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Post by Seth Drakin of Monster Crap on Sept 14, 2007 18:56:24 GMT -5
![](http://emu-russia.km.ru/gdb/nes/Teenage_Mutant_Ninja_Turtles_III_-_The_Manhattan_Project_(U)_1.png) 28. Teenage Mutant Ninja Turtles III: The Manhattan Project Teenage Mutant Ninja Turtles III: The Manhattan Project is the third video game iteration in the Teenage Mutant Ninja Turtles franchise for the Nintendo Entertainment System in 1991. The Turtles are vacationing at a beach in sunny Florida. When they turn on their travel TV to see April's latest remote news report. As April reports on the escalating crime statistics, the network's signal goes out. Suddenly Shredder appears on screen with a message directed at the turtles themselves. He raises the entire island of Manhattan skyward and takes April as hostage. Seeing this, the turtles take action and cut their vacation short. As now they must return home, rescue April, and put Manhattan back to sea level. This game, like the previous, is a scrolling fighting game. It can be played with one or two players. The 2 player game has 2 modes: in mode A the players can hurt each other, while in mode B they cannot. In the game, the players move forward, fighting Shredder's minions. The colored foot soldiers have various attacks: for example, red soldiers throw shuriken, while pink soldiers hold spears. In addition to the standard attack (B) and jump kick (A, then B), the player can also throw enemies backward by pressing down and B, and other enemies can be hurt by a thrown foot soldier. Also, by pressing A and B together, the player can use a special attack (but costs a life unit unless the Turtle is down to one life unit), which depends on the turtle: * Leonardo: spins around with his swords out * Donatello: rolls briefly, then at the end, swings his staff at the ground * Raphael: dashes forward in a headbutt * Michaelangelo: does a backward handstand kick When the player loses a life, they can switch characters before continuing.
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Post by Seth Drakin of Monster Crap on Sept 14, 2007 18:59:29 GMT -5
![](http://www.consoleclassix.com/info_img/Double_Dribble_NES_ScreenShot2.jpg) 27. Double Dribble Double Dribble is a video game by Konami. The original version was an arcade game released in 1986. In September of 1987 a version followed for Nintendo's Nintendo Entertainment System. The NES version features 5-on-5 action on a horizontally scrolling court, four different teams (Boston, New York, Chicago, Los Angeles), three levels of single-play difficulty, and four different choices of quarter lengths. Double Dribble was among the first games to feature cut-scenes, which depicted a mid-air player completing a slam-dunk, and one of the first to use speech, though in a limited quantity (such as announcing the game title and the game's beginning jump ball).
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Post by Seth Drakin of Monster Crap on Sept 14, 2007 19:02:55 GMT -5
![](http://www.neskimos.com/bloodshed/simonsquest.jpg) 26. Castlevania II: Simon's Quest Castlevania II: Simon's Quest is a console video game released in North America for the Nintendo Entertainment System. The game features Simon Belmont and takes place in 1698, seven years after the first Castlevania game. Castlevania II: Simon's Quest was the first game in the Castlevania series to venture away from straightforward linear gameplay, instead featuring a single continuous map and some role-playing game-like elements. After Simon delivers the coup de grâce to the Prince of Darkness in Castlevania, the Count places a dark curse upon him that would send Belmont to an early grave unless Dracula is revived. Moreover, his minions are once again stirring throughout the land of Transylvania, ravaging the many villages and terrorizing the townsfolk at night. Simon takes up the legendary whip, Vampire Killer, once again and travels the land to the towns of Jova, Veros, Aljiba, Aldora, Oldon, Fetra, and Ghulash. In his travels, Simon liberates people and seeks their help as he searches for the Count's body parts, hidden in the five dark manors of Berkeley, Bodley, Brahms, Rover, and Laruba. Unfortunately, over 80 percent of the townspeople tell lies. Once all the parts of Dracula's body are gathered, Simon takes them to the ancestral home of the count, Castlevania, and revives him. Fighting him once again, Simon finally succeeds in ending the curse....but dies in the end.
