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Post by Seth Drakin of Monster Crap on Sept 15, 2007 18:39:21 GMT -5
125. Master Blaster 124. Skate or Die! 123. The Bugs Bunny Crazy Castle 122. Ice Climber 121. Gradius 120. Journey To Silius 119. WCW: World Championship Wrestling 118. Urban Champion 117. Parosol Stars 116. Kung Fu 115. Monster In My Pocket 114. Smash TV 113. Tecmo Baseball 112. Abadox 111. Kid Icarus 110: Pirates! 109. Metal Gear 108. Donkey Kong 107. Top Gun 2: The Second Mission 106. Time Lord 105. Shinobi 104. Tag Team Wrestling 103. RBI Baseball 102. Willow 101. Karate Champ 100. 1942 99. Ring King 98. A Boy And His Blob: Trouble In Blobonia 97. Golgo 13: Top Secret Episode 96. Karnov 95. Goonies 94. Blaster Master 93. Mega Man 6 92. Takeshi's Castle 91. Galaga 90. Rampage 89. Mega Man 4 88. Battle of Olympus 87. Princess Tomato in the Salad Kingdom 86. Star Tropics 85. Mega Man 5 84. The Adventures of Bayou Billy 83. Crystalis 82. Ice Hockey 81. Wolverine 80. Wrecking Crew 79. Destiny of an Emperor 78. Ninja Gaiden II: The Dark Sword of Chaos 77. Darkwing Duck 76. M.C. Kids 75. Hogan's Alley 74. Rygar 73. Mighty Bomb Jack 72. Baseball Stars 2 71. Micro Machines 70. Maniac Mansion 69. R.C. Pro Am 68. Tecmo World Wrestling 67. Bionic Commando 66. Marble Madness 65. Ghosts N' Goblins 64. Jackie Chan's Action Kung Fu 63. Dragon Warrior II 62. Super Spike VBall 61. Battletoads & Double Dragon 60. Super C 59. Rad Racers 58. Base Wars 57. Clash at Demonhead 56. Donkey Kong Jr. 55. Tiny Toons Adventures 54. Deja Vu: A Nightmare Comes True 53. NES Open Tournament Golf 52. Yoshi 51. Rainbow Islands 50. WWF Wrestlemania Challenge 49. Batman 48. Paperboy 47. Teenage Mutant Ninja Turtles 46. Golf 45. Adventure Island 3 44. Dragon Warrior IV 43. Bad News Baseball 42. Faxanadu 41. Dragon Warrior III 40. Bubble Bobble 39. Godzilla: Monster of Monsters 38. Shadowgate 37. Chip N' Dale Rescue Rangers 36. Castlevania III: Dracula's Curse 35. Dr. Mario 34. Baseball Stars 33. Tetris 32. Mega Man 31. California Games 30. RBI Baseball 29. Duck Hunt 28. Teenage Mutant Ninja Turtles III: The Manhattan Project 27. Double Dribble 26. Castlevania II: Simon's Quest 25. Pro Wrestling 24. Double Dragon 23. Blades of Steel 22. Dragon Warrior 21. Zelda II: The Adventures of Link 20. Mega Man 3 19. Double Dragon II: The Revenge 18. Ninja Gaiden 17. Teenage Mutant Ninja Turtles II: The Arcade Game 16. Ducktales 15. Battletoads 14. River City Ransom 13. Final Fantasy 12. Kirby's Adventure 11. Excitebike 10. Castlevania 9. Tecmo Super Bowl 8. Metroid 7. Super Mario Bros. 2 6. Super Mario Bros.
In a few hours, we will see who made the final five.
The clues to the final five games are:
* Comes In A Gold Cartidge
* Mad Dog And Scorpion
* Mario Is A Referee
* Set In The Year 200X
* Watch Out For Those Damn Airships
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Madagascar Fred
El Dandy
TAFKA roidzilla and SUFFERIN' SUCCOTASH SON!
Posts: 8,784
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Post by Madagascar Fred on Sept 15, 2007 18:46:02 GMT -5
5 legend Of Zelda 4 Contra 3 Tennis 2 Mega Man 2 1 Super Mario 3
right?
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Madagascar Fred
El Dandy
TAFKA roidzilla and SUFFERIN' SUCCOTASH SON!
Posts: 8,784
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Post by Madagascar Fred on Sept 15, 2007 18:47:06 GMT -5
why is Mega Man 2 so much better than the other parts?
