|
Post by Maidpool w/ Cleaning Action on Sept 13, 2007 14:31:39 GMT -5
* Arthur Beats Up Zombies, Demons, And Other Undead Creatures In Order To Rescue The Princess * Two Great Beat'em Up Franchises Team Up Ghosts 'N Goblins and Double Dragon/Battle Toads?
|
|
|
Post by piehead on Sept 13, 2007 16:07:43 GMT -5
* Arthur Beats Up Zombies, Demons, And Other Undead Creatures In Order To Rescue The Princess Ghosts and goblins
* Two Great Beat'em Up Franchises Team Up Battletoads vs Double Dragon
* Famous Martial Arts Stuntman Tries To Rescue His Princess Jackie Chans action kung fu
|
|
Johnny Danger (Godz)
Wade Wilson
loves him some cavity searches
Lord Xeen's going to kill you.
Posts: 27,736
|
Post by Johnny Danger (Godz) on Sept 13, 2007 16:26:59 GMT -5
I'm beginning to worry Godzilla didnt make the list.
|
|
|
Post by Z-A Sandbaggin' Son of a b!%@h on Sept 13, 2007 16:27:34 GMT -5
That's Dragon Warrior... but I forget which one has Moonbrooke Castle... I think it's 2
|
|
|
Post by Seth Drakin of Monster Crap on Sept 13, 2007 17:15:31 GMT -5
![](http://www.coolrom.com/screenshots/nes/Ghosts'n%20Goblins%20(2).gif) 65. Ghosts N' Goblins Ghosts 'n Goblins is a platform game where the player controls a knight, named Arthur, who must defeat zombies, demons and other undead creatures in order to rescue a princess. Along the way the player can pick up new weapons, bonuses and extra suits of armor that can help in this task. The game is often considered very difficult by arcade standards and is commonly regarded as one of the most difficult games released for the NES. The game does have a two-player feature, but in this mode play simply alternates between the two players.
|
|
|
Post by Seth Drakin of Monster Crap on Sept 13, 2007 17:18:12 GMT -5
![](http://www.emunova.net/img/tests/1782.jpg) 64. Jackie Chan's Action Kung Fu The player controls Jackie Chan, the famous martial arts stuntmaster, and brawls against many nameless goons during his quest to rescue his sister. There are five levels in the game, each with a boss at the end. Along the way, Jackie can encounter frogs carrying power-ups or bowls that restore health, which he can obtain by hitting the frog. These power-ups can allow him to do a special type of attack a certain number of times. Only one power-up may be carried. Jackie can also charge a special beam-like attack on his elbow by holding the B button and releasing it. This attack may be done five times. Most enemies Jackie defeats will drop green orbs. Collecting 30 of these orbs will replenish his life and his 5 charged shots. If the player dies, all orbs and power-ups are lost and must be gained again. The player only has 1 life in the game, but may continue up to five times initially. Extra continues may be earned through the bonus stages.
