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Post by Seth Drakin of Monster Crap on Sept 14, 2007 16:09:41 GMT -5
![](http://www.consoleclassix.com/info_img/Bubble_Bobble_NES_ScreenShot2.jpg) 40. Bubble Bobble In a strange and magical forest full of danger and delight, where everything is good to eat, and jolly round dinosaurs bounce and play in peace, lived two such creatures named Bub and Bob. One day Bub and Bob got word that two of their Brontosaurus buddies had been abducted by Baron von Blubba who lived in the evil forest just beyond the horizon. So Bub and Bob set off to find their friends and bring them to safety, but the Baron had sent many ill-tempered and hungry beasties to the forest to stop Bub and Bob from finding their friends. Only Bub and Bob's magical bubble-blowing powers could save them from spontaneous ingestion. One of the classics of the NES, Bubble Bobble is a game that every retro gamer should play at least once in their life. Originally on an Arcade platform, later on it was ported to several other systems, including the NES, and never lost its charm. It featured a very original game-play style, a kind of action puzzler/platformer. The graphics match the cheerful mood, a simple yet whimsical atmosphere about as you're playing, and they are quite good for this old system. The cartoony sounds match everything well also, even if the theme song is probably the only one you'll hear most of the time. But it's so classic and fits the mood. Taito definitely has made their mark in the gaming industry with Bubble Bobble, and you'll be hard pressed to find anything more unique. A recommendation for all gamers!
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Post by Seth Drakin of Monster Crap on Sept 14, 2007 16:11:28 GMT -5
![](http://www.consoleclassix.com/info_img/Godzilla_NES_ScreenShot3.jpg) 39. Godzilla: Monster of Monsters Alien invaders have arrived into the galaxy. GMoM features two playable characters, Godzilla and Mothra. The player uses both monsters in turn by selecting the desired creature on a virtual gameboard, representative of the planet it is on, and moving it like a chess piece. Each space is a hexagon that represents playable, side-scrolling levels.
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Post by Seth Drakin of Monster Crap on Sept 14, 2007 16:13:24 GMT -5
![](http://www.consoleclassix.com/info_img/Shadowgate_NES_ScreenShot2.jpg) 38. Shadowgate Shadowgate is a 1989 point and click video game for the Nintendo Entertainment System, where it garnered mild success. The game is named for its setting, Castle Shadowgate, residence of the evil Warlock Lord. The player, as the "last of a great line of hero-kings" (and identified in later games as Lord Jairen) is charged with the task of saving the world by defeating the Warlock Lord, who is attempting to summon up the demon Behemoth out of Hell. The player must solve a series of puzzles throughout the castle in order to proceed to the Warlock Lord's chamber. Due to the castle's perilous nature, at least one lit torch must be in the player's possession at all times; if the torch is extinguished, the player soon stumbles, breaking his neck, and he must then continue from a saved game (the area in which they died on game consoles). Since there are only a finite number of torches to be found throughout the game, this effectively acts as a time limit to proceedings. The game is notorious for its many opportunities of death, including being burned by a dragon's breath, attacked by a cyclops, sucked into outer space through a broken mirror, dissolved by acidic slime, mauled by a wolf-woman, eaten by sharks, and suicide. In fact, virtually any action taken by the player which is not the correct solution to a puzzle will result in a fatality. These deaths were often graphically described in the game's text, even in the NES version (regardless of Nintendo's policy of censorship at the time). Many of the game's puzzles rely on a system of trial and error, the problem of which is overcome by the ability to save the game state (as in most adventure games). Subtle hints can be found in books and the descriptive game texts. In the NES version, these are replaced by an outright hint feature which gives vague clues about what is noteworthy in any given room in the castle. The further the player progresses, the more useless this feature becomes, however, deteriorating into nothing but encouraging messages by the game's end. At the end of the game, the Warlock Lord succeeds in opening the gates of Hell and summoning up the Behemoth, but with a holy artifact called the Staff of Ages, the player is able to mortally wound the demon; as it dies, the Behemoth drags the Warlock Lord with him into Hell. The player returns victorious to his kingdom, where he is betrothed to the king's daughter and entitled High Lord of the Westland.