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Post by forgottensinpwf on Sept 15, 2007 19:05:53 GMT -5
5 legend Of Zelda 4 Contra 3 Mike Tyson's Punch Out2 Mega Man 2 1 Super Mario 3 right? Fixed.
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Post by Seth Drakin of Monster Crap on Sept 15, 2007 20:12:48 GMT -5
![](http://www.consoleclassix.com/info_img/Mega_Man_2_NES_ScreenShot2.jpg) 5. Mega Man 2 Mega Man 2 is a video game that is a part of the Mega Man Classic series by Capcom. It was originally released in July 1989 on the Nintendo Entertainment System in North America and Europe, and on the Famicom in Japan. Mega Man 2 is the second game released in the entire franchise. It has been re-released on several consoles over the years and has most recently made its way to mobile phones. The game is considered by many publications to be the best title in the series, and, by some, one of the greatest games ever made. Mega Man 2 takes place precisely one year after the original Mega Man, which was set in the year 200X. Just when everyone thought they could live in peace and that an age of prosperity had dawned upon them, the evil Dr. Wily who had threatened the world once already, revealed that he had built a new fortress and an army of robotic henchmen, led by eight new Robot Masters of his design. He unleashed them on the world for revenge against the world's hero Mega Man. Once again, the populace called on Mega Man to stop the chaos before the world was engulfed in the flames of destruction. With the aid of his creator Dr. Light, Mega Man crushed the eight new Robot Masters and then set out for Wily's new fortress, where he had to face more creations and Wily himself. In the final fight, Wily morphed into an alien, but Mega Man defeated it and discovered that it was merely a hologram. After the scientist once again begged for mercy, Mega Man let Wily go, then took a long walk to think things through and returned home. Mega Man 2 is a platformer and action game like its predecessor, Mega Man. The player controls Mega Man, a boy robot who fights for peace, as he travels to defeat the Robot Masters of Dr. Wily. Mega Man gains the signature weapon of each Robot Master after defeating him. The Robot Masters have weaknesses to the weapons of certain other Robot Masters; therefore, choosing the order in which the levels are played is a vital component of the gameplay.[4] While matching the Robot Masters' weaknesses to one another is an important component of Mega Man 2's gameplay, an additional component is the superiority of many of those weapons to Mega Man's standard weapon. The Quick Boomerang, for example, is able to kill some enemies that no other weapon can. And the Metal Blades are capable of attacking in all eight directions, and are much wider than Mega Man's regular weapon, making it much easier to deal with flying enemies. Either weapon, though particularly the blades, can make formerly difficult sections of the game much easier. Unlike the original Mega Man, the game no longer keeps a running score for the player. This also removes the score pellet drops; drops only consist of energy and weapon energy. The player is also unable to return to Robot Master levels once they have been completed; although, unlike Mega Man, there are no hidden special powers that would make the ability to replay levels important. Mega Man 2 introduced a password system. After defeating each Robot Master a password is displayed, allowing the player to return to that particular point in the game after restarting the system.[5] The password stores the particular list of completed Robot Masters, as well as the number of E-Tanks that the player has accumulated. Mega Man 2 adds a new item to the series, the E-Tank. The E-Tank allows a player to refill Mega Man’s health at any time.[6] The North American release of the game has two difficulty modes: normal and difficult. The "difficult" setting is the standard difficulty level that was used in the Japanese version, while the "normal" setting makes all enemies and Robot Masters weaker. Re-releases in North America do not contain this feature. The choice of difficulty mode has no effect on the password system. After completing certain Robot Master stages, Mega Man is given, in addition to the weapon of that Master, a special item. These items are platforms that allow the player to go places that the he or she would not otherwise. Item 1 generates up to 3 platforms that slowly rises in the air. Item 2 creates a platform that constantly moves forward, while Item 3 creates an elevator platform that climbs up walls. After defeating the eight Robot Masters, the player proceeds to Dr. Wily's fortress, which consists of six levels that are taken linearly. These levels have restart points, such that if Mega Man dies, the player restarts from that point. Unlike the Robot Master levels, the area before the boss of the level does not have a restart point, so if the player