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Post by Seth Drakin of Monster Crap on Sept 12, 2007 15:23:25 GMT -5
87. Princess Tomato in the Salad Kingdom Taking the role of Sir Cucumber, a knight, the player is assigned by King Broccoli (now deceased) to defeat the evil Minister Pumpkin who has kidnapped Princess Tomato. The plot is fairly complex by 8-bit console gaming standards. Early on, Sir Cucumber gains a sidekick, Percy the baby persimmon, who offers advice and helps throughout the quest. Princess Tomato in the Salad Kingdom plays similarly to a text adventure, though due to the NES' lack of a keyboard accessory, the possible commands are represented by buttons which line both sides of the screen. The commands are fixed and do not change during gameplay. Primarily, the game consists of still screens with the exception of the "finger wars", mazes, and occasional animated character, such as the octoberry and fern birds. Commands within the game are: MOVE, LOOK, CHECK (used to examine things), TALK, TAKE, USE, GIVE, BUY, HIT, FIGHT (also called "finger wars," challenges enemies to rock, paper, scissors), PRAISE (for flattery), DUMP (for getting rid of inventory items, since you can only carry a limited number), ITEM, and PERCY (to get help from the sidekick character). The game is set in a linear format - therefore, the only way to "lose" is by not being able to determine which action is required to advance forward (ie: there is no way for the player, Sir Cucumber, to "die" except for in one specific "finger wars" battle).
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Post by Seth Drakin of Monster Crap on Sept 12, 2007 15:26:51 GMT -5
86. Star Tropics Much of the story is centered around celestial events (hence the name "StarTropics"), including the Southern Cross constellation, and the belief that meteor showers are portents of doom. The story revolves around Mike Jones, a star pitcher from Seattle, who went to C-Island for a vacation and to visit his uncle, an archaeologist named Dr. Steve Jones, more commonly known as "Dr. J", after receiving a letter from him. Visiting the nearby village of Coralcola, Mike discovers that Dr. J has gone missing. However, the path to the lab is blocked, so the Chief gives Mike a yo-yo as his first weapon, sends him to meet his sister (the shaman) and Mike goes through the monster-infested tunnel. After defeating the vicious C-Serpent, Mike reaches his uncle's lab. Once there, he meets Baboo, Dr J's assistant, who lets him take Dr. J's submarine, the Sub-C, which is navigated by a robot named NAV-COM. Mike travels off the island in the Sub-C, and his journey begins. After leaving C-Island in the Sub-C, Mike encounters a mother dolphin. Using a program on the sub which deciphers dolphin click-language, Mike finds that the mother is asking him to save her captured child. He agrees, and soon comes to a nearby island surrounded by dangerous coral reefs. He discovers a bottle on the beach from his uncle. Inside is a note from Dr. J, a desperate plea for rescue from aliens who have abducted him. The note also contains a code number used to activate the Sub-C's diving capability which Mike uses to navigate the island. After navigating a cave, Mike defeats a giant octopus named Octo the Huge to save the young boy dolphin. As thanks, the dolphins lead the Sub-C safely around the coral reefs, and Mike continues his journey. The Sub-C encounters a storm and is wrecked on a large island, and Mike must go to the village of Miracola to find help. Once there, he discovers that the Chief's daughter, Bananette, has fallen into a coma, and the Chief agrees to fix the Sub-C only if Mike cures his daughter. To find a cure, Mike must first go through a series of tunnels and face the fire-demon Magma, then make his way to the Castle of Shecola, where only women may enter. A gypsy living outside the castle agrees to help, but needs Mike to find her Crystal Ball that was lost in a near by cemetery. Mike falls into a grave and enters another dungeon sequence, culminating in a battle against an enormous phantom named Maxie, who can only be battled when Mike uses a magic wand that penetrates her invisibility. Defeating Maxie frees Mike from the grave and drains the lake in the cemetery, revealing the crystal ball. Once Mike returns it to the fortune teller, she disguises Mike as a girl so that he can enter Shecola. The Queen of Shecola tells Mike that she "heard about the battle at the Ghost Town." Impressed that it was this girl, the Queen sends the disguised Mike to a hermit who may have a cure for Bananette. The Queen also gives him a more powerful flail-like weapon called a Shooting Star. After climbing the Hermit's mountain and jumping on a water jet, Mike reaches the summit where the Hermit gives him a magic scroll whose incantation will wake Bananette. As thanks for reviving the Chief's daughter, the Miracolans repair the Sub-C and Mike continues. Mike comes across a small island whose villagers say that someone from C-Island was looking for him. While out on the ocean past the island, a large whale swallows the Sub-C. Inside the whale, Mike meets up with Baboo again. Baboo had a lighter that they could use to smoke themselves out of the whale (similar to the events in Pinocchio), but Baboo has lost it. Mike navigates the whale's entrails and finally locates the lighter, and the whale coughs Mike and Baboo out. After the escape, Baboo tells Mike to dip his uncle's letter in water, revealing a hidden code on the letter (747) that activates a program to detect a tracking device that Dr. J planted on himself before going on the expedition that ended in his abduction. Following the signal, Mike continues. Mike encounters an island where the strait is blocked by an old clipper ship, left there in the 1600s by Captain Bell to keep pirates from passing through the strait and terrorizing the island. The residents of the local village of Bellcola explain that Mike will need "Peter's" help in order to move the ship. "Peter" turns out to be a talking parrot, who won't help anyone unless given a gift. Mike returns with a worm to feed Peter, and Peter tells Mike a Do Re Mi sequence Mike must play on Captain Bell's giant organ to open Captain Bell's Cave. Inside, Mike battles zombie pirates and throws an ancient lever which sinks Captain Bell's ship, clearing the strait and letting Mike move on. The signal shows that Dr. J is not far. Mike happens upon a large archipelago of small islands, and the signal indicates that Dr. J is here. After navigating around the archipelago, the Sub-C enters a cave, and Mike goes through a series of tunnels, encountering a giant slug. After crossing underground lakes, he