Johnny B. Decent
Patti Mayonnaise
Had one once
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Post by Johnny B. Decent on Jun 21, 2020 19:20:08 GMT -5
Yeah, the Main Quest is actually broken down into four sub-stories: The Five Companions, The Alliance War, and the Fighter & Mages Guild. Basically, at the end of your alliance's quests, they realize the Worm Cult is stoking the fires of war and call for a truce, and the two guilds agree to serve as the vanguard into the invasion of Molag Bal's realm of Coldharbour, and with the Companions getting you ready to fight M.B. one on one. So, complete all of it, then it should come together. I did just complete the Coldharbour quest The one where you go in to get Tharn out?
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adamclark52
El Dandy
I'm one with the Force; the Force is with me
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Post by adamclark52 on Jun 21, 2020 19:30:51 GMT -5
I did just complete the Coldharbour quest The one where you go in to get Tharn out? That one to get Tharn out I did what feels like a month ago. The Coldharbour one I just completed was the one where you meet Meridia, rebuild the Hollow City by helping various people in Coldharbour and then take the fight to Molag Bal, although it just ended with me lighting some Lights of Meridia and surviving his attack.
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Johnny B. Decent
Patti Mayonnaise
Had one once
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Posts: 31,073
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Post by Johnny B. Decent on Jun 21, 2020 19:43:03 GMT -5
The one where you go in to get Tharn out? That one to get Tharn out I did what feels like a month ago. The Coldharbour one I just completed was the one where you meet Meridia, rebuild the Hollow City by helping various people in Coldharbour and then take the fight to Molag Bal, although it just ended with me lighting some Lights of Meridia and surviving his attack. en.uesp.net/wiki/Online:ColdharbourThis site can help you out a lot on what to do.
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Post by häšhtå.gdālėÿ on Jun 21, 2020 19:48:22 GMT -5
It didn’t connect with me... the combat felt not great, and I zoned out pretty quickly.
That was way back when it released on console, so I’m very behind on what new stuff has changedz
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Post by Hurbster on Jun 21, 2020 20:08:23 GMT -5
I don't think the main quest is level-locked any more. You do come back to it after you have done Coldharbour though.
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mattperiolat
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Thank you, Brodie... for everything.
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Post by mattperiolat on Jun 22, 2020 22:47:23 GMT -5
Three hours. Download done in three hours. So maybe tomorrow night I finally create a character and get my feet wet? I’m hoping that the game is at least somewhat forgiving, allows pacing and gives a big world and engrossing story. Fingers still crossed!
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adamclark52
El Dandy
I'm one with the Force; the Force is with me
Posts: 8,139
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Post by adamclark52 on Jun 23, 2020 4:16:48 GMT -5
Three hours. Download done in three hours. So maybe tomorrow night I finally create a character and get my feet wet? I’m hoping that the game is at least somewhat forgiving, allows pacing and gives a big world and engrossing story. Fingers still crossed! If you liked the previous Elder Scrolls games I can’t see why you wouldn’t like this
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mattperiolat
King Koopa
Thank you, Brodie... for everything.
Posts: 11,445
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Post by mattperiolat on Jun 23, 2020 8:03:26 GMT -5
Three hours. Download done in three hours. So maybe tomorrow night I finally create a character and get my feet wet? I’m hoping that the game is at least somewhat forgiving, allows pacing and gives a big world and engrossing story. Fingers still crossed! If you liked the previous Elder Scrolls games I can’t see why you wouldn’t like this Previous experience was limited to Skyrim, first I’d ever heard of Elder Scrolls. One good game does not equal I’ll love the MMORPG. Now, having said that, I finished downloading last night, created a character (Nord DragonKnight) and played enough to get out of the starting Barrow. Should be heading to Solitude, but now investigating an issue with a caravan in Dragon Bridge. Turns out the trolls are a BIG step up in weigh class versus what I saw in the barrow. But so far... it’s not bad! And I’m not even in a town yet!
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Post by Hurbster on Jun 23, 2020 10:57:47 GMT -5
If you want you can take a wayshrine to Davon's Watch (in Stonefalls) once you get there you will be approached by a mysterious person who will get you started on the main campaign quest. Each mission you do in that gives you a skill point. Before one Tamriel you had to be a certain level to do each mission. If you go to Davon's Watch then it would be a good idea to start the Mages and Fighters Guild quests, you can also pick up the Undaunted guild as well (do dungeon quests, etc).
How ESO works (and it's a bit complicated due to all the expansions and DLC) is that there is the main story campaign. This is separate from the zone/town/faction stories. There are also storylines for the various Guilds as well (Fighters, Mages, Assasins, Thieves, and Psijics.
Now after One Tamriel you can go anywhere and do anything you like in any order. Obviously there is an order to things that makes sense from a story point of view. As a first time player, I'd do the Ebonheart Pact areas first along with the main story quests, mages and fighters guild quests.