loses while fighting a boss, then he or she must restart from the restart point halfway through the level. This process would be continued on Mega Man 3 and Mega Man 4. As in the original Mega Man, the player is required to fight each Robot Master a second time in Dr. Wily's fortress. However, in Mega Man 2, these battles take place in a single room with teleportation devices that lead to each Robot Master. The devices can be entered in any order, but the devices are not labeled. The Robot Masters Are: * Metal Man * Air Man * Bubble Man * Quick Man * Crash Man * Flash Man * Heat Man * Wood Man After the Robot Masters, you face: * Mechanical Dragon * Wall Robot * Gutsdozer * Wall Shooters * Dr. Wily - Wily Machine 2 (Phase I) * Dr. Wily - Wily Machine 2 (Phase II) * Dr. Wily - Alien Wily
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Post by Seth Drakin of Monster Crap on Sept 15, 2007 20:16:56 GMT -5
![](http://www.consoleclassix.com/info_img/Contra_NES_ScreenShot4.jpg) 4. Contra Contra is an arcade game released in 1984 by the Konami corporation. The player controls a commando who battles waves of enemies including humans, machines, mutants and aliens to reach his ultimate goal. Much of the game's popularity came from its two-player simultaneous gameplay, which was an uncommon feature in video games at the time of Contra's release. While successful in the arcades, the game became and remained widely popular and remembered when it was ported to the Nintendo Entertainment System in 1988. In the future, a meteor strikes Galuga, a fictional archipelago off the coast of New Zealand, carrying with it a dormant alien life form. In 2633, a terrorist organization known as Red Falcon has emerged from hiding in order to conquer the world. Bill Rizer and Lance Bean travel to the Oceanian island to stop the evil threat. In the early North American localizations, Bill and Lance were given the nicknames Mad Dog and Scorpian respectively. The science fiction setting was moved back in time to 1988 according to the instruction manuals, and the setting was changed to South America, even though the futuristic presentation of the game stayed exactly the same. The player's character is equipped with a shotgun with an unlimited amount of ammunition and can jump, move and fire in eight directions. The protagonists can move and jump simultaneously while firing. Coordination of the character's movement is essential, as a single hit from any enemy, bullet, or other hazard will instantly kill the player's character, and also discard the current weapon from the player's inventory. It is not unusual for the screen to be occupied with several enemies and dozens of bullets moving in different directions all at once in the game's eight stages.
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Post by Seth Drakin of Monster Crap on Sept 15, 2007 20:18:36 GMT -5
![](http://www.consoleclassix.com/info_img/Mike_Tysons_Punch_Out_NES_ScreenShot2.jpg) 3. Mike Tyson's Punchout Mike Tyson's Punch-Out!! is a cartoonish boxing video game for the Nintendo Entertainment System designed, developed, and published by Nintendo. Originally released in 1987, it is a sequel to the arcade game Punch-Out!!. The game features a boxer named Little Mac working his way up the professional boxing circuits, facing a series of colorful, fictional boxers, leading to a final fight with real-life boxer, and then-World Heavyweight Champion Mike Tyson. The game requires good reflexes in reaction to the computer-controlled boxers' moves, as the more advanced boxers give very little indication of their coming moves. Punch-Out!! incorporates enough variety to be a challenge to even the most experienced of players. Still, many have mastered Punch-Out!! by learning the computer-controlled boxers' consistent patterns. Little Mac has a limited repertoire compared to many of his opponents. His punches are limited to left and right jabs, left and right body blows, and a powerful uppercut. The uppercut can only be used once the player earns a star, which can often be accomplished by counter-punching the opponent directly before or after certain attacks are launched. On the defensive side, the player can also dodge left or right, duck, and block attacks. Little Mac also has a heart meter, which decreases by three upon being struck by an opponent and one upon blocking an attack or an opponent blocking the player's attack. When the heart meter decreases to zero, Little Mac temporarily turns pink and appears exhausted; leaving the player unable to attack, but still able to defend. At this point, the player regains a few hearts and Little Mac reverts to his original palette, but only if Mac is able to successfully avoid his opponent's attacks. Mac will remain exhausted until he has successfully defended against an opponent's move. Doc Louis serves as Little Mac's faithful trainer and corner man who will gives advice between rounds on how to defeat Mac's opponent.