|
|
|
Post by Seth Drakin of Monster Crap on Sept 13, 2007 17:20:56 GMT -5
![](http://www.consoleclassix.com/info_img/Dragon_Warrior_II_NES_ScreenShot2.jpg) 63. Dragon Warrior II This game allows the player to control more than one character, and it is the first one in the Dragon Quest series to do so. The player controls his or her characters as they move in the game world. They can search treasure chests, talk and trade with villagers, equip weapons and armor, and cast spells. While wandering the fields, towers, caves, seas, or dungeons, the player encounters battles that happen randomly. Battle mode introduces groups of monsters, which is an upgrade from the one-on-one battles of Dragon Warrior. In the battle mode, the player gives orders to the characters on how to fight the monsters. Once the player defeats all of the monsters, the characters gain experience points and gold. The experience points raise the characters' experience levels. This improves the characters' attributes, and they may also learn new spells. To win, the player must fight many monsters to improve the characters' experience levels and get gold to buy better weapons and armor. Eventually, the player's characters become strong enough to make it to the next town or dungeon. This repeats until the player reaches the final boss and defeats him. The game offers a few spots to save the game. Talking to a king or minister saves the game. It also allows deletion and the moving of saved games. Dragon Warrior II is noted for greatly expanding the game play from the previous game, Dragon Warrior. Dragon Warrior II is the first game in the series to feature multiple heroes and enemies in a battle, as well as a sailing ship. It was also the first to have weapons which cast spells when used in battles. In addition, Dragon Warrior II offers a wider array of spells and items and a much larger world. Dragon Warrior II is set 100 years after Dragon Warrior. A century of peace is suddenly ended when minions of the evil wizard Hargon attack Moonbrooke Castle. One lone guard, a wounded survivor of the battle, makes his way towards the kingdom of Midenhall. There with his dying breath he informs the king of their dire circumstances. The king then commands his son, the prince of Midenhall and a descendant of Erdrick (also known as Loto in later versions), to defeat Hargon. The prince begins his quest alone, but is later joined by two cousins: the prince of Cannock and the princess of Moonbrooke. After finding the prince of Cannock, who leaves on a similar journey about the same time as the prince of Midenhall, the two must rescue the princess of Moonbrooke, who was in Moonbrooke Castle when it was attacked. It is up to the prince of Midenhall to find them, join forces, and together defeat Hargon.
|
|
|
Post by Seth Drakin of Monster Crap on Sept 13, 2007 17:23:48 GMT -5
![](http://www.consoleclassix.com/info_img/Super_Spike_Vball_NES_ScreenShot2.jpg) 62. Super Spike VBall It is a beach volleyball game, though not a realistic one: In addition to its comic book-like character graphics, the game features the ability to spike the ball hard enough to send the opposing player flying backwards (with accompanying onomatopoeic graphics), while the ball bounces off him, sometimes even flying outside the playing field. The four teams in the NES version are: * George and Murphy - Well balanced players. * Al and John - Powerful but slow players with poor defensive techniques. * Billy and Jimmy (of Double Dragon fame) - Defensive players with poor spiking power. * Ed and Michael - Quick players with average hitting power.
|
|
|
Post by Seth Drakin of Monster Crap on Sept 13, 2007 17:28:24 GMT -5
![](http://www.gamehacked.com/images/BattletoadsDoubleDragon.gif) 61. Battletoads & Double Dragon The game features the characters from the famous Double Dragon series, Billy and Jimmy Lee, two young martial arts experts. Also included are three humanoid toads from the Battletoads game. The enemies are from the Battletoads and Double Dragon games while others are original. The game's engine and design are directly based upon the Battletoads series In the beginning of the game, the player must choose between the five hero-characters: Billy, Jimmy (humans), Zitz, Pimple or Rash (toads). Then, the chosen character must walk through different scenarios, kicking and punching each enemy which comes onscreen. Like many games, a boss is included at the end of each stage, which challenges the player before they can progress to a higher level of the game. The NES version of the game features 3D scrolling and other advanced special effects not commonly found on the console. With two players, the continues are overlapping. Whenever one player continues, then both players have to start at the beginning of the level. This is the opposite of games like Contra, where a strong player can tow a weak player along to advanced levels. In Battletoads & Double Dragon, a weak player will hold a strong player back. Following her crushing defeat at the hands of the Battletoads on Ragnarok's World, the humiliated Dark Queen hightailed it to the outer reaches of the Universe. Months have passed...and the Queen's parting threat of revenge has become a distant memory to Professor T. Bird and the Battletoads - Zitz, Rash and Pimple. However, when a mysterious energy beam form outer space renders Earth's military might powerless, and a city-sized spaceship called the Colossus smashes out of the moon, the Professor knows it has to be the Dark Queen trying her latest galaxy-dominating plan. He's right, of course, but what he doesn't realize is that the shady lady's taking no chances this time, and she's cunningly teamed up with the equally shady Shadow Boss! This means that the battletoads will not only have to fight the Queen and her sidekicks, General Slaughter, Big Blag and Robo-Manus - but Abobo and Roper, the Shadow Boss's minions, as well! So, thats how it stands 'toads: the Dark Queen's got herself some serious back-up and now she's comin' to take over you Earth - what're ya gonna do about it? First of all, you're gonna get the sides EVEN! Those terrific twins, Billy and Jimmy Lee, otherwise known as the Double Dragons, are just rarin' to get in on the action, 'specially since the Shadow Boss is their archest of enemies!
