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Post by Seth Drakin of Monster Crap on Sept 15, 2007 13:15:44 GMT -5
125. Master Blaster 124. Skate or Die! 123. The Bugs Bunny Crazy Castle 122. Ice Climber 121. Gradius 120. Journey To Silius 119. WCW: World Championship Wrestling 118. Urban Champion 117. Parosol Stars 116. Kung Fu 115. Monster In My Pocket 114. Smash TV 113. Tecmo Baseball 112. Abadox 111. Kid Icarus 110: Pirates! 109. Metal Gear 108. Donkey Kong 107. Top Gun 2: The Second Mission 106. Time Lord 105. Shinobi 104. Tag Team Wrestling 103. RBI Baseball 102. Willow 101. Karate Champ 100. 1942 99. Ring King 98. A Boy And His Blob: Trouble In Blobonia 97. Golgo 13: Top Secret Episode 96. Karnov 95. Goonies 94. Blaster Master 93. Mega Man 6 92. Takeshi's Castle 91. Galaga 90. Rampage 89. Mega Man 4 88. Battle of Olympus 87. Princess Tomato in the Salad Kingdom 86. Star Tropics 85. Mega Man 5 84. The Adventures of Bayou Billy 83. Crystalis 82. Ice Hockey 81. Wolverine 80. Wrecking Crew 79. Destiny of an Emperor 78. Ninja Gaiden II: The Dark Sword of Chaos 77. Darkwing Duck 76. M.C. Kids 75. Hogan's Alley 74. Rygar 73. Mighty Bomb Jack 72. Baseball Stars 2 71. Micro Machines 70. Maniac Mansion 69. R.C. Pro Am 68. Tecmo World Wrestling 67. Bionic Commando 66. Marble Madness 65. Ghosts N' Goblins 64. Jackie Chan's Action Kung Fu 63. Dragon Warrior II 62. Super Spike VBall 61. Battletoads & Double Dragon 60. Super C 59. Rad Racers 58. Base Wars 57. Clash at Demonhead 56. Donkey Kong Jr. 55. Tiny Toons Adventures 54. Deja Vu: A Nightmare Comes True 53. NES Open Tournament Golf 52. Yoshi 51. Rainbow Islands 50. WWF Wrestlemania Challenge 49. Batman 48. Paperboy 47. Teenage Mutant Ninja Turtles 46. Golf 45. Adventure Island 3 44. Dragon Warrior IV 43. Bad News Baseball 42. Faxanadu 41. Dragon Warrior III 40. Bubble Bobble 39. Godzilla: Monster of Monsters 38. Shadowgate 37. Chip N' Dale Rescue Rangers 36. Castlevania III: Dracula's Curse 35. Dr. Mario 34. Baseball Stars 33. Tetris 32. Mega Man 31. California Games 30. RBI Baseball 29. Duck Hunt 28. Teenage Mutant Ninja Turtles III: The Manhattan Project 27. Double Dribble 26. Castlevania II: Simon's Quest 25. Pro Wrestling 24. Double Dragon 23. Blades of Steel 22. Dragon Warrior 21. Zelda II: The Adventures of Link 20. Mega Man 3 19. Double Dragon II: The Revenge 18. Ninja Gaiden 17. Teenage Mutant Ninja Turtles II: The Arcade Game 16. Ducktales
The clues to the next five games are:
* Beginning Of A Legendary Series
* It's A New Record
* King Dedede Has Stolen The Star Rod
* Rash & Zitz
* Save Cyndi From Slick
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Post by forgottensinpwf on Sept 15, 2007 13:39:27 GMT -5
Kirby's adventure isn't in the top 10?
For SHAAAAAAAAAAAAAAAAAAME!
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Post by piehead on Sept 15, 2007 13:43:42 GMT -5
Kirby's adventure isn't in the top 10? For SHAAAAAAAAAAAAAAAAAAME! Looks like it just missed the top 10 allright, nevermind!
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Madagascar Fred
El Dandy
TAFKA roidzilla and SUFFERIN' SUCCOTASH SON!
Posts: 8,784
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Post by Madagascar Fred on Sept 15, 2007 14:15:00 GMT -5
Castlevania, Metroid, both Probotector games (loved those) and the Super Mario trilogy are missing, right? oh, and PARODIUS is missing on this list...I call BS!!! ![](http://hg101.classicgaming.gamespy.com/parodius/paro-fc5.gif) or is it that game called "Gradius" ??
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Post by forgottensinpwf on Sept 15, 2007 14:18:22 GMT -5
as is Tecmo super bowl.
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Post by Seth Drakin of Monster Crap on Sept 15, 2007 14:59:20 GMT -5
![](http://www.nescentral.com/images/battletoads-1.png) 15. Battletoads Two toads named after skin disorders (Rash and Zitz) have to save their friends Pimple and the Princess Angelica from the Dark Queen, ruler of Planet Ragnarok, with the assistance of Professor T. Bird and his space ship, The Vulture. From the game's manual After her defeat by the Galactic Corporation at the battle of Canis Major, the Dark Queen and her renegade space troops retreat to the outer reaches of the universe, hiding out in dark spaces between the stars. Meanwhile, on board the spaceship Vulture, Professor T. Bird and the Battletoads - Rash, Zitz and Pimple - are escorting the Princess Angelica back to her home planet, where her father, the Terran Emperor, awaits her safe arrival. Along the way, Pimple, the biggest Battletoad, takes Angelica out for a cruise in the Toadster to a nearby Leisure Station. Pimple and Angelica burn space, but the Dark Queen ambushes them before they can get there. Luckily, Pimple manages to send out a distress signal before the Toadster is gobbled up and carried away to Ragnarok's World, the Dark Queen's planet... So, there's the situation, 'toad: the Dark Queen's kidnapped the Princess Angelica and your best buddy Pimple - what're ya gonna do about it?! You're gonna get real MAD, that's what you're gonna do - and then you're gonna get EVEN! Professor Bird's gonna set you down on Ragnarok, but from there it's up to you. You've got a long way to go, 'toad, thru ice and fire and nightmares so terrible you don't even want to imagine 'em - thru a monstrous Gargantua and ultimately to the Tower of Shadows, where the Dark Queen awaits you. Have you got the guts, 'toad? We'll soon see, one way or another... The back story of Battletoads was also published in a Nintendo Power comic. The storyline in Battletoads in Battlemaniacs is somewhat based on this back story. Different levels of the game have very different play styles. There are a few 3D and traditional 2D "beat-em-up" levels where the player progresses by defeating enemies, though even these levels tend to have many lethal obstacles. The most difficult levels are the obstacle course and race levels, where the character must dodge a series of obstacles while driving or flying at high speed, or outrun an enemy that can instantly kill the player. These levels typically required the player to memorize the sequence of obstacles in the way, and to have extremely rapid reflexes. Other levels include a climbing/jumping "snake maze", an underwater level with lethal spikes and dangerous monsters, and two difficult "tower climb" levels, including the final climb of the Dark Queen's tower. Part of the series's marketable appeal is due to its exaggerated ways of finishing off enemies. These include a headbutt that would have the battletoad sprout ram's horns (or, in Pimple's case, a football helmet in the arcade game), a punch with an extremely enlarged fist, a two-handed smash into the ground that yielded only the enemy's head sticking out, a kick move with the character sprouting a very enlarged boot, and on climbing/falling levels, the ability to transform into a wrecking ball by having your character line-up vertically on either the right or left side of the playing field. There is a unique type of gameplay experienced, and is perhaps the origin of this rare concept started in this game. When the player encounters the first boss, the battle is fought in a 2nd person perspective. The player fights the boss via the boss's camera screen.
