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Post by Natural Born Farmer on Feb 23, 2024 17:21:27 GMT -5
'Why did they make a film series built around a retelling of the rise of fascism with space knights into something political?' How dare Star Wars be about defeating a fascist government! Or about the rise of said fascist government! Or be about fascism taking over the government again! It should be about weird BDSM aliens that are immune to the Force and drop moons on beloved Star Wars characters. To be fair, I'd be nervous about sharing the universe with a bunch of pseudo-religious vigilantes who have superhuman fighting abilities and apparently a license to kill without ever having to explain themselves.
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Post by Cyno on Feb 23, 2024 17:52:59 GMT -5
How dare Star Wars be about defeating a fascist government! Or about the rise of said fascist government! Or be about fascism taking over the government again! It should be about weird BDSM aliens that are immune to the Force and drop moons on beloved Star Wars characters. To be fair, I'd be nervous about sharing the universe with a bunch of pseudo-religious vigilantes who have superhuman fighting abilities and apparently a license to kill without ever having to explain themselves. The Jedi serve the Republic and the Republic sanctions them. It's less vigilantes and more uh, the Knights Templar with space magic and laser swords.
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Post by BorneAgain on Feb 23, 2024 17:58:22 GMT -5
A lot of the late 70s/early 80s game companies (Atari, Coleco, Mattel) going big on home computers proved to be major blunders as not only were their console divisions not being better readied for the next generation, but the actual home computer market wasn't really ideal for what they were trying to do. Getting computers that were cheap enough, intuitive enough, and multi-capable enough for the average family to fully embrace was still years away, and the enthusiasts that did make up the customer base simply saw machines largely inferior to what was already on the shelves. So many of these home computer releases were money sinks and distractions that left the companies very ill equipped when the North American Video Game Crash devastated the market where they were actually making money.
One can tell the entire story of the PC market in Canada and the US without much mention of the three aforementioned companies which is telling for how much their efforts have died on the cultural vine outside very dedicated enthusiasts.
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Post by The Dark Order Inferno on Feb 24, 2024 6:40:59 GMT -5
A lot of the late 70s/early 80s game companies (Atari, Coleco, Mattel) going big on home computers proved to be major blunders as not only were their console divisions not being better readied for the next generation, but the actual home computer market wasn't really ideal for what they were trying to do. Getting computers that were cheap enough, intuitive enough, and multi-capable enough for the average family to fully embrace was still years away, and the enthusiasts that did make up the customer base simply saw machines largely inferior to what was already on the shelves. So many of these home computer releases were money sinks and distractions that left the companies very ill equipped when the North American Video Game Crash devastated the market where they were actually making money. One can tell the entire story of the PC market in Canada and the US without much mention of the three aforementioned companies which is telling for how much their efforts have died on the cultural vine outside very dedicated enthusiasts. With Atari, I doubt they'd have survived into the 90s without the home computer division. They designed the tech for the 5200 right after the VCS so the prep was done, it went into the 400/800 and gave them a bit more time to work on cost reducing the tech for the 5200. It's not the 800s fault that the 5200 was released with easy break controllers and was the size of a couch, nor was it the flood of bad VCS games that obliterated the North American market. I think it's telling that Jack Tramiel made the home computer division his main focus in the 80s, keeping the 800 alive and developing the ST rather than pushing out the ready to go 7800. The money was in home computers for them, and when they went back to consoles, it cost them dearly with the Lynx, 7800 and Jaguar flopping.
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Post by BorneAgain on Feb 24, 2024 7:16:48 GMT -5
The key thing was focus. Atari under Tramiel could probably do a solid home computer division or consistently strong video game division, but clearly not both.
Given how much damaged goods Atari's brand was seen in the console space after the Crash, them staying away from the home video games long term might have been the prudent move anyway.
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