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Post by Seth Drakin of Monster Crap on Sept 15, 2007 20:25:05 GMT -5
![](http://www.consoleclassix.com/info_img/Legend_of_Zelda_NES_ScreenShot3.jpg) 2. The Legend of Zelda The Legend of Zelda is a video game designed by Shigeru Miyamoto and published by Nintendo. Set in the fantasy land of Hyrule, this is a classic example of the action-adventure genre, which centers around a young hero (Link) and his quest to rescue Princess Zelda from the evil Ganon by collecting the eight fragments of a powerful artifact known as the Triforce. As the inaugural game of The Legend of Zelda series, it was first released in Japan as a debut title for the Famicom's Disk System peripheral. With its vast world, open-ended gameplay, scrolling capabilities, and save system, The Legend of Zelda featured groundbreaking technological and gameplay advancements. Because the Famicom Disk System was not released outside of Japan, the game was published internationally on the Nintendo Entertainment System's cartridge format in 1987, with an internal battery to facilitate data saving, where it enjoyed even greater critical and financial success. As one of Nintendo's flagship franchises, Zelda is among the most recognized names in video game history. The Legend of Zelda's plot relies heavily on back story given in the short (in-game) prologue and the instruction booklet. Hyrule was engulfed in chaos after an army led by Ganon, the Prince of Darkness, invaded the kingdom and secured the Triforce of Power, a magical artifact bestowing great strength. Hyrule's Princess Zelda split the artifact's counterpart, the Triforce of Wisdom, into eight fragments, hiding them in secret dungeons throughout the land to prevent them from falling into Ganon's hands. She commanded her most trustworthy nursemaid, Impa, to escape and find a man courageous enough to destroy Ganon. Upon hearing this, Ganon grew angry, imprisoned the princess, and sent a party in search of Impa. According to the manual, Impa fled for her life, but was overtaken by her pursuers. As Ganon's henchmen surrounded her, a youth drove the monsters off. The boy's name was Link, and Impa told him of Hyrule's plight. Link resolved to save Zelda, but to fight Ganon he had to find and reassemble the scattered fragments of the Triforce. Undeterred, Link set off for Hyrule in an epic adventure. During the course of the game, Link locates the eight underground labyrinths (or dungeons) and retrieves the Triforce fragments from the clutches of powerful guardian monsters. Along the way, he picks up a variety of useful items and upgrades to aid him in his quest. With the Triforce of Wisdom, Link is able to infiltrate Ganon's fortress high upon Death Mountain. He confronts the Prince of Darkness, destroying him with a Silver Arrow discovered deep within Ganon's dungeons. Link picks up the Triforce of Power from Ganon's ashes and returns both Triforces to Princess Zelda, whom he releases from her nearby cell. According to Zelda's words, peace would then return to Hyrule. A "symbol of courage, strength and wisdom", Link was designed by Miyamoto as a coming-of-age motif for players to identify with: the silent protagonist begins the game an ordinary boy but grows in strength and fortitude to triumph over the ultimate evil. The name of the princess was inspired by Zelda Fitzgerald: "Zelda was the name of the wife of the famous novelist Francis Scott Fitzgerald. She was a famous and beautiful woman from all accounts, and I liked the sound of her name. So I took the liberty of using her name for the very first Zelda title," Miyamoto explained When The Legend of Zelda was released its gameplay defied categorization, incorporating elements from action games, adventure games, role-playing games, and puzzle games. The game begins with the player controlling Link from an overhead perspective, armed with a small shield. A sword is immediately available in a cave in front of him on the opening screen of the game. To advance, Link must explore the overworld, a large outdoor map with varied environments. Scattered across the overworld (which according to Nintendo Power, was modelled after the state of Washington) and hidden in caves, shrubbery, or behind walls are merchants, gamblers, old ladies, and other people who guide Link with cryptic clues. Barring Link's progress are creatures he must battle to locate the entrances to nine underground dungeons. Each dungeon is a unique, maze-like collection of rooms connected by doors and secret passages and guarded by monsters different from those found on the overworld. Link must successfully navigate each dungeon to obtain one of the eight pieces of the Triforce of Wisdom. Dungeons also hide useful items, such as a boomerang for retrieving items and stunning enemies, and a recorder with magical properties. The first six dungeons have visible entrances, but the remaining three are hidden. Except for the final dungeon, which cannot be entered until the previous eight have been completed, the order of completing dungeons is somewhat arbitrary, but many dungeons can only be reached using items gained in the previous one. Nonlinearity, the ability to take different paths to complete the game, separated Zelda from its contemporaries. Link can freely wander the overworld, finding and buying items at any point. This flexibility enables unusual ways of playing the game; for example, it is possible to reach the final boss of the game (but not defeat him) without taking a sword. Nintendo of America's management initially feared that players might become frustrated with the new concept, left wondering what to do next. As a result, the American version of the game's manual contains many hints, tips, and suggestions for players. After completing the game, the player has access to a more difficult quest, officially referred to as the Second Quest, where dungeons and the placement of items are different and enemies stronger. Although a more difficult "replay" was not unique to Zelda, few games offered a "second quest" with entirely different levels to complete. Entering "ZELDA" as the player's name starts the second quest immediately. The Second Quest can be replayed each time it is completed.
