Scoops
ALF
Potato Clown
Posts: 1,137
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Post by Scoops on Mar 2, 2023 12:49:12 GMT -5
If they had different titles the western silent hills would be remembered as flawed horror gems in a time where survival horror was non existent.
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chrom
Backup Wench
Master of the rare undecuple post
Posts: 85,266
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Post by chrom on Mar 2, 2023 12:55:26 GMT -5
Open World is fun and all, but sometimes they just make it too big. Like Breath of The Wild and RDR2 for example, fantastic games but traveling can be a chore.
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Post by Mr PONYMANIA Mr Jenzie on Mar 2, 2023 13:13:11 GMT -5
just cause 2 would be superb, if they kept the gameplay of level one throughout even though i did like it's openworld gameplay, it just felt way too loose, and too much to collect weapons and ammo
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Post by Mighty Attack Tribble on Mar 2, 2023 13:26:10 GMT -5
I have no interest in a post turn based Final Fantasy world. Whereas me? I read a post like this and think to myself "Final Fantasy ditched turn-based combat? It's about damn time!"
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Malcolm
Grimlock
Wanted something done about the color of his ring.
May contain ADHD
Posts: 13,484
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Post by Malcolm on Mar 2, 2023 14:12:01 GMT -5
I find it funny when people insist that the only reason I play Sonic Adventure 2 (and 1 to an extent) are because of the Sonic stages and the Chao Garden.
Meanwhile nearly 20 years later, I still have a blast with the Eggman mech stages and find the treasure hunting stages only bad when you get a terrible first spawn, but otherwise I still love the game. In fact, I haven't even touched the Chao Garden in over a decade.
On a side note, I feel that most casual fan's idea that Sonic was "all about speed" hurt the series overall as there's this weird attitude that platforming and exploration in Sonic games are inherently terrible things when one of my favorite things to do is use Sonic's abilities to find and explore hidden/new areas.
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Post by Clash, Never a Meter Maid on Mar 2, 2023 14:47