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Post by Seth Drakin of Monster Crap on Sept 14, 2007 16:15:35 GMT -5
![](http://www.emunova.net/img/tests/701.png) 37. Chip N' Dale Rescue Rangers The game begins with an exposition scene of Gadget speaking to Chip and Dale, about the latest scheme cooked up by Fat Cat. Then the game presents a map of various locations throughout the city, in a similar format to other Capcom games such as Mega Man and Bionic Commando, that allow the player to choose which levels to enter into. Each individual stage is set-up as a side-scrolling action game where Chip and Dale can walk, jump, duck, and pick up various objects to throw at enemies and bosses. Each character can withstand only three direct hits before they lose a life, and there are no passwords. After defeating the first set of levels, an exposition scene reveals that Fat Cat has kidnapped Gadget, and it is up to the player to save the day. The other guest starring characters make occasional appearances to help out the player, and bosses are defeated by tossing a special projectile at them. It can be played either one-player or two-player simultaneously. In two-player mode, Controller 1 is Chip, Controller 2 is Dale. This popular game was followed by an unsuccessful sequel for the same console shortly before new games for the NES were discontinued by most distributors.
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Post by Seth Drakin of Monster Crap on Sept 14, 2007 16:21:36 GMT -5
![](http://www.vgmuseum.com/mrp/cv3/screens/screen-extra3.gif) 36. Castlevania III: Dracula's Curse The year is 1476, and after centuries of building his power with the ebony and crimson stones while laying in wait, Count Dracula has finally returned to Transylvania. The Belmont family of vampire hunters who had staved off evil after Leon Belmont defeated Mathias Cronqvist (Dracula) in 1094 are called into action by the Church. The Church had once feared the Belmont's "super-human" power, but they were thankful that Trevor Belmont, current possessor of the Vampire Killer whip, was able to answer the call. Joining Trevor Belmont in his mission to defeat Dracula are three new playable characters: Sypha Belnades, a young witch with poor physical attack power but powerful magic spells at her disposal, Grant DaNasty, a fleet-footed pirate with the ability to climb on walls and change direction in mid-jump (a rare ability in earlier games of the series), and Alucard, Dracula's rebellious son, a dhampir with the ability to shoot fireballs and transform into a bat. Trevor can be accompanied by only one companion at a time, and the player can switch between Trevor and his ally with the "select" button. Both Trevor and whoever is accompanying him share the same health meter. The ending of the game differs depending on which companion Trevor has with him at the time, or if he does not take another character with him at all. Trevor and his companions cross the Transylvanian countryside, defeat Dracula's minions, and eventually defeat the Count himself. Once his father is defeated, Alucard goes into a self-induced slumber, unable to cope with having fought his father. Moreover, he realized that his own power could pose a potential threat to the world. However, he would awaken in the late-eighteenth century when Dracula was revived by the Dark Priest. Grant DaNasty oversees the reconstruction of Wallachia after the battle is finished. Trevor Belmont and Sypha Belnades end up getting married once peace is restored in the region (according to the Castlevania Time Line included with Castlevania: Portrait of Ruin). Castlevania III abandons the adventure game elements of its immediate predecessor and returns to the platform game roots of the first Castlevania game. Unlike Castlevania, however, Castlevania III is not strictly linear: You get an assortment of four characters, and after completing the first level, and at several other points throughout the game, the player is given a choice of paths to follow. The choices made by the player in these circumstances can have a profound impact on how the game unfolds. There are 15 stages in total. There are two main routes through the game's 15 stages. The second stage is an optional excursion for picking up one of the three playable parter characters, and the main branch occurs part way through the third stage. Each route contains 9 stages total (10 if you choose to play the optional second stage). The upper route takes the player across the lake to the main bridge, entering Dracula's castle through the front gate, and is generally regarded as the easier of the two routes. The lower route takes the player through a series of underground tunnels and cavernous areas, eventually scaling the cliff side below the castle, and is generally considered more difficult than the upper route. The lower route also features one short branching section of its own at stage 6. The two paths converge in the main hall of the castle.