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Post by Seth Drakin of Monster Crap on Sept 15, 2007 15:01:13 GMT -5
![](http://www.consoleclassix.com/info_img/River_City_Ransom_NES_ScreenShot1.jpg) 14. River City Ransom River City Ransom is a video game for the Nintendo Entertainment System from the now defunct Technos Japan Corporation, originally released in 1989. It was one of the first console games published by North American subsidiary, American Technos. The game is the third game in Technos' Kunio-kun series released for the Famicom, following the Famicom ports of Nekketsu Koha Kunio-kun and Nekketsu Koko Dodgeball Bu. Like its predecessors, Monogatari underwent great changes in its storyline and graphical presentation during its localization in order to make the game more profitable in the western market. In the Western version, the plot follows high school students Alex and Ryan as they cross River City in an attempt to rescue River City High and Ryan's girlfriend Cyndi from the clutches of a villain called "Slick". Along the way, they battle with gangs of students (with names such as "The Generic Dudes" or "The Frat Guys") and several minibosses. Enemies will warrant a yell signifying their defeat, including the well known phrase "BARF!" River City Ransom has been described as a cross between a beat 'em up and a role-playing game. The game follows a linear path from start to finish. The fighting style is very much similar to Double Dragon, in that the player can move freely around the screen while pressing buttons to punch, kick, or jump. However, the characters' effectiveness in battle is determined by several statistics and their knowledge of fighting techniques, such as Acro Circus, Stone Hands, and Dragon Feet, which are purchased like items in shops throughout the city using funds recovered from defeated gang members. This loot may also be spent on various food items and spa treatments which serve to revitalize the player's stats, while displaying a funny animation. Passwords were an integral part of the game's replay value, allowing players to continue playing a character with boosted stats, skills, possessions, money, and defeated bosses. The length of the case-sensitive password, 33 alphanumeric characters long, made it nearly impossible to guess valid passwords. Later versions of the game discarded the password in favor of a save system.
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Post by Seth Drakin of Monster Crap on Sept 15, 2007 15:04:48 GMT -5
![](http://www.consoleclassix.com/info_img/Final_Fantasy_NES_ScreenShot2.jpg) 13. Final Fantasy Final Fantasy is a console role-playing game developed and published in Japan by Square (now Square Enix) in 1987 and published in North America by Nintendo of America in 1990, and is the inaugural game in Square's flagship Final Fantasy series. Final Fantasy has been remade for several different video game consoles and handheld systems. The game has frequently been packaged with its follow-up, Final Fantasy II, in collections such as Final Fantasy I-II, Final Fantasy Origins and Final Fantasy I & II: Dawn of Souls. The story begins with the appearance of the four youths called the "Light Warriors", who each carry one of their world's elemental orbs, which have been darkened by four Elemental Fiends. Together, they quest to defeat these evil forces and restore light to the orbs, thus saving the world. Final Fantasy was one of the most influential and successful role-playing games on the Nintendo Entertainment System, and played a major role in popularizing the genre after Dragon Quest. Gameplay in Final Fantasy is similar to that of many other console role-playing games. The player controls a party of four player characters, called Light Warriors (or "Warriors of Light" in later editions), who explore towns and dungeons as they travel across the world map. The goal of the game is to defeat four major enemies called Elemental Fiends or Fiends of Chaos. Along the way, the player travels to towns where he or she may shop, acquire information, and rest. While traveling, the player encounters monsters which must either be combated or fled from. Winning battles earns the player experience points, which strengthen player characters, and gold (gil in later versions) currency to buy new equipment. The player begins Final Fantasy by creating the Light Warriors. As is typical of computer role-playing games of the era, player characters are passive participants in the story, with their names and abilities relevant only during battle. Characters are determined by four-character (i.e. four-letter) names (more in later editions), certain numerical attributes, and their class. A character's most basic attribute is its level, which is numbered between one and fifty. (The maximum is ninety-nine in later editions.) A character's level is determined by how much experience it has, and higher level characters are more powerful than lower level characters. Gaining a level increases the character's attributes, such as their maximum hit points (HP). HP represents a character's remaining health, and when a character reaches zero HP, they die. Additional attributes such as "Strength" govern other aspects of the character. Each character has a character class, which affects the character's attributes and abilities. There are six classes, three of which are physically oriented and three of which are magically oriented. During the game, the player has the option of completing a quest which changes and upgrades each character to a different and more powerful class. With the exception of this upgrade, character classes cannot be changed once the game has begun. The "Fighter" ("Warrior" in later editions) uses heavy weapons and armor, and can be upgraded into a "Knight", who is also able to use low-level White Magic spells. The "Black Belt" (or "Monk") is skilled at fighting armorless while empty-handed and upgrades to a "Master." The fast and agile "Thief" can upgrade into a "Ninja", which may use low-level Black Magic spells. Of the three magical classes, the "Red Mage" is a decent fighter and can use a mixture of White and Black Magic. The Red Mage upgrades to a "Red Wizard" who can use more powerful equipment and spells. The "White Mage" can cast defensive and curative spells and upgrades to a "White Wizard," while the "Black Mage" can cast offensive spells and upgrades to a "Black Wizard." Both the Black and White Mages/Wizards are comparatively weak at physical offense compared to the other characters in exchange for their powerful magic. Battles in the game are turn-based. At the beginning of each turn, the player selects an action for each player character, with the options being direct attacks, casting spells, drinking potions, using magical items, or running. Once the player has chosen actions for each player character, the player characters and monsters begin battling. Participants move one at a time in a randomly determined order. In the original NES version, it was not possible to select a new enemy to attack once actions had begun; if the character had chosen to attack an enemy who had been defeated earlier in the round, then the attack was ineffective, and the character did nothing. This was changed in later versions. Battles continue until one side either flees or is defeated. If the party wins, the characters gain experience and gold. If the party flees, they return to the map. If the party dies, the game is over. Final Fantasy contains a variety of weapons and armor; new equipment can make the Light Warriors more powerful in combat. Each Light Warrior has eight inventory slots, with four to hold weapons and four to hold armor. Each character class has restrictions on what weapons and armor it may use. Additionally, some weapons and armor are magical; if used during battle, some of these items will cast spells. Other magical artifacts provide protection, such as from certain dangerous spells. There are six types of weapons: Swords, Daggers, Axes, Hammers, Staves, and Nunchaku. Warriors may also fight bare-handed; however, only the Black Belt/Master may do so effectively. The type of a weapon mainly