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Post by Seth Drakin of Monster Crap on Sept 14, 2007 19:12:14 GMT -5
125. Master Blaster 124. Skate or Die! 123. The Bugs Bunny Crazy Castle 122. Ice Climber 121. Gradius 120. Journey To Silius 119. WCW: World Championship Wrestling 118. Urban Champion 117. Parosol Stars 116. Kung Fu 115. Monster In My Pocket 114. Smash TV 113. Tecmo Baseball 112. Abadox 111. Kid Icarus 110: Pirates! 109. Metal Gear 108. Donkey Kong 107. Top Gun 2: The Second Mission 106. Time Lord 105. Shinobi 104. Tag Team Wrestling 103. RBI Baseball 102. Willow 101. Karate Champ 100. 1942 99. Ring King 98. A Boy And His Blob: Trouble In Blobonia 97. Golgo 13: Top Secret Episode 96. Karnov 95. Goonies 94. Blaster Master 93. Mega Man 6 92. Takeshi's Castle 91. Galaga 90. Rampage 89. Mega Man 4 88. Battle of Olympus 87. Princess Tomato in the Salad Kingdom 86. Star Tropics 85. Mega Man 5 84. The Adventures of Bayou Billy 83. Crystalis 82. Ice Hockey 81. Wolverine 80. Wrecking Crew 79. Destiny of an Emperor 78. Ninja Gaiden II: The Dark Sword of Chaos 77. Darkwing Duck 76. M.C. Kids 75. Hogan's Alley 74. Rygar 73. Mighty Bomb Jack 72. Baseball Stars 2 71. Micro Machines 70. Maniac Mansion 69. R.C. Pro Am 68. Tecmo World Wrestling 67. Bionic Commando 66. Marble Madness 65. Ghosts N' Goblins 64. Jackie Chan's Action Kung Fu 63. Dragon Warrior II 62. Super Spike VBall 61. Battletoads & Double Dragon 60. Super C 59. Rad Racers 58. Base Wars 57. Clash at Demonhead 56. Donkey Kong Jr. 55. Tiny Toons Adventures 54. Deja Vu: A Nightmare Comes True 53. NES Open Tournament Golf 52. Yoshi 51. Rainbow Islands 50. WWF Wrestlemania Challenge 49. Batman 48. Paperboy 47. Teenage Mutant Ninja Turtles 46. Golf 45. Adventure Island 3 44. Dragon Warrior IV 43. Bad News Baseball 42. Faxanadu 41. Dragon Warrior III 40. Bubble Bobble 39. Godzilla: Monster of Monsters 38. Shadowgate 37. Chip N' Dale Rescue Rangers 36. Castlevania III: Dracula's Curse 35. Dr. Mario 34. Baseball Stars 33. Tetris 32. Mega Man 31. California Games 30. RBI Baseball 29. Duck Hunt 28. Teenage Mutant Ninja Turtles III: The Manhattan Project 27. Double Dribble 26. Castlevania II: Simon's Quest
Tomarrow, we end the waiting with the Top 25 NES games.
The clues to the next five games are:
* Final Boss Is Great Puma
* Get The Ball Of Light From The Dragonlord
* Marian Gets Kidnapped
* Play As Toronto, Montreal, Vancouver, Edmonton, New York, Chicago, Los Angeles, or Minnesota
* Only Game Gannon Is Not In
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Post by forgottensinpwf on Sept 14, 2007 21:06:07 GMT -5
sweet, Blades of Steel, Double Dragon, and Zelda 2. ganon is technically in the Game over screen. ![](http://images.wikia.com/zelda/images/thumb/9/98/Game_over_ganon.gif/150px-Game_over_ganon.gif)
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Post by Brandon Walsh is Insane. on Sept 14, 2007 21:16:17 GMT -5
Blades...
OF STEEL!
All of my top games have pretty much been listed already, save Mario.
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Post by Gopher Mod on Sept 14, 2007 22:13:20 GMT -5
And the other two missing are the original Dragon Warrior and the infamous "A Winner is You!" (Pro Wrestling).
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Post by forgottensinpwf on Sept 15, 2007 9:26:06 GMT -5
Bumping.
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Post by Seth Drakin of Monster Crap on Sept 15, 2007 11:16:10 GMT -5
![](http://www.consoleclassix.com/info_img/Pro_Wrestling_NES_ScreenShot4.jpg) 25. Pro Wrestling Pro Wrestling is a Nintendo Entertainment System game, as well as a Famicom Disk System game for one or two players first released in 1986. The game was the first wrestling game on the Nintendo Entertainment System. The player chooses a wrestler with unique skills and presses various combinations of buttons to use different wrestling moves. It is possible to leave the ring; however, a player who does so must re-enter the ring before the referee's 20-count. Failure to do so results in a loss (via count-out) or a draw (double count-out), if both wrestlers fail to re-enter in time. (Note: The referee's count is broken only after both wrestlers have re-entered the ring. That is, as long as at least one wrestler is outside the ring, the referee's count continues. Moreover, it is possible for a wrestler to be counted out while executing a Plunger if he has crossed the ring ropes by the count of 20.) The game was one of the first wrestling games to feature an in-ring referee. The referee in the game is fairly accurate. For example, whenever a pinfall is attempted, the referee must run to where the two wrestlers are, lay on his stomach, and begin the three count. In effect, if the referee is on the other side of the ring when an opponent initiates a pin, the player will have additional time to try and escape. The game was also the first wrestling title to feature a cameraman at ringside (though he does not interact with the wrestlers
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Post by Seth Drakin of Monster Crap on Sept 15, 2007 11:18:11 GMT -5
![](http://www.consoleclassix.com/info_img/Double_Dragon_NES_ScreenShot3.jpg) 24. Double Dragon Double Dragon is a 1987 beat-em-up developed by Technos Japan Corporation and distributed in North America and Europe by Taito. The game is considered a spiritual successor to Technos' earlier beat-em-up, Renegade, but introduced several additions such as two-player cooperative gameplay (hence the title) and the ability to arm oneself with an enemy's weapon after disarming them. Double Dragon is considered to be one of the first successful examples of the genre, resulting in the creation of two arcade sequels and several spinoffs. Home versions of the game were released for the Nintendo Entertainment System, Sega Master System, Game Boy and Mega Drive among other platforms during the series' height of popularity. An enhanced remake titled Double Dragon Advance was released for the Game Boy Advance in 2004. The story of Double Dragon is set in a post-apocalyptic version of New York City, five years after a nuclear war, where gangs and criminal organizations have taken control of the city. The protagonists are Billy and Jimmy Lee, the titular duo and the successors of a fictional martial arts style known as