also battles a living statue called a Hoodoo Doll--which resembles a classical Japanese statue of an alien--a vicious, living Moai moster, and a pair of stone cyclopes. After defeating all of them, Mike encounters an enormous hunk of melted metal with a strange cipher on the side. Shortly after, he finally finds his uncle, Dr. J. After a tearful reuinion, Dr. J explains that he was investigating what he thought was a meteorite when he discovered it was an escape pod used by an alien race from the planet of Argonia, who were exterminated by an evil alien race and sent to Earth to escape. The evil aliens kidnapped him, and took three cubes which were lodged in the side of the escape pod. Dr. J only just escaped Mike's father tells him that the cubes must be recovered from the evil aliens on their spaceship in order to save their race since there are no apparent Argonian survivors. Mike boards the evil alien spacecraft after receiving a new weapon called the Supernova. Mike sneaks through the passages, occasionally encountering aliens and their technology, and manages to find and reunite two of the three cubes after travelling through maze after combat sequence after maze. Suddenly, the spaceship takes off and begins to orbit the Earth. Mike must find the third cube before the ship flies into deep space. The third and final cube is held by the alien leader, named Zoda, creature who calls himself the "Prime Invader." First, Mike battles Zoda in a dark chamber, where Zoda manifests as a giant floating head and claws. After navigating deeper into the spaceship, Zoda manifests again as a cloaked figure in a trap-riddled room. After defeating him, Mike locates the spaceship's fission power source and causes it to malfunction. As the power wanes, Mike finds and battles Zoda's final manifestation, a hideous alien similar to a xenomorph who vomits spawns to kill Mike. Mike locates the final cube just in time, and the alien ship destroys itself with Mike leaving it in one of the ship's escape pods. The escape pod plunges into the ocean, Mike begins to swim towards the shore, however he does not last long and drowns. He wakes up on the shores of C-Island to find that the female dolphin from Chapter 2 saved him. Back at Coralcola, Dr. J instructs Mike to join the three cubes together. The cubes transform into a pod. The pod opens, and seven Argonian children emerge, including an Argonian Princess, Mica. The children are taken in by the Chief of Coralcola. Mike's quest is over at last, and now everyone begins to have a feast while fishing. StarTropics is played from a 2D top-down perspective, similar to The Legend of Zelda (in the "dungeon" areas) and various RPGs on the NES (town/overworld areas). The game is divided into a series of chapters through which the story progresses. In each chapter, Mike initially walks around towns or other areas, talking to NPCs and obtaining information. After speaking to the required people, Mike will often then travel to a cave or other underground area. It is here that the game switches mechanics. The view is much more zoomed-in, with Mike traveling through rooms that are (usually) one screen big. He initially attacks enemies with a yo-yo, which has a short range. He can accumulate additional weapons in these areas, such as baseball bats, baseballs (also called horsehides), shooting stars, laser guns and more. In addition, Mike is given the chance to upgrade his yo-yo at various points in the game, adding range and power to his attacks; these upgrades, however, require Mike's health to be at a certain level to be available. He has a life meter which is made of a maximum of 22 hearts, similar to that of Link's. This meter can be expanded by finding Big Hearts (which are essentially the same as Heart Containers in Zelda). Mike has three lives and must restart from the beginning of a dungeon area if he loses them all. There are dozens of different enemies within the game and some instant-kill traps, such as platforms that sink into the ubiquitous water and giant bowling balls. Upon reaching the end of the dungeon area, Mike will usually fight a large boss character, which often requires a unique strategy to defeat. There is a point system in the game which, unlike most games, does not reward the player with more points for performance, but rather awards the same number of points after an area is completed. The points do not appear to serve any purpose in the game.
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Post by Seth Drakin of Monster Crap on Sept 12, 2007 15:37:29 GMT -5
125. Master Blaster 124. Skate or Die! 123. The Bugs Bunny Crazy Castle 122. Ice Climber 121. Gradius 120. Journey To Silius 119. WCW: World Championship Wrestling 118. Urban Champion 117. Parosol Stars 116. Kung Fu 115. Monster In My Pocket 114. Smash TV 113. Tecmo Baseball 112. Abadox 111. Kid Icarus 110: Pirates! 109. Metal Gear 108. Donkey Kong 107. Top Gun 2: The Second Mission 106. Time Lord 105. Shinobi 104. Tag Team Wrestling 103. RBI Baseball 102. Willow 101. Karate Champ 100. 1942 99. Ring King 98. A Boy And His Blob: Trouble In Blobonia 97. Golgo 13: Top Secret Episode 96. Karnov 95. Goonies 94. Blaster Master 93. Mega Man 6 92. Takeshi's Castle 91. Galaga 90. Rampage 89. Mega Man 4 88. Battle of Olympus 87. Princess Tomato in the Salad Kingdom 86. Star Tropics
The clues to the next five games are:
* Defeat Emperor Draygon
* One Of The X-Men With His Own Game
* Play As USA, Sweden, Poland, Canada, USSR, And Czechoslovakia
* Rescue Annabelle From Gordon
* Save Dr. Light From The Fake Proto Man
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Post by gsguy on Sept 12, 2007 15:45:34 GMT -5
92. Takeshi's Castle In Nippon, this show was popular enough to spawn two Famicom games featurin'... the Family Trainer. The Family Trainer is the Famicom version of the NES Power Pad. In Japan, however, the Family Trainer was a bigger hit and consequently considerably more games were produced for it there. Games ranged from Aerobics to Maze Adventure to the super hilarious Takeshi's Castle. In this review, we take a close-up look at part 2 of the Takeshi's Castle Family Trainer series. To play this game you need a Family Trainer, a Twin Famicom or Famicom, Fuun Takeshijou Tsuu Famicom Cart, and some orange socks. Gotta have the orange socks! If you're a Famicom pro, you may have noticed that the Family Trainer is on the wrong side in this picture. To start, you select your "challenge" with the contoller. After that, the game play is done solely with the mat. The mat must be on side B. Now to the orange-socked action... Whoa! There was a Takeshi's Castle video game? I never knew that. Hopefully they release it on the VC one day.