determines its associated graphics, but also indicates which classes are more likely able to use that weapon. For example, a Black Belt is able to equip nunchaku but cannot equip axes. Each weapon has three statistics: damage, chance to hit bonus, and critical hit chance. Certain weapons are also more effective against monsters of particular types or monsters weak against particular elements. In the original NES version, these properties and the critical hit chance were not used due to bugs, but these were fixed for later revisions. While four weapons may be held, only one weapon may be used at a time. In addition to weapons, there are four types of armor: Armor (Cuirasses, Robes, Bracelets), Helmets, Gauntlets, and Shields. Unlike weapons, a piece of armor's type is very important. A character may wear up to four different pieces of armor at once, but only one of each type. Each armor has two statistics: a damage absorption bonus and an evade penalty. Certain kinds of armor also grant resistance to particular categories of magic. At shops, the Light Warriors can buy items to help themselves recover while they are traveling. Up to 99 of each item may be carried at one time. Items available include "Potions", which heal player characters or remove an ailment such as poison or stoning; "Tents" and "Cabins", which can be used on the world map to heal the player and optionally save the game; and "Houses", which additionally recover the party's magic after saving. Additional special items may be gained during or at the completion of quests. Many character classes are able to use magic, which is divided into "white" defensive magic and "black" offensive magic. Spells are classified by a level between one and eight, with, in most cases, higher level spells being more powerful than lower level spells. There are four white magic and four black magic spells of each level. Characters may learn up to three spells of each level by purchasing them at shops in towns. White wizards are capable of learning all white magic spells, and black wizards are capable of learning all black magic spells. Other classes have various restrictions on the spells they can learn. In the original NES version, once a spell has been learned it cannot be forgotten. This was changed in some later revisions. The original NES version of the game allowed each magic-user "charges" for each level of spells; spells of a given level could only be cast as many times as the user had charges. As a character's level increased, more charges were gained. This system closely resembles the spell-casting system in Dungeons & Dragons. In some later revisions of the game, this system was replaced by MP (Magic Points). Final Fantasy takes place on a fantasy world with three large continents. The elemental powers on this world are determined by the state of four orbs (crystals in later localizations), each governing one of the four classical elements: earth, fire, water, and wind. Details on locations and characters are available at the Final Fantasy locations and Final Fantasy characters categories at the Final Fantasy Wikia. The world of Final Fantasy is inhabited by numerous races. Elves appear as residents of Elfland (Elfheim). They are distinguished mainly by their pointy ears. The sprite for the Thief class also appears to have pointy ears, which has led to speculation that the character is intended to be an elf. The Elves are at war with the Dark Elves, led by Astos. Mermaids live on the top floor of the submerged Sea Shrine (Sunken Shrine). Beyond certain clues, they do not provide assistance to the Light Warriors. Dragons live in the Cardia islands. Bahamut, the King of the Dragons, will upgrade the Warriors' classes if they bring proof of courage from the Castle of Ordeal (Citadel of Trials). Robots mainly reside in the Floating Castle (Sky Castle). Along with the castle itself and the airships, they were constructed by the ancient Lefeinish civilization. Four hundred years prior to the start of the game, a people known as the Lefeinish (Lufenian), who used the Power of Wind to craft a giant space station (called the Floating Castle (Sky Castle) in the game) and airships, watched their country decline as the Wind Orb went dark. Two hundred years later, violent storms sunk a massive shrine that served as the center of an ocean-based civilization, and the Water Orb went dark. The Earth Orb and the Fire Orb followed, plaguing the earth with raging wildfires, and devastating the agricultural town of Melmond as the plains and vegetation decayed. Some time later, a sage called Lukahn tells of a prophecy that four Light Warriors will come to save the world in a time of darkness. The game begins with the appearance of the four youthful Light Warriors, the heroes of the story, who each carry one of the darkened Orbs (Crystals). They arrive at Coneria (Cornelia), a powerful kingdom which has just witnessed the kidnapping of its princess, Sara, by a knight named Garland. The Light Warriors travel to the ruined Temple of Fiends in the northwest corner of Coneria, defeat Garland, and return Princess Sara home. The grateful King of Coneria builds a bridge that enables the Light Warriors' passage east to the town of Pravoka. At Pravoka, the Light Warriors liberate the town from Bikke and his band of pirates, and acquire the pirates' ship for their own use. Though having the ability to travel across the water, the Light Warriors remain trapped within the Aldi Sea, in the center of the southern continent. On the south side of the sea is the kingdom of the elves, where the prince has been put into a cursed sleep by Astos. To the west is a ruined castle, where a king tells you that Astos stole his crown and hid it in the Marsh Cave to the south, though when the Light Warriors retrieve his crown, he reveals himself to be Astos. He has also stolen the witch Matoya's (Matouya) Crystal. With her Crystal back, Matoya provides an herb to awaken the Elf Prince. The Elf Prince gives the Light Warriors a key capable of unlocking any door. The key unlocks a storage room in Coneria Castle which holds TNT (Nitro Powder). Nerrick, one of the Dwarves of the Cave of Dwarf/Dwarf Village (Mount Deurgar), destroys a small isthmus using the TNT, connecting the sea to the outside world. After visiting the near-ruined town of Melmond, the Light Warriors go to the Earth Cave (Cavern of Earth) to defeat a vampire and retrieve the Ruby, which gains passage to Sage Sarda's (Sadda) cave. With Sarda's Rod, the Warriors venture deeper into the Earth Cave and destroy the Earth Fiend, Lich, who is responsible for the earth's decay. The Light Warriors then obtain a canoe and enter Gurgu Volcano (Mt. Gulg) and defeat the Fire Fiend, Kary (Marilith). They recover the Floater (Levistone) from the Ice Cave, which allows them to obtain an airship. After proving their courage by retrieving the Rat's Tail from the Castle of Ordeal (Citadel of Trials), the King of the Dragons, Bahamut, promotes each Light Warrior. Using an air-producing fairy artifact known as Oxyale, the Warriors go to the Sunken Shrine to defeat the Water Fiend, Kraken. They also recover a slab with fragments of the Lefeinish language. A linguist named Dr. Unne uses the slab to decode the Lefeinish language, which he teaches to the Light Warriors. Following this, the Light Warriors travel to a small and distant town — the last remaining outpost of the Lefeinish civilization. The Lefeinish give the Light Warriors access to the Floating Castle (Sky Castle) that Tiamat, the Wind Fiend, has taken over. With the four Fiends defeated and the Orbs restored, the Warriors find that their quest is not yet over: the true enemy waits two thousand years in the past. Traveling to the past, the Warriors discover that the four Fiends sent Garland (now the archdemon Chaos) back in time and he sent the Fiends to the future to do so, creating a time loop by which he could live forever. The Light Warriors defeat Chaos, thus ending the paradox. By ending the paradox, however, the Light Warriors have changed the future, to one in which their heroic deeds from their own time remain unknown outside of legend.