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Post by Seth Drakin of Monster Crap on Sept 14, 2007 16:31:26 GMT -5
125. Master Blaster 124. Skate or Die! 123. The Bugs Bunny Crazy Castle 122. Ice Climber 121. Gradius 120. Journey To Silius 119. WCW: World Championship Wrestling 118. Urban Champion 117. Parosol Stars 116. Kung Fu 115. Monster In My Pocket 114. Smash TV 113. Tecmo Baseball 112. Abadox 111. Kid Icarus 110: Pirates! 109. Metal Gear 108. Donkey Kong 107. Top Gun 2: The Second Mission 106. Time Lord 105. Shinobi 104. Tag Team Wrestling 103. RBI Baseball 102. Willow 101. Karate Champ 100. 1942 99. Ring King 98. A Boy And His Blob: Trouble In Blobonia 97. Golgo 13: Top Secret Episode 96. Karnov 95. Goonies 94. Blaster Master 93. Mega Man 6 92. Takeshi's Castle 91. Galaga 90. Rampage 89. Mega Man 4 88. Battle of Olympus 87. Princess Tomato in the Salad Kingdom 86. Star Tropics 85. Mega Man 5 84. The Adventures of Bayou Billy 83. Crystalis 82. Ice Hockey 81. Wolverine 80. Wrecking Crew 79. Destiny of an Emperor 78. Ninja Gaiden II: The Dark Sword of Chaos 77. Darkwing Duck 76. M.C. Kids 75. Hogan's Alley 74. Rygar 73. Mighty Bomb Jack 72. Baseball Stars 2 71. Micro Machines 70. Maniac Mansion 69. R.C. Pro Am 68. Tecmo World Wrestling 67. Bionic Commando 66. Marble Madness 65. Ghosts N' Goblins 64. Jackie Chan's Action Kung Fu 63. Dragon Warrior II 62. Super Spike VBall 61. Battletoads & Double Dragon 60. Super C 59. Rad Racers 58. Base Wars 57. Clash at Demonhead 56. Donkey Kong Jr. 55. Tiny Toons Adventures 54. Deja Vu: A Nightmare Comes True 53. NES Open Tournament Golf 52. Yoshi 51. Rainbow Islands 50. WWF Wrestlemania Challenge 49. Batman 48. Paperboy 47. Teenage Mutant Ninja Turtles 46. Golf 45. Adventure Island 3 44. Dragon Warrior IV 43. Bad News Baseball 42. Faxanadu 41. Dragon Warrior III 40. Bubble Bobble 39. Godzilla: Monster of Monsters 38. Shadowgate 37. Chip N' Dale Rescue Rangers 36. Castlevania III: Dracula's Curse
The clues to the next five games are:
* I'm Going Back To Cali
* Play As Either The American Dreams, Japan Robins, Ninja Black Sox, Brave Warriors, World Powers, Ghastly Monsters, Lovely Ladies, And SNK Crushers.
* Popular Game Originally Designed By The USSR
* Rock & Roll
* The Doctor Is In
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Post by Gopher Mod on Sept 14, 2007 16:41:54 GMT -5
Making some guesses here for the next 5:
I'm Going Back to Cali- California Games? Popular Game Originally Designed by the USSR- Tetris? (So low!?) Rock and Roll- Rock and Roll Racing? The Doctor is in- Fairly certain it's Dr. Mario
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Post by Seth Drakin of Monster Crap on Sept 14, 2007 16:44:50 GMT -5
Making some guesses here for the next 5: I'm Going Back to Cali- California Games? Popular Game Originally Designed by the USSR- Tetris? (So low!?) Rock and Roll- Rock and Roll Racing? The Doctor is in- Fairly certain it's Dr. Mario Three of The Four Are Correct
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Johnny Danger (Godz)
Wade Wilson
loves him some cavity searches
Lord Xeen's going to kill you.