Sou-Setsu-Ken (loosely based on Jeet Kune Do). One day, Billy's girlfriend, a student named Marian, is kidnapped off the street and the Lee brothers receive a message from her captors, the Black Warriors, demanding to known the secrets of Sou-Setsu-Ken in exchange for her release. The Black Warriors are the largest criminal organization in the city, led by machine gun-toting crime boss Willy Mackey. In the NES version of the plot, Willy is apparently only a figurehead, while Jimmy is the true boss (the "Shadow Boss" in the English version). This is the basic premise of the first game as originally established by Technos Japan, although certain details of the plot change between versions of the game and publishers. The actual game has no in-game plot and the opening merely depicts Marian being knocked unconscious and carried off by the Black Warriors, with Billy and Jimmy emerging from the garage in the background shortly afterwards. The player is equipped with two attack buttons (punch and kick) and a jump button to fight against enemies or overcome obstacles. The player has access to a repertoire of techniques by pushing these buttons individually or in combination. The most notable of these techniques is the Elbow Punch, which the player can use to knock down enemies coming from behind. Because of its effectiveness (the move leaves the player temporarily invulnerable to attack during its animation), the Elbow Punch was easily abused by players to complete the game and its effectiveness was reduced in later games in the series. Pressing jump and kick makes the player perform a jumping backward kick, which wasn't as effective as the elbow. After the player has punched or kicked an enemy two or three times, the enemy is left in a stunned position, allowing him vulnerable for an uppercut, roundhouse kick or a hair grab. While in a hair grab, the player can knee the enemy repeatedly in the face or perform an over-the-shoulder throw. Linda, Abobo and Bolo cannot be grabbed; Linda falls without a "stun" period, while Abobo and Bolo are far too large for the player to manhandle in such a fashion. Certain enemies carry melee weapons such as knives, baseball bats and whips. They can be disarmed and the player can then pick up the weapon and use it against them. Large objects such as oil drums and boxes can be used in combat, either by physically hurling them at enemies, or kicking them into oncoming "traffic." There are a total of four stages or "Missions". The first three stages are actually set in one large area. When a mission is clear, the players walk right directly the following stage. The third stage ends with the player entering the hideout of the boss. The final battle features the player confronting various clones of the game's bosses before confronting the Shadow Boss himself, the machine gun-toting Willy. One unique aspect of the game was its ending: if two players defeat Willy together, then Billy and Jimmy are forced to fight each other until only one remains. The winner gets a kiss from the rescued Marian, thus winning her affection.
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Post by Seth Drakin of Monster Crap on Sept 15, 2007 11:20:35 GMT -5
![](http://content.answers.com/main/content/wp/en/thumb/a/af/240px-Blades_of_Steel_NES_ScreenShot2.jpg) 23. Blades of Steel Blades of Steel is an ice hockey video game released by Konami for the arcade in 1987, and ported to the Nintendo Entertainment System (NES) in 1988. All teams are fictional but based out of real Canadian and American cities. The game is known for its fast paced hockey action and especially for the fighting. It is a one or two player game. When playing against the computer, there are three difficulty levels to choose from: Junior, College, and Pro (with pro being the most difficult and Junior being the easiest). Each team consists of three forwards, two defencemen, and a goaltender. It is rumored that the likeness of Peter Zezel was used to portray the celebration after each goal was scored. There are a total of eight teams, four from Canada and four from the United States. The four Canadian cities are Toronto, Vancouver, Montreal, and Edmonton. The four American teams are from New York, Chicago, Los Angeles and Minnesota. Each team sports a different coloured sweater, but some team colours are very similar making it difficult to distinguish between them. At the beginning of the game, the gamers can select either "Exhibition" or "Tournament" matches. An exhibition match is just one game played against either the computer or another player. Tournament matches are similar to the NHL playoffs. It starts out as one team of the player's choice going against other teams in a playoff style tournament. The team that is successful in beating all of the opposing teams is awarded the Konami Cup. Fighting in the game occurs whenever two players bump into each other three times in a row without hitting another player. The fight screen appears and the gamers take control of their players. The loser is given the penalty and sent to the penalty box. If a fight occurs close to one of the nets, the referee may break up the fight and call a "penalty shot". During the second intermission, either a video game will appear for Player One to play or a Konami ad will appear featuring a bear shooting the puck into a net mouthing the words "Nice Shot!" The video game is modelled off an old arcade game, Gradius, in which a little spaceship is trying to destroy a much larger spaceship. If the score is tied at the end of the game, a shoot out (similar to a penalty shot) is used to determine the winner. Each team gets five shots. The team with the most goals after five shots is the winner. If, after that, the game is still tied, each team keeps getting one more shot until a winner is determined. This game also features distinct voice samples, which was rare at this time in NES history. Most notably, the voice says "Blades of Steel" during the beginning of the game, "FACEOFF!" before each faceoff, "FIGHT!" when a fight breaks out, "With the pass..." after a successful pass is made, "Hit the Puck" and "Icing". The arcade version, having better speech software and more memory available to use, offered a much greater variety of sound bites and commentary. Don't forget the "aaahhh" made by the losing player during a fight.
