The TNA Impact video game (2008) ...
Aug 30, 2017 17:50:43 GMT -5
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Post by Deleted on Aug 30, 2017 17:50:43 GMT -5
*Warning: Long winded review incoming*
While I was looking up the games Kurt Angle has been in before 2K18, I came upon screenshots from TNA's first and only major console game release and man... what a disappointment and missed opportunity that thing was. (TNA in a nutshell)
This game pretty much put the kibosh on any future TNA games (aside from medicore mobile games) as well as wrestling games in general that don't have the WWE seal of approval on them. Other than the equally disappointing AAA Lucha Libre game, of course.
It had all the makings of being a great game and a much needed breath of fresh air in WWE's stranglehold on the wrestling video game market.
You had a first time release for a new company, which allows for a ton of new wrestlers to be added to the gaming scene. Arguably the best graphics in a wrestling game to that point. New match types never before seen in a game, such as Ultimate X.
Then the game releases and all of the air in the baloon just gets let out.
Matches and roster are limited...and a lot of the wrestlers that *are* in the game, you have to unlock through the game's story. The gameplay is basic, frustrating and awkward. The story campaign is totally out of place for a wrestling game and forces you to play as a wrestler made up by the developers. The matches you play through are a grinding slog, mostly because the opponents are cheap and difficult. You're reward? Old man Kevin Nash in a polo shirt and jeans. The create a wrestler mode is extremely bare bones to the point it might as well have not been in the game at all.
The few positives I can give this game...The roster (depsite being small), the Ultimate X match is decent fun and...this is only the game to give us Curry Man!
Despite all of it's drawbacks, there was potential for improvement and a sequel was even greenlighted. Howvever, the publisher went out of business and the rights were later picked up by a company that thought crappy mobile games were a better idea.
FAN...what are your thoughts on this game? What if there had been a sequel or even a new game altogether?
While I was looking up the games Kurt Angle has been in before 2K18, I came upon screenshots from TNA's first and only major console game release and man... what a disappointment and missed opportunity that thing was. (TNA in a nutshell)
This game pretty much put the kibosh on any future TNA games (aside from medicore mobile games) as well as wrestling games in general that don't have the WWE seal of approval on them. Other than the equally disappointing AAA Lucha Libre game, of course.
It had all the makings of being a great game and a much needed breath of fresh air in WWE's stranglehold on the wrestling video game market.
You had a first time release for a new company, which allows for a ton of new wrestlers to be added to the gaming scene. Arguably the best graphics in a wrestling game to that point. New match types never before seen in a game, such as Ultimate X.
Then the game releases and all of the air in the baloon just gets let out.
Matches and roster are limited...and a lot of the wrestlers that *are* in the game, you have to unlock through the game's story. The gameplay is basic, frustrating and awkward. The story campaign is totally out of place for a wrestling game and forces you to play as a wrestler made up by the developers. The matches you play through are a grinding slog, mostly because the opponents are cheap and difficult. You're reward? Old man Kevin Nash in a polo shirt and jeans. The create a wrestler mode is extremely bare bones to the point it might as well have not been in the game at all.
The few positives I can give this game...The roster (depsite being small), the Ultimate X match is decent fun and...this is only the game to give us Curry Man!
Despite all of it's drawbacks, there was potential for improvement and a sequel was even greenlighted. Howvever, the publisher went out of business and the rights were later picked up by a company that thought crappy mobile games were a better idea.
FAN...what are your thoughts on this game? What if there had been a sequel or even a new game altogether?