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Post by Seth Drakin of Monster Crap on Sept 13, 2007 20:03:17 GMT -5
![](http://farm2.static.flickr.com/1200/576784769_4af55ab1c6.jpg) 53. NES Open Tournament Golf NES Open Tournament Golf is a golf-based video game released for the Nintendo Entertainment System on September 1991. NES Open Tournament Golf is the second golf-based video game released for the NES, the first game being Golf. In addition to the Famicom version of Golf, there were two other golf-based video games released in Japan. These games were released in disk format on the Famicom Disk System in 1987. These two games were Golf (Japan Course) and Golf (US Course). Like most Mario games released around the time, the first player would play as Mario, and the second player would play as Luigi. At certain points during gameplay, the Mario Bros. are offered advice by their caddies, Princess Peach (returning from Super Mario Bros.) and Princess Daisy (returning from Super Mario Land). NES Open Tournament Golf is often thought to be nearly identical to the Famicom version Mario Open Golf based on the fact that they both feature identical graphics and gameplay. However there are many differences between the two games. For starters, Mario Open Golf featured five playable courses whereas NES Open Tournament Golf only featured three. The BGM between both games also differed, with the exception of few tracks that were used in both games. The Famicom version, Mario Open Golf is significantly more difficult than the NES version. Most of the holes seen in Mario Open Golf are not in NES Open Tournament Golf, though there are a few holes that exist in both versions without any modifications. If you play Mario Open Golf you'll notice a handful of holes that look nearly identical the holes in NES Open Tournament Golf, but with more obstacles. It's likely that some of these obstacles were removed from the western release of the game to make it less difficult. This is one of the few instances where a Nintendo game and a Famicom game have varied so dramatically. Though these games both run on the same engine, mostly everything else is different. NES Open Tournament Golf feels more like a sequel as its release added many new features, such as the ability to earn prize money, which gave the game a lot of replay value. NES Open Tournament Golf featured 3 different courses. Those courses were the US Course, Japan Course, and the UK Course. Although the Japan Course and UK Course are also playable courses in Mario Open Golf they do not contain the same holes. There are some holes in each course that are identical or nearly identical to holes found in NES Open Tournament Golf. For example Hole #1 in the Australia Course is Hole #9 in the US Course. You must play Stroke Play (not in a tournament) to be eligible to be promoted to the next rank. If you have played well enough, you will be offered the chance to move to the next level. This usually requires playing two 18 hole rounds. You start off as a beginner, after which you can progress to amateur, semi-professional, and professional. Your rank is displayed on the title screen. In this mode the winner is determined whoever wins the most holes. To win a hole you must get a lower score than your opponent. If you and your opponent get the same amount of stokes on a hole, it results in a tie. At the end of all 18 holes whoever has won the most holes wins the match. If by the 18th hole there is still a tie, players will start back at the first hole until a winner is declared. Your first challenger is Luigi, once you have won a match against Luigi you will face off with four newly created characters: * Steve - Beginner * Mark - Amateur * Tony - Semi-Professional * Billy - Professional In this mode players have the option of either playing Stroke Play or Match Play. Depending on your rank and score for the round you will earn prize money. At the end of the round you will be shown a scoreboard. The ranks range from 1st to 64th place. The higher your rank for that round the more money you will win. Prize money can be viewed by selecting the Prize Money option in the Clubhouse. A record of your total earnings is saved, even after the system is shut-off. Bet On 1 Hole is an option you can select if you choose Match Play. In this mode a computer controlled opponent will challenge you to one hole. Whoever gets the lower score on that hole wins the match. If you succeed you will earn prize money, as well as the option to continue playing the next hole for an increased amount of prize money. In the event of a draw you can continue to play for the same amount of prize money that was up for grabs on the previous hole. If you lose the hole you will lose whatever amount of prize money was set for that hole and the match will end. In this mode you are able to toggle between several different options as well as view various game data. * Register Name * Choose Clubs * Options * Player Stats * Prize Money * Tournament Roster * Training * Hall of Fame Holes * Clear Saved Data
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Post by Seth Drakin of Monster Crap on Sept 13, 2007 20:05:37 GMT -5
![](http://www.consoleclassix.com/info_img/Yoshi_NES_ScreenShot2.jpg) 52. Yoshi Yoshi is a video game released for the Famicom/Nintendo Entertainment System and the Game Boy. The player controls Mario or Luigi and tries to keep blocks with monsters inside that are falling from the top of the screen from piling up so high that they reach the top. Mario and Luigi attempt to prevent this by switching the different columns of enemy characters back and forth so that they are positioned under different falling objects. If there is a chain of monsters within two yoshi egg shells, the egg shells will merge and a Yoshi will form, adding points and eliminating a group of monsters. The larger the chain of monsters between the two eggshells, the more powerful the Yoshi that is created will be.