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Post by Seth Drakin of Monster Crap on Sept 15, 2007 11:22:52 GMT -5
![](http://www.consoleclassix.com/info_img/Dragon_Warrior_NES_ScreenShot3.jpg) 22. Dragon Warrior Dragon Warrior, also known as Dragon Quest in Japan, is a role-playing video game developed by Chunsoft and published in Japan by Enix Corporation (now known as Square Enix Co., Ltd.) and Nintendo of America for the MSX and Nintendo Entertainment System video game consoles. It was originally released in Japan, and was later released in North America. North America for the MSX and Nintendo Entertainment System video game consoles. It is the first game in the Dragon Quest series (then known as the Dragon Warrior series in North America). Dragon Warrior has been remade for several platforms including the Super Famicom, Game Boy Color, and mobile phones. Dragon Warrior uses very basic console role-playing game mechanics. Battles are fought in turn-based format and experience points are awarded after every battle, which allows the main character to level up and become stronger. Gameplay consists of moving him to different cities and other locations, fighting monsters along the way. The protagonist of the story is a warrior who is a descendent of the legendary hero Erdrick. Starting in the chambers of King Lorik, the player is made aware that the Dragonlord has stolen the Ball of Light which must be reclaimed to restore peace to the land. Although this minimalistic story presents itself at the beginning, the player will find more minor story elements to the game as it progresses. These mostly occur through dialogues with NPCs that detail rescuing the Princess Gwaelin, the destruction of the town of Hauksness, and the hints about relics needed to reach the Dragonlord. Although this is the first title released of the Dragon Warrior franchise, Dragon Warrior I is actually the second, chronologically, of a three game series which share a storyline. The story is preceded by that of Dragon Warrior III and followed by Dragon Warrior II.
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Post by Seth Drakin of Monster Crap on Sept 15, 2007 11:25:08 GMT -5
![](http://www.consoleclassix.com/info_img/Zelda_2_The_Adventure_of_Link_NES_ScreenShot2.jpg) 21. Zelda II: The Adventures of Link Zelda II: The Adventure of Link is an action-adventure game developed and published by Nintendo for the Nintendo Entertainment System, and the second installment in The Legend of Zelda video game series. It was originally released in Japan on the Famicom Disk System less than a year after the release of the original Legend of Zelda, and converted (with various upgrades) to the NES cartridge format when released in the United States and other countries in 1988. Zelda II is a direct sequel to the original Legend of Zelda, and again involves the protagonist Link on a quest to save a different Princess Zelda, who has fallen under a sleeping spell. Zelda II’s emphasis on side-scrolling and RPG-style elements, however, was a significant departure from its predecessor (The Legend of Zelda) and has given it a reputation as the “black sheep” of the Zelda series[citation needed]. Despite being the least popular entry in the series (both in popularity, and in sales), the game was highly successful and introduced many elements that would become commonplace in future Zelda games. It was followed in 1992 by The Legend of Zelda: A Link to the Past for the Super NES. Shortly after the events of The Legend of Zelda, Link notices a strange mark on the back of his left hand, similar to that of the crest of Hyrule. He seeks out Impa, who responds by taking Link to the tower of Hyrule castle, where a maiden lies in a deep sleep. Impa tells Link that the maiden is Zelda, the princess of Hyrule from long ago, and the origin of the "Legend of Zelda." A wizard had cast a sleeping spell on her, which also resulted in his own death. The prince, being unable to reverse the spell, had his sister placed in the castle tower, in the hope that she would one day be awakened. He decreed that all females born to the royal family from that point on would be named Zelda, in remembrance of this tragedy. Impa says that the mark on Link’s hand means that he is the chosen hero to awaken Zelda. She gives Link a chest containing six crystals and ancient writings indicating that each crystal needs to be placed in a different palace in Hyrule. This will open the way to the Great Palace, which contains the Triforce of Courage, which has the power to awaken the enchanted Zelda. Taking the crystals, Link sets out to restore them to their palaces. Meanwhile, the followers of Ganon are seeking to kill Link; if they sprinkle his blood on Ganon’s ashes, it would bring Ganon back to life. Ultimately, Link restores the crystals to the six palaces, and with the crystals in place, the entrance to the Great Palace is opened. After venturing deep inside, Link is made to battle a shadowy doppelgänger of himself known as Dark Link. Link then claims the Triforce and returns to Zelda, who awakens and embraces Link. Zelda II bears little resemblance to the first game, or for that matter, any other game ever released in the series. Rather than the top-down view of the previous title, Zelda II features side-scrolling areas within a larger world map. The game also incorporates a strategic combat system and more RPG elements, including an experience points (EXP) system, magic spells, and more interaction with non-player characters (NPCs). Another notable difference is that Link has (and can pick up additional) extra lives; no other game in the series to date includes this feature.