|
|
|
Post by Seth Drakin of Monster Crap on Sept 13, 2007 17:37:00 GMT -5
125. Master Blaster 124. Skate or Die! 123. The Bugs Bunny Crazy Castle 122. Ice Climber 121. Gradius 120. Journey To Silius 119. WCW: World Championship Wrestling 118. Urban Champion 117. Parosol Stars 116. Kung Fu 115. Monster In My Pocket 114. Smash TV 113. Tecmo Baseball 112. Abadox 111. Kid Icarus 110: Pirates! 109. Metal Gear 108. Donkey Kong 107. Top Gun 2: The Second Mission 106. Time Lord 105. Shinobi 104. Tag Team Wrestling 103. RBI Baseball 102. Willow 101. Karate Champ 100. 1942 99. Ring King 98. A Boy And His Blob: Trouble In Blobonia 97. Golgo 13: Top Secret Episode 96. Karnov 95. Goonies 94. Blaster Master 93. Mega Man 6 92. Takeshi's Castle 91. Galaga 90. Rampage 89. Mega Man 4 88. Battle of Olympus 87. Princess Tomato in the Salad Kingdom 86. Star Tropics 85. Mega Man 5 84. The Adventures of Bayou Billy 83. Crystalis 82. Ice Hockey 81. Wolverine 80. Wrecking Crew 79. Destiny of an Emperor 78. Ninja Gaiden II: The Dark Sword of Chaos 77. Darkwing Duck 76. M.C. Kids 75. Hogan's Alley 74. Rygar 73. Mighty Bomb Jack 72. Baseball Stars 2 71. Micro Machines 70. Maniac Mansion 69. R.C. Pro Am 68. Tecmo World Wrestling 67. Bionic Commando 66. Marble Madness 65. Ghosts N' Goblins 64. Jackie Chan's Action Kung Fu 63. Dragon Warrior II 62. Super Spike VBall 61. Battletoads & Double Dragon
The clues to the next five games are:
* Baseball With Robots
* G-X Army Possessed By Mutated Creatures
* Pick Between A Ferrari 328 Or An F1 racing Machine
* Professor Plum Has Been Abducted By Tom Guycot
* Save Donkey Kong From Mario
|
|
|
Post by Z-A Sandbaggin' Son of a b!%@h on Sept 13, 2007 18:05:03 GMT -5
Ohhh Donkey Kong Junior... great quality game comin up ![:)](//storage.proboards.com/forum/images/smiley/smiley.png)
|
|
|
Post by Seth Drakin of Monster Crap on Sept 13, 2007 18:49:24 GMT -5
![](http://www.consoleclassix.com/info_img/Contra_Super_C_NES_ScreenShot3.jpg) 60. Super C The game takes place in December 2634, a year after the events of the original Contra. A disturbing distress signal from General Hal is received, who was on his way to South America in preparation for the GX Army's 7th military maneuvers, reporting that the GX Army has suddenly revolted. The top branch of the federation forces calls forth Bill and Lance to investigate the situation. They arrive at the base ruins, only to find out that the GX Army's troops were being possessed by the same kind of mutated creatures they fought at Galuga (in the original Contra). Thus, the situation becomes grimmer taking into account the fact that Bill and Lance are killing their former comrades-in-arms. As in the original Contra, the North American localization of the NES version changed the game's futuristic setting to a contemporary one, although the premise of Bill and Lance fighting against their former comrades-in-arms remained more or less the same. The game was ported to the Nintendo Entertainment System under the shortened title of Super C in the United States (in Japan the NES port title went unchanged, dropping only the subtitle. The NES port remained somewhat faithful to the arcade original. However, the upgradeable weapons system were discarded (with the fire gun being the only weapon that could be upgraded by the player) and letter-based icons once again represented power-ups. All of the stages remain intact from the arcade, but many have been altered considerably from the original game. The NES version also added three new stages, plus a new end-boss (Beast Kimkoh). The extra lives code was changed from the previous NES release (which used the Konami Code) and was toned down to a ten-life code in the U.S. version (The code is right, left, down, up, A, B in Super C) . In the Japanese version the code still gives 30 lives. The home versions were named Super C in North America due to the controversy surrounding the Iran-Contra Affair of the mid-1980s. It was released in April 1990 in the United States.