Posts: 27,736
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Post by Johnny Danger (Godz) on Sept 14, 2007 17:18:45 GMT -5
Rock and Roll.....I'm thinking Megaman, since his sister is Roll and he was Rockman in Japan but maybe I'm way off
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Post by Seth Drakin of Monster Crap on Sept 14, 2007 17:54:22 GMT -5
![](http://mariofusion.free.fr/jeux/dossierhistoiremario/drmario.gif) 35. Dr. Mario Dr. Mario is an arcade-style puzzle video game produced by Nintendo. It was originally released for the Nintendo Entertainment System and Game Boy in 1990. Its gameplay is often likened to that of Tetris. In this game, Dr. Mario throws vitamins that the player must align in order to destroy the viruses that populate the playing field A puzzle game similar to Tetris, Dr. Mario features Nintendo mascot Mario as a doctor. Play consists of dropping two-sided vitamin capsules into an eight-block-by-16-block playing field populated by viruses of three colors (red, yellow, and blue). There are six types of capsules, differentiated by their color: red-red, yellow-yellow, blue-blue, red-blue, red-yellow, and blue-yellow. The player must rotate and position these capsules on top of and alongside the viruses and other capsules in an effort to eliminate the viruses. Both viruses and capsules are eliminated when four or more objects of corresponding color are placed in a row or column. A player completes a level by eliminating all viruses on the playing field. Conversely, the game will end if any capsules obstruct the bottle's narrow neck at the top row of the field. The game consists of 21 distinct levels, whose starting virus counts range from four at level 0 to 84 at levels 20 and higher. Above level 20, each level starts with 84 viruses. Levels do not increase in difficulty past level 20. Much like Tetris, the player may choose a level of difficulty to start, along with the game's speed and a selection of background music. Three levels of speed can be chosen: low, medium and hi. Choosing the low option will make the game's background dark green, choosing the medium option will make the game's background blue, and choosing the hi option will make the game's background gray. Three kinds of music can be chosen: fever, chill and off (no music). The Game Boy version of the game is nearly identical to its NES counterpart. In keeping with the technical limitations of the device, the game features a playfield measuring eight-blocks by 15-blocks and viruses of black, white, and gray. Two player gameplay in either version consists of two side-by-side playfields that can be level-adjusted according to the strength of each player. The first player to win three games wins the match. The objective is to be the first to clear the viruses or to block the opponent's field to the top. An added element is the ability to "rain" down random blocks into the opponent's playfield by achieving double (triple, quadruple, etc.) combinations of eliminated lines on the same vitamin.
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Post by Gopher Mod on Sept 14, 2007 17:54:27 GMT -5
Rock and Roll.....I'm thinking Megaman, since his sister is Roll and he was Rockman in Japan but maybe I'm way off Actually, that makes more sense than my thoughts. Only question is, which Mega Man is it? My guess is 3, since it was the first Mega Man in which she was mentioned.
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Post by Gopher Mod on Sept 14, 2007 17:55:52 GMT -5
![](http://mariofusion.free.fr/jeux/dossierhistoiremario/drmario.gif) 35. Dr. Mario Dr. Mario is an arcade-style puzzle video game produced by Nintendo. It was originally released for the Nintendo Entertainment System and Game Boy in 1990. Its gameplay is often likened to that of Tetris. In this game, Dr. Mario throws vitamins that the player must align in order to destroy the viruses that populate the playing field A puzzle game similar to Tetris, Dr. Mario features Nintendo mascot Mario as a doctor. Play consists of dropping two-sided vitamin capsules into an eight-block-by-16-block playing field populated by viruses of three colors (red, yellow, and blue). There are six types of capsules, differentiated by their color: red-red, yellow-yellow, blue-blue, red-blue, red-yellow, and blue-yellow. The player must rotate and position these capsules on top of and alongside the viruses and other capsules in an effort to eliminate the viruses. Both viruses and capsules are eliminated when four or more objects of corresponding color are placed in a row or column. A player completes a level by eliminating all viruses on the playing field. Conversely, the game will end if any capsules obstruct the bottle's narrow neck at the top row of the field. The game consists of 21 distinct levels, whose starting virus counts range from four at level 0 to 84 at levels 20 and higher. Above level 20, each level starts with 84 viruses. Levels do not increase in difficulty past level 20. Much like Tetris, the player may choose a level of difficulty to start, along with the game's speed and a selection of background music. Three levels of speed can be chosen: low, medium and hi. Choosing the low option will make the game's background dark green, choosing the medium option will make the game's background blue, and choosing the hi option will make the game's background gray. Three kinds of music can be chosen: fever, chill and off (no music). The Game Boy version of the game is nearly identical to its NES counterpart. In keeping with the technical limitations of the device, the game features a playfield measuring eight-blocks by 15-blocks and viruses of black, white, and gray. Two player gameplay in either version consists of two side-by-side playfields that can be level-adjusted according to the strength of each player. The first player to win three games wins the match. The objective is to be the first to clear the viruses or to block the opponent's field to the top. An added element is the ability to "rain" down random blocks into the opponent's playfield by achieving double (triple, quadruple, etc.) combinations of eliminated lines on the same vitamin. Also, the game's most recent update was to the Nintendo DS, via Brain Age 2. Sure, it's known as Virus Buster, but the similarities are too striking not to notice.