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Post by Seth Drakin of Monster Crap on Sept 15, 2007 11:30:44 GMT -5
125. Master Blaster 124. Skate or Die! 123. The Bugs Bunny Crazy Castle 122. Ice Climber 121. Gradius 120. Journey To Silius 119. WCW: World Championship Wrestling 118. Urban Champion 117. Parosol Stars 116. Kung Fu 115. Monster In My Pocket 114. Smash TV 113. Tecmo Baseball 112. Abadox 111. Kid Icarus 110: Pirates! 109. Metal Gear 108. Donkey Kong 107. Top Gun 2: The Second Mission 106. Time Lord 105. Shinobi 104. Tag Team Wrestling 103. RBI Baseball 102. Willow 101. Karate Champ 100. 1942 99. Ring King 98. A Boy And His Blob: Trouble In Blobonia 97. Golgo 13: Top Secret Episode 96. Karnov 95. Goonies 94. Blaster Master 93. Mega Man 6 92. Takeshi's Castle 91. Galaga 90. Rampage 89. Mega Man 4 88. Battle of Olympus 87. Princess Tomato in the Salad Kingdom 86. Star Tropics 85. Mega Man 5 84. The Adventures of Bayou Billy 83. Crystalis 82. Ice Hockey 81. Wolverine 80. Wrecking Crew 79. Destiny of an Emperor 78. Ninja Gaiden II: The Dark Sword of Chaos 77. Darkwing Duck 76. M.C. Kids 75. Hogan's Alley 74. Rygar 73. Mighty Bomb Jack 72. Baseball Stars 2 71. Micro Machines 70. Maniac Mansion 69. R.C. Pro Am 68. Tecmo World Wrestling 67. Bionic Commando 66. Marble Madness 65. Ghosts N' Goblins 64. Jackie Chan's Action Kung Fu 63. Dragon Warrior II 62. Super Spike VBall 61. Battletoads & Double Dragon 60. Super C 59. Rad Racers 58. Base Wars 57. Clash at Demonhead 56. Donkey Kong Jr. 55. Tiny Toons Adventures 54. Deja Vu: A Nightmare Comes True 53. NES Open Tournament Golf 52. Yoshi 51. Rainbow Islands 50. WWF Wrestlemania Challenge 49. Batman 48. Paperboy 47. Teenage Mutant Ninja Turtles 46. Golf 45. Adventure Island 3 44. Dragon Warrior IV 43. Bad News Baseball 42. Faxanadu 41. Dragon Warrior III 40. Bubble Bobble 39. Godzilla: Monster of Monsters 38. Shadowgate 37. Chip N' Dale Rescue Rangers 36. Castlevania III: Dracula's Curse 35. Dr. Mario 34. Baseball Stars 33. Tetris 32. Mega Man 31. California Games 30. RBI Baseball 29. Duck Hunt 28. Teenage Mutant Ninja Turtles III: The Manhattan Project 27. Double Dribble 26. Castlevania II: Simon's Quest 25. Pro Wrestling 24. Double Dragon 23. Blades of Steel 22. Dragon Warrior 21. Zelda II: The Adventures of Link
In a few hours we find out the Top 20 NES games.
The clues to the next five games are:
* Defeat The Jaquio
* Marian Is Murdered
* Proto-Man Appears
* The Turtles Can Throw The Foot Soldiers Overhead
* Travel The World In An Attempt To Become The World's Richest Ducks
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Post by forgottensinpwf on Sept 15, 2007 11:33:04 GMT -5
ducktales Turtles 2 Double Dragon 2 Ninja Gaiden 1 and Megaman 3.