|
|
|
Post by Seth Drakin of Monster Crap on Sept 13, 2007 18:52:55 GMT -5
![](http://content.answers.com/main/content/wp/en/thumb/9/90/180px-NES_Rad_Racer.png) 59. Rad Racer Rad Racer is a racing game developed by and published by Square for the Nintendo Entertainment System in 1987. It was programmed by Nasir Gebelli, designed and supervised by Hironobu Sakaguchi, and featured music by Nobuo Uematsu, all of whom later contributed to Final Fantasy in similar roles. By 1987, few racing games existed for the NES, and Rad Racer was seen as Nintendo's answer to Sega's Out Run. In 1990, Square followed up with an exclusive North American sequel, Rad Racer II. It differed little from the first version, and players considered the gameplay inferior as a result, it was not as successful as the first version. The game appeared in an infamous scene in The Wizard, where Lucas Barton (Jimmy's rival) uses a Power Glove to play through the first stage of the game, a feat in itself considering the much noted unreliability of the device. Rad Racer is Uematsu's 15th work of video game music composition. One of its songs was used, with vocals added, as the theme song for Stinkoman, the anime-parody version of the character Strong Bad. The idea of Rad Racer is to race around a course, and make it to check points before the fuel (gas) runs out. If a player hits another vehicle, road sign or tree at a high speed, the car crashes. Crashes take time and make it more difficult for the player to reach the check point. There are eight different levels of requiring increasing skill. The eight tracks are as follows: * Stage 1 - Sunset Coastline (probably California or Hawaii) * Stage 2 - San Francisco Highway * Stage 3 - Grand Canyon * Stage 4 - Ruins of Athens * Stage 5 - Los Angeles Night Way * Stage 6 - Snow White Line (a course through the Rocky Mountains) * Stage 7 - Seaway in Typhoon (presumably in Japan) * Stage 8 - Last Seaside Running (perhaps Florida) Rad Racer came packaged with 3D glasses, which could be worn to give the player the illusion of three dimensions (Square had previously incorporated the usage of 3D glasses in 3-D WorldRunner). It should be noted that the 3D glasses were somewhat of a gimmick seeing as they did not work effectively.