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Post by Seth Drakin of Monster Crap on Sept 14, 2007 17:56:22 GMT -5
![](http://www.consoleclassix.com/info_img/Baseball_Stars_NES_ScreenShot2.jpg) 34. Baseball Stars Baseball Stars is a 1989 baseball video game that was produced for the NES by SNK. It became a major hit in many countries worldwide, particularly in the United States, Canada, and Puerto Rico. Baseball Stars was a critical success, often referred to as the best baseball game on the NES platform (and possibly of all-time); as such it became a franchise series for SNK, spawning five sequels, and its "create player" and "create team" functions have become standard features in sports games. Baseball Stars was one of the first sports games to have data memory, therefore players could create a team, configure baseball league & play a season, and throughout the CPU stored cumulative statistics. Baseball Stars was also the first sports game for the NES to have a create a player feature; giving gamers the power to name their players, as well as their teams. The game also introduced a role playing element; as each game played earns the winning team money, and the amount won is directly related to the sum of the prestige ratings of the players from both teams (as prestige determines how many paying fans attend the game). The money can be used to purchase upgrades to the various abilities of players currently on the roster, or it can be used to purchase pre-designed players (available in the Rookie, Veteran, and All-Star categories). A hidden feature allows players to purchase female baseball players (also a first). Simple graphics are coupled with repetitive upbeat 8-bit music. The pitching is simple: curve balls, fast balls, off speed pitches, and sinkers. The batting is a swing on a level plane, thus it is simply a question of timing. The fielding, at the time, was a revolution in arcade baseball; it achieved a level of realism unseen prior to its release. This realism, coupled with ease-of-fielding features contributed to the game's popularity. These ease-of-fielding features are characterized by examples such as: off-screen fielders automatically drifting towards fly balls, fielders catching balls anywhere near them, the ability to jump and dive, infielders shifting to prevent extra base hits down the line when men are on base, etc. The game has a 10-run mercy rule. Thus, if at the end of any inning, one team is up by a total of 10 runs, the game is called in favor of the leading team. In addition to the 10-run mercy rule, there is also a 100-run mercy rule. If at any point in the game one team attains a lead of 100 or more, play is immediately stopped and a winner is declared, even though the inning is not over. For example, if the visiting team scores 100 runs in the top of the first inning, the visiting team will be declared the winner and the home team will not even have the chance to bat. If the game remains tied after 18 innings, the game is over and no winner is declared; all hits and other stats are not saved - as if the game never happened.
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Post by Seth Drakin of Monster Crap on Sept 14, 2007 17:59:26 GMT -5
![](http://www.consoleclassix.com/info_img/Tetris_NES_ScreenShot2.jpg) 33. Tetris Tetris is a falling-blocks puzzle video game, released on a large spectrum of platforms. Alexey Pajitnov originally designed and programmed the game in June 1985, while working for the Dorodnicyn Computing Centre of the Academy of Science of the USSR in Moscow. Pajitnov has cited pentominoes as a source of inspiration for the game. He derived its name from the Greek numerical prefix "tetra-", as all of the pieces contain four segments, and tennis, Pajitnov's favorite sport. The game (or one of its many variants) is available for nearly every video game console and computer operating system, as well as on devices such as graphing calculators, mobile phones, portable media players, and PDAs. Tetris has even appeared as part of an art exhibition on the side of Brown University's 14-story Sciences Library. It came in third place on the 2005 edition of IGN's 100 Greatest Videogames Of All Time. While versions of Tetris were sold for a range of 1980s home computer platforms, it was the hugely successful handheld version for the Nintendo Game Boy launched in 1989 that established the reputation of the game as one of the most popular ever. A pseudorandom sequence of tetrominoes (sometimes called "tetrads" in older versions) - shapes composed of four square blocks each - fall down the playing field. The object of the game is to manipulate these tetrominoes, by moving each one sideways and rotating it by 90 degree units, with the aim of creating a horizontal line of blocks without gaps. When such a line is created, it disappears, and the blocks above (if any) fall. As the game progresses, the tetrominoes fall faster, and the game ends when the player "tops out", that is, when the stack of tetrominoes reaches the top of the playing field and no new tetrominoes are able to enter. (The exact definition of a top-out varies from version to version.) Tetris game manuals refer to the seven one-sided tetrominoes in Tetris as I, J, L, O, S, T, and Z - due to their resembling letters of the alphabet - but players sometimes use other names for the pieces. All are capable of single and double clears. I, J, and L are able to clear triples. Only the I tetromino has the capacity to clear four lines simultaneously, and this is referred to as a "tetris." (This may vary depending on the rotation and compensation rules of each specific Tetris implementation. For instance, in the Tetris Worlds type rules (see below) used in many recent implementations, certain rare situations allow T, S and Z to 'snap' into tight spots, clearing triples.)