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Post by Seth Drakin of Monster Crap on Sept 15, 2007 15:07:41 GMT -5
![](http://www.consoleclassix.com/info_img/Kirbys_Adventure_NES_ScreenShot3.jpg) 12. Kirby's Adventure Kirby's Adventure is a platforming video game developed by HAL Laboratory and published by Nintendo for the Nintendo Entertainment System video game console. It was first released March 23, 1993 in Japan, and was later released in North America on May 1, 1993, and in Europe on December 9, 1993. Kirby's Adventure is the only Nintendo Entertainment System Kirby video game, and is the second game in the Kirby series, following his debut on the Game Boy in Kirby's Dream Land. It has since been remade on the Game Boy Advance as Kirby: Nightmare in Dream Land. After Kirby wakes up from his after-lunch nap without having any dreams, he goes to the Fountain of Dreams to investigate. In doing so, he discovers that King Dedede has stolen the Star Rod, the source of the Fountain of Dreams's power, and broken it into seven pieces, giving six fragments to his allies and keeping one himself. Without the Star Rod, all of the inhabitants of Dream Land are becoming restless and unable to dream. Kirby decides to track down the fragments of the Star Rod and bring them back to the Fountain of Dreams in order to restore everyones' dreams. Kirby travels throughout seven worlds, battling enemies, mini-bosses, and bosses through treacherous terrain in order to collect all seven fragments of the Star Rod. Once Kirby defeats King Dedede and rebuilds the Star Rod, he places it back into the Fountain of Dreams. However, an ominous black aura fills the skies as a dark creature named Nightmare emerges from the fountain. It turns out that Nightmare had corrupted the Star Rod, and King Dedede removed the Star Rod, broke it, and spread it across Dream Land with the intention of protecting Dream Land. Nightmare then flies off into space, and King Dedede inhales Kirby and the Star Rod and spits them into the air. Kirby then uses the Star Rod to defeat both forms of Nightmare, and saves Dream Land once again. Like the majority of Kirby video games, Kirby's Adventure is a platformer. The objective of each level is to reach a certain goal, by a combination of walking, jumping, and flying. Throughout the levels are enemies and obstacles which serve to hinder and yet sometimes assist Kirby. If Kirby touches an enemy, he will take one point of damage (out of six health points). Occasionally, Kirby will encounter a boss or mini-boss. In order to proceed, the player must battle them until the boss or mini-boss' health meter empties. Unlike how Kirby's Dream Land is set up, Kirby's Adventure features the ability to access any level in any world that Kirby has reached through doors littered throughout each world. There are seven worlds in the game, with each world featuring a minimum of four and a maximum of six regular levels, a Warp Star door (to move from world to world), and a boss door. In addition, each world (with the exception of world 7) has one mini-game, one museum (which feature an unlimited supply of a particular enemy), and one Arena (where Kirby must do battle with one mini-boss). As in Kirby's Dream Land, Kirby has four basic abilities: walking, jumping, flying, and inhaling. By continuously flying, Kirby can reach any height not blocked by an object or obstacle. At any time when Kirby has inhaled air, he can exhale by either landing on the ground or releasing it himself. When the air is released, Kirby will exhale a puff of air, which can be used to damage enemies or destroy blocks. Kirby's offensive techniques hinge on his his ability to inhale enemies, objects, or food. Kirby can indefinitely inhale, and if an enemy, object, or food is in range, Kirby will eat it. When food is inhaled, it is automatically swallowed and will heal Kirby if he has any damage. When Kirby inhales an enemy or object, it remains in his mouth. At this point, Kirby can either shoot it out as a star that causes damage to anything in its path, or simply swallow it. Upon swallowing an enemy, if that enemy possesses a power, Kirby can "copy" that enemy. Kirby's Adventure is the first game in the series to allow Kirby to gain powers through swallowing certain enemies. Kirby has a number of enemy powers at his disposal, the most common being the Beam ability (which is acquired from a Waddle Doo). Some abilities are necessary to solve puzzles, such as using the fire ability to light a fuse, or the hammer ability to pound down a post.
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Post by Seth Drakin of Monster Crap on Sept 15, 2007 15:09:50 GMT -5
![](http://www.emunova.net/img/tests/1206.jpg) 11. Excitebike Excitebike is a motocross racing video game franchise made by Nintendo. It first debuted as a game for the Famicom in Japan in 1984 for a price of 5000 yen. It is the first game of the Excite series, succeeded by its sequels Excitebike 64 and Excite Truck. Whether the player chooses to race solo or against computer-assisted riders, he/she races against a certain time limit. The goal is to qualify for Excitebike (the championship) race by coming in at third place or above in the challenge race (preliminary race). The time to beat is located on the stadium walls (for first place) and in the lower left corner (for third place). In any race, the best time is 8 seconds ahead of third place. When the player places first, then they get a message: "It's a new record!" The player controls the position of the red motorcycle with the Y-axis of the directional pad, and controls acceleration with the A and B buttons Using B causes improved acceleration, but causes the motorcycle's temperature to increase as shown on a bar at the bottom of the screen. If the temperature exceeds safe limits (the bar becomes full), the player will be immobilized for several seconds while the bike cools down. If the bike goes over an arrow, it is automatically cooled down. While the bike is in the air, the pitch of the motorcycle can be modified with the X-axis of the directional pad, left raises the front, while right lowers the front. The up and down arrows on turn the handbar left and right, respectively when the bike is on the ground. The player, at the start of the game, can choose whichever track he/she wants to race in, from 1-5.
