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Post by thuschongswing on Nov 26, 2009 14:42:49 GMT -5
Earthworm Jim.
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J is Justice
Wade Wilson
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Hi.
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Post by J is Justice on Nov 26, 2009 14:44:16 GMT -5
Earthworm Jim
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Allie Kitsune
Crow T. Robot
Always Feelin' Foxy.
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Post by Allie Kitsune on Nov 26, 2009 15:14:52 GMT -5
Mega Bomberman (even if it was just a port of the TG-16's Bomberman 93)
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Post by Mr PONYMANIA Mr Jenzie on Nov 26, 2009 16:24:40 GMT -5
earthworm jim
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Post by forgottensinpwf on Nov 26, 2009 16:37:57 GMT -5
EJ, It's a complete version unlike the SNES.
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Post by YellowJacketY2J on Nov 27, 2009 0:17:47 GMT -5
Earthworm Jim
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Post by Romeo Hotel on Nov 27, 2009 0:21:19 GMT -5
Earthworm Jim
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MrBRulzOK
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Post by MrBRulzOK on Nov 27, 2009 16:33:26 GMT -5
Earthworm Jim easily disposes of his opponents and moves on. Next match... definitely some luck of the draw here. Street Racer (1994) Developed by Vivid Image. Published by Ubisoft. The game features the ability to race various championships beginning with the Bronze Championship and moving on to progressively more difficult competitions. An alternative one-on-one mode is also available. The game awards points for final race positions, with bonus points given for accolades such as fastest lap. The competitor with the most points after all races wins the Championship.The game includes a "Rumble" mode in which players attempt to force opponents from an arena. The "Soccer" mode is a free-for-all football match with one goal and in which players tackle by colliding with the opponent. vs Ballz 3D: Fighting at it's Ballziest! (1994) Developed by PF Magic. Published by Accolade/Tec Toy. The Sega version of the game had a lot of trouble with sprite breakup. Sega was opposed to the amount of breakup and rejected the game. Accolade and PF Magic fixed the problem by using a DSP[citation needed] chip on the cartridge board, which fixed all instances of breakup. However, the chip added to the cost of each cartridge, forcing the developers to remove some features of the game[citation needed]. Therefore, many of the game's sound effects were removed—to save on the cost of the additional memory chip—and as a result some of the characters share sound effects[citation needed]. The entire catalog of sound effects is found on the SNES version. vs Mr. Nutz (1994) Developed and published by Ocean Software. In all versions except the original Super Nintendo version, passwords are shown when the player reaches certain levels and can be input to start the game from the beginning of that level.
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Post by forgottensinpwf on Nov 27, 2009 16:40:08 GMT -5
Street Racer, i guess.
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Post by Romeo Hotel on Nov 27, 2009 17:10:20 GMT -5
Street Racer
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Allie Kitsune
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Always Feelin' Foxy.
HaHa U FaLL 4 LaVa TriK
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Post by Allie Kitsune on Nov 27, 2009 17:30:55 GMT -5
Street Racer is the lesser of 3 evils.
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MrBRulzOK
Wade Wilson
Mr No-Pants Heathen
Something Witty Here.
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Post by MrBRulzOK on Nov 27, 2009 18:55:41 GMT -5
Street Racer wins the charity match of the round for a trip to jobberville next time most likely. Next match... MUCH BETTER! King of the Monsters (1993) Developed by SNK/SPS Co. Ltd. Published by Takara/Sega/Samsung Players get to choose any one of six monsters (four in the 16-bit ports) for battle, and two players can join forces to fight the monsters together. Battles end when one of the monsters is pinned for a three count or if time expires (in which case the player loses). vs Road Rash II (1992) Developed and published by Electronic Arts. The most noticeable difference in the game is the change of the menu screen. Road Rash II made navigation of the menu screens considerably easier, as well as gave the game a password less than half the size of the first game's passwords. Also, several game modes were introduced; alongside the two modes from the first Road Rash were a true two-player game called "Split Screen" where the 14th and 15th players are replaced by human players, and a duel mode called "Mano a Mano" where the two human players can select any bike, weapon, and length of track they wish before racing each other. vs Castlevania: Bloodlines/Castlevania: The New Generation (1994) Developed and published by Konami. Castlevania: Bloodlines underwent censorship during localization to PAL regions in Europe and Australia. The word blood was kept out of the title at the time. Therefore, the title was altered to Castlevania: The New Generation. When the game starts, the bottom of the title screen was changed from red to blue, because red liquid depicts blood, and blue liquid depicts sea water. Another thing that was changed for the title screen is that the North American and Japanese versions had blood dripping effects from the title to the blood pool, but in the European version, the title screen just faded in through pixailated text and had no blue water dripping effect. The zombies were changed from pink to green to make them less gruesome. In the European version, Eric's spear does not impale him after he dies. There was a rearrangement of enemy placement as well, making the difficulty either easier or harder depending on where in the game the player is. Also, only some sub-bosses use the life bar meter to show damage, whereas others don't.