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Post by forgottensinpwf on Sept 12, 2007 17:36:21 GMT -5
86. Star Tropics Much of the story is centered around celestial events (hence the name "StarTropics"), including the Southern Cross constellation, and the belief that meteor showers are portents of doom. The story revolves around Mike Jones, a star pitcher from Seattle, who went to C-Island for a vacation and to visit his uncle, an archaeologist named Dr. Steve Jones, more commonly known as "Dr. J", after receiving a letter from him. Visiting the nearby village of Coralcola, Mike discovers that Dr. J has gone missing. However, the path to the lab is blocked, so the Chief gives Mike a yo-yo as his first weapon, sends him to meet his sister (the shaman) and Mike goes through the monster-infested tunnel. After defeating the vicious C-Serpent, Mike reaches his uncle's lab. Once there, he meets Baboo, Dr J's assistant, who lets him take Dr. J's submarine, the Sub-C, which is navigated by a robot named NAV-COM. Mike travels off the island in the Sub-C, and his journey begins. After leaving C-Island in the Sub-C, Mike encounters a mother dolphin. Using a program on the sub which deciphers dolphin click-language, Mike finds that the mother is asking him to save her captured child. He agrees, and soon comes to a nearby island surrounded by dangerous coral reefs. He discovers a bottle on the beach from his uncle. Inside is a note from Dr. J, a desperate plea for rescue from aliens who have abducted him. The note also contains a code number used to activate the Sub-C's diving capability which Mike uses to navigate the island. After navigating a cave, Mike defeats a giant octopus named Octo the Huge to save the young boy dolphin. As thanks, the dolphins lead the Sub-C safely around the coral reefs, and Mike continues his journey. The Sub-C encounters a storm and is wrecked on a large island, and Mike must go to the village of Miracola to find help. Once there, he discovers that the Chief's daughter, Bananette, has fallen into a coma, and the Chief agrees to fix the Sub-C only if Mike cures his daughter. To find a cure, Mike must first go through a series of tunnels and face the fire-demon Magma, then make his way to the Castle of Shecola, where only women may enter. A gypsy living outside the castle agrees to help, but needs Mike to find her Crystal Ball that was lost in a near by cemetery. Mike falls into a grave and enters another dungeon sequence, culminating in a battle against an enormous phantom named Maxie, who can only be battled when Mike uses a magic wand that penetrates her invisibility. Defeating Maxie frees Mike from the grave and drains the lake in the cemetery, revealing the crystal ball. Once Mike returns it to the fortune teller, she disguises Mike as a girl so that he can enter Shecola. The Queen of Shecola tells Mike that she "heard about the battle at the Ghost Town." Impressed that it was this girl, the Queen sends the disguised Mike to a hermit who may have a cure for Bananette. The Queen also gives him a more powerful flail-like weapon called a Shooting Star. After climbing the Hermit's mountain and jumping on a water jet, Mike reaches the summit where the Hermit gives him a magic scroll whose incantation will wake Bananette. As thanks for reviving the Chief's daughter, the Miracolans repair the Sub-C and Mike continues. Mike comes across a small island whose villagers say that someone from C-Island was looking for him. While out on the ocean past the island, a large whale swallows the Sub-C. Inside the whale, Mike meets up with Baboo again. Baboo had a lighter that they could use to smoke themselves out of the whale (similar to the events in Pinocchio), but Baboo has lost it. Mike navigates the whale's entrails and finally locates the lighter, and the whale coughs Mike and Baboo out. After the escape, Baboo tells Mike to dip his uncle's letter in water, revealing a hidden code on the letter (747) that activates a program to detect a tracking device that Dr. J planted on himself before going on the expedition that ended in his abduction. Following the signal, Mike continues. Mike encounters an island where the strait is blocked by an old clipper ship, left there in the 1600s by Captain Bell to keep pirates from passing through the strait and terrorizing the island. The residents of the local village of Bellcola explain that Mike will need "Peter's" help in order to move the ship. "Peter" turns out to be a talking parrot, who won't help anyone unless given a gift. Mike returns with a worm to feed Peter, and Peter tells Mike a Do Re Mi sequence Mike must play on Captain Bell's giant organ to open Captain Bell's Cave. Inside, Mike battles zombie pirates and throws an ancient lever which sinks Captain Bell's ship, clearing the strait and letting Mike move on. The signal shows that Dr. J is not far. Mike happens upon a large archipelago of small islands, and the signal indicates that Dr. J is here. After navigating around the archipelago, the Sub-C enters a cave, and Mike goes through a series of tunnels, encountering a giant slug. After crossing underground lakes, he also battles a living statue called a Hoodoo Doll--which resembles a classical Japanese statue of an alien--a vicious, living Moai moster, and a pair of stone cyclopes. After defeating all of them, Mike encounters an enormous hunk of melted metal with a strange cipher on the side. Shortly after, he finally finds his uncle, Dr. J. After a tearful reuinion, Dr. J explains that he was investigating what he thought was a meteorite when he discovered it was an escape pod used by an alien race from the planet of Argonia, who were exterminated by an evil alien race and sent to Earth to escape. The evil aliens kidnapped him, and took three cubes which were lodged in the side of the escape pod. Dr. J only just escaped Mike's father tells him that the cubes must be recovered from the evil aliens on their spaceship in