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Post by Seth Drakin of Monster Crap on Sept 15, 2007 20:28:15 GMT -5
![](http://blog.columbusalive.com/RiotAct/super%20mario%203.jpg) 1. Super Mario Bros. 3 Super Mario Bros. 3 is the last major Mario video game for the Nintendo Entertainment System. It was released on October 23, 1988 in Japan, February 12, 1990 in North America, and August 29, 1991 in Europe. The game was directed by Shigeru Miyamoto and Takashi Tezuka, with music composed by Koji Kondo. Super Mario Bros. 3 introduces a number of advances to the Super Mario Bros. series: the addition of a map screen, minigames, and many new power-ups, enemies, and level types. The red-haired appearance for Bowser (which would become standard in every subsequent Mario title) was introduced in this game. It also features the first appearance of Bowser's children, the Koopalings. Unlike Super Mario Bros. 2 (US version), it remains true to the original Super Mario Bros. gameplay formula, yet it features a great deal more innovation and freshness than Super Mario Bros.: The Lost Levels. It consistently places high on 'greatest games of all time' lists. Although widely regarded as being the best-selling video game of all time, the original Super Mario Bros. is actually the best-selling video game, at 40.23 million copies compared to Super Mario Bros. 3's 17.28 million (as recognized by the Guinness Book of Records[1], based on data given by Nintendo). Many figures put the sales at over 18 million copies sold. Because of the confusion that bundling causes with sales figures, Super Mario Bros. 3's achievement is often given more weight. When combined with its Super Mario All-Stars and Super Mario Advance 4: Super Mario Bros. 3 versions, Super Mario Bros. 3 has sold over 33 million copies. The game was on the NES Top 20 list in Nintendo Power from its release until the NES list was discontinued in 1995. Super Mario Bros. 3 was originally introduced to the American public during the climax of the NES-themed movie, The Wizard. As in most Mario games, the plot is minimal, existing mainly to serve the functions of the gameplay. In Super Mario Bros. 3, Mario and Luigi are on a mission to rescue the seven kings of the seven worlds which neighbor the Mushroom Kingdom. Each of the kings has had his magic wand stolen by one of the Koopalings, who has turned him into a different type of animal. It's up to the Mario Bros. to enter the seven worlds, make their way to the Koopalings' airships and take back the wands. However, as Mario and Luigi learn at the end of world 7, these attacks are merely a diversion planned by Bowser, to get Mario and Luigi out of the way while he kidnaps Princess Toadstool. So it's up to Mario and Luigi to save the Princess once again. The gameplay is a return to the style of Super Mario Bros. after the vast departure of the North American version of Super Mario Bros. 2. The heroes can again jump on many enemies to destroy them, as well as take on many different forms by acquiring special items. However, despite the familiar gameplay, Super Mario Bros. 3 is still a different game from its predecessor. More puzzles, enemies, and secret areas were added to enhance difficulty. Rather than simply move forward in the game in a linear fashion, the player travels the Mushroom World through a map, which often splits into different paths, giving the player more of a choice of which levels to play. Now the player could know what to expect before entering a level: for instance, a level situated near or on a body of water would most likely have aquatic elements. Furthermore, the player could skip levels entirely, allowing greater control over the gameplay. While on the map, Mario or Luigi can acquire special items through "Toad Houses" and battles with Hammer Brothers, which are saved in an inventory, and can be used in between levels. Furthermore, smaller mechanics are changed. For instance, as in Super Mario Bros. 2 but not the original Super Mario Bros., the player can travel backwards in a level in case he had missed a special area or item. Super Mario Bros. 3 introduced the further ability of the screen to scroll smoothly and diagonally (in Super Mario Bros. 2, it can sometimes scroll vertically and sometimes scroll horizontally, but never in both manners at once and not smoothly). Automatic scrolling levels also became more prevalent in this game, as they would in future releases. Due to the somewhat increased difficulty, the U.S. and PAL releases were changed to make the game easier for players. If Mario or Luigi had one of the "special" powers (Fire, Raccoon, Hammer, Tanooki, etc.) and then took a hit, he would revert into Super Mario/Super Luigi first. This is contrary to the original Super Mario Bros. and the Japanese release of Super Mario Bros. 3, where if a player had