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J is Justice
Wade Wilson
Will now be grateful.
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Post by J is Justice on Nov 27, 2009 18:58:11 GMT -5
King of the Monsters
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Allie Kitsune
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Posts: 46,165
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Post by Allie Kitsune on Nov 27, 2009 19:07:35 GMT -5
Bloodlines.
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Post by forgottensinpwf on Nov 27, 2009 19:24:03 GMT -5
Castlevania
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Post by Deleted on Nov 27, 2009 21:27:55 GMT -5
...I'm gonna vote Road Rash 2, and then deeply question why I am "online friends" with some of you people
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Post by Big Daddy Bad Booking on Nov 27, 2009 21:33:21 GMT -5
...I'm gonna vote Road Rash 2, and then deeply question why I am "online friends" with some of you people Don't worry, I'm voting Road Rash II as well. A+C, Up and Down at the start for the win!!!
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Post by Gopher Mod on Nov 27, 2009 21:46:33 GMT -5
Road Rash II
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Allie Kitsune
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Post by Allie Kitsune on Nov 27, 2009 21:46:38 GMT -5
...I'm gonna vote Road Rash 2, and then deeply question why I am "online friends" with some of you people I vote for stuff that's not going to win me any friends all the time (ie : ThunderForce 4 over Shadow Dancer). What's the point of having a vote if we're just supposed to go along to get along?
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MrBRulzOK
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Post by MrBRulzOK on Nov 27, 2009 22:27:46 GMT -5
Road Rash 2 manages to beat Castlevania at the last minute and heads to the next round! Next match... more of the same? Splatterhouse 2 (1994) Developed and published by Namco. Due to the translation when the game was localized, some elements are clearer in the Japanese version. In it, the Mask instructs Rick to "find the hidden house" and that Jennifer is in "the land of the dead". In the western versions, the Mask instructs Rick to "go back to the house" and doesn't specify where Jennifer is. This has caused some confusion among players that have not played the original Japanese version, with several believing that the intact mansion in the second game is the West Mansion from the original Splatterhouse, when in fact the charred ruins that make up the first stage are what's left of West Mansion (these ruins can also be clearly seen in the opening of the game, before the screen scrolls over to reveal the other mansion, aka the "hidden house"). vs Art of Fighting (1994) Developed by SNK/Sega. Published by Sega/Samsung. The Art of Fighting series was also the first fighting series to allow players to perform a "super attack." In the original Art of Fighting, the player's character learns a super attack (dubbed the super death blow) by completing one of the game's bonus rounds (this technique is available by default in the 3rd game). All three games also feature "Desperation Attacks" that can only be performed when the player's health is low and the life bar is flashing red. The series also introduced graphical scaling into the genre: as the characters move away from each other, the camera will zoom out to keep both players on the screen. In previous fighting titles, the left and right sides of the screen acted as invisible boundaries; characters could only move as far from one another as the width of the screen permitted. Scaling allowed for a broader range of movement; the only boundaries in Art of Fighting are the edges of the stage. Character sprites in Art of Fighting change as the fight progresses to become more bruised and cut as damage is taken. vs Sonic Spinball (1993) Developed by Sega Technical Institute. Published by Sega. The main difference between this game and an actual pinball game is the ability to influence the "ball" (Sonic) directly by using the D-pad. The A, B and C buttons operate the flippers and can be assigned in the Options menu. Sometimes the player can control Sonic on foot, but for the majority of the time he is rolled into a ball controlled by the flippers. The traditional Sonic the Hedgehog platformer gameplay is kept to a very low minimum.
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