Allie Kitsune
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Post by Allie Kitsune on Nov 24, 2009 20:46:38 GMT -5
Sonic 3. Roll along.
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Post by Deleted on Nov 24, 2009 20:56:58 GMT -5
Sonic 3...if possible i'd just forward that vote for every match from here on. No way I vote against my all time favorite 2d game.
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MrBRulzOK
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Post by MrBRulzOK on Nov 24, 2009 21:23:40 GMT -5
Sonic 3 easily leaves the other two in the dust. Next match... Greatest Heavyweights (1993) Developed and published by Sega. The gameplay of the game is very similar to that featured in Evander Holyfield's Real Deal Boxing. Perhaps the most noticeable improvement is the speed of the game; it is significantly faster than the aforementioned title. The "taunting" feature is also improved; the phrases used are now more varied, because each of the boxers based on real-life fighters have their own set of taunts. Some of them reflect utterances actually spoken by them during their careers. Boxers will now also sometimes taunt their opponents before fights as well as during them. vs Wolverine: ADAMANTIUM RAGE (1994) Developed by Marvel Software. Published by Acclaim Entertainment. Both versions share similarities with Nintendo's Metroid franchise, as Wolverine jumps and attacks through large multi-floored levels, attacking doors to give him access to new areas. It's also here where both versions have some major differences as well. The SNES version requires a set amount of enemies to be destroyed before entry to the next area is granted. The Mega Drive/Genesis version has a countdown timer that expires if the player takes too long, whereupon the Wolverine comic character Elsie-Dee automatically finds Wolverine and kills him, wasting one of his 5 lives. A password function in the Super NES version enables the player to continue the game at any level. Both games give Wolverine a percentage of his available health, always starting at 100%. Upon taking damage, his energy will recover overtime thanks to his mutant healing factor. The SNES version has this being a slower process, but the player can wait as long as they want to regain 100% health. Mega Drive/Genesis users however don't have that luxury as the previously mentioned count down timer will keep them moving. vs Snake, Rattle, and Roll (1993) Developed by Rare. Published by Sega. Each level contains various obstacles and enemies that the players must deal with. Players lose a segment from their snake if they are hit by an enemy, and they lose a life if their snake runs out of segments. Players can also lose a life if their snakes fall too far, the timer runs out, their snakes touch a sharp object, or if they are squashed by on object from above. The game ends if players lose all their lives, but they have several continues in which they can restart the game from where they left off. Players can defeat enemies by hitting them with their tongues or by jumping on them. Players can collect various items to help them along during gameplay, such as items that extend the length of the snakes' tongues, extra lives and continues, time bonuses, invisibility diamonds, and items that speed up or reverse the direction of the snakes.
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Post by forgottensinpwf on Nov 24, 2009 21:32:58 GMT -5
Greatest Heavyweights.
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Post by YellowJacketY2J on Nov 24, 2009 22:58:14 GMT -5
Greatest Heavyweights
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Allie Kitsune
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Post by Allie Kitsune on Nov 24, 2009 23:06:12 GMT -5
Greatest Heavyweights.
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MrBRulzOK
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Post by MrBRulzOK on Nov 25, 2009 14:25:02 GMT -5
Greatest Heavyweights throws it weight around to move on! Next match... did somebody say McDonalds?! Pac Man 2: The New Adventures (1994) Developed and published by Namco. During the game, the player can direct Pac-Man to one of two video arcades where a conversion of the original Pac-Man (based on the NES version, but with 16 bit graphics) can be played. The player can also complete an optional side quest by collecting three missing cartridge pieces. Once completed, a bonus game is unlocked in the arcades — in the SNES version, the bonus game is Ms. Pac-Man, while in the Mega Drive/Genesis version, an exclusive game called Pac-Jr. is unlocked instead. Pac-Jr. is a graphic hack of Ms. Pac-Man, and not a conversion of the unauthorized arcade game Jr. Pac-Man. This was presumably done due to the fact that a Genesis version of Ms. Pac-Man was already released prior to this game and Namco never bought the rights to Jr. Pac-Man. vs McDonald's Treasure Land Adventure (1993) Developed by Treasure Co Ltd. Published by Sega. The side-scrolling platformer consists of four stages: Magical Forest, Magical Town, Magical Sea, and Magic Moon. Each consists of a platforming sequence, a boss fight, and a story-related sequence. Important to each stage is the collection of Magical Jewels and Gold Bars, the former of which are needed for advancement, and the latter of which can be used to buy items. vs Super Thunder Blade (1988) Developed and published by Sega. Super Thunder Blade is the title of the Mega Drive release. This was done to differentiate it from the Master System release, known as Thunder Blade, which was a port from the arcade version. There were few differences between the arcade and Mega Drive versions, save for some minor level development changes and the gameplay; the initial top-down sections (occurring before the third-person sections) were omitted from the Mega Drive version.
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Post by forgottensinpwf on Nov 25, 2009 14:26:45 GMT -5
McDonalds, Mainly because Pac Man 2 blows.
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Post by Romeo Hotel on Nov 25, 2009 14:37:40 GMT -5
Super Thunder Blade
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Post by thuschongswing on Nov 25, 2009 14:39:19 GMT -5
The McDonald's game.