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Post by Seth Drakin of Monster Crap on Sept 14, 2007 18:04:07 GMT -5
![](http://content.answers.com/main/content/wp/en/4/45/NES_Mega_Man.png) 32. Mega Man Mega Man, known as Rockman in Japan, is a video game developed and published by Capcom in 1987 for the Nintendo Entertainment System/Famicom. It is the first game to ever star Mega Man. Mega Man has been in several series and this is the first game in what is called the Mega Man Classic series. This first game established many of the conventions that would define several Mega Man series. Most notably, Mega Man established the setup of a number of stages, each with a Robot Master at the end that, when defeated, would pass on its unique power to Mega Man. Later, it would be added to Mega Man: The Wily Wars for Sega Genesis (1994), as well as the Japanese collection game, Rockman Complete Works in 1999 for the Sony PlayStation. In 2004, it was re-released in the anthology game, Mega Man Anniversary Collection for the GameCube, Xbox, and PlayStation 2. There is also a remake called Mega Man Powered Up (Rockman Rockman in Japan) for the PlayStation Portable. It features full 3-D graphics and extra stages were added, making the Robot Master count 8 instead of the original 6. It also features a stage level editor. Another interesting feature of the remake is the super deformed style of Mega Man and other characters. (Keiji Inafune claimed in an interview that he originally planned to make Mega Man look this way, but couldn't, due to the hardware restraints of the NES). Mega Man has also been released on the Virtual Console in Europe. A mobile game version is now available from CapcomMobile and Movaya. In the year 200X, master robot designer Dr. Thomas Light, and his assistant, Dr. Wily, worked on a project to create human-like robots with advanced intelligence. They created a robot, their first success, which was named Protoman. Protoman was a robot that was human like in all ways. With the success of the project, he then builds six more of the Robot Masters to be used for industrial purposes: Cut Man, whose first purpose was to cut down trees for loggers; Guts Man, whose purpose was to pick up huge rocks for building houses; Ice Man, who was meant to be used for Arctic exploration; Bomb Man, who was meant to open blocked caves; Fire Man, who was used to make fuel by burning logs; and Elec Man, to provide inexpensive electrical power. After these robots, Dr, Light made two housecleaning robots, Rock and Roll. Mega Man Powered-Up features two additional robots who were meant to be in the original : Time Man and Oil Man. The project was a great success, and for his work on it, Light was awarded the Nobel Prize for Physics. Around this time, Dr. Wily grew envious of Light, and stole the prototype. This robot, named Proto Man (originally called Blues in the Japanese version), was in danger of having his energy generator going critical. Wily gave him a nuclear energy supply to extend his life, and learned much about creating robots from studying his design (likely also learning the means to reprogram Light's robots). Wily snuck into Light's lab one night and reprogrammed the robots, but he failed to reprogram Rock and Roll (who still operated on an earlier system) and made his getaway. When Light found out that Wily had escaped with the Robot Masters, it was too late, as Wily had already sent his new robotic army out to conquer the city. Rock, having a strong sense of justice, volunteered to be converted into a fighting robot to stop Dr. Wily and his minions and restore peace to the city. Mega Man is made up of six stages, with a Robot Master at the end guarding a weapon. The stage select screen allows the player to choose from these six stages, and when they are all completed, the seventh and last stage appears in the middle of the menu, replacing the text "Stage Select, Press Start". This last stage is in fact more like four regular stages linked together, some a bit shorter than average, but with bosses that are considered harder than usual. The stages in Mega Man are in the "platformer" genre. In each stage, Mega Man faces many enemies and obstacles. The enemies vary in size and behavior, and are defeated by one or more shots, either from Mega Man's plasma cannon or from one of the weapons he gains defeating a Robot Master. Obstacles involve jumping from one platform to another. Platforms often move, or become insubstantial periodically, so that complex timing is often required. * Cut Man * Guts Man * Ice Man * Bomb Man * Fire Man * Electric Man Note: The characters Mega Man and Roll are robot masters 1 and 2, respectively. Since they are not boss characters, they tend to not be thought of in this way. However, the end credit sequence in Mega Man 3 reveals that these are their numbers. After defeating all the Robot Masters, Mega Man is forced to face what are considered to be the final bosses. * Yellow Devil * Copy Robot * CWU-01P * Wily Machine Number 1 (Phase I) * Wily Machine Number 1 (Phase II)
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Post by Seth Drakin of Monster Crap on Sept 14, 2007 18:05:26 GMT -5
![](http://www.consoleclassix.com/info_img/California_Games_NES_ScreenShot2.jpg) 31. California Games California Games is a 1987 Epyx sports video game for many home computers and video game consoles. Branching from their popular Summer Games and Winter Games series, this game consisted of some sports purportedly popular in California. The game sold very well, topping game selling charts for winter months. It also got very positive reaction from reviewers. Many consider California Games to be the last classic Epyx sport game. After this game, the staff in Epyx changed.
