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Post by eJm on Jan 28, 2022 7:40:52 GMT -5
I might be biased a tad because I still play the game and followed all the changes since it started even when I was out…
XYZs are great, Links are great and I don’t get the high amount of confusion with some stuff. Like, it looks intimidating but if you take some stuff slowly instead of going “LOOK AT ALL ZEM COMBOZ!” (Which is a feature of Master Rule btw), it’ll be nowhere near a big deal.
And I’m someone who brought the starter decks in 2002 when I was in America so I’ve seen it all.
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Post by Deleted on Jan 28, 2022 17:14:14 GMT -5
"HERO's are still UR's though" Ouch lol
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Post by Deleted on Jan 28, 2022 19:49:53 GMT -5
I think the thing with me is that modern Yugioh's changed so much from classic Yugioh that it's hard to keep up. When I played Duel Links it still was sort of old school enough that I was able to move through the campaign/story stuff. I dropped off because hey, I was busy. With this game though I actually enjoy all these new cards, I like the style and I generally am enjoying the parts where I'm winning.
The problem though is that when it comes to actually winning, you gotta learn a lot and you gotta make sure your deck is good. Not only that but luck is far more important than in DL or classic Yugioh. Right now I'm just going through Solo and trying my best and the fact the computer can even lock you out to the point where on turn 2 they've got 3 monsters out, 2 2500+, a field set, 2 spells at bay and you're just struggling with what you got is wild to me. That's just turn 1.
Won't even get to online. I've played 5 matches and I didn't win either of them. It's like there's so much you gotta do, it's very hard to catch up.
One thing I plan to do this weekend is actually learn how to make great decks and just focus on that. I just need more knowledge since the match up system is so bad that I can't beat anyone. I need a better deck.
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Post by Deleted on Jan 28, 2022 19:56:09 GMT -5
Yugioh today moves IMO too damn fast for people that have not been playing consistently because the meta is ALWAYS changing faster than you would expect....someone is always breaking the game in some way and so Konami creates something to counter that but it also breaks the game in a new way and everyone scrambles to hard counter.
Like handtraps are still a massive thing right now but there is even hard counters not alot but hard counters to hand traps coming out now so that aspect is changing again.
It is why I am wondering if they are gonna impliment rush duels as a seperate mode because it streamlines the game and makes it easier to play instead of the insanity of the TCG.
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Captain Stud Muffin (BLM)
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Post by Captain Stud Muffin (BLM) on Jan 29, 2022 17:36:14 GMT -5
Built a simple blackwing deck until I can get into the swing of things again
Links seem easy enough to grasp but umm Pendelums no thank you
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Post by Deleted on Jan 29, 2022 17:41:22 GMT -5
So I actually forgot about this card untill I pulled it this morning and is now a staple and probably my favourite to break out especially going for an OTK. And have also started making a shadolls deck.
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Captain Stud Muffin (BLM)
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Post by Captain Stud Muffin (BLM) on Jan 29, 2022 17:44:36 GMT -5
I think the thing with me is that modern Yugioh's changed so much from classic Yugioh that it's hard to keep up. When I played Duel Links it still was sort of old school enough that I was able to move through the campaign/story stuff. I dropped off because hey, I was busy. With this game though I actually enjoy all these new cards, I like the style and I generally am enjoying the parts where I'm winning. The problem though is that when it comes to actually winning, you gotta learn a lot and you gotta make sure your deck is good. Not only that but luck is far more important than in DL or classic Yugioh. Right now I'm just going through Solo and trying my best and the fact the computer can even lock you out to the point where on turn 2 they've got 3 monsters out, 2 2500+, a field set, 2 spells at bay and you're just struggling with what you got is wild to me. That's just turn 1. Won't even get to online. I've played 5 matches and I didn't win either of them. It's like there's so much you gotta do, it's very hard to catch up. One thing I plan to do this weekend is actually learn how to make great decks and just focus on that. I just need more knowledge since the match up system is so bad that I can't beat anyone. I need a better deck. Yea I played Duel Links because it was still old school enough for me to get into I stopped playing shit like YGO years ago when Pendelums started to become a thing so the catch to whatever the hell is going on now is a process
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Post by eJm on Jan 29, 2022 17:51:20 GMT -5
With Pendulums, I get the sense that they thought it would work really well, it sort of sank and then banned the thing that made it viable at all (Electromite) and it’s now a sort of niche thing some might play every so often.
Like, props to them at least trying to show people why they’re viable but you might as well skip that part if you’re a new/returning player.
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Post by chrom on Jan 31, 2022 17:00:35 GMT -5
I miss the days when having Jinzo on your field meant you were unstoppable.