Or just do whatever you want to do, it's all good.
Edit, I am assuming you are Ebonheart Pact here. And train skills and armour as you go.
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mattperiolat
King Koopa
Thank you, Brodie... for everything.
Posts: 11,445
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Post by mattperiolat on Jun 23, 2020 19:00:51 GMT -5
If you want you can take a wayshrine to Davon's Watch (in Stonefalls) once you get there you will be approached by a mysterious person who will get you started on the main campaign quest. Each mission you do in that gives you a skill point. Before one Tamriel you had to be a certain level to do each mission. If you go to Davon's Watch then it would be a good idea to start the Mages and Fighters Guild quests, you can also pick up the Undaunted guild as well (do dungeon quests, etc). How ESO works (and it's a bit complicated due to all the expansions and DLC) is that there is the main story campaign. This is separate from the zone/town/faction stories. There are also storylines for the various Guilds as well (Fighters, Mages, Assasins, Thieves, and Psijics. Now after One Tamriel you can go anywhere and do anything you like in any order. Obviously there is an order to things that makes sense from a story point of view. As a first time player, I'd do the Ebonheart Pact areas first along with the main story quests, mages and fighters guild quests. Or just do whatever you want to do, it's all good. Edit, I am assuming you are Ebonheart Pact here. And train skills and armour as you go. That makes sense, but now I kinda want to see what Solitude’s story is. Curious about the good vampire protectors too. And yeah, wish they could do linear story, but oh well. And yes, Ebonheart Pact.
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Johnny B. Decent
Patti Mayonnaise
Had one once
Everybody's Favorite Arizonian.
Posts: 31,073
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Post by Johnny B. Decent on Jun 23, 2020 19:47:54 GMT -5
Next year, let's go to Akavir. I wanna fight some quasi-Japanese snake people and quasi-Chinese tiger people!
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Post by Hurbster on Jun 23, 2020 20:57:27 GMT -5
If you want you can take a wayshrine to Davon's Watch (in Stonefalls) once you get there you will be approached by a mysterious person who will get you started on the main campaign quest. Each mission you do in that gives you a skill point. Before one Tamriel you had to be a certain level to do each mission. If you go to Davon's Watch then it would be a good idea to start the Mages and Fighters Guild quests, you can also pick up the Undaunted guild as well (do dungeon quests, etc). How ESO works (and it's a bit complicated due to all the expansions and DLC) is that there is the main story campaign. This is separate from the zone/town/faction stories. There are also storylines for the various Guilds as well (Fighters, Mages, Assasins, Thieves, and Psijics. Now after One Tamriel you can go anywhere and do anything you like in any order. Obviously there is an order to things that makes sense from a story point of view. As a first time player, I'd do the Ebonheart Pact areas first along with the main story quests, mages and fighters guild quests. Or just do whatever you want to do, it's all good. Edit, I am assuming you are Ebonheart Pact here. And train skills and armour as you go. That makes sense, but now I kinda want to see what Solitude’s story is. Curious about the good vampire protectors too. And yeah, wish they could do linear story, but oh well. And yes, Ebonheart Pact. Well, each zone has it's own linear story, and each group has an overarching one as well (although the Pact one doesn't kick off until Eastmarch).
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mattperiolat
King Koopa
Thank you, Brodie... for everything.
Posts: 11,445
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Post by mattperiolat on Jun 24, 2020 1:12:28 GMT -5
Well, after spending the last five hours in Skyrim, I’m sold.
I wasn’t thrilled when the game lagged during combat and I had to log, but so far:
- Saved Dragon Bridge from getting blown up.
- spent time exploring Solitude, met a half-giant woman and started adventuring with her.
- my vamp friend showed back up and we helped clear out a tainted temple with a priestess with faltering faith.
- When CSI:Skyrim started, I called it a session.
All and all, not bad. Oh and also got what can charitably be called a ‘room’ at the Inn. Took up woodworking planning to make a chair, dresser and bed, but of course, maple wood is scarce suddenly.
And what is lockpicking in this game? Maybe I’m thick, but I don’t get it. Also took way too long to get to crafting and actually selling the crud I’m lugging around.
Like I said, think I’m sold. Looking to maybe invest in the ESO Plus starting July 1. Figure by then I should be far enough along it would pay off.
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Post by Hurbster on Jun 24, 2020 3:49:07 GMT -5
There are crafting dailies that you can do if you talk to someone in either the fighters or mages guild in Davons Watch. Handy introduction to crafting as well. You should get a mount from the level up advisor, don't forget to train it at a stable.
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Johnny B. Decent
Patti Mayonnaise
Had one once
Everybody's Favorite Arizonian.