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Post by Mr PONYMANIA Mr Jenzie on Nov 25, 2009 15:41:41 GMT -5
super thunderblade as i did like the arcade version
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Post by Gopher Mod on Nov 25, 2009 15:47:05 GMT -5
Super Thunder Blade
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Allie Kitsune
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Post by Allie Kitsune on Nov 25, 2009 18:13:06 GMT -5
Wow, I'm spared from having to break my "always vote Treasure" vow, because this round was already over before I could even vote O.o
But let's be honest. Super Thunder Blade is pretty bad. Regardless of if the arcade game was good or not, the Genesis game is damn near unplayable (as I learned when having to play it on the recent Genesis Collection to try and unlock Space Harrier...)
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MrBRulzOK
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Post by MrBRulzOK on Nov 25, 2009 22:20:27 GMT -5
Super Thunder Blade manages to gun down McDonald's just in time. Next match... Ninjas, Thunder, and... Poltergeists? Thunder Force IV/Lightening Force: Quest for the Darkstar (1992) Developed and published by Technosoft. Thunder Force IV had a more sophisticated regional lockout chip than most Mega Drive games, meaning that you could not play the Japanese version on a European Mega Drive, and vice versa, with a Bridge Adapter. However, a Mega Key adapter or a Game Genie would enable you to do so. Thunder Force IV also has the distinction of being one of the only European Mega Drive games to have been properly optimised for PAL televisions, meaning that it ran at the correct speed, unlike most games which ran 16.7% slower than their NTSC counterparts due to sloppy conversion between TV systems. The game still featured black borders however. vs Shadow Dancer: The Secret of Shinobi/The Secret of Shinobi (1990) Developed and published by Sega. The arcade version of Shadow Dancer featured bonus stages where the player will go up against a group of ninjas climbing down a building in the style of a first person shooter. The bonus stage is the same on all the ports except for Mega Drive version. In this version, the player is depicted free-falling between two buildings while enemies wall-jump back and forth between them. The player moves left and right, throwing shuriken to hit the enemies before they jump past the top of the screen. The SMS version has both bonus rounds. vs Haunting: Starring Polterguy (1993) Developed and published by Electronic Arts In the single-player game the player controls a rebellious dead teenager (Polterguy) in a house occupied by a yuppie family, the Sardinis, through an Isometric perspective. The player's task is to scare each family member out of the house by possessing various household objects in order to come back to life and rob them more easily. However, the player's "ecto" energy bar is slowly depleting and when it is gone he is sent down to the underworld.
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Allie Kitsune
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Post by Allie Kitsune on Nov 25, 2009 22:31:40 GMT -5
Thunder. Force. 4. (aka Lightening [sic] Force)
Shadow Dancer was OK, but with very few exceptions, I won't vote against a ThunderForce game. Though I expect to be the only vote for it, because there aren't any ninjas in TF4.
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Post by forgottensinpwf on Nov 25, 2009 23:09:19 GMT -5
Shadow Dancer
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Post by Brandon Walsh is Insane. on Nov 25, 2009 23:25:50 GMT -5
Shadow Dancer
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Dirty Hazy
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Post by Dirty Hazy on Nov 26, 2009 5:28:18 GMT -5
What games have faced off so far and of those, which have won and lost?
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Post by YellowJacketY2J on Nov 26, 2009 8:14:54 GMT -5
Shadow Dancer
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MrBRulzOK
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Something Witty Here.
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Post by MrBRulzOK on Nov 26, 2009 14:19:55 GMT -5
What games have faced off so far and of those, which have won and lost? And Shadow Dancer's mutt tears the opposition to pieces. Next match... An interesting array of titles. Earthworm Jim (1994) Developed by Shiny Entertainment. Published by Playmates Interactive/Virgin Interactive/Tec Toy. The gameplay of Earthworm Jim could be considered bizarre. Launching cows, using Jim's head as a whip, and other bizarre twists add to the insanity. The player controls Jim at all times of the game. In the level sections, Jim can run, use his gun, swing on hooks, and get powerups for the blaster. The in-between levels called Andy Asteroids place Jim in a semi-3D race against the evil Psycrow. If Psycrow wins, then Jim must fight him in one-on-one combat in order to progress. Throughout the game were many added features, such as mini-bosses whose weaknesses Jim would need to find through trial and error. Crystal treadmills, underwater pod races, and other related things also appear. vs Mega Bomberman (1994) Developed and published by Hudson Soft. The Mega Drive/Genesis port had some differences, such as fewer options in multi-player, inferior graphics, and some different music (for example, Jammin' Jungle's music in the original version was reused as the first level in Super Bomberman 4, but is entirely different in the other version). vs The Ooze (1995) Developed by Sega Technical Institute. Published by Sega/Tec Toy. The Ooze was intended to be bundled with the Sega Nomad, which was essentially a hand-held Genesis with its own viewing screen. Unfortunately, this device overran its timetable significantly and The Ooze hit the market at the extreme tail end of the Genesis' lifecycle. Since budgets and attention were focused almost exclusively on the launch of the Sega Saturn, very little marketing was done, so the game was all but unknown until word of mouth spread from those who had picked the game up, likely from retail bargain bins. This game would continue to go unknown for the most part, until its re-release on several different classic compilations.
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