order to save their race since there are no apparent Argonian survivors. Mike boards the evil alien spacecraft after receiving a new weapon called the Supernova. Mike sneaks through the passages, occasionally encountering aliens and their technology, and manages to find and reunite two of the three cubes after travelling through maze after combat sequence after maze. Suddenly, the spaceship takes off and begins to orbit the Earth. Mike must find the third cube before the ship flies into deep space. The third and final cube is held by the alien leader, named Zoda, creature who calls himself the "Prime Invader." First, Mike battles Zoda in a dark chamber, where Zoda manifests as a giant floating head and claws. After navigating deeper into the spaceship, Zoda manifests again as a cloaked figure in a trap-riddled room. After defeating him, Mike locates the spaceship's fission power source and causes it to malfunction. As the power wanes, Mike finds and battles Zoda's final manifestation, a hideous alien similar to a xenomorph who vomits spawns to kill Mike. Mike locates the final cube just in time, and the alien ship destroys itself with Mike leaving it in one of the ship's escape pods. The escape pod plunges into the ocean, Mike begins to swim towards the shore, however he does not last long and drowns. He wakes up on the shores of C-Island to find that the female dolphin from Chapter 2 saved him. Back at Coralcola, Dr. J instructs Mike to join the three cubes together. The cubes transform into a pod. The pod opens, and seven Argonian children emerge, including an Argonian Princess, Mica. The children are taken in by the Chief of Coralcola. Mike's quest is over at last, and now everyone begins to have a feast while fishing. StarTropics is played from a 2D top-down perspective, similar to The Legend of Zelda (in the "dungeon" areas) and various RPGs on the NES (town/overworld areas). The game is divided into a series of chapters through which the story progresses. In each chapter, Mike initially walks around towns or other areas, talking to NPCs and obtaining information. After speaking to the required people, Mike will often then travel to a cave or other underground area. It is here that the game switches mechanics. The view is much more zoomed-in, with Mike traveling through rooms that are (usually) one screen big. He initially attacks enemies with a yo-yo, which has a short range. He can accumulate additional weapons in these areas, such as baseball bats, baseballs (also called horsehides), shooting stars, laser guns and more. In addition, Mike is given the chance to upgrade his yo-yo at various points in the game, adding range and power to his attacks; these upgrades, however, require Mike's health to be at a certain level to be available. He has a life meter which is made of a maximum of 22 hearts, similar to that of Link's. This meter can be expanded by finding Big Hearts (which are essentially the same as Heart Containers in Zelda). Mike has three lives and must restart from the beginning of a dungeon area if he loses them all. There are dozens of different enemies within the game and some instant-kill traps, such as platforms that sink into the ubiquitous water and giant bowling balls. Upon reaching the end of the dungeon area, Mike will usually fight a large boss character, which often requires a unique strategy to defeat. There is a point system in the game which, unlike most games, does not reward the player with more points for performance, but rather awards the same number of points after an area is completed. The points do not appear to serve any purpose in the game. first of my games to be listed. As for the hints: Wolverine, Ice Hockey, Megaman 5, and Bayou Billy.
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Post by Seth Drakin of Monster Crap on Sept 12, 2007 17:51:29 GMT -5
85. Mega Man 5 In the year 20XX, after a brief period of peace, an army led by what appears to be Proto Man storms throughout the world wreaking havoc. One day, Dr. Light turns up missing (he had been kidnapped by "Proto Man") and the only clues left behind to Mega Man are a brief note from Proto Man and his signature yellow scarf. Mega Man wonders why his brother is doing this, but with little choice left except to save the doctor, he sets out to stop the madness before it gets out of hand. This time, his Mega Buster has been upgraded slightly thanks to the help of their new ally, Dr. Cossack, and also, Cossack has created a bird friend by the name of "Beat" to join the cause. Cossack serves as Mega Man's mentor since Dr. Light is in captivity and helps him where needed during this quest. Once Mega Man defeats the eight Robot Masters who are controlling Proto Man's army, he gains access to his base. After a long, grueling journey through Proto Man's fortress, Mega Man is stopped by a piercing whistle - distinctly more off-key than usual. Proto Man arrives and attacks Mega Man, but both are stopped by another, more in-tune whistle. The real Proto Man appears between them and reveals Mega Man's adversary to be the impostor Dark Man. After Mega Man defeats this enemy, Dr. Wily appears, fleeing to his newly designed castle where Dr. Light is being held prisoner. Mega Man fights and defeats Wily. He then frees Dr. Light. The victory is short lived: the entire ceiling collapses, but Mega Man raises his arms and holds the entire massive weight, keeping it from crushing Dr. Light and Wily. Wily takes his chance and escapes. Mega Man cannot move from the force that is bearing down on him, all of his strength spent on keeping Dr. Light and himself from being crushed. Dr. Light can't save himself, as Mega Man and the ceiling are both blocking the way. Just when it seems Mega Man is about to slip, Proto Man's whistle splits the air. A section of the ceiling is blown off, and Mega Man and Dr. Light waste no time in escaping as the fortress explodes. Outside, Mega Man and Dr. Light watch as Wily's saucer