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Post by Seth Drakin of Monster Crap on Sept 15, 2007 15:19:00 GMT -5
125. Master Blaster 124. Skate or Die! 123. The Bugs Bunny Crazy Castle 122. Ice Climber 121. Gradius 120. Journey To Silius 119. WCW: World Championship Wrestling 118. Urban Champion 117. Parosol Stars 116. Kung Fu 115. Monster In My Pocket 114. Smash TV 113. Tecmo Baseball 112. Abadox 111. Kid Icarus 110: Pirates! 109. Metal Gear 108. Donkey Kong 107. Top Gun 2: The Second Mission 106. Time Lord 105. Shinobi 104. Tag Team Wrestling 103. RBI Baseball 102. Willow 101. Karate Champ 100. 1942 99. Ring King 98. A Boy And His Blob: Trouble In Blobonia 97. Golgo 13: Top Secret Episode 96. Karnov 95. Goonies 94. Blaster Master 93. Mega Man 6 92. Takeshi's Castle 91. Galaga 90. Rampage 89. Mega Man 4 88. Battle of Olympus 87. Princess Tomato in the Salad Kingdom 86. Star Tropics 85. Mega Man 5 84. The Adventures of Bayou Billy 83. Crystalis 82. Ice Hockey 81. Wolverine 80. Wrecking Crew 79. Destiny of an Emperor 78. Ninja Gaiden II: The Dark Sword of Chaos 77. Darkwing Duck 76. M.C. Kids 75. Hogan's Alley 74. Rygar 73. Mighty Bomb Jack 72. Baseball Stars 2 71. Micro Machines 70. Maniac Mansion 69. R.C. Pro Am 68. Tecmo World Wrestling 67. Bionic Commando 66. Marble Madness 65. Ghosts N' Goblins 64. Jackie Chan's Action Kung Fu 63. Dragon Warrior II 62. Super Spike VBall 61. Battletoads & Double Dragon 60. Super C 59. Rad Racers 58. Base Wars 57. Clash at Demonhead 56. Donkey Kong Jr. 55. Tiny Toons Adventures 54. Deja Vu: A Nightmare Comes True 53. NES Open Tournament Golf 52. Yoshi 51. Rainbow Islands 50. WWF Wrestlemania Challenge 49. Batman 48. Paperboy 47. Teenage Mutant Ninja Turtles 46. Golf 45. Adventure Island 3 44. Dragon Warrior IV 43. Bad News Baseball 42. Faxanadu 41. Dragon Warrior III 40. Bubble Bobble 39. Godzilla: Monster of Monsters 38. Shadowgate 37. Chip N' Dale Rescue Rangers 36. Castlevania III: Dracula's Curse 35. Dr. Mario 34. Baseball Stars 33. Tetris 32. Mega Man 31. California Games 30. RBI Baseball 29. Duck Hunt 28. Teenage Mutant Ninja Turtles III: The Manhattan Project 27. Double Dribble 26. Castlevania II: Simon's Quest 25. Pro Wrestling 24. Double Dragon 23. Blades of Steel 22. Dragon Warrior 21. Zelda II: The Adventures of Link 20. Mega Man 3 19. Double Dragon II: The Revenge 18. Ninja Gaiden 17. Teenage Mutant Ninja Turtles II: The Arcade Game 16. Ducktales 15. Battletoads 14. River City Ransom 13. Final Fantasy 12. Kirby's Adventure 11. Excitebike
In a few hours, we will see who made the top ten.
The clues to the next five games are:
* Defeat Count Dracula
* First Sports Game That Used Names And Attributes Of The Real NFL Teams And Players
* Save Subcom From Wart
* Suprise Reveals The Main Character Is A Woman
* Thank You Mario. But Our Princess Is In Another Castle
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Post by gsguy on Sept 15, 2007 15:21:51 GMT -5
The clues to the next five games are: * Defeat Count Dracula * First Sports Game That Used Names And Attributes Of The Real NFL Teams And Players * Save Subcom From Wart * Suprise Reveals The Main Character Is A Woman * Thank You Mario. But Our Princess Is In Another Castle Castlevania Tecmo Super Bowl Super Mario Brothers 2 Metroid Super Mario Brothers
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Post by Stu on Sept 15, 2007 16:49:24 GMT -5
The clues to the next five games are: * Defeat Count Dracula * First Sports Game That Used Names And Attributes Of The Real NFL Teams And Players * Save Subcom From Wart * Suprise Reveals The Main Character Is A Woman * Thank You Mario. But Our Princess Is In Another Castle Castlevania Tecmo Super Bowl Super Mario Brothers 2 Metroid Super Mario Brothers That last hint had to be the most blatant one I've ever heard. ![:P](//storage.proboards.com/forum/images/smiley/tongue.png)
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Madagascar Fred
El Dandy
TAFKA roidzilla and SUFFERIN' SUCCOTASH SON!
Posts: 8,784
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Post by Madagascar Fred on Sept 15, 2007 17:22:34 GMT -5
so who´s in the Top 5 then?
my guesses: Nr. 1 MUST be Super Mario Bros. 3 and Probotector 1 and 2 (a.k.a. Contra) have to be in the Top 5 as well, loads of fun there Zelda is a no-brainer ^^
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Post by forgottensinpwf on Sept 15, 2007 17:25:15 GMT -5
most likely 1. Super Mario 3 2. Legend of Zelda 3. Megaman 2 4. Contra 5. ![???](//storage.proboards.com/forum/images/smiley/huh.png) ?