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Post by Seth Drakin of Monster Crap on Sept 13, 2007 20:09:14 GMT -5
![](http://www.consoleclassix.com/info_img/Bubble_Bobble_2_Rainbow_Islands_NES_ScreenShot2.jpg) 51. Rainbow Islands Rainbow Islands is a 1987 game from Taito. The game is subtitled "The Story of Bubble Bobble 2" and is the sequel to Taito's hit game Bubble Bobble from the previous year. It is the second of four arcade games in the Bubble Bobble series (followed by Bubble Symphony and Bubble Memories, but itself has two direct sequels: Parasol Stars and Bubble Bobble Part 2). The game was ported for numerous home computers and game consoles. The basic premise of the game is that each level is an island which is slowly sinking into the sea. The player must therefore get to the top of each level, by jumping on platforms and making use of the game's most distinctive feature: the ability to produce solid rainbows, which are used both as platforms to stand on, and as a weapon. One of the features which sets this game apart from many others (and has no doubt been responsible for the game's popularity) is its 'hidden depths'. While initially appearing to be quite a simple game, Rainbow Islands in fact has a vast number of secrets for the player to discover, including secret levels, secret power-ups and riddles. Because of these elements, completing the game properly requires a large amount of dedication from the player. The scoring system also has secrets, which allow vastly higher scores to be achieved than normal. The game is set on a chain of ten islands, each one with a different theme. Each island provides four rounds of gameplay, and once these are complete the player moves to the next island in the chain. The islands get progressively more difficult, with enemies moving much faster on the later ones. In order of play, the islands are: * Insect Island * Combat Island * Monster Island * Toy Island * Doh Island * Robot Island * Dragon Island The three secret islands are: * Magical Island * Darius Island * Bubble Island These are depicted on a map screen before the start of each island. The three secret islands are not visible before fulfilling certain conditions; see the Diamonds section for more information. Most consumer versions of the game completely lack the secret islands. The main characters are Bubblun and Bobblun, the protagonists of Bubble Bobble (known as "Bub and Bob" in the U.S. release). However, in this game they appear in their human forms as "Bubby" and "Bobby", as opposed to the "bubble dragons" of the first game. Also unlike the first game, players must now "alternate" (i.e., take turns), with player one as Bubby (green shirt), and player 2 as Bobby (blue shirt) (as with the first game).
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Post by Seth Drakin of Monster Crap on Sept 13, 2007 20:23:46 GMT -5
125. Master Blaster 124. Skate or Die! 123. The Bugs Bunny Crazy Castle 122. Ice Climber 121. Gradius 120. Journey To Silius 119. WCW: World Championship Wrestling 118. Urban Champion 117. Parosol Stars 116. Kung Fu 115. Monster In My Pocket 114. Smash TV 113. Tecmo Baseball 112. Abadox 111. Kid Icarus 110: Pirates! 109. Metal Gear 108. Donkey Kong 107. Top Gun 2: The Second Mission 106. Time Lord 105. Shinobi 104. Tag Team Wrestling 103. RBI Baseball 102. Willow 101. Karate Champ 100. 1942 99. Ring King 98. A Boy And His Blob: Trouble In Blobonia 97. Golgo 13: Top Secret Episode 96. Karnov 95. Goonies 94. Blaster Master 93. Mega Man 6 92. Takeshi's Castle 91. Galaga 90. Rampage 89. Mega Man 4 88. Battle of Olympus 87. Princess Tomato in the Salad Kingdom 86. Star Tropics 85. Mega Man 5 84. The Adventures of Bayou Billy 83. Crystalis 82. Ice Hockey 81. Wolverine 80. Wrecking Crew 79. Destiny of an Emperor 78. Ninja Gaiden II: The Dark Sword of Chaos 77. Darkwing Duck 76. M.C. Kids 75. Hogan's Alley 74. Rygar 73. Mighty Bomb Jack 72. Baseball Stars 2 71. Micro Machines 70. Maniac Mansion 69. R.C. Pro Am 68. Tecmo World Wrestling 67. Bionic Commando 66. Marble Madness 65. Ghosts N' Goblins 64. Jackie Chan's Action Kung Fu 63. Dragon Warrior II 62. Super Spike VBall 61. Battletoads & Double Dragon 60. Super C 59. Rad Racers 58. Base Wars 57. Clash at Demonhead 56. Donkey Kong Jr. 55. Tiny Toons Adventures 54. Deja Vu: A Nightmare Comes True 53. NES Open Tournament Golf 52. Yoshi 51. Rainbow Islands
Tomarrow....we find out who made the Top 50
The clues to the next five games are:
* Based On A 1989 Movie
* Easy Street, Middle Road, & Hard Way
* First Golfing Game To Feature Mario
* Has An Infamous Hudson River Level
* Play as Hulk Hogan, Ultimate Warrior, "Ravishing" Rick Rude, Brutus "The Barber" Beefcake, Big Bossman, "Hacksaw" Jim Duggan, "Macho King" Randy Savage, or Andre The Giant
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Post by forgottensinpwf on Sept 13, 2007 20:51:29 GMT -5
1989 movie: Batman?