flees and the fortress begins to burn. Their timely savior, Proto Man, also watches from afar, unnoticed by anyone. Mega Man 5 marks the first appearance of Beat, a bird robot that helps out Mega Man after the player collects eight parts of the name of the title, "M", "E", "G", "A", "M", "A", "N", and "V". In the original Japanese version, the "V" was a "5", and the player spelled "ROCKMAN" instead of "MEGAMAN". The "5" has been reinstated in Mega Man Anniversary Collection. In the original release of the game, Nintendo Power magazine indicated that the Mega Buster is the best choice for every single Robot Master in the game. This would violate the precedent created and render all special weapons for this game absolutely useless. However, as with all entries in the Classic series, the "Rock-Paper-Scissors" strategy is featured in this game. This is the first instance of a musical theme being used for four consecutive stages in the fortress levels, rather than two, as had been the case previously. The identical theme was used for all four stages of Proto Man's Fortress, as well as for all four stages of Dr. Wily's Fortress. The following robots appear in this game. The character designer is listed after the robot. * Gravity Man * Wave Man * Stone Man * Gyro Man * Star Man * Charge Man * Napalm Man * Crystal Man After defeating all the Robot Masters, Mega Man is forced to face what are considered to be the final bosses. * Dark Man 1 * Dark Man 2 * Dark Man 3 * Dark Man 4 * Big Pets * Circling Q9 * Dr. Wily - Wily Press * Dr. Wily - Wily Machine 5 * Dr. Wily - Wily Capsule There are several parallels in this game with Mega Man 3: the instruments used for the music themes in this game are very much like those used in Mega Man 3. Out of the classic games, this is the only one besides Mega Man 3 that features Proto Man so prominently. (In Mega Man 4, he only appears to reunite Kalinka with her father, Dr. Cossack; in Mega Man 6, he only appears to give Mega Man the Energy Balancer; in Mega Man 8, Proto Man appears in Duo's mini-stage after the battle with Duo, and also appears to bring Duo back to Dr. Light during the final stage and in the ending sequence to give Mega Man Duo's message.)
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Post by Seth Drakin of Monster Crap on Sept 12, 2007 17:54:42 GMT -5
84. The Adventures of Bayou Billy It consists of three distinct playing styles used over nine levels: shooting (optionally allowing the use of a Zapper) for Levels 2 and 7, a third-person driving section for Levels 4 and 5, and a side-scrolling beat 'em up for the regular levels. During its release, Konami hyped the game, including a commercial with a live actor playing Bayou Billy, and went as far to sign a deal with Archie Comics. Part of the game's unpopularity was due to it's extreme difficulty level, making the game very hard to beat. The Japanese version featured a much easier difficulty. The game was one of the few NES games to feature synthesized voice. During the game's opening screen, a male voice declares the title of the game. The box art for the original Japanese release featured a hero who looked a lot like Paul Hogan, the star of the Crocodile Dundee movies. The American box art is redrawn, likely to avoid a lawsuit. The plot of the hero rescuing a kidnapped girlfriend from a mobster is also similar to that of Crocodile Dundee II. Another similarity to the Crocodile Dundee films is that Bayou Billy starts out fighting in a Louisiana swamp for the first few stages, which presumably the hero is well familiar with, then progresses to an urban scenario where he then fights hoods on Bourbon Street, then the final stage is the luxury mansion of the gangster who kidnapped Annabelle. This may be a possible reference to the first Crocodile Dundee film, which the scenes changed from the Australian outback to New York City.
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Post by Seth Drakin of Monster Crap on Sept 12, 2007 17:57:01 GMT -5
83. Crystalis Crystalis takes place in a post-apocalyptic world, one hundred years after a global thermonuclear war has reverted civilization to a primitive, medieval existence populated with fierce mutated creatures. Science and advanced technology have been abandoned though the old ways of magic have survived. The survivors of the terrible destruction built a floating "Tower" to prevent any future cataclysms, as its occupants would have the power to govern the world due to the Tower's weapons systems. However, a man known as Emperor Draygon has revived the forbidden ways of science and combined them with magic. With these skills, he controls the world's last remaining military power and seeks to conquer what's left of the planet by attempting to enter the Tower. To combat Draygon, four wise sages created four swords, one from each of the four elements, wind, fire, water, and thunder. The swords also have the potential to combine into the sword of crystal, "Crystalis." When Draygon learned of the four swords and that they were too strong to destroy, he scattered them across the land. The protagonist is a young boy who has been cryogenically frozen for one hundred years. He awakens in the future and, assisted by four sages, gradually learns that he is the destined savior of humanity. His purpose is to aid Mesia, another survivor from his time, and to reassemble the four components of the legendary sword, Crystalis. Together, they must defeat Draygon before he uses the Tower to destroy what remains of the Earth. The game's story appears to be somewhat influenced by that of the Hayao Miyazaki anime film Nausicaä of the Valley of the Wind, and some aspects of the art design appear to be, as well[citation needed] (for example, the giant insect boss in the swamp appears almost identical to the giant insects seen in the movie). The "Village of the Valley of Wind" (called Leaf in the English translation) also may have been influenced by Miyazaki.