|
|
|
Post by Seth Drakin of Monster Crap on Sept 13, 2007 18:54:52 GMT -5
![](http://www.consoleclassix.com/info_img/Basewars_NES_ScreenShot2.jpg) 58. Base Wars Base Wars is a NES baseball video game that is set in the 24th century where traditional baseball has been replaced with robot players in a futuristic orbital stadium. In addition to the players being robots, the game also differs from baseball in that duels are used to settle baserunning calls rather than umpires. When there is an argument about whether a batter is safe or out, the two robots in question fight for the base. If the batter wins, he is safe. Otherwise, he is out. The duels were the core appeal of Base Wars. In a duel, the offensive player was always at a disadvantage as his hit points were directly proportional to how far he had run down the line to the next base. The defensive player however always started with his maximum hit points. Hence, if enhancements were comparable, close plays would be relatively even whereas runners tagged far from the next base would rarely win. In the pennant mode, as the player's team becomes more successful, they have the option of buying their robots various upgrades including weapons. These weapons include swords, guns, and detachable flying forearms that could grant a very big advantage in duels. Weaker weapons provided little benefit. Robots that lost too many duels or that were hit by too many pitches would explode if they ran out of hit points. The death of a robot would be permanent for the rest of the baseball game; so the player would have to make do with one less robot in the field and at bat. The loss of three robots would constitute a forfeit for one's team. In the pennant mode, when a pair of AI controlled teams played against each other, the game had to be played out in the same way as if a human was playing and at the same speed. There are four kinds of robotic chassis available: Flybots, Mcycles, Tanks, and Cyborgs. Each has advantages and disadvantages, making the human player's initial team selection important. Flybots are agile fielders with an effective special combat move, making them good fighters. They make good pitchers and fielders, and can also serve as catchers. Mcycles are very fast but have poor maneuverability, limiting their fielding effectiveness.However, they have an excellent special attack, making them lethal in combat, despite often having low hit points. They serve well as first and third basemen, and perhaps in right field, where their poor fielding is less of a liability. Tanks generally have many hit points and a very strong special attack, making them powerful fighters. They are accurate fielders, but are slow. Also, they are short in stature, and so it takes a while to get used to batting with them. They serve best as second basemen and catchers, where their combat skills are often put to good use. Cyborgs are all-around average hitters and fielders, but with less effective special moves in combat than those offered by the other body types. A human player can almost always defeat a cyborg in combat with any other robot chassis type, as their jump attack is slow and leaves them vulnerable. However, with a decent weapon, the Cyborgs special attack was far less of an issue. Cyborgs serve capably as left and center fielders, and they can make good shortstops. In the default league settings all of the teams have a mix of body chassis types except for Boston, which fields only Cyborgs.
|
|
|
Post by Seth Drakin of Monster Crap on Sept 13, 2007 18:57:13 GMT -5
![](http://www.consoleclassix.com/info_img/Clash_at_Demonhead_NES_ScreenShot2.jpg) 57. Clash at Demonhead Clash at Demonhead is a 1989 video game for the Nintendo Entertainment System by Japanese developer Vic Tokai. Demonhead acquired a small cult following of gamers who appreciate its comical visuals, offbeat story and open-ended gameplay. Demonhead broadly satirizes the style and conventions of anime, particularly that of the 1970s. Although many games of Japanese origin featured anime-inspired visuals, Demonhead was groundbreaking in its stylized visuals and for the fact that only the cover art was "westernized" for America. As such, it stands as one of the few NES releases to retain a strong, idiosyncratic Japanese feel in the U.S. Like many NES games, Clash at Demonhead is a 2D platformer. Players control the hero, Billy "Big Bang" Blitz, who is capable of running, jumping and shooting through more than 40 levels. In an unusual twist, the game is almost entirely non-linear -- the game map also doubles as a stage select screen. Players move around the game world by traveling through the game's levels, which serve as routes between key junction points on the map. All but a few routes can be traversed in two or more directions. Completing the game requires a substantial amount of backtracking through previously-traversed stages to explore new pathways which might have been inaccessible when the player first discovered them. While Bang is initially armed