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Post by piehead on Sept 14, 2007 9:19:37 GMT -5
bumped
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Post by Tiffani Thiessen's Boy Toy on Sept 14, 2007 9:21:31 GMT -5
Batman Golf WWF Wrestling Challenge(horrible game)
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Post by Seth Drakin of Monster Crap on Sept 14, 2007 12:18:10 GMT -5
![](http://www.consoleclassix.com/info_img/WWF_Wrestlemania_Challenge_NES_ScreenShot2.jpg) 50. WWF Wrestlemania Challenge WWF WrestleMania Challenge is a video game for the NES that was released in 1990 by LJN. Features include fluid gameplay (for the time) and signature moves, as well as the ability to dive to the outside floor. Matches are presented at a high-angle view of the ring which includes the wrestlers' stamina bars along the apron.An empty bar rendered the player vulnerable to pinfalls and submission knockouts. Playable wrestlers include Hulk Hogan, Ultimate Warrior, Rick Rude, Brutus Beefcake, Big Boss Man, 'Hacksaw' Jim Duggan, Macho King Randy Savage, and André the Giant. The game also has the option of playing as "yourself" (an anonymous character in red basic wrestling attire) and fighting your way to the championship. Other modes included a one-on-one match, a tag team match, and a three-on-three Survivor Series elimination match.
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Post by Seth Drakin of Monster Crap on Sept 14, 2007 12:20:13 GMT -5
![](http://www.consoleclassix.com/info_img/Batman_NES_ScreenShot4.jpg) 49. Batman In 1989, a video game inspired by the Batman film was released for the Nintendo Entertainment System. A number of factors including licensing issues and system limitations created the unusual scenario of each game being quite different on the different systems, particularly between the console and platform versions.
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Post by Seth Drakin of Monster Crap on Sept 14, 2007 12:23:58 GMT -5
![](http://www.nes-site.com/articles/article_11/images/paperboy_02.gif) 48. Paperboy The player controls a paperboy on a bicycle delivering newspapers along a suburban street. From the semi-isometric view, the player attempts to deliver a week of daily newspapers to subscribing customers, attempts to vandalize non-subscriber's homes and must avoid hazards along the street. Subscribers are lost by missing a delivery or damaging the subscriber's house, and can be recovered after a perfect day's delivery. The game begins with a choice of difficulty levels: Easy Street (easy), Middle Road (medium) and Hard Way (hard). The object of the game is to perfectly deliver papers to subscribers for an entire week and avoid crashing (which counts as one of the player's lives) before the week ends. The game lasts for seven in-game days, Monday through Sunday. Controlling the paperboy with the handlebar controls, the player attempts to deliver newspapers to subscribers. Each day begins by showing an overview of the street indicating subscribers and non-subscribers. Subscribers and non-subscribers' homes are also easy to discern in the level itself.
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Post by Seth Drakin of Monster Crap on Sept 14, 2007 12:32:47 GMT -5
![](http://upload.wikimedia.org/wikipedia/en/b/b7/Tmnt-2.png) 47. Teenage Mutant Ninja Turtles The game begins with all four Ninja Turtles: Leonardo, Donatello, Michelangelo and Raphael, who can be rotated through at any time during gameplay. The turtles are practically identical except for their weapons, which differ in attack speed, range, and damage (e.g. Donatello's bo has the best damage and range, but the worst speed). There is a more detailed description of each turtles' pros and cons in the "Turtle Info" section. The player travels through the first 5 levels using an overview map to enter various sewers, warehouses, and other areas which lead to the goal of each level. Along the way the player fights various enemies which range from Foot Soldiers and Mousers to bomb dropping-blimps and chainsaw-wielding baddies. In a unique gameplay feature, all of the enemies (excluding mini-boss Bebop and all end-of-level bosses) come in their own unique enemy groups which can change randomly during gameplay. Mini-boss fights occur regularly which consist of the player having to defeat a common enemy to progress through the rest of the stage. Excluding the second stage, every stage concludes with a major boss battle. In essence, each turtle serves as a "life": when one is felled, you can continue as another and so on until all 4 turtles are defeated. You can then continue your game (you are granted only 2 continues for the entire game) with all 4 turtles again available. You are also given several opportunities to rescue fallen turtles later in the game, putting them back in action with a full health meter without having to wait until you continued from a game over. If you are down multiple characters at that point, you get characters back in order of which ones you lost first. The only exception to these rules was the infamous Hudson River level, where you had to swim and defuse a set number of bombs within a time limit. If you failed the level before the time ran out, or you accidentally set off one of the bombs, it was an automatic game over; you couldn't switch to another turtle. You could still switch as normal, however, if you simply ran out of health via the other hazards scattered throughout the course.