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Post by Seth Drakin of Monster Crap on Sept 15, 2007 12:58:17 GMT -5
![](http://pressthebuttons.typepad.com/photos/uncategorized/megaman3.jpg) 20. Mega Man 3 Mega Man 3 is a video game that is a part of the Mega Man Classic series. For the Game Boy game, see: Mega Man III. The image of Mega Man used in this game's boxart (with a slight touchup) was used as the basis for the boxart of both the North American version of Mega Man in Dr. Wily's Revenge and for the DOS version of Mega Man as well. However, the surrounding landscape and robot masters have been cropped out of the picture. In the year 200X Dr. Wily claims to have reformed and works with Dr. Light on a project to build a peace-keeping robot named "Gamma." However, the eight Robot Masters that the two scientists had designed in order to help maintain peace go berserk and make off with the eight power crystals. Once again, Mega Man is called into action, but this time with a trusty canine companion named "Rush," to go after them and retrieve the crystals, located on various mining planets in space. Proto Man (DRN-000; known as "Blues" in Japan), Dr. Light's first creation, also finally returns after a year in hiding to "train" Mega Man by dueling him in various locations throughout his journey, but if Mega Man comes out the winner, he will open up the path forward to him. Proto Man disguises himself as "Break Man" prior to the Dr. Wily Stages (otherwise he is undisguised). Upon defeating the main Robot Masters, four new levels open up, which are new versions of the levels they replace. Overall, these new levels are similar to the levels they replace, except much harder, for instance the new Spark Man level, features a fall down a spike-lined shaft. In these levels, Mega Man is confronted by new robots called Doc Robots (one about half-way through the level, the other at the end), which take on the abilities of the Robot Masters of Mega Man 2. After Mega Man is victorious over the eight Robot Masters and the Doc Robots, he confronts and battles "Break Man". After the duel, he teleports out and returns to the lab, where Dr. Light tells him that Wily has stolen Gamma and, of course, that Mega Man must pursue him immediately before he can wreak havoc with the massive war machine. Mega Man goes to Wily's new Skull Compound and, after defeating some new foes (including several clones of himself), he faces Gamma, who is under the control of Dr. Wily. Upon defeating him, the fortress begins to destabilize. Parts of the ceiling fall on Mega Man and Wily, but a red figure descends through the dust and rescues Mega Man. Wily has seemingly met his demise. When he awakes, he finds himself in Dr. Light's lab. Dr. Light explains that he found Mega Man lying there when he came in. He then wonders aloud who brought Mega Man there, but before he has even finished his third word, a whistle splits the air, leaving no doubt in either Mega Man or Dr. Light's mind who was responsible for saving Mega Man. It appears that Proto Man is not evil after all. Dr. Light takes Mega Man to a work table where he shows him a notebook that is filled with designs of Proto Man, confirming that Proto Man was the prototype master robot, and Mega Man's "brother", so to speak. Mega Man 3 is the third game released chronologically in the series. It features several enhancements on the previous games, including: * the introduction of Rush, a robotic dog that doubles as a spring (Rush Coil), a submarine (Rush Marine), and a jet (Rush Jet); * Mega Man now possesses a slide, which can fit him into gaps about half his size and "duck" projectiles; * With more than four additional stages and eight more regular bosses after defeating the Robot Masters, this is the longest of the NES Mega Man games. * The difficulty of the game is lessened due to the fact that you can have up to 9 Energy (E) Tanks. This game also marks the first appearance of fan-favorite Proto Man. The following Robot Masters appear in this game. * Needle Man * Magnet Man * Gemini Man * Hard Man * Top Man * Snake Man * Spark Man * Shadow Man When the Robot Masters are defeated, Mega Man next revisits four of their levels to take on various Doc Robots: * Metal Man (Spark Man Stage) * Air Man (Needle Man Stage) * Bubble Man (Gemini Man Stage) * Quick Man (Spark Man Stage) * Crash Man (Needle Man Stage) * Flash Man (Gemini Man Stage) * Heat Man (Shadow Man Stage) * Wood Man (Shadow Man Stage) After defeating all the Robot Masters, the Doc Robots, and Proto Man (as Break Man), Mega Man is forced to face what are considered to be the final bosses. * Kamegoro Maker * Yellow Devil MK II * Holographic Mega Man Clones (3) * Dr. Wily - Wily Machine 3 (Phase I) * Dr. Wily - Wily Machine 3 (Phase II) * Dr. Wily - Gamma (Phase I) * Dr. Wily - Gamma (Phase II)
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Post by Seth Drakin of Monster Crap on Sept 15, 2007 13:01:13 GMT -5
![](http://www.consoleclassix.com/info_img/Double_Dragon_2_NES_ScreenShot2.jpg) 19. Double Dragon II: The Revenge Technos Japan's Famicom/NES version of Double Dragon II, much like the NES version of the first game, was more of an adaptation of the game than a direct port. The English-language version of the game was published by Acclaim Entertainment in North America and Europe. The NES version is notable for featuring cut-scenes (static images and on-screen text) that serve to narrate the progress of the game's plot. The revenge premise remains the same, although the plot was altered. Willy is no longer the main antagonist and does not appear in the game at all. Instead, a rival martial artist referred only as the "Mysterious Warrior" (謎の格闘家, Nazo no Kakutōka), or the "Shadow Warrior" in the English version, is the new final boss (after the doppelgängers are defeated). He is the master of a dark martial arts style known as Gen-Satsu-Ken (幻殺拳, literally "Phantom Murder Fist") and uses illusions to fight. The ending is also completely different, in which Marian is restored to life as part of a prophecy. The gameplay is more faithful to the arcade version than the first NES