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Post by Seth Drakin of Monster Crap on Sept 12, 2007 17:59:53 GMT -5
82. Ice Hockey In the game's 1 player and 2 player modes, there are 6 playable teams, each based on countries: * USA * Sweden * Poland * Canada * USSR * Czechoslovakia Besides differing uniform colors, the teams are all statistically identical. Games can be played at five different speeds, and period length can be 7, 10 or 15 "minutes." Each game consists of two teams in 5 on 5 matches (one on each team being a goaltender). The four players on offense and defense may be in one of three different weight classes (determined pre-game): thin players (skinny-minis), ordinary players, and stocky players (fats). Thin players are the quickest of the three and therefore most adept at face-offs, although they take weak shots and can be knocked down easily by heavier players. The stocky player is the exact opposite; he moves the slowest, but has the best shooting strength, and can bodycheck smaller players with ease. Ordinary players are a statistical balance between the other two. Before the face-off at the beginning of the match, the four players on each team take on a diamond formation, with one member of each team taking one spot. At this time the face-off formation can be altered by pressing the d-pad. After the face-off, the game begins. Depending on the period time, each period lasts 7, 10, or 15 minutes with an accelerated clock; at the end of the game, the team with the highest score wins. In the case of a tie, penalty shots are taken, and if there is a tie after that, one period of overtime is played without goalkeepers. This sequence is repeated until a clear winner emerges. On December 2, 2006, the game was re-released for the Wii Virtual Console in Japan. It was then re-released in North America on December 12, and in Europe, Australia and New Zealand on December 29, 2006. The basic rules of hockey are used in the game, but several rules have been changed. For instance, even though there is a center red line and two blue lines, the referee (who is invisible outside of faceoffs and penalties) will not call offsides, essentially making the game wide open. Icing is enforced, however. Also, the teams in the game have four skaters and one goaltender, whereas traditional ice-hockey is played with five skaters and a goaltender. Other rules that are omitted are virtually all penalties; the game does not penalize players for any type of bodycheck or for scuffling. The only time a penalty is called is when a fight breaks out. Fights happen when two players scuffle for so long that the other teammates jump in and a brawl ensues. The players merge into a sort of violent pile, and periodically a player will be knocked out, only to rejoin as soon as he gets up. The fight continues for about five seconds before the referee breaks it up. The team that was more violent (in this case, knocked out more players from the opposing side) is penalized, although only for a two-minute minor. In fights, it benefits the player to rapidly hit the buttons, as this causes more of his own players to be knocked out. Teams cannot have more than two players in the penalty box at any given time. If the opposition scores a goal on the powerplay, as in real hockey, the penalized player returns to the ice. Unlike real hockey, the goalie plays an extremely limited role. He is forced to remain inside the crease at all times, however he also is technically the fastest player on the ice, making it easier to save the puck. However, unlike Blades of Steel where an arrow assists the goalie in making saves, goaltending in Ice Hockey relies solely on reflexes and angling. The player maintains control over the goalie at all times, even when controlling a skater, which forces the player to choose between defending (also known as "chasing") and goaltending, depending on the situation. Unlike other players, the goalie cannot be scuffled with or checked, only bumped, and will automatically check down any player that he touches. The goalie does not participate in fights. Furthermore, the goalie is unable to freeze the puck when he holds onto it long enough. Instead, after five seconds, he automatically passes it out (the same applies to players who are in the wind-up of their shot). The goalie cannot be changed out for an extra skater, either. In between the second and third periods, the ice is resurfaced by a brief zamboni show.
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Post by Seth Drakin of Monster Crap on Sept 12, 2007 18:01:32 GMT -5
81. Wolverine Wolverine was the title of an LJN video game released for the NES. The side-scrolling action game had the player controlling the popular Marvel Comics super hero through various stages in an effort to defeat the villains, such as Sabretooth and Magneto, that had kidnapped Wolverine and trapped him on a deserted island. Other X-Men characters, such as Jubilee, Havok, and Psylocke, were hidden in secret rooms throughout the levels and could offer advice or aid if found. Wolverine's basic moves were jumping, ducking, punching, and kicking. He could bring out his trademark powerful claws with a push of the Select button, but every time the claws were used his energy was depleted. Unlike many other NES games where following being hit, one's character would have a few seconds of invincibility, energy in this game went down quickly with only burger and soft drink icons to replenish one's health.
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Post by Seth Drakin of Monster Crap on Sept 12, 2007 18:11:01 GMT -5
125. Master Blaster 124. Skate or Die! 123. The Bugs Bunny Crazy Castle 122. Ice Climber 121. Gradius 120. Journey To Silius 119. WCW: World Championship Wrestling 118. Urban Champion 117. Parosol Stars 116. Kung Fu 115. Monster In My Pocket 114. Smash TV 113. Tecmo Baseball 112. Abadox 111. Kid Icarus 110: Pirates! 109. Metal Gear 108. Donkey Kong 107. Top Gun 2: The Second Mission 106. Time Lord 105. Shinobi 104. Tag Team Wrestling 103. RBI Baseball 102. Willow 101. Karate Champ 100. 1942 99. Ring King 98. A Boy And His Blob: Trouble In Blobonia 97. Golgo 13: Top Secret Episode 96. Karnov 95. Goonies 94. Blaster Master 93. Mega Man 6 92. Takeshi's Castle 91. Galaga 90. Rampage 89. Mega Man 4 88. Battle of Olympus 87. Princess Tomato in the Salad Kingdom 86. Star Tropics 85. Mega Man 5 84. The Adventures of Bayou Billy 83. Crystalis 82. Ice Hockey 81. Wolverine
The clues to the next five games are:
* Construction Frontman Named Spike
* Get Ronald McDonald's Magical Bag Back From The Hamburglar
* I Am The Terror That Flaps In The Night
* Loosely Based Upon Romance Of The Three Kingdoms
* Save Irene From Ashtar And Later Jaquio
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Post by forgottensinpwf on Sept 12, 2007 18:40:08 GMT -5
M.C Kids, and Dakwing duck.
2 more from my list.