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Post by Seth Drakin of Monster Crap on Sept 14, 2007 12:34:59 GMT -5
![](http://www.bytemaniacos.com/imagenes/nes/snaps/GOLF0003.gif) 46. Golf Golf is a sports-related video game released in 1985 for the Nintendo Entertainment System, and was the first golfing game to feature Mario. His appearance is slightly different from how he usually looks in games, wearing white and blue clothes and being portly. The user must first decide whether to play single stroke play or the two player selections of doubles stroke play or match play. The user is then placed at the tee of the first hole of eighteen. The game does not automatically switch to the best club, making it harder for a user with no knowledge of golf clubs at a disadvantage.
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Post by Seth Drakin of Monster Crap on Sept 14, 2007 12:44:31 GMT -5
125. Master Blaster 124. Skate or Die! 123. The Bugs Bunny Crazy Castle 122. Ice Climber 121. Gradius 120. Journey To Silius 119. WCW: World Championship Wrestling 118. Urban Champion 117. Parosol Stars 116. Kung Fu 115. Monster In My Pocket 114. Smash TV 113. Tecmo Baseball 112. Abadox 111. Kid Icarus 110: Pirates! 109. Metal Gear 108. Donkey Kong 107. Top Gun 2: The Second Mission 106. Time Lord 105. Shinobi 104. Tag Team Wrestling 103. RBI Baseball 102. Willow 101. Karate Champ 100. 1942 99. Ring King 98. A Boy And His Blob: Trouble In Blobonia 97. Golgo 13: Top Secret Episode 96. Karnov 95. Goonies 94. Blaster Master 93. Mega Man 6 92. Takeshi's Castle 91. Galaga 90. Rampage 89. Mega Man 4 88. Battle of Olympus 87. Princess Tomato in the Salad Kingdom 86. Star Tropics 85. Mega Man 5 84. The Adventures of Bayou Billy 83. Crystalis 82. Ice Hockey 81. Wolverine 80. Wrecking Crew 79. Destiny of an Emperor 78. Ninja Gaiden II: The Dark Sword of Chaos 77. Darkwing Duck 76. M.C. Kids 75. Hogan's Alley 74. Rygar 73. Mighty Bomb Jack 72. Baseball Stars 2 71. Micro Machines 70. Maniac Mansion 69. R.C. Pro Am 68. Tecmo World Wrestling 67. Bionic Commando 66. Marble Madness 65. Ghosts N' Goblins 64. Jackie Chan's Action Kung Fu 63. Dragon Warrior II 62. Super Spike VBall 61. Battletoads & Double Dragon 60. Super C 59. Rad Racers 58. Base Wars 57. Clash at Demonhead 56. Donkey Kong Jr. 55. Tiny Toons Adventures 54. Deja Vu: A Nightmare Comes True 53. NES Open Tournament Golf 52. Yoshi 51. Rainbow Islands 50. WWF Wrestlemania Challenge 49. Batman 48. Paperboy 47. Teenage Mutant Ninja Turtles 46. Golf
The clues to the next five games are:
* A Wicked Fiend, Baramos, Threatens To Destroy The World
* Defeat The Being Known As The Evil One
* Jeanie Jungle Has Been Kidnapped By Aliens
* Necrosaro Is The Game's Antagonist
* Strike and Safe In A Lower Pitch
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Post by forgottensinpwf on Sept 14, 2007 12:48:49 GMT -5
i know one of them is adventure island. but i forget which adventure island tho.
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Post by Seth Drakin of Monster Crap on Sept 14, 2007 13:49:42 GMT -5
![](http://www.consoleclassix.com/info_img/Adventure_Island_3_NES_ScreenShot2.jpg) 45. Adventure Island 3 Jeannie Jungle has been captured by aliens! She's stranded somewhere on one of eight islands and you, as the somewhat heroic Master Higgins, must find her. But be careful - each island is guarded by an enormous creature that's very hungry! Fortunately, you have a little help. There are five kinds of friendly dinosaurs waiting to give you a lift. They're stuck in eggs that you'll need to crack open! Hidden eggs are scattered all over the islands. By finding and breaking them open, you might get a bonus, or even a secret way to the next island! Just don't eat the eggplant... So hop on one of your dinosaur pals, and ride your way to Jeannie's rescue! Adventure Island 3 is much like Adventure Island 2 in the realms of graphics and gameplay. They are almost identical, the only real difference is the looks. The only real reason to play this game is to say that you have played the whole series.