Now the game doesn't make any sense
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Post by eJm on Jan 31, 2022 17:12:51 GMT -5
I miss the days when having Jinzo on your field meant you were unstoppable. Now the game doesn't make any sense You miss the days of 20 years ago? Like, look, I’m not saying stuff isn’t difficult to grasp if you weren’t in the ecosystem and some of the changes weren’t weird but expecting something to stick to the same it was back in the days of Jinzo then, dude, I don’t know what to tell you. And again, I’m someone who brought the first starter decks with my brother in 2002 whilst staying in America and watching SummerSlam 2002 at a relative’s house. I’m the definition of Yugiboomer.
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Post by Deleted on Jan 31, 2022 17:20:01 GMT -5
Jinzo was strong for the meta at the time but he was not unstoppable at all.
Today Jinzo is so useless because it has no inherent protection and this is the big thing about the cards now....negates...negate monster effects , negate special summons , banishing etc. and the speed of the game is just so fast that if you aint pretty much flooding the field with XYZ summons and having 3 ash blossoms in your hand may as well and then cycling those cards back into your deck so you can quickly get them back to your hand so you can quickly use them again may as well surrender.
Not saying one has to play a meta deck by any means but understanding the meta of the game right now is as important as anything else right now.
Remember when Honest was a game changing card? and everyone had one in their deck and now it would be considered a dead draw outside of frindge rogue decks.
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Post by eJm on Jan 31, 2022 17:50:25 GMT -5
Jinzo was strong for the meta at the time but he was not unstoppable at all. Today Jinzo is so useless because it has no inherent protection and this is the big thing about the cards now....negates...negate monster effects , negate special summons , banishing etc. and the speed of the game is just so fast that if you aint pretty much flooding the field with XYZ summons and having 3 ash blossoms in your hand may as well and then cycling those cards back into your deck so you can quickly get them back to your hand so you can quickly use them again may as well surrender. Not saying one has to play a meta deck by any means but understanding the meta of the game right now is as important as anything else right now. Remember when Honest was a game changing card? and everyone had one in their deck and now it would be considered a dead draw outside of frindge rogue decks. And let’s not act like there wasn’t a Meta when Jinzo was a thing, too. There’s a reason people still play Goat format to this day to the point where Konami is extremely close to making it its own format along with others in the next little bit. Like, I’m not saying things are perfect at all but I’m also someone who’d go to events with an underpowered deck because Dark Armed Dragon was £80 and I wasn’t exactly going to dive into packs to make sure I had a playset.
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Post by Deleted on Feb 1, 2022 23:34:16 GMT -5
Played a bit more today and actually got good win which I'm glad for. This entire time it's like the game wasn't clicking and I kept being matched with someone who can defeat me in 2 turns. Afterwards after editing my deck a bit more I checked out some public ones and I saw a really great Gem deck, pretty much an evolved version of the one I wanted. I copied, crafted the extra cards, edited it a bit more and started messing around with more of the harder Solo ones and what do you know, I'm doing much better.
While I'm not great, things are actually clicking now. Every card I get has some sort of use rather than before where it was like even if I drew a unit I was locked out.
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Post by Deleted on Feb 2, 2022 11:18:54 GMT -5
The speed of the game keeps increasing and people always keep getting left behind. Honestly, I kind of wish that there will be a way for Master Duel to recognize what types of players exist and eventually categorize them so those who want to go back to pure beatdown decks and Jinzo can, those who want to want to utilize mill strategies like in the mid 2000s can, those who want to dominate purely on Synchros can, and those who want to give Pendulums their due can.
As it stands, the meta weighs heavily on XYZ & Link Summons with cards that can special summon for swarming as fodder for those two summon types, and it requires some knowledge. Meanwhile,I just wanna play how I used to because that was where I was in my comfort zone.
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Post by Deleted on Feb 2, 2022 11:25:06 GMT -5
The speed of the game keeps increasing and people always keep getting left behind. Honestly, I kind of wish that there will be a way for Master Duel to recognize what types of players exist and eventually categorize them so those who want to go back to pure beatdown decks and Jinzo can, those who want to want to utilize mill strategies like in the mid 2000s can, those who want to dominate purely on Synchros can, and those who want to give Pendulums their due can. As it stands, the meta weighs heavily on XYZ & Link Summons with cards that can special summon for swarming as fodder for those two summon types, and it requires some knowledge. Meanwhile,I just wanna play how I used to because that was where I was in my comfort zone. It is why I think they should impliment rush duels as a seperate online mode as it takes the game back to a much more streamlined and easier to understand play style. the hardcore TCG players hate it for that reason but I think it will help out those who wanna play the game but not have to worrie about being plowed by 20 negates and Maxx C in the first turn.