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Post by Seth Drakin of Monster Crap on Sept 14, 2007 18:11:28 GMT -5
125. Master Blaster 124. Skate or Die! 123. The Bugs Bunny Crazy Castle 122. Ice Climber 121. Gradius 120. Journey To Silius 119. WCW: World Championship Wrestling 118. Urban Champion 117. Parosol Stars 116. Kung Fu 115. Monster In My Pocket 114. Smash TV 113. Tecmo Baseball 112. Abadox 111. Kid Icarus 110: Pirates! 109. Metal Gear 108. Donkey Kong 107. Top Gun 2: The Second Mission 106. Time Lord 105. Shinobi 104. Tag Team Wrestling 103. RBI Baseball 102. Willow 101. Karate Champ 100. 1942 99. Ring King 98. A Boy And His Blob: Trouble In Blobonia 97. Golgo 13: Top Secret Episode 96. Karnov 95. Goonies 94. Blaster Master 93. Mega Man 6 92. Takeshi's Castle 91. Galaga 90. Rampage 89. Mega Man 4 88. Battle of Olympus 87. Princess Tomato in the Salad Kingdom 86. Star Tropics 85. Mega Man 5 84. The Adventures of Bayou Billy 83. Crystalis 82. Ice Hockey 81. Wolverine 80. Wrecking Crew 79. Destiny of an Emperor 78. Ninja Gaiden II: The Dark Sword of Chaos 77. Darkwing Duck 76. M.C. Kids 75. Hogan's Alley 74. Rygar 73. Mighty Bomb Jack 72. Baseball Stars 2 71. Micro Machines 70. Maniac Mansion 69. R.C. Pro Am 68. Tecmo World Wrestling 67. Bionic Commando 66. Marble Madness 65. Ghosts N' Goblins 64. Jackie Chan's Action Kung Fu 63. Dragon Warrior II 62. Super Spike VBall 61. Battletoads & Double Dragon 60. Super C 59. Rad Racers 58. Base Wars 57. Clash at Demonhead 56. Donkey Kong Jr. 55. Tiny Toons Adventures 54. Deja Vu: A Nightmare Comes True 53. NES Open Tournament Golf 52. Yoshi 51. Rainbow Islands 50. WWF Wrestlemania Challenge 49. Batman 48. Paperboy 47. Teenage Mutant Ninja Turtles 46. Golf 45. Adventure Island 3 44. Dragon Warrior IV 43. Bad News Baseball 42. Faxanadu 41. Dragon Warrior III 40. Bubble Bobble 39. Godzilla: Monster of Monsters 38. Shadowgate 37. Chip N' Dale Rescue Rangers 36. Castlevania III: Dracula's Curse 35. Dr. Mario 34. Baseball Stars 33. Tetris 32. Mega Man 31. California Games
The clues to the next five games are:
* Tengen Game That Spawned Two Sequels
* The Dog Laughs At You When You Fail
* Play Basketball As Either Boston, New York, Chicago, Or Los Angeles
* Simon Belmont Dies At The End Of This Game
* Shredder Raised The Entire Island Of Manhattan Skyward
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Post by Gopher Mod on Sept 14, 2007 18:22:29 GMT -5
Tengen Game: RBI Baseball The Dog Laughs (and you want to shoot it in the head): Duck Hunt Play Basketball: Don't Know Simon Belmont's Demise: Castlevania II? Shredder Raising Manhattan: TMNT III: The Manhattan Project
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Post by Seth Drakin of Monster Crap on Sept 14, 2007 18:48:31 GMT -5
![](http://www.consoleclassix.com/info_img/RBI_Baseball_NES_ScreenShot2.jpg) 30. RBI Baseball RBI Baseball is a baseball video game for the Nintendo Entertainment System. It was produced by Tengen and originally released in 1988. RBI spawned two sequels on the NES The roots for RBI Baseball begin with Tengen's controlling company, Namco. In December 1986, Namco released Pro Yakyuu Family Stadium (a.k.a. Family Stadium) for the Nintendo Famicom, the Japanese version of the Nintendo Entertainment System. Family Stadium was a success and spawned numerous sequels across a variety of platforms in Japan. In 1987, Atari Games, the American arcade division and Tengen's parent company, ports Family Stadium to the Nintendo Vs. Series and releases Vs. RBI Baseball. The game was also a success and the programmer for Vs. RBI Baseball, Peter Lipson, then started on a console version for the NES. Although it also featured excellent gameplay, the MLBPA license is what set RBI Baseball apart from the rest of the baseball games in the late 1980s.