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Post by Seth Drakin of Monster Crap on Sept 14, 2007 13:54:45 GMT -5
![](http://www.consoleclassix.com/info_img/Dragon_Warrior_IV_NES_ScreenShot2.jpg) 44. Dragon Warrior IV Dragon Warrior IV, also known as Dragon Quest IV, is a console role-playing game and the fourth installment of the Dragon Quest (then known as Dragon Warrior in North America) video game series developed by Chunsoft and published by Enix. The game was originally released for the Nintendo Entertainment System and was remade by Heartbeat for the PlayStation, which eventually was available as a Square Enix Ultimate Hits title. Dragon Warrior IV began the Castle in the Sky) trilogy. It was originally released for the Famicom on February 11, 1990 in Japan. The North American version, titled Dragon Warrior IV, was released for the NES in December 1992. This game is also the final Dragon Quest/Warrior series title for the NES. Dragon Warrior IV differed from the series by breaking up the game into five distinct chapters. The first four are told from the perspective of the Hero's future companions and the fifth one, from the hero's perspective, brings all the characters together as they begin their journey to save the world Dragon Warrior IV offered several new features over the first three titles. In addition to the new chapter-based storylines, an artificial intelligence system was implemented that allowed the player to provide strategies to the party members (who become NPCs in the final chapter) while maintaining full control of the hero. The wagon, introduced in this game, allows the player to choose which characters are used in battle. The wagon can also be seen in Dragon Quest V and Dragon Quest VI. The first four chapters are dedicated towards introducing motives and back-stories to the hero's companions, as well as some information on the game's antagonist, Necrosaro. Each story gives meaning and attachment to those characters. In chapter one, the royal guard Ragnar must save the missing children and in doing so uncovers a plot to kill the still young hero. In chapter two, the princess Alena of Santeem rebels against her father and sets out to prove her strength and embarks on a journey with her tutor, Brey and Santeem's Chancellor, Cristo. In chapter three, the merchant Taloon (Torneko in the Japanese version, and recently and universally referred as such) seeks wealth and treasure, and an ultimate weapon that would destroy Necrosaro. In chapter four, the dancer Mara and the fortune teller Nara attempt to exact revenge on their father's murder. All four of these stories lead up to the hero's fifth and final chapter. The King of Burland issued a concern about the case in which children in the region has somehow been disappearing. After checking through the country, Ragnar finds the whereabouts of the children; they in fact were kidnapped by the monsters, who intended to get rid of the still young Legendary Hero. Accompanied by a friendly healer Healie, Ragnar ventures into the abductors stronghold and saves children. He also learned there that the Ruler of Evil was going to resurrect, and he decides to set off on a quest for the Legendary Hero. hoyden princess of Santeem, Alena finally slips out of her castle. Joining Brey and Cristo, who noticed her leaving home, she begins a journey to try her strength. Along the way, they encounter a group of actors pretending to be the Princess and her companions, but the fake princess gets abducted. Alena's party then ventures out to find the "Golden Bracelet", a priceless entombed treasure as directed by the kidnappers for a ransom. The kidnappers make off with the bracelet while Alena's father, the King of Santeem, becomes unable to speak. Alena then sets out to find Birdsong Nectar that will make her father find his voice. Afterwards, King tells that his speechlessness started when he decided to speak about his dream in which a giant monster attempts to destroy the world. Permitted to leave the country by her father, Alena ventures to Endor and enters the tournament for the sake of saving Endor Princess from a forced marriage to the winner of the tournament, that is if Alena (a girl) were to win, a marriage could not take place. After overcoming her first foes, she is due to fight a man by the name of Necrosaro. He however fails to appear, so Alena won the tournament due to a forfeit. They afterwards return to Santeem, and it turns out every one in the castle had disappeared. They embark on a journey to uncover this mystery. Taloon works at Lakanaba's weaponry shop, but eventually he sets off on a journey to be the greatest merchant in the world. After helping restore peace between antagonistic Bonmalmo and Endor, he purchases an empty shop in Endor, and starts living there with his family. While doing business, Taloon hears about