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Post by piehead on Sept 12, 2007 18:47:01 GMT -5
I remember playing Bayou Billy. God that game was beyond horrible! All I remember is awful control
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Post by Z-A Sandbaggin' Son of a b!%@h on Sept 12, 2007 19:39:41 GMT -5
83. Crystalis Crystalis takes place in a post-apocalyptic world, one hundred years after a global thermonuclear war has reverted civilization to a primitive, medieval existence populated with fierce mutated creatures. Science and advanced technology have been abandoned though the old ways of magic have survived. The survivors of the terrible destruction built a floating "Tower" to prevent any future cataclysms, as its occupants would have the power to govern the world due to the Tower's weapons systems. However, a man known as Emperor Draygon has revived the forbidden ways of science and combined them with magic. With these skills, he controls the world's last remaining military power and seeks to conquer what's left of the planet by attempting to enter the Tower. To combat Draygon, four wise sages created four swords, one from each of the four elements, wind, fire, water, and thunder. The swords also have the potential to combine into the sword of crystal, "Crystalis." When Draygon learned of the four swords and that they were too strong to destroy, he scattered them across the land. The protagonist is a young boy who has been cryogenically frozen for one hundred years. He awakens in the future and, assisted by four sages, gradually learns that he is the destined savior of humanity. His purpose is to aid Mesia, another survivor from his time, and to reassemble the four components of the legendary sword, Crystalis. Together, they must defeat Draygon before he uses the Tower to destroy what remains of the Earth. The game's story appears to be somewhat influenced by that of the Hayao Miyazaki anime film Nausicaä of the Valley of the Wind, and some aspects of the art design appear to be, as well[citation needed] (for example, the giant insect boss in the swamp appears almost identical to the giant insects seen in the movie). The "Village of the Valley of Wind" (called Leaf in the English translation) also may have been influenced by Miyazaki. This game is so awesome... i think i s hould go play it now!
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Post by Z-A Sandbaggin' Son of a b!%@h on Sept 12, 2007 19:40:40 GMT -5
I Am The Terror That Flaps In The Night
* Loosely Based Upon Romance Of The Three Kingdoms
Darkwing Duck Destiny of an Emperor.
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Post by Seth Drakin of Monster Crap on Sept 12, 2007 20:13:05 GMT -5
80. Wrecking Crew Wrecking Crew is a game for the Nintendo Entertainment System, starring Mario. In this game, the player controls Mario as he works to destroy certain objects on the level. The levels were composed of several different looping levels, some of which were linked by ladders. Level design was key, and levels were designed to have the destructible ladders, columns, bombs, and blocks, destroyed in certain order. To make things more complicated, the player must figure out the puzzles while avoiding fireballs, monkey wrench and eggplant enemies, and a construction foreman named Spike (Blackey in Japan). Luigi appeared in this game as a second player, dressed in uncharacterstic purple. An arcade version was released under the title of Vs. Wrecking Crew, in keeping with Nintendo's two-player simultaneous arcade releases of the time. The player is also allowed to design up to four of his or her own levels in a special design mode. The game would save the level to cassette tape; however, since the Famicom Data Recorder device needed for this purpose was only available in Japan (intended for use with Nintendo's Family Basic), the saving option was effectively unavailable to U.S. customers (the game's U.S. manual states that "Save and Load menu selections are not operable in this game; they have been programmed in for potential product developments."). In 1998, Nintendo released Wrecking Crew '98, a sequel for the Super Famicom which took a more competitive approach. It featured characters from both the original Wrecking Crew (including Spike), as well as the usual cast of Mario characters (Luigi, Bowser, and Peach). The game featured the original Wrecking Crew game with some recoloring done, and also had a remake of the game called Wrecking Crew '98. The only similarity between the two games is that players control a person using a hammer to destroy blocks. The premise was instead that blocks were falling in from the sky at a constant pace, and the player must destroy blocks and move rows left and right to line them up in sets of three or more of the same type of panel. If they were able to eliminate multiple chains at the same time, in a row, or have a chain of more than three, than an attack would come at the other side. The game must always be played with an opponent in another playing field on the other side, unlike the original.
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Post by Seth Drakin of Monster Crap on Sept 12, 2007 20:16:27 GMT -5
79. Destiny of An Emperor Liu Bei, Zhang Fei, and Guan Yu form a small militia to defend their village from Yellow Turban rebels, followers of the sorceror Zhang Jiao. Liu Bei gathers peasants and farmers from nearby villages and camps, eventually defeating Zhang Jiao and his people. Tao Qian, the governor of the region, falls ill and requests that Liu Bei assume his position. Liu Bei hesitantly agrees, thus beginning the events depicted in the novel, albeit with significant alterations. Upon successfully completing the game, the player successfully unites China under the Shu Han banner.