been hit as Fire Mario/Fire Luigi (or any other power-up mode), he would revert to regular, small Mario/Luigi. This game play mechanic was not used in the original Super Mario World, but it was used in the later Super Mario World: Super Mario Advance 2 for the Game Boy Advance, and New Super Mario Bros. for the Nintendo DS. A stripped-down version of the first Mario game in the series, the 1983 arcade release Mario Bros. was also included as a 2-player minigame. Super Mario Bros. 2 (USA) featured a slot machine minigame, and Super Mario Bros. 3 built on this by featuring several different minigames which can be accessed from the map screen. There are two different game show-style bonus games, both hosted by Toad, which consist of a sliding matching game and a memory game where the player has to match up two of the same card without missing twice. Though not games per se, there are also "Toad houses" which give the player free items, as well as coin bonuses similar to those found at the end of beanstalks in the original Super Mario Bros. Special Toad houses and airships can be accessed if certain levels are completed with specific obligations. A watered-down version of Mario Bros. is also used as a two-player mini-game in Super Mario Bros. 3. In two-player mode, either player can initiate the mini-game when both players are at the same place on the overworld map. The two players compete to earn five coins; the first one to get five wins the mini-game and gets to continue in the main game, although the loser can still rematch if they quickly react before the winner moves to a different spot on the overworld map. Any cards received at the end of a level can be stolen by an opposing player if they hit the block underneath his/her opponent or jumps on top of his/her opponent (the card then travels in correlation with their graphic; the mushroom card travels slowly on the ground, the flower card sits in one place, and the star card bounces up and down).
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Post by Seth Drakin of Monster Crap on Sept 15, 2007 20:30:14 GMT -5
The List Is Complete.
125. Master Blaster 124. Skate or Die! 123. The Bugs Bunny Crazy Castle 122. Ice Climber 121. Gradius 120. Journey To Silius 119. WCW: World Championship Wrestling 118. Urban Champion 117. Parosol Stars 116. Kung Fu 115. Monster In My Pocket 114. Smash TV 113. Tecmo Baseball 112. Abadox 111. Kid Icarus 110: Pirates! 109. Metal Gear 108. Donkey Kong 107. Top Gun 2: The Second Mission 106. Time Lord 105. Shinobi 104. Tag Team Wrestling 103. RBI Baseball 102. Willow 101. Karate Champ 100. 1942 99. Ring King 98. A Boy And His Blob: Trouble In Blobonia 97. Golgo 13: Top Secret Episode 96. Karnov 95. Goonies 94. Blaster Master 93. Mega Man 6 92. Takeshi's Castle 91. Galaga 90. Rampage 89. Mega Man 4 88. Battle of Olympus 87. Princess Tomato in the Salad Kingdom 86. Star Tropics 85. Mega Man 5 84. The Adventures of Bayou Billy 83. Crystalis 82. Ice Hockey 81. Wolverine 80. Wrecking Crew 79. Destiny of an Emperor 78. Ninja Gaiden II: The Dark Sword of Chaos 77. Darkwing Duck 76. M.C. Kids 75. Hogan's Alley 74. Rygar 73. Mighty Bomb Jack 72. Baseball Stars 2 71. Micro Machines 70. Maniac Mansion 69. R.C. Pro Am 68. Tecmo World Wrestling 67. Bionic Commando 66. Marble Madness 65. Ghosts N' Goblins 64. Jackie Chan's Action Kung Fu 63. Dragon Warrior II 62. Super Spike VBall 61. Battletoads & Double Dragon 60. Super C 59. Rad Racers 58. Base Wars 57. Clash at Demonhead 56. Donkey Kong Jr. 55. Tiny Toons Adventures 54. Deja Vu: A Nightmare Comes True 53. NES Open Tournament Golf 52. Yoshi 51. Rainbow Islands 50. WWF Wrestlemania Challenge 49. Batman 48. Paperboy 47. Teenage Mutant Ninja Turtles 46. Golf 45. Adventure Island 3 44. Dragon Warrior IV 43. Bad News Baseball 42. Faxanadu 41. Dragon Warrior III 40. Bubble Bobble 39. Godzilla: Monster of Monsters 38. Shadowgate 37. Chip N' Dale Rescue Rangers 36. Castlevania III: Dracula's Curse 35. Dr. Mario 34. Baseball Stars 33. Tetris 32. Mega Man 31. California Games 30. RBI Baseball 29. Duck Hunt 28. Teenage Mutant Ninja Turtles III: The Manhattan Project 27. Double Dribble 26. Castlevania II: Simon's Quest 25. Pro Wrestling 24. Double Dragon 23. Blades of Steel 22. Dragon Warrior 21. Zelda II: The Adventures of Link 20. Mega Man 3 19. Double Dragon II: The Revenge 18. Ninja Gaiden 17. Teenage Mutant Ninja Turtles II: The Arcade Game 16. Ducktales 15. Battletoads 14. River City Ransom 13. Final Fantasy 12. Kirby's Adventure 11. Excitebike 10. Castlevania 9. Tecmo Super Bowl 8. Metroid 7. Super Mario Bros. 2 6. Super Mario Bros. 5. Mega Man 2 4. Contra 3. Mike Tyson's Punchout 2. The Legend of Zelda 1. Super Mario Bros. 3
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Post by gsguy on Sept 15, 2007 20:31:24 GMT -5
Nice list. Agree 100% on SMB3 being #1.