game. All of the player's techniques are available from the start and the two-player cooperative gameplay has been kept this time (with an alternative mode that has the friendly fire option turned on). Two new special techniques are added to the player's repertoire in addition to the Whirlwind Kick; the Hyper Uppercut and the Flying Knee Kick. The NES version's stage layout is composed of nine missions (including the final battle). While none of the stages are direct reproductions from the arcade game's stages, they share many of the same elements, including background music. Many of these stages don't have actual bosses, but traps which the player must avoid to clear the stage. Enemy characters from the arcade game include Williams, Roper, Linda, Burnov, Abobo (renamed Bolo in the NES version), Abore (whose design was changed to resemble Oharra), Chin Taimei and the Doppelgängers. Only Oharra, Jeff and Willy are omitted. Two new enemy characters are introduced in addition to the final boss; "Migiude" (the "Right Arm") and the "Ninja". The Right Arm is a standard thug enemy who relies on hand-to-hand and kick techniques. The Ninja is a sub-boss who relies on tricky attacks and speed. The Ropers now carry incendiary bombs and boomerangs as weapons (the latter is a weapon that cannot be carried by the player). Double Dragon II drops the rescue premise of the original game in favor of a revenge theme (hence the subtitle). Whereas in the original game, Marian was merely kidnapped, in the sequel she is shot to death by Black Warriors' leader Willy right in the very beginning of the game, giving the game a much darker tone than the original. The plot deviates slightly in the NES version. While the revenge premise is the same, Willy does not appear in the game at all and a new final boss (the Mysterious Warrior) is introduced in his place. The ending also differs between the original arcade version and in the NES version. In the arcade version, the game ends after Billy (and/or Jimmy) defeat their evil doppelgangers. The game shows a photograph of the Lee brothers and Marian. A tear is shed by Marian, forming the words "The End" at the bottom of the screen. In the NES version, there's an additional stage after the doppelgangers, where Billy and Jimmy must confront the Mysterious Warrior in a two-part final showdown. After the Mysterios Warrior is defeated, he tells the Lee brothers of the prophecy of his fighting style. Billy returns to where Marian's body is kept to find her restored to life, awakening as if she was asleep.
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Post by Seth Drakin of Monster Crap on Sept 15, 2007 13:03:09 GMT -5
![](http://www.consoleclassix.com/info_img/Ninja_Gaiden_NES_ScreenShot2.jpg) 18. Ninja Gaiden Ninja Gaiden is a platform game for the NES developed by Tecmo. Originally released in Japan towards the end of 1988, it was the first in a popular trilogy of Ninja Gaiden titles for the NES featuring the adventures of Ryu Hayabusa. The game is renowned for its innovative use of cinematic cutscenes. It represents one of the first NES games to feature a full, movie-like story. The game's success spawned two sequels and several ports to other video game systems Ryu Hayabusa of the Dragon Ninja Clan receives a letter from his father, saying that he was leaving for a duel with an unknown warrior. Should he not return, Ryu was to go to America and seek a man named Walter Smith. Ryu honors his father's last request, and travels to America. Upon arrival, Ryu is approached from behind by a woman in black, who promptly shoots him with a tranquilizer. Ryu wakes up in a cell. Strangely enough, the same woman opens the cell, gives him a dark statue of a hideous beast, and urges him to leave. Confused, he does so, wanting nothing so much as to continue his mission. Eventually, Ryu finds Walter Smith, an archaeologist, who tells Ryu of the Demon Statues that he and Ryu’s father had found, and how they had to protect them. Ryu then remembers his encounter with the woman, and shows Walter the statue he has. Ryu's father had the other statue with him. During the conversation, a masked figure suddenly breaks into the cabin, snatches the statue, and leaves almost as quickly as he came. Ryu chases the man down and retrieves the statue. When Ryu returns to Smith's cabin, he discovers that Smith has been mortally wounded. Dying, Walter begs Ryu to protect both statues before he passes away. A moment later, Ryu turns to find three suited men, two of them pointing guns at him, who take him into custody. Ryu is taken to a dark room, and when the lights come on, he is introduced to Foster, the director of the CIA. Foster explains that the woman who shot him was one of their agents, and that they have been monitoring the activity of someone named The Jaquio. Foster claims that Jaquio wishes to gain both statues for the purpose of unleashing the demon defeated long ago by a warrior who had sealed its spirit and power inside the Demon Statues. He then orders Ryu to infiltrate The Jaquio's temple fortress and eliminate him. Ryu parachutes into the jungle of Brazil, and makes his way up the mountains to the temple. He comes face-to-face with Jaquio, who has kidnapped the woman under Foster's command, and orders Ryu to give him the statue, or he will kill the girl. Ryu gives up the statue, and Jaquio sets off a trap door that drops Ryu into the caves below. Surviving the fall, Ryu returns to the top of the temple, and discovers Jaquio, the girl, and his father, who is not dead as he had thought. Jaquio fires a magic bolt at Ryu, but Ryu’s father throws himself in front of the blast, killing him. Enraged, Ryu fights and kills Jaquio. After Jaquio dies, there is a sudden eclipse of the moon... and the Demon arrives. Ryu is able to defeat the Demon after an epic battle. As they stand in silence, the girl receives a call from Foster, who congratulates her for a job well done. He orders her to retrieve the Demon Statues for him, and kill Ryu. She hesitates, and Ryu takes the communicator from her, telling Foster that when next they meet, it will not be on friendly terms.