with only a simple handgun, it's possible to purchase various upgrades from a shop using money collected from defeated enemies. All purchased weapons and gear are limited in use; only health-bar upgrades (earned by collecting plot-specific items) are permanent. Upon rescuing a hermit, Bang gains access to "Force" powers which allow him to perform special feats, including teleportation to previously-visited map junctions. While completing the game's story requires a certain number of conditions to be met, only a few of these objectives must be completed in a set sequence. Players are offered very little in the way of guidance through Demonhead's 40+ stages; some directions are provided by various NPCs, but for the most part gamers are left to their own devices to track down the governors and stop the Doomsday Bomb. Billy "Big Bang" Blitz is a sergeant in a group called S.A.B.R.E. (Special Assault Brigade for Real Emergencies). He and his fellow operative Mary are recalled from leave to deal with an emergency situation: Professor Plum, creator of a Doomsday Bomb capable of destroying the world, has been abducted. Along the way Bang encounters Tom Guycot, the mastermind behind the professor's abduction. He also learns from his dying friend Joe that the Doomsday Bomb is controlled by six medallions which have been distributed among Guycot's minions, the governors of Demonhead. Traveling through the game's various routes, Bang faces down the governors and acquires their medallions. During the course of his adventure, Bang repeatedly experiences strange mental discomfort; later, he discovers this was a failed attempt at mind control by a demon trapped beneath the mountain at Demonhead's north end. Having failed in its brainwashing efforts, the demon instead focuses on Bang's ally Michael and fools Bang into releasing it. Freed, the demon escapes to the peak of Route 39, stopping first at Tom Guycot's mansion to kill the governor and steal his medallion. Bang learns from the Hermit that the demon can only be destroyed with the Sword of Apollo. Upon defeating the demon and recovering Guycot's medallion, Bang goes to rescue Professor Plum. Unfortunately, he learns that the Doomsday Bomb has been completed and that the entire scheme was initiated by aliens. The aliens, who created humanity 1,000 years ago, had grown disappointed with mankind's destructive tendencies and decided to hasten the end by activating the bomb. Defusing the bomb with the six medallions, Bang hitches a ride home with the Hermit to reunite with Mary and receive congratulations from his commander. An alternate ending however, occurs should the player fail to disarm the bomb, which results in not a game over, but the end of the world.
|
|
|
Post by Seth Drakin of Monster Crap on Sept 13, 2007 19:05:13 GMT -5
![](http://www.consoleclassix.com/info_img/Donkey_Kong_Jr._NES_ScreenShot4.jpg) 56. Donkey Kong Jr. This game is the sequel to the popular Donkey Kong. The player (Junior) attempts to rescue Papa Donkey Kong after Mario finally catches him and throws him in a cage (beginning where the last game ended). The game can be classified as a platformer. Fruits hang in predictable locations, which can be knocked off to fall on enemies, killing them. The game has four levels; Vines, Springboard, Chains and Mario's Hideout (an electrified fortress featuring Sparks). Mario releases the enemies on each level to chase Junior away. After completing these four levels, the quest repeats with increased difficulty. Up to two players may play the game alternately.
|
|
|
Post by Seth Drakin of Monster Crap on Sept 13, 2007 19:22:57 GMT -5
125. Master Blaster 124. Skate or Die! 123. The Bugs Bunny Crazy Castle 122. Ice Climber 121. Gradius 120. Journey To Silius 119. WCW: World Championship Wrestling 118. Urban Champion 117. Parosol Stars 116. Kung Fu 115. Monster In My Pocket 114. Smash TV 113. Tecmo Baseball 112. Abadox 111. Kid Icarus 110: Pirates! 109. Metal Gear 108. Donkey Kong 107. Top Gun 2: The Second Mission 106. Time Lord 105. Shinobi 104. Tag Team Wrestling 103. RBI Baseball 102. Willow 101. Karate Champ 100. 1942 99. Ring King 98. A Boy And His Blob: Trouble In Blobonia 97. Golgo 13: Top Secret Episode 96. Karnov 95. Goonies 94. Blaster Master 93. Mega Man 6 92. Takeshi's Castle 91. Galaga 90. Rampage 89. Mega Man 4 88. Battle of Olympus 87. Princess Tomato in the Salad Kingdom 86. Star Tropics 85. Mega Man 5 84. The Adventures of Bayou Billy 83. Crystalis 82. Ice Hockey 81. Wolverine 80. Wrecking Crew 79. Destiny of an Emperor 78. Ninja Gaiden II: The Dark Sword of Chaos 77. Darkwing Duck 76. M.C. Kids 75. Hogan's Alley 74. Rygar 73. Mighty Bomb Jack 72. Baseball Stars 2 71. Micro Machines 70. Maniac Mansion 69. R.C. Pro Am 68. Tecmo World Wrestling 67. Bionic Commando 66. Marble Madness 65. Ghosts N' Goblins 64. Jackie Chan's Action Kung Fu 63. Dragon Warrior II 62. Super Spike VBall 61. Battletoads & Double Dragon 60. Super C 59. Rad Racers 58. Base Wars 57. Clash at Demonhead 56. Donkey Kong Jr.