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Post by Seth Drakin of Monster Crap on Sept 15, 2007 20:33:13 GMT -5
Nice list. Agree 100% on SMB3 being #1. Trust me......unlike most of the Top 100s I have done....this one was not even close when coming from #1 to #2. There was a 100 pt. differential between the two.
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Bobeddy
Bill S. Preston, Esq.
Made a Terrible Mistake
Posts: 15,161
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Post by Bobeddy on Sept 15, 2007 20:33:29 GMT -5
As Mario 3 is my favourite game ever, I wholeheartedly agree with this conclusion!
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Post by gsguy on Sept 15, 2007 20:33:56 GMT -5
Nice list. Agree 100% on SMB3 being #1. Trust me......unlike most of the Top 100s I have done....this one was not even close when coming from #1 to #2. There was a 100 pt. differential between the two. Not surprised. Love the original Zelda but Link to the Past and Ocarina make it look like a piece of crap.
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Post by Seth Drakin of Monster Crap on Sept 15, 2007 20:34:43 GMT -5
And since I enjoyed this list, Im thinking next month of doing another Top 100 List.....that shall be very interesting.
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Post by Stu on Sept 15, 2007 20:53:53 GMT -5
Maybe you should do a Top 100 list of Top 100 lists. Not that we have that many to choose from.
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Post by DrewVonAwesome on Sept 15, 2007 22:07:38 GMT -5
I was thinking since there's a million top 100 lists... there should be a bottom 100 list of video games.
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Post by Seth Drakin of Monster Crap on Sept 15, 2007 22:09:48 GMT -5
Right Now I'm stuck between....
* 100 Greatest Movie Villians * 100 Hottest Video Game Vixens * 100 Greatest Movie Monsters * 100 Greatest Arcade Games * 100 Greatest SNES/Super Famicom Games * 100 Greatest Sega Genesis/CD/32X/Master System Games * 100 Greatest Sony Playstation Games
or some other stuff I cant even think of right now.
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Post by gsguy on Sept 15, 2007 22:13:06 GMT -5
Right Now I'm stuck between.... * 100 Greatest Movie Villians * 100 Hottest Video Game Vixens * 100 Greatest Movie Monsters * 100 Greatest Arcade Games * 100 Greatest SNES/Super Famicom Games * 100 Greatest Sega Genesis/CD/32X/Master System Games * 100 Greatest Sony Playstation Games or some other stuff I cant even think of right now. (Hopes for 100 SNES games.)
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Post by Seth Drakin of Monster Crap on Sept 15, 2007 23:46:24 GMT -5
Right Now I'm stuck between.... * 100 Greatest Movie Villians * 100 Hottest Video Game Vixens * 100 Greatest Movie Monsters * 100 Greatest Arcade Games * 100 Greatest SNES/Super Famicom Games * 100 Greatest Sega Genesis/CD/32X/Master System Games * 100 Greatest Sony Playstation Games or some other stuff I cant even think of right now. (Hopes for 100 SNES games.) I actually would have to not count all Super Famicom games because that would cause a large mass of confusion with the whole Final Fantasy series. That is if I did that.
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