Posts: 31,073
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Post by Johnny B. Decent on Jun 24, 2020 13:10:15 GMT -5
One thing I think ESO does well is it does make cities seem actually big and full of life. Like, Morthal in Skyrim felt like a podunk little village, in ESO, it actually feels like a community.
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Post by Cyno on Jun 24, 2020 16:08:51 GMT -5
Basically when it comes to lockpicking, it enters a minigame interface where you see five tumblers with different pressure points. You hold down with the left click (or the equivalent on your controller) on each tumbler and let go when it starts jiggling and making noise. You have X amount of time per lock depending on the difficulty of the lock. You also need consumable lockpick items to actually pick the locks, though you get them in droves from looting containers all over the game world. It's really weird at first, but you get used to it with practice. You can also force locks with increasing success rates, bypassing the minigame entirely, by leveling up the Legerdemain skill line. Also if you want to do things in chronological order (less the zone DLC), for Ebonheart Pact members it goes: Coldharbour "tutorial" area (triggered by the above mentioned thing about wayshrining to Davon's Watch and talking to the mysterious person) > Bleakrock Isle > Bal Foyen > Stonefalls > Deshaan > Shadowfen > Eastmarch > The Rift > Events leading to the Coldharbour zone > Vvardenfell > Summerset > Northern Elsweyr > Western Skyrim. For Aldmeri Dominion, replace Bleakrock through The Rift with Khenarthi's Roost > Auridon > Grahtwood > Greenshade > Malabal Tor > Reaper's March. For the Daggerfall Covenant, do that and go Stros M'Kai > Betnikh > Glenumbra > Stormhaven > Rivenspire > Alik'r Desert > Bangkorai.
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Post by Hurbster on Jun 24, 2020 17:48:30 GMT -5
I find picking locks (using a mouse) easier if I hold down the right mouse button and just tap the left one at the appropriate time.
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mattperiolat
King Koopa
Thank you, Brodie... for everything.
Posts: 11,445
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Post by mattperiolat on Jun 24, 2020 20:22:18 GMT -5
Basically when it comes to lockpicking, it enters a minigame interface where you see five tumblers with different pressure points. You hold down with the left click (or the equivalent on your controller) on each tumbler and let go when it starts jiggling and making noise. You have X amount of time per lock depending on the difficulty of the lock. You also need consumable lockpick items to actually pick the locks, though you get them in droves from looting containers all over the game world. It's really weird at first, but you get used to it with practice. You can also force locks with increasing success rates, bypassing the minigame entirely, by leveling up the Legerdemain skill line. Also if you want to do things in chronological order (less the zone DLC), for Ebonheart Pact members it goes: Coldharbour "tutorial" area (triggered by the above mentioned thing about wayshrining to Davon's Watch and talking to the mysterious person) > Bleakrock Isle > Bal Foyen > Stonefalls > Deshaan > Shadowfen > Eastmarch > The Rift > Events leading to the Coldharbour zone > Vvardenfell > Summerset > Northern Elsweyr > Western Skyrim. For Aldmeri Dominion, replace Bleakrock through The Rift with Khenarthi's Roost > Auridon > Grahtwood > Greenshade > Malabal Tor > Reaper's March. For the Daggerfall Covenant, do that and go Stros M'Kai > Betnikh > Glenumbra > Stormhaven > Rivenspire > Alik'r Desert > Bangkorai.
Thanks for both these tips. PS4 controller doesn’t translate well with the game regarding lockpicking, so lots of trial and error. I WILL explore beyond Skyrim, but I’m into the story right now, just need the right moment and push. Speaking of, Tamerial calls. An update on tonight’s exploits to follow.
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mattperiolat
King Koopa
Thank you, Brodie... for everything.
Posts: 11,445
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Post by mattperiolat on Jun 26, 2020 11:03:46 GMT -5
Sorry for no updates, been busy last few days.
- So, hunting vampires in an underground town? This is actually unique and I dig! My sole complaint is I still do not have a solid combat rotation. Being limited by the PS4 controls to maybe six moves makes me feel one dimensional. But am learning to not just stand there and flail. Move, you lunk!
- Actually enjoying the mundane most. Crafting, the Antiquarians, it’s actually nice to have different things to do.
- Thought at level 10 I’d have to buy a horse and spend a fortune to learn to ride. No. Press a button, I’m on a horse. *Old Spice whistle*
- Bag space will be the end of me. Finally learned you taste stuff for alchemy and then gather more. And idiot Matt accidentally deleted five full soul crystals trying to get space. *headdesk*
But we’re learning!
Down to Dwarven Town later today.
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Post by Hurbster on Jun 26, 2020 15:54:28 GMT -5
You can buy more bag space from vendors in town, and don't forget to train your horse. I'm assuming you are level 15 by now and can swap weapon bars.
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