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Post by Seth Drakin of Monster Crap on Sept 14, 2007 18:52:05 GMT -5
![](http://www.consoleclassix.com/info_img/Duck_Hunt_NES_ScreenShot2.jpg) 29. Duck Hunt Duck Hunt is a video game for the Nintendo Entertainment System (NES) game console system in which players use the NES Zapper to shoot ducks on screen for points. The game was developed and published by Nintendo, and was released in 1984 in Japan. The ducks appear one or two at a time, and the player is given three shots to shoot them down. Duck Hunt was one of the two original pack-in titles for the first release of the game system (the other was Gyromite). The game was not often reviewed critically, but given positive reviews from players of the game. Prior to the NES version, Nintendo also made a Duck Hunt game based on Laser Clay Shooting System released in 1976. In Duck Hunt, players utilize the Nintendo Zapper Light Gun that must be plugged into their NES consoles, and attempt to shoot down either ducks or clay pigeons in mid-flight. Duck Hunt was also released as an arcade game in 1984, and is included in the PlayChoice-10 arcade console. The game has three modes: one and two-duck variations on the above formula, and a third mode called "clay pigeon shooting". The clay pigeons are much smaller sprites than the ducks, and, in later rounds, require faster reaction time to shoot down than in comparably numbered duck modes. In Vs. Duck Hunt, Clay Shooting mode appears as the second round with the first round being the two duck variation (the arcade version never had one duck). Also, in the arcade version of Duck Hunt, the dog appears in the clay shooting round when players miss the clay pigeons. In the NES version, the dog only appears in the duck shooting modes. Throughout the game, the player is accompanied by a nameless dog that laughs at the player if no duck is hit, and congratulates the player if a duck is hit. Since then, the nameless dog has passed into video gaming folklore. A popular urban legend within the video game community claims that players have found a way to shoot the dog. While this is impossible in Duck Hunt's console release, it was made possible in a bonus round of the game's arcade version, Vs. Duck Hunt. However, players will get no bonus points if they do. Also, there have been several unofficial remakes in which the player is able to shoot the dog. The nameless dog makes a cameo appearance in the NES game Barker Bill's Trick Shooting (another Zapper game) and he can be shot. While Duck Hunt does not have a traditional multiplayer mode, the manual states that a second player may plug in a standard NES controller in the other controller port and control the duck that appears. This option was only possible in the one duck mode, and could not be done with the clay pigeons Like other early video games, Duck Hunt has no proper ending. After level 99, the player advances to level "00". On level "00", no ducks emerge, but the sound of wings persists. After ten non-duck appearances, the game ends. A different version of this shows the dog laughing at the beginning of round "0" (rather than level "00"). The ducks then start appearing randomly in the background instead of flying in the normal manner; this happens 3 times. After that the dog keeps laughing until the words "game over" appear.
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