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Post by Seth Drakin of Monster Crap on Sept 15, 2007 18:18:12 GMT -5
![](http://www.nesplayer.com/features/scary/castlevania/screen4.gif) 10. Castlevania Castlevania is a console video game developed and published by Konami for the Famicom Disk System in Japan in September of 1986. In October of that year an "adaptation" of the game, known as Vampire Killer, was released in Japan and Europe for the MSX2 Home Computer. A year later, in May 1987 it was ported to cartridge format and released in North America for the Nintendo Entertainment System (NES) followed by a European release in 1988. It is the first game in the Castlevania franchise, but the seventh chronological installment of the franchise, based on Koji Igarashi's ideal timeline. It is the year 1691...The land of Transylvania has been at peace for one-hundred years now, thanks to the efforts of Christopher Belmont. The peasants and villagers have begun to purge their minds of the memories of the times when the lands were dominated by chaos and shadows, times when the undead walked the earth...However, there are those that remember that the evil Count Dracula returns every one-hundred years to plague the land, bringing with him the forces of Hell...Thus, one evening, the Prince of Darkness rises and returns to Castlevania, his ancestral home, calling forth his minions to purge the world of human flesh. The people cry out for a hero — someone to defend them from the evil desires of the Count. Thankfully, they don't have to look very far, for within the land of Transylvania the Belmont line still lives, as Simon Belmont, great-grandson of Soleiyu Belmont, takes up the legendary whip called the Vampire Killer, and sets forth on his journey through the darkened countryside to the dark lord's castle... Upon arrival, the young man fights his way through legions of zombies, gigantic bats, and even faces Death himself, but in the end, he makes it to the Count and in a battle to end all battles, he comes out the victor... The price? The evil master places a curse of death upon Simon, which will lead him into a long and dangerous journey in the very near future (see Castlevania II: Simon's Quest)... Castlevania is a typical platform game of the 8-bit era: the game comprises six levels, which are played through in a strictly linear progression. The player controls Simon Belmont, whose primary mode of attack is via his whip, which can be upgraded by obtaining special items throughout the course of the game which extend its length. In addition, various "sub-weapons" can be obtained which provide different means of attack. By breaking candelabra and certain other items located throughout the castle, Simon collects hearts, which can then be used to activate whatever sub-weapon he possesses at that point. Simon can only carry one sub-weapon at a time. Many modern gamers have criticized Castlevania for certain control-related problems: Simon cannot change direction in mid-jump, nor jump on or off staircases. [citation needed] However, older gamers see this as an added challenge that is missing from newer games and that the gameplay only contributes to the game's reputation as one of the more notoriously difficult games for the NES. [citation needed] Each of Castlevania's six levels conclude with a boss fight: these bosses are generally taken from horror literature or legend, and include Frankenstein's Monster, Medusa, and the Grim Reaper.
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Post by Seth Drakin of Monster Crap on Sept 15, 2007 18:20:56 GMT -5
![](http://www.consoleclassix.com/info_img/Tecmo_Super_Bowl_SNES_ScreenShot2.jpg) 9. Tecmo Super Bowl Tecmo Super Bowl, or TSB, is an American football video game for the Nintendo Entertainment System (NES) that was first released in 1991. Developed by Japanese video game company Tecmo, it was one of the first sports video games that used the names and attributes of real National Football League teams and players (with the player rosters and attributes based on those of the 1990 NFL season). Although the game is in some ways considered outdated, it was very successful in the final years of the NES and enjoys an extensive cult following. After the initial success of Tecmo Bowl, Tecmo followed up with the release of Tecmo Super Bowl in 1991. The company was able to obtain a National Football League (NFL) team license, making it the first game to feature all 28 NFL teams of the day.[citation needed] In 1997, both Electronic Gaming Monthly and IGN, video game publications, named TSB one of the top 100 video games of all time. Tecmo Super Bowl expanded on the features used first in Tecmo Bowl. To do this, TSB replicated certain aspects of the National Football League's version of American football. Every team in TSB was modeled after a real life NFL franchise. The teams used the same logos and the same city affiliations used by the NFL. As in real life, each team had its' own offensive and defensive playbook. In the original NES Tecmo Bowl, each team had 20 players on its roster, with nine players for offense, nine players for defense, a kicker, and a punter. In Tecmo Super Bowl, each team had roughly 30 different players. Each team had 11 players that played defense, a kicker, a punter, and seventeen offensive players. Due to the expanded rosters, a team would field 11 players at a time during actual game play. In addition to using real teams and players, TSB incorporated the full-length 1991 NFL regular season schedule for the game. The playoff format, including the Super Bowl and the post-season Pro Bowl games, was also used. Tecmo Super Bowl retained the arcade-style football gameplay of the original which included the ability to break tackles. However, the game added new features, such as statistics tracking that included All-Time NFL season records, expanded and editable playbooks, fumbles, and player injuries. As it had previously, the game used cutscenes for important events like touchdowns and halftime shows. Tecmo Super Bowl also added cutscenes when injuries or big plays occurred.
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Post by Seth Drakin of Monster Crap on Sept 15, 2007 18:25:08 GMT -5
![](http://content.answers.com/main/content/wp/en/0/07/NES_Metroid.png) 8. Metroid Metroid is the first game in the Metroid series of video games. It was released first for the Famicom Disk System on August 6, 1986, and later for the Nintendo Entertainment System in August 1987 (North America) and on January 15, 1988 (Europe). The game was produced by one of Nintendo's most prolific game and hardware designers, Gunpei Yokoi, and was directed by Yoshio Sakamoto. The game's music was composed by Hirokazu "Hip" Tanaka. Metroid provided one of the first highly nonlinear game experiences on a home console. The basic gameplay is a mix of action adventure and platform shooter. The player begins with a very limited amount of power-ups, and must always use their ingenuity to achieve the next "locked" or unreachable area. Because the game world is presented in one multi-screened "level," there are some areas that can be reached before they were meant to be by creative and highly skilled players. In this and later games in the Metroid series, this openness would lead to out-of-sequence speed runs. Metroid has five different endings that vary depending on how much time the player takes to finish the game. The endings feature Samus Aran in various stages of undress, the slowest ending featuring Samus turning her back in shame to the player. The second slowest has her in full attire waving to the player, the middle ending having Samus removing her helmet to show she is indeed a female human and not a robot or male, the second fastest ending featuring Samus in a leotard and the fastest ending featuring Samus in a bikini. In the year 2004 C.C. (Cosmic Calendar) the leaders of various planets united in order to form a congress that became known as the Galactic Federation in an attempt to construct a fair and structured universe that would enable society to grow and prosper. Under the guidance of this new federation, the individuals of the planets began to associate with each other, and a new civilization began to develop. Various leaps in technology for transportation were created, such as interstellar spaceships, and society flourished through the use of such expansion. Note: According to Metroid and Metroid II: Return of Samus's manuals, the year of the Galactic Federation formation was the year 2000. In Metroid: Zero Mission's manual, the year of the Galactic Federation formation was 2003,[3] retconning what was stated in the Metroid and Metroid II manuals. At this time, Earth came into contact with individuals from these other worlds, and the advanced technology that these people possessed was shared with the humans of Earth. All seemed well in this new society. However, devious groups known as "Space Pirates" began to attack the spaceships in the hopes of looting valuable goods from them and to strike fear in the hearts of the people. In order to counter these attacks, the Federal Bureau set up a new combat force known as the Federal Police. Yet the pirates were extremely difficult to battle in the depths of space, even with the advanced technology of the Federation. Thus, they recruited a group of courageous individuals who became known as "Space Hunters", equipped with the best weapons available. The Federation provided huge financial bonuses to the Hunters in reward for hunting down and destroying the pirates. It is now the year 20X5 C.C., and the universe has continued to develop while battles still rage throughout space. Recently, reports have indicated that a spaceship is traveling with a capsule containing an unknown life-force from the deserted planet of SR388. This planet has been attacked and seized by the Space Pirates. While research about this life-form, currently in hibernation, is incomplete, it is known that exposure to beta rays for 24-hours will cause it to multiply. Some scientists believe that this life-form may have been the cause of destruction of life on SR388. Scientists decide to call this being a "Metroid" and the mere thought of it being in the hands of pirates is utterly disturbing. If the pirates learn how to multiply it and use it as a biological weapon, the cost of lives could be overwhelming. The Federation launched search teams to find the pirates and were fortunate to discover that their base was located deep within the planet Zebes. However, none of the forces are strong enough to take the pirates down. During this outside battle, operations to multiply the Metroid within the Space Pirates' headquarters were soon becoming a reality. Desperate for a solution, the federation decided that the only option left was to attempt to infiltrate Zebes and destroy the leader of the Space Pirates, "Mother Brain." To make matters difficult, the structure of the planet Zebes is a natural fortress that consists of a large maze. Scattered throughout the maze are various traps and allies of the Space Pirates. This mission clearly requires a special individual to complete, and so the federation has selected the most dominating Space Hunter of the entire organization. This space bounty hunter is known as "Samus Aran." Samus, though human, has a cybernetic suit, thus providing her with an uncanny amount of power. She has, to this date, completed many missions considered impossible, and her suit has the power to withstand lethal attacks, while providing many itself. Samus makes her way through the fortress-planet Zebes, collecting weapon and health upgrades, advancing to new areas, defeating Kraid, Ridley, and Mother Brain, and, in the end, destroys all Metroids on Zebes.