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Post by Seth Drakin of Monster Crap on Sept 15, 2007 13:05:43 GMT -5
![](http://www.consoleclassix.com/info_img/Teenage_Mutant_Ninja_Turtles_2_NES_ScreenShot2.jpg) 17. Teenage Mutant Ninja Turtles II: The Arcade Game This game was ported to the NES and the Atari ST in 1990 under the title Teenage Mutant Ninja Turtles II: The Arcade Game due to the fact that an unrelated game titled Teenage Mutant Ninja Turtles had already been released on these systems. These ports of the arcade game included two new levels for the benefit of home players. Most of the original stages from the arcade game are extended as well. Also, at the end of the parking garage stage, instead of fighting both Bebop and Rocksteady, the player must fight the fly form of Baxter Stockman. There are also some altered graphics that include advertisements for Pizza Hut, in addition to the game's manual including a Pizza Hut coupon. The game was also ported to the Commodore 64, the PC, the Amiga, the Sinclair ZX Spectrum, and the Amstrad CPC. However, it was the NES version that became extremely popular with game players, and was followed by Teenage Mutant Ninja Turtles III: The Manhattan Project for the NES and PC in 1991 and Teenage Mutant Ninja Turtles IV: Turtles in Time for the Super Nintendo Entertainment System in 1992, with a Sega Mega Drive variant under the name of Teenage Mutant Ninja Turtles: The Hyperstone Heist. Teenage Mutant Ninja Turtles: Tournament Fighters also came out on the Super NES as well as NES & Mega Drive. The original game was later ported as an unlockable extra in the multiconsole game Teenage Mutant Ninja Turtles 2: Battle Nexus, but with different music and most of the voice clips edited out. It has recently been announced on the ESRB Website that the NES port of TMNT II: The Arcade Game will be on the Wii's Virtual Console. It got an E-10 Rating. The player chooses from one of the four Ninja Turtles: Leonardo, Michelangelo, Donatello, and Raphael. After Shredder kidnaps the turtles' friend April O'Neil and their mentor Splinter, they must give chase, save their comrades, and defeat their nemeses. The majority of the enemies the Turtles must face are the Foot Soldiers. They wear a different colored uniform depending on what weapon they have. Up to four players can take control of Leonardo, Donatello, Michelangelo and Raphael. As usual in the 80s and 90s TMNT games, Donatello has slower attacks but a longer range, Michelangelo and Raphael have fast attacks but a short range, and Leonardo is a well-rounded Turtle with average range and speed. The controls are fairly straightforward. The eight-way joystick controls the movements of the Turtle, the jump button makes them jump and the attack button makes them hit in front of them using their weapon. In addition to this, some combinations are possible. The Turtles can throw soldiers overhead, and by pressing the jump and attack buttons, a special attack is performed. Raphael rolls along the ground and finishes with a kick, while the other Turtles do a jump attack with their weapons.
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Post by Seth Drakin of Monster Crap on Sept 15, 2007 13:07:22 GMT -5
![](http://www.consoleclassix.com/info_img/Disneys_Duck_Tales_NES_ScreenShot2.jpg) 16. Duck Tales DuckTales is a video game based on the Disney animated TV series of the same name. It was first released in the United States for the Nintendo Entertainment System by Capcom in 1989. In this game, Scrooge McDuck has to travel around the world and collect treasures in order to become the world's richest duck. The game was later ported to Game Boy. A completely different game was also released as DuckTales for a variety of personal computers in the early 1990s; that game is properly known as DuckTales: The Quest for Gold. DuckTales is often a subject of NES-related nostalgia, and was generally popular. The game provides a good example of the work produced by Capcom in the late 1980s and early 1990s, along with such titles as those in the Mega Man franchise. Duck Tales has much in common with the Mega Man games: bright and colorful graphics, tight play control with unique gameplay dynamics (such as using Scrooge's cane as a weapon, tool, and pogo stick), and non-linear gameplay.
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