrom
Backup Wench
Master of the rare undecuple post
Posts: 86,905
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Post by chrom on May 3, 2020 11:30:57 GMT -5
Mortal Kombat should try to do platform beat'em ups again.
Shaolin Monks was fun to play especially in two player.
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Scoops
ALF
Potato Clown
Posts: 1,183
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Post by Scoops on May 3, 2020 19:50:38 GMT -5
Out of Sony's big name studios, I think Naughty Dog is their worst. Not saying they're bad but Sucker Punch, Santa Monica, Guerilla, and now Insomniac are better studios that don't sacrifice gameplay.
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Phosphor Glow
Bill S. Preston, Esq.
Is a real girl!
Posts: 19,883
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Post by Phosphor Glow on May 3, 2020 20:27:53 GMT -5
Rayman is trash and always has been. The current generation has been unbelievably boring and uneventful. We've gotten a lot of the Sony walk and talk and be sad 'masterpieces' but there hasn't been any big jump in tech or innovation that usually comes with a generation. PS2 era gave us DVD discs and the media all-in-one-ification of consoles, 360 era made online gaming a very viable, accessible and huge part of the community. What's the thing with this gen? Digital services like Game Pass? And on the console front. I think Nintendo has bungled the strong start for the Switch. There was this pipe dream of Nintendo consolidating their home console and portable console teams and just getting this mega output of awesome games consistently and it's just not happening. There's something up at Nintendo creatively and we may not see the effects of this until the Switch dies down after the PS5 and Series X are out. Lighting, texture quality, and general graphical quality is a much bigger jump over last gen than a lot of people realize, I think. Just looking at Uncharted 1 vs Uncharted 4 should tell you that. Graphics aren't everything but the serious jump in quality is definitely something. Also, I like walk and talk and be sad games. I know they're not everyone's cup of tea but I'm the sort of person whose favorite games are those that are narrative driven, so Sony's exclusives are very much my sort of thing.
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Post by 1 Free Moon-Down with Burger on May 3, 2020 21:48:09 GMT -5
Rayman is trash and always has been. The current generation has been unbelievably boring and uneventful. We've gotten a lot of the Sony walk and talk and be sad 'masterpieces' but there hasn't been any big jump in tech or innovation that usually comes with a generation. PS2 era gave us DVD discs and the media all-in-one-ification of consoles, 360 era made online gaming a very viable, accessible and huge part of the community. What's the thing with this gen? Digital services like Game Pass? And on the console front. I think Nintendo has bungled the strong start for the Switch. There was this pipe dream of Nintendo consolidating their home console and portable console teams and just getting this mega output of awesome games consistently and it's just not happening. There's something up at Nintendo creatively and we may not see the effects of this until the Switch dies down after the PS5 and Series X are out. Lighting, texture quality, and general graphical quality is a much bigger jump over last gen than a lot of people realize, I think. Just looking at Uncharted 1 vs Uncharted 4 should tell you that. Graphics aren't everything but the serious jump in quality is definitely something. Also, I like walk and talk and be sad games. I know they're not everyone's cup of tea but I'm the sort of person whose favorite games are those that are narrative driven, so Sony's exclusives are very much my sort of thing. See I’ve never been much for game narrative since the best of the best are still derivative at best and absolute garbage at worst to me so mediocre gameplay just drags it down into who cares territory. Here’s another one. I think Pokemon Snap has become massively overrated in recent years. It’s not a bad game whatsoever but it being listed as one of N64’s best games says more about how the N64 library has held up than Snap’s quality. It’s like 2 hours long too. What the heck.
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Post by Ryback on a Pole! on May 3, 2020 22:25:47 GMT -5
People overreact to DLC, microtransactions, and preorder bonuses, at least when it comes to single player games (I dont play multiplayer). Outside of Mortal Kombat, there hasn't been a time where I thought preorder DLC added to the base game in any meaningful way and were anything but fluff the publisher forced into the game for the sake of retailers. I've never spent money on microtransactions, and out of the few times I've bought DLC or a GOTY edition there was maybe one time where I felt the base game lacked content. When you consider games haven't rose past $60 in the last 15 years and the constant online sales or cheaper indie games, there probably hasn't been a more affordable time to play games. Partially agree. DLC has its place when its an expansion on the main game, like the Fallout DLC---its usually, lengthy, good and entirely optional. But it sucks when it infringes on the main game. Like how in Arkham you have scenes setting up Catwomam and Two Face yet that story is locked behind dlc. f*** off with that.
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