the legendary weapons. After helping open a tunnel to the eastern continent, he leaves Endor to find the legendary weapons. A father of Mara and Nara, Edgar was a well-known alchemist who had been coming close to turning objects into gold; he was however killed by Balzack for refusing to help him. After the murder, Mara and Nara had remained in Monbaraba and sought after their revenge. But in frustration of not finding him, they finally venture out on a journey. While investigating their father’s laboratory, they meet again with Edgar's apprentice Orin. The three of them venture to the Keeleon castle after hearing rumors of girls being abducted, but are unable to find out anything from the counselor. They then head to the mining town Akemto in search of explosive powder on a tip that the counselor is afraid of loud noises and would run to the "master" of the castle. Eventually the three get the powder and scare the counselor into showing them the secret entrance in Castle Keeleon, where they then encounter and fight with Balzack. After their victory against him, however, the true master of the castle, Keeleon beats them into submission and sends them into the dungeon. In there, they get a boarding pass to Endor from a dying old man, whom also tells them a secret exit out of the dungeon. During the escape, Orin sacrifices himself to buy time for Nara and Mara so that they can flee to the port town Haville, and then to Endor. The Hero was living in a calm village with his family, but his town was finally discovered by Necrosaro. In an assault of monsters, the hero's best friend used her transform magic to disguise herself as the hero and sacrificed herself to the army so as to fool them into thinking that the real hero was dead. Having lost his hometown, the hero has to drift from town to town. Along the journey, the hero first meets Nara and Mara in Endor, then obtains a wagon and ship before joining Taloon, Brey, Alena, and Cristo. Ragnar assists the hero in defeating Keeleon, thus uniting the eight chosen ones. Afterwards, they defeat an evolved Balzack in the Santeem Castle, it is revealed while he is dying that the "Golden Bracelet" is needed to make the secret of evolution stable. The Hero's party then begins to search the world for the legendary Zenithian Equipment so that they can gain access to the Zenithian Castle high in the sky. While doing this, they eventually disguise themselves as monsters to sneak into Necrosaro's stronghold, the Dire Palace. At a conference with Necrosaro, they discover that in Akemto, the miners had struck too deep and stumbled upon the lair of Esturk, the Ruler of Evil. Necrosaro teleports there while the Heroes chase after him, and after crawling through the mines they come across the ancient ruins of Esturk's palace. The Heroes then engage the revived Esturk in combat, and destroy him, but while doing so Necrosaro approaches prepared to take out the weakened heroes. At last moment he is informed that something terrible had happened, and he leaves before engaging the heroes. The Heroes eventually make their way back to Izmit village where they have a strange dream that the entire town had continued to have. The dream showed Necrosaro's sweet-heart Rosa getting abducted by humans. Rosa, an elf, whose tears were made of ruby, and so the humans were assaulting her to make her cry. The dream sequence shows Necrosaro arriving on the scene and killing the humans. Yet he was too late to save Rosa, and with her dying breath Rosa asked him to give up his mad scheme to destroy the humans. He however gave into his anger vowing that no human would survive his rage. He then went deep into the World of Evil where he hid in his castle using the now perfected secret of evolution on himself to become the next Ruler of Evil. The Heroes realizing his plan finished gathering the armor and made their way to the Zenithian Castle where they confronted its ruler Master Dragon. Master Dragon informed them that they must descend underground after Necrosaro and stop him. While in the World of Evil, the Heroes discovered that Rosa's abduction was part of a plot to drive Necrosaro to insanity by one of his generals. After defeating Necrosaro's generals, they confronted Necrosaro who had evolved himself to the same state as Esturk. While they battle he continued to evolve until he reached the "final stage" of evolution, where the Heroes managed to defeat him. After the battle had finished, the Heroes were taken back to Zenithian Castle by Master Dragon who offered an invitation to the Hero to stay with them forever and revealed that he was in fact Zenithian. The Hero however turned down the offer and escorted each of his companions to their homes before returning to his own destroyed home. There he used his power to restore it and revive his best friend, and then reunites with his companions.