The clues to the next five games are:
* Keep Monsters In Blocks
* Princess Peach & Princess Daisy Are Caddies
* Sequel To Bubble Bobble
* Set In The World of The 1940s Hard-Boiled Detective Novels & Movies
* Welcome To Acme Acres
|
|
|
Post by forgottensinpwf on Sept 13, 2007 19:24:22 GMT -5
Tiny Toon Adventures.
another one from my list.
also: NES Open
Bubble bobble 2
|
|
|
Post by Seth Drakin of Monster Crap on Sept 13, 2007 19:55:52 GMT -5
![](http://www.consoleclassix.com/info_img/Tiny_Toon_Adventures_NES_ScreenShot2.jpg) 55. Tiny Toons Adventures Tiny Toon Adventures was the first Tiny Toon Adventures-related video game to be released. Developed and published by Konami, it was published in 1991. A platform title, the player plays as Buster Bunny in the effort to rescue Babs Bunny from her kidnapper, Montana Max. Players get the help of Dizzy Devil, Furrball, and Plucky Duck to get through a total of six levels, which is done at the beginning of each level. Each character has special traits that help Buster get through the level. Plucky can fly, Dizzy can spin through walls, and Furrball can climb trees. Various other characters from the cartoon make their appearance as bad guys, like Roderick Rat, Elmyra Duff, Gene Splicer and many others. Based on the gameplay, conceptually, for the game's storyline, the player may have had to originally find his allies before finding the keys to unlock the doors in Monty's Mansion. Intially Hampton J. Pig as a passive ally in the first level: Acme Planes, Plucky, for the second level: Acme Swamp, Dizzy for the third level: Acme Forrest, and Gogo Dodo as a passive ally in the fifth level: Wackyland. At the sixth and last level: Monty's mansion, there would be no more recruitable allys for the last showdown with Monty. Duck Vader also makes a cameo appearance as a random sub-boss. If the player can defeat him without losing one life in the process, they will gain three lives (assuming the lives don't exceed the life limit).
|
|
|
Post by Seth Drakin of Monster Crap on Sept 13, 2007 19:58:46 GMT -5
![](http://www.consoleclassix.com/info_img/Deja_Vu_NES_ScreenShot2.jpg) 54. Deja Vu: A Nightmare Comes True The game takes place in Chicago during December 1941, shortly after the attack on Pearl Harbor. The game character is Theodore 'Ace' Harding, a retired boxer who is working as a private eye. The player awakes one morning in a bathroom stall, unable to remember who he is. The bathroom stall turns out to belong to Joe's Bar: a dead man is found in an office and Ace is about to be framed for the murder. There are some clues around as to who the murdered man is and to the player's own identity. A strap-down chair, mysterious vials and a syringe is also found suggesting, together with a needle-mark on the player's arm, that some kind of elaborate torture or other treatment has taken place. The streets of early 1940s Chicago is clearly an unsafe place for a man with no memory. There are muggers, an old acquaintance with a grudge, not to mention the police. Here, the player's history as a boxer is a much more valuable asset than the smoking gun picked up in the game's beginning. Using addresses found around Joe's bar, Ace is able to make taxi rides to a few locations including his own P.I. office. A story unravels of a kidnapping in which Ace has played some part but his memory lack important details. Ace's memory and mental condition gets progressively worse but he can eventually obtain an antidote to the drug that caused the memory loss. The memory recurring flashbacks now become filled with information (of which not all is decisive to the gameplay). The police are still on his back, but with the new information the player can better value the various bits of evidence and take care of them accordingly. This game and its sequel Deja Vu II: Lost in Las Vegas require a lot of lateral thinking. Some are based in common detective techniques, others require simple violence. They are nonetheless more logically disposed than the two other MacVentures (Uninvited and Shadowgate), since there are no supernatural events involved.
|
|