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Post by Seth Drakin of Monster Crap on Sept 12, 2007 20:21:34 GMT -5
78. Ninja Gaiden 2: The Dark Sword of Chaos Ninja Gaiden II features the same beat 'em up gameplay as the original title, with some extra additions. Ryu retains his various projectile attacks which consume ninja power: * Throwing Star (5 points) - the most basic shuriken attack * Windmill Throwing Star (10 points) - acting as a boomerang, this star flies back and forth across the screen, taking out enemies until returned to Ryu * The Art of the Fire Wheel (8 points) - tosses a wheel of fire at enemies * Fire Dragon Balls (8 points) - fires dragon balls below the player at a 45 degree angle * Invincible Fire Wheel (15 points) - a circling version of the Fire Wheel which renders Ryu invincible. Unlike in the previous game, the wheel can be called at will. New to this sequel: * In this episode, Ryu has the power to climb any wall by pressing Up or Down on the control pad. In the previous game, the player could only "stick" to a wall by jumping towards it, but was unable to scale in any direction without jumping to an opposite wall or by using a climbing technique that involved jumping away from the wall and immediately grasping it again. * The most innovative new feature was the ability to create "split clones" (also referred to as "Phantom Doubles" or "Shadow Clones") where by picking up an item, an orange shadow version of Ryu would constantly follow him, repeating his previous actions (moving or attacking) in a delayed cycle. These clones were immune to damage, and enemies and projectiles would pass through them. If the player stopped moving, the clones would be frozen, regardless of position, being in mid-air or between enemies or objects. In the still phase, the clones performed the projectile or slash attacks of the player. Up to two split clones could be used at any given time. In the adjacent screenshot, the player has jumped to the left of the enemy, while his spirit clone remains in mid-air in Ryu's previous position. Frozen in place, the clone copies the attacks of the player. * For its time, Ninja Gaiden II featured a striking amount of blood and violence, especially considering Nintendo's practice of censorship at the time. Such scenes include the graphic depiction of the dripping blood on Ashtar's sword, the pool of blood expanding from Jaquio, and frequent use of realistic firearms. * Of all three games in the trilogy, Ninja Gaiden II was the most censored of the three in the SNES compilation. Among them, Jaquio's pool of blood was changed from red to green, and the pentagram on his cloak was edited to look like nothing at all. The story begins one year after the events of the original game. While spending time in the city, Ryu Hayabusa is jumped by a mysterious gang. After dispatching them, he meets with a U.S. Intelligence agent named Robert, who informs him that Ashtar, a dark wizard, has taken Irene Lew, Ryu’s girlfriend, to his tower. When Ryu reaches the tower, Ashtar reveals himself to Ryu after using Irene to taunt him. Ashtar attacks Ryu, paralyzing him. Before Ashtar can deliver the final blow, Robert arrives, shooting Ashtar in the back. The shots do nothing to Ashtar. He provokes both Robert and Ryu further by running off with Irene, goading him to follow him. As they pursue Ashtar, Robert tells Ryu what he knows about Ashtar's weapon, the Sword of Chaos. According to Robert, it is a powerful, demonic weapon grown from the bone of a demon. Ryu pursues Ashtar to his shrine, while Ashtar mocks him. Once there, Ashtar stabs Irene in the back, laughing as her blood drips from the sword's blade. Ashtar's true intentions are finally revealed; his sword feeds on chaos and hatred, and he plans to power it up enough, and use it to open the gates to the Realm of Chaos, releasing the demonic hordes that reside within. Ryu and Ashtar clash, and after an epic battle, Ashtar falls. Ashtar is not bothered by his defeat, however, knowing the sword is ready to open the gate, and sends it away. Irene tells Ryu of an altar she heard about under Ashtar's capture. Believing that Ashtar sent the sword there, she urges him to hurry and stop the ritual. Ryu leaves Irene to Robert's care, and heads off toward the altar. As Ryu enters the temple, a wounded Robert shows up, saying that Irene has once again been kidnapped. He urges Ryu to press on, offering to hold off the approaching demonic hordes alone. Ryu begrudgingly accepts, and heads off into the temple's bizarre inner sanctum. At the altar, Ryu finds Irene and Jaquio, who was thought to have been killed in the previous game. Jaquio explains that he was revived by the power expelled by the Demon's defeat. He has taken the Sword of Chaos, after Ashtar had sent it there, and plans on accomplishing Ashtar's objective, with the added objective of expanding his power by taking in the energy that will be expelled by the opening of the gate. Jaquio also plans to use Ryu's soul to open the gate, while Irene is to be sacrificed to lure the demons through the gate. Ryu, intending to prevent this, launches into battle. After another epic fight, Ryu strikes Jaquio down once more. When Jaquio’s blood touches the blade of the Sword of Chaos, the sword fully awakens, and immediately begins to drain the power of Irene and Ryu, opening the gate. While Ryu manages to survive, Irene is not so lucky. Jaquio, however, is physically revived by the power that flows into him, morphing into a giant monster, before Ryu summons all the strength he has left to kill Jaquio once and for all. After the battle, Ryu takes Irene’s body out of the crumbling temple, and laments his inability to save her. At this time, Ryu’s sword changes into a ball of light, which circles the two, restoring Ryu's strength, and reviving Irene.
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Post by Gopher Mod on Sept 12, 2007 20:23:23 GMT -5
79. Destiny of An Emperor Liu Bei, Zhang Fei, and Guan Yu form a small militia to defend their village from Yellow Turban rebels, followers of the sorceror Zhang Jiao. Liu Bei gathers peasants and farmers from nearby villages and camps, eventually defeating Zhang Jiao and his people. Tao Qian, the governor of the region, falls ill and requests that Liu Bei assume his position. Liu Bei hesitantly agrees, thus beginning the events depicted in the novel, albeit with significant alterations. Upon successfully completing the game, the player successfully unites China under the Shu Han banner. Say, isn't this a precursor for the Dynasty Warriors games for the PS/PS2?
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Post by Seth Drakin of Monster Crap on Sept 12, 2007 20:23:56 GMT -5
77. Darkwing Duck A mysterious crime wave has hit St. Canard and S.H.U.S.H. requires the servces of the caped crime fighter Darkwing Duck stop it as it appears that F.O.W.L. and their valued operative Steelbeak is behind the uprising. They have hired six of Darkwing's greatest foes to reek havok in different areas throughout St. Canard. Darkwing must go and one-by-one stop these criminals in order to find Steelbeak and save the city. Like DuckTales before it, the game plays very much like Capcom's Mega Man video game series, with lots of jumping and shooting and the ability to change weapons via a subscreen; the game is actually running on a slightly tweaked Mega Man 5 engine.
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