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Post by Seth Drakin of Monster Crap on Sept 14, 2007 13:58:12 GMT -5
![](http://upload.wikimedia.org/wikipedia/en/thumb/1/12/Bad_News_Basebase_-_Oakland_vs_LA.JPG/180px-Bad_News_Basebase_-_Oakland_vs_LA.JPG) 43. Bad News Baseball Bad News Baseball is a baseball game for the Nintendo Entertainment System using fantasy teams and a somewhat silly attitude towards the game. The gameplay is simple but what makes the game great is its use of comical cutscenes especially during close-call scenarios including slides and outs. The most obvious effect of localization is the complete changing of teams and players. Since Bad News Baseball is not officially licensed by the MLB, only cities (or states) are given as teams, all of which have Major League Baseball teams. The team colors do emulate that of the team's that are unofficially representing, such as the St. Louis team's color being red to match that of the St. Louis Cardinals. The players are stated by first name only and are completely fictitious. Bad News Baseball teams *Atlanta *Boston *Detroit *Chicago *Los Angeles *Minnesota *New York *Oakland *San Francisco *St. Louis *Texas *Toronto *Super (All Stars) *Ultra (All Stars)
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Post by Seth Drakin of Monster Crap on Sept 14, 2007 13:59:45 GMT -5
![](http://www.consoleclassix.com/info_img/Faxanadu_NES_ScreenShot2.jpg) 42. Faxanadu The back cover of the game's packaging provided players with this introduction to the in-game plot: "You are the elves’ last hope. Outside the town walls lurk monsters with the power to destroy anything in their path. Inside the walls, water and time are running out. Soon the ancient elf town of Eolis will vanish into eternity. Only you can save Eolis. No one else dares to venture beyond the walls, onto the World Tree, where towns and fortresses precariously await the whims of fate at the hands of the Evil. You are searching for the water source and for an antidote to the poison that makes the water undrinkable. To find them you’ll need gold and food and magic, speed with a sword …and luck. Every town holds a new mystery, every fortress a new danger. Merchants will sell you magic and valuable tools, but it’s up to you to figure out what you need. Long, secret mantras help you slip through the mists, but will you survive the next challenge? This is Faxanadu, the legend, the adventure – the incredible journey on the World Tree." [1] The player-controlled protagonist of Faxanadu is an unidentified wanderer. He has no name, though the Japanese version allows the player to choose one. The game begins when he approaches Eolis, his hometown, after an absence to find it in disrepair and virtually abandoned. He meets with the Elven king, who urges him to set forth and restore the realm's prosperity by defeating a being known as The Evil One. As the story unfolds, it is revealed that Elves and Dwarves lived in harmony among the World tree until The Evil One emerged from a fallen meteorite. The Evil One then transformed the Dwarves into monsters against their will and set them against the Elves. The Dwarf King, Grieve, swallowed his magical sword before he was transformed, hiding it in his own body to prevent The Evil One from acquiring it. It is only with this sword that The Evil One can be destroyed. The game takes place across three ascending worlds made to resemble the World Tree's sections: one covered in a fungus-like substance (the roots), one enveloped by poison mist (the interior of the trunk), and one that resembles the tree's branches. Players guide the hero through a screen-by-screen series of fields, towns, and dungeons. The hero can walk, jump, and climb ladders—all typical characteristics of a platform game. Along the way, he may also purchase usable items with Gold, equip and use bladed weapons against enemies, equip armor, and cast magic projectiles. In addition, he can access information regarding the game's events by speaking with townsfolk or by consulting other sources. The limits of physical damage the hero can sustain from enemies is tracked by a life bar, and the magical power he can exert is tracked by a magic bar. These are listed on the top of the screen along with total experience, total Gold, Time (for items with a timed duration), and the currently held item. When the hero defeats an enemy, it usually leaves behind Gold or life-giving food, and the hero gains a set amount of experience. Experience points help increase the hero's experience Rank (see below). Occasionally, an enemy will also drop an item, some of which activate specific effects when touched and some of which can be stored for later use. Unlike the saved game system used in the Famicom version, the NES version utilizes a password system, allowing players to stop and restart their journeys by entering a sequence of upper and lower case letters, numbers, and punctuation marks. Passwords, or "mantras" as they are known in the game, can be obtained from church-dwelling Gurus. Gurus also bestow Ranks to the hero when he meets certain experience totals; these determine the amounts of experience and Gold a player will possess upon resuming a game via password. Because of its use of statistics, reliance on story, thematic basis upon Medieval fantasy, and provision of interactive NPCs, many observers have classified Faxanadu as an adventure role-playing game.