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Post by eJm on Feb 2, 2022 11:53:23 GMT -5
A lot of this would be solved, honestly, by having a casual mode. Having just a ranked mode benefits only a certain type of player and it’s weird that hasn’t happened yet.
There are also modes in the code gotten by dataminors of more casual friendly stuff or events that revolve around a type like Syncro, XYZs etc where you even get to loan decks to play through them and that sounds like a lot of fun and again, the fact they haven’t been launched yet is weird.
Rush Duels…I don’t know, man, it doesn’t make sense to have something from a marketing perspective that you can’t buy in stores to get into the game properly, at least in the west. It’s also the same reason why I’d be against Speed Duels because of the same issue except Japan instead of here.
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Post by eJm on Feb 2, 2022 18:38:29 GMT -5
Also, as someone who plays the TCG and is used to weird behavior from them about not responding to concerns, props to Konami for actually responding to player complaints about Season Two’s ranked and how bare it has been.
Like, it does feel like they do want to make this work, even if they’re slow on the update with features going up and such.
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Post by Deleted on Feb 2, 2022 19:26:29 GMT -5
A lot of this would be solved, honestly, by having a casual mode. Having just a ranked mode benefits only a certain type of player and it’s weird that hasn’t happened yet. There are also modes in the code gotten by dataminors of more casual friendly stuff or events that revolve around a type like Syncro, XYZs etc where you even get to loan decks to play through them and that sounds like a lot of fun and again, the fact they haven’t been launched yet is weird. Rush Duels…I don’t know, man, it doesn’t make sense to have something from a marketing perspective that you can’t buy in stores to get into the game properly, at least in the west. It’s also the same reason why I’d be against Speed Duels because of the same issue except Japan instead of here. The West does have access to Rush Duels in some capacity. Dawn of the Battle Royale was released on the Nintendo Switch and Steam as a digital-only title for Western audiences as both an introduction to Rush Duels but also a sort of story guide of the few few episodes of Yu-Gi-Oh! SEVENS. The issue with Rush Duels is that Rush Duels require their own cards. A few normal monsters from the original Duel Monsters days were transported as they were, but most have been retrained as effect monsters (or have new effects), and while you can summon as many monsters as you want, some monsters require specific tributes. Plus there's Maximum Summons, where you summon three parts of a monster, which are normally treated as three separate monsters, and they become a mega boss monster. Porting them to Master Duel would require giving players at least a starter deck and quite a few free booster packs so they can jump in as it would be separate from the other mode. The actual card game is available in Korea, but nowhere else in the world besides Japan. Speed Duels have the opposite problem; while they practically use the cards from the original game (with some exceptions, as a few cards are revised for Speed Duel purposes), meaning you don't need to code in new cards into the game or reimburse players. The issue is skill cards, an element taken from Duel Links, and for two reasons. The superfluous reason is that Master Duel seems to avoid mentioning the anime or manga if at all possible (such as the Dark Magician being the servant of Atem/Yami Yugi or the Borrelcode Dragon being used by Varis of the Knights of Hanoi) with the exception of cards that feature characters from the various series' (Unity, Yu-Jo Friendship, Final Ritual of the Ancients, Cosmos Channeling, etc.). And skill cards feature the characters all over them. Now, that's speculation on my part and just theory bating, but then there's the other reason, and that's the fact that skills can be game breaking if there's no balancing. Cards get errata to minimize potential game-breaking meta possibilities, but would you go through that with skill cards? Plus, given how Speed Duels are relatively niche and you can no longer buy booster packs, is it worth the hassle?
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Post by eJm on Feb 2, 2022 19:31:27 GMT -5
The West does have access to Rush Duels in some capacity. Dawn of the Battle Royale was released on the Nintendo Switch and Steam as a digital-only title for Western audiences as both an introduction to Rush Duels but also a sort of story guide of the few few episodes of Yu-Gi-Oh! SEVENS.. And that’s a big glaring problem with having Rush Duels on there. A) you’re taking away sales of that title since Master Duel is for free and Dawn of the Battle Royale is not. B) If you did have it in there, what would happen if people wanted to play the game themselves…they’d have to pay for a game? And c) like you said later on, Rush Duels need their own cards and with Speed Duels being a niche, there’s not really any motivation to get the cards down here and that’s before you get into the “Wii and Wii U” problem that’ll confuse the hell out of parents. Maybe I’ll be proven wrong and Rush Duels will come out and it’ll be great but I’m not really seeing the motivation to do it.
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Post by Deleted on Feb 2, 2022 19:37:40 GMT -5
f*** it then lets just make a mode where it is duelist kingdom rules aka WHAT f***ING RULES?
I destroy the moon to remove your ocean field spell.
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