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Post by Seth Drakin of Monster Crap on Sept 15, 2007 18:28:49 GMT -5
![](http://www.videogamesblogger.com/wp-content/uploads/2006/10/super-mario-bros-2-nes-potion.jpg) 7. Super Mario Bros. 2 Super Mario Bros. 2 (often shortened as Super Mario 2 and abbreviated SMB2) is a platforming video game developed and published by Nintendo for the Nintendo Entertainment System video game console. It was released in North America in October 1988, in Europe on April 28, 1989 and in Japan on July 14, 1992. It was rereleased on the Wii Virtual Console in Europe, Australia and New Zealand on May 25, 2007, and in North America on July 2, 2007. Super Mario Bros. 2 did not begin life as a Super Mario Bros. title; it is a remake of the Japanese Famicom Disk System title Yume Kôjô: Doki Doki Panic. Nintendo's own sequel to Super Mario Bros. was released in Japan as Super Mario Bros. 2 in 1986. However, because of that game's extreme difficulty and its close similarity to the original game, Nintendo decided not to release it in the United States, instead releasing Yume Kôjô: Doki Doki Panic with Mario characters under the title of Super Mario Bros. 2. Japan later saw the modified release under the title of Super Mario USA. Because it was not originally a Mario title, this game differs greatly from the original Super Mario Bros. However, despite its status as the black sheep of the series[1], many elements from Super Mario Bros. 2 have become part of the Mario series canon and the repertoire of recurring elements. The game also sold well in its own right and was critically acclaimed at the time. Players choose from four characters each time they start or restart a level: Mario, Luigi, Toad and Princess Peach also known as Princess Toadstool. Each has a special ability: Luigi can jump very high, the Princess can remain temporarily suspended in the air as if she were levitating, Toad can pick up things quickly and is very agile, and Mario is well-balanced in all areas. This is the only original Super Mario game where Princess Peach is not the damsel-in-distress along with being the first playable female character in a Mario game. In future Mario games in which multiple characters were playable, with the exception of Mario Golf, Mario would always be the most balanced character. A unique ability in this game is the "power squat"; by holding Down on the control pad for a few seconds, players could build power for higher jumps. One of the game's most defining aspect is the ability to pluck vegetables from the ground to throw at enemies; these vegetables reappear in Super Smash Bros. Melee as one of Peach's special attacks. Most enemies are defeated by throwing vegetables and other items which the character plucks from the ground. Unlike other Mario games, simply jumping on enemies does not accomplish anything. In fact jumping on an enemy may do more harm than good, as with certain enemies in other games. Most enemies may also be picked up and thrown. Enemies would reappear even after being killed; however, this gameplay aspect was changed for the Super Mario Advance version. Many enemies which first appeared in this game, such as Shy Guy, would appear in later sequels and related games. This is the first Mario game to make use of a life meter, which initially has two units but can be extended to four through the collection of Mushrooms. This allows Mario and his friends to be hit more than two times before dying. Many power-ups and items from the original game make appearances here, often serving similar functions in slightly different ways. For example, mushrooms collected add units to the life meter, and coins are used to play the Bonus Chance minigame after each level which grants the player up to five extra lives at a time based on different combinations of symbols. New power-ups and items also appear in this game. Potions, which are pulled up from the ground like vegetables, can be dropped to make a door appear. This door leads to a non-scrolling, enemy-free, un-lit "mirror-image" version of the current screen (called Sub-Space) in which plants contain coins when uprooted. Coins can only be collected on two visits to Sub-Space per stage, after which plants will simply yield vegetables. For each coin collected while in Sub-Space, the player will get a chance to earn extra lives in the Bonus Chance upon completing each level. In addition, if the door is created in specific areas within a level, the player will discover mushrooms which will add one unit to the player's life meter. Some jars, which are this game's equivalent to the warp pipes in Super Mario Bros., also become "warp zones" in Sub-Space, allowing the player to advance to another world. Players can only enter Sub-Space for a limited amount of time; while in Sub-Space, the game's music changes to a reprise of the original Super Mario Bros. theme. Another aspect that differentiates this game from other contemporary Mario games is the fact that there is no time limit within the stages. In addition to this, players are allowed to back track. The frame will move left and right to follow the player, unlike this game's predecessor, Super Mario Bros., in which once the player had passed an area of the map, it could not be returned to. The plot for Super Mario Bros. 2, according to the game's manual: One evening, Mario had a strange dream. He dreamt of a long, long stairway leading up to a door. As soon as the door opened, he was confronted with a world he had never seen before, spreading out as far as his eyes could see. When he strained his ears to listen, he heard a faint voice saying "Welcome to 'Subcon', the land of dreams. We have been cursed by Wart and we are completely under his evil spell. We have been awaiting your arrival. Please defeat Wart and return Subcon to its natural state. The curse Wart has put on you in the real world will not have any effect upon you here. Remember, Wart hates vegetables. Please help us!" At the same time this was heard, a bolt of lightning flashed before Mario's eyes. Stunned, Mario lost his footing and tumbled upside down. He awoke with a start to find himself sitting up in his bed. To clear his head, Mario talked to Luigi, Toad and the Princess about the strange dream he had. They decide to go to a nearby mountain for a picnic. After arriving at the picnic area and looking at the scenery, they see a small cave nearby. When they enter this cave, to their great surprise, there's a stairway leading up, up and up. It is exactly like the one Mario saw in his dream. They all walk together up the stairs and at the top, find a door just like the one in Mario's dream. When Mario and his friends, in fear, open the door, to their surprise, the world that he saw in his dream spreads out before them! In the end, Mario and his friends trounce Wart and open a secret room containing one of Subcon's characteristic vases. After pulling a stubborn cork from the mouth of the vase, eight red fairies spring out. The four heroes are lauded for defeating Wart, whose beaten body is passed over the crowd and tossed aside. Immediately after, the screen shows Mario snoring, indicating that the entire adventure had been a dream.