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Post by Seth Drakin of Monster Crap on Sept 14, 2007 14:02:45 GMT -5
![](http://www.consoleclassix.com/info_img/Dragon_Warrior_III_NES_ScreenShot2.jpg) 41. Dragon Warrior III Dragon Warrior III is noted for greatly expanding upon the original Dragon Warrior and Dragon Warrior II. The game uses basic console role-playing game conventions, such as leveling up by gaining experience points and equipping items. Battle is turn-based, like the other games in the series. Dragon Warrior III adds a class system, in which each character has a certain class. While the hero always keeps the Hero class, the other characters can choose among the following: Soldier (Warrior), Fighter, Pilgrim (Cleric in the Game Boy Color version), Wizard (Mage), Merchant (Dealer), Goof-Off (Jester), and Sage (not initially selectable). The choice of class greatly affects the character's stats and spells he or she can learn. Furthermore, upon reaching level 20, a character may change classes at the temple of Dharma. Another innovation is an arena where the player can place bets on the outcome of monster battles. Dragon Warrior III features a much larger world than its predecessors, as well as a much larger array of items, equipment, magic, and enemies. Dragon Warrior III is set many years before the original Dragon Warrior in a world separate from the first two games. A wicked fiend, Baramos, threatens to destroy the world. The Hero, son or daughter (the player can choose to be either male or female; the only gameplay effects of gender on a character is that a few items, like the feathered cap, can only be used by female characters and some dialogue changes with the gender) of the legendary and recently deceased Ortega, recruits up to three travelling companions and sets out to defeat Baramos, only to find later that Baramos is merely a disciple of Zoma, the fiend who rules the Dark World below. The Hero then travels to the Dark World, which is known as Alefgard in subsequent installments of the series, and restores light. For his bravery, the Hero receives the title of Erdrick (or in later versions, Loto). The Hero travels from his/her home country of Aliahan to explore the world and acquire two of the three keys needed to open doors throughout the game. After saving two people of the town of Baharata from the rogue Kandar, the Hero receives Black Pepper, which he/she then trades for a sailing ship at Portoga. With the ship, the Hero acquires the Final Key and the six mystical orbs which are used to revive the legendary bird Ramia (in later versions, Lamia). Ramia takes the Hero and his party to Baramos's castle. After a ferocious battle, the Hero's celebration is cut off as Zoma attacks and opens the pit to the Dark World. In the Dark World, the Hero acquires most of the artifacts that need to be collected in the original Dragon Warrior, including the Sun Stone and the Rain Staff. These items, as in the original game, create the Rainbow Bridge, which leads the Hero to Zoma's castle for the final confrontation.
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Post by Seth Drakin of Monster Crap on Sept 14, 2007 14:09:47 GMT -5
125. Master Blaster 124. Skate or Die! 123. The Bugs Bunny Crazy Castle 122. Ice Climber 121. Gradius 120. Journey To Silius 119. WCW: World Championship Wrestling 118. Urban Champion 117. Parosol Stars 116. Kung Fu 115. Monster In My Pocket 114. Smash TV 113. Tecmo Baseball 112. Abadox 111. Kid Icarus 110: Pirates! 109. Metal Gear 108. Donkey Kong 107. Top Gun 2: The Second Mission 106. Time Lord 105. Shinobi 104. Tag Team Wrestling 103. RBI Baseball 102. Willow 101. Karate Champ 100. 1942 99. Ring King 98. A Boy And His Blob: Trouble In Blobonia 97. Golgo 13: Top Secret Episode 96. Karnov 95. Goonies 94. Blaster Master 93. Mega Man 6 92. Takeshi's Castle 91. Galaga 90. Rampage 89. Mega Man 4 88. Battle of Olympus 87. Princess Tomato in the Salad Kingdom 86. Star Tropics 85. Mega Man 5 84. The Adventures of Bayou Billy 83. Crystalis 82. Ice Hockey 81. Wolverine 80. Wrecking Crew 79. Destiny of an Emperor 78. Ninja Gaiden II: The Dark Sword of Chaos 77. Darkwing Duck 76. M.C. Kids 75. Hogan's Alley 74. Rygar 73. Mighty Bomb Jack 72. Baseball Stars 2 71. Micro Machines 70. Maniac Mansion 69. R.C. Pro Am 68. Tecmo World Wrestling 67. Bionic Commando 66. Marble Madness 65. Ghosts N' Goblins 64. Jackie Chan's Action Kung Fu 63. Dragon Warrior II 62. Super Spike VBall 61. Battletoads & Double Dragon 60. Super C 59. Rad Racers 58. Base Wars 57. Clash at Demonhead 56. Donkey Kong Jr. 55. Tiny Toons Adventures 54. Deja Vu: A Nightmare Comes True 53. NES Open Tournament Golf 52. Yoshi 51. Rainbow Islands 50. WWF Wrestlemania Challenge 49. Batman 48. Paperboy 47. Teenage Mutant Ninja Turtles 46. Golf 45. Adventure Island 3 44. Dragon Warrior IV 43. Bad News Baseball 42. Faxanadu 41. Dragon Warrior III
The clues to the next five games are:
* Defeat The Evil Warlock Lord, Who Is Trying To Summon The Demon Behemoth
* Fat Cat Has Kidnapped Gadget
* It's Trevor's Turn To Defeat Dracula
* Pop Bubbles Of Your Enemies
* Two Earth Monsters Save The World From Planet X
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