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Post by Seth Drakin of Monster Crap on Sept 15, 2007 18:31:04 GMT -5
![](http://www.consoleclassix.com/info_img/Super_Mario_Brothers_NES_ScreenShot2.jpg) 6. Super Mario Bros. Super Mario Bros. is a platform game developed and published by Nintendo in late 1985 for the Nintendo Entertainment System. It made a huge impact on home entertainment when it was released, and is now considered the classic of the medium. Super Mario Bros. featured bright, expansive worlds that changed the way video games were created. Although often wrongly credited as the first scrolling platform game (there are at least a half dozen earlier), it is the first console original in this genre to feature smooth-scrolling levels, which made it a landmark in home video-gaming. Super Mario Bros. is the best selling video game of all time,[1] and was largely responsible for the initial success of the Nintendo Entertainment System, as well as ending the two year slump of video game sales in the United States after the video game crash of 1983. It has inspired countless imitators and was one of Shigeru Miyamoto's most influential early successes. The game starred the Italian plumber Mario and his brother Luigi. Mario went on to become Nintendo's most well known mascot. The theme music, by Koji Kondo, is recognized worldwide, even by those who have not played the game. The game was succeeded by a direct sequel in Japan (later retitled Super Mario Bros.: The Lost Levels outside Japan), and by Super Mario Bros. 2, a slight revision of Yume Kôjô: Doki Doki Panic with playable Mario characters, elsewhere in the world. There is also another sequel called Super Mario Bros. Special released around the same time as the original sequel, but it was released only in Japan by Hudson Soft, so it was relatively obscure. The player takes the role of Mario, or in the case of a second player, Mario's brother Luigi. The object is to race through the Mushroom Kingdom, evade or eliminate Bowser's forces, and save Princess Peach (also called Princess Toadstool). The Mario Brothers' primary attack is simply jumping on top of ("Stomping") their enemies, which kills the mushroom traitors (which in Japan are actually chestnuts and not mushrooms), known as Goombas, and sends the turtle soldiers known as Koopa Troopas into their shells. Mario and Luigi can then kick these shells into other enemies, which will conveniently dispatch them; but conversely, kicked shells can bounce back off walls or other vertical obstructions and hit them. If Mario or Luigi gets a fire flower, he will have the ability to throw fireballs. Some enemies cannot be killed by stomping them, which will hurt the Mario Bros. These enemies can only be killed by turtle shell or fireball. Jumping on enough enemies in succession or kicking a shell into enough enemies in succession (combos) results in double points earned with each enemy killed, eventually earning Mario or Luigi a 1-up (an extra life). Mario and Luigi can also obtain 1-ups through finding 1-up mushrooms and by collecting 100 coins. Aiding them in their quest are several powers. Mario or Luigi can be hurt if either touches an enemy. If he takes a hit from an enemy as Super Mario/Luigi or Fire Mario/Luigi, he simply reverts to regular Mario/Luigi and the game continues. However, if he takes a hit as regular Mario, falls down a pit (regardless of status), or if the time clock runs out, he loses a life and starts again. The point where Mario continues depends on how far he ran through the level before dying: either from the very beginning or at an invisible "checkpoint" partway through the level. There are no checkpoints in castles or in world 8, the final world. Mario can also collect a Starman and become invincible for a limited amount of time. Invincible Mario is impervious to the touch of enemy characters and most obstacles, and he can simply run into enemies to kill them. However, he will still die if he falls in a pit, falls into lava, or if time runs out. The game consists of eight worlds with four levels in each world. Though each world is different, there are basic similarities: typically the first sub-world is a generic above-ground (overworld) level, the second is in an underground dungeon on Worlds 1 and 4 or underwater on Worlds 2 and 7 (or in the overworld with a unique challenge), the third is almost always a series of platforms suspended high in the sky, and the fourth is always a fortress or castle. The third and sixth worlds take place at night, and all other worlds take place during the day. At the end of each castle level, Mario fights "King Koopa" (who, until the final level, is actually a lesser enemy disguised as King Koopa) across a bridge over a pool of lava. In the later worlds (worlds 6 to 8), King Koopa throws hammers as well as occasional jets of fire breath. King Koopa may be defeated in one of two ways: either by touching the axe at the edge of the bridge (thereby dropping King Koopa into the lava) or, as Fiery Mario, throwing fireballs at him to defeat him directly, revealing what enemy is in disguise; this is the only method one can use to receive points for Koopa's defeat. At the end of each world save the last, Mario is greeted with the words, "Thank you Mario! But our princess is in another castle!", spoken by a Mushroom Retainer, which became a popular quotation among gamers. After beating the game, the player is given the option to start the game again in "'Hard' Mode", where all Goombas are replaced by Buzzy Beetles (Koopa Troopa-like enemies who cannot be killed by fireballs), and all enemies walk faster. In addition, the elevator-style lifts are about 60% their original size throughout. There are also some hazards in the earlier worlds that only appear in "Hard Mode". For example, in World 1-3 random Bullet Bills fly across the screen, a danger that normally only appears in certain later levels. Players may get to the beginning of any world with a relatively small amount of effort by using hidden warp zones in a number of levels. One is in level 1-2 and is reached by walking on the blocks at the top of the level passing the exit pipe. This zone allows jumping to worlds 2, 3 and 4. The other two are in 4-2; one is reached in the same manner as the one in 1-2 but this only allows access to world 5. The other is reached through a beanstalk that grows from a hidden block and takes the player into a surface area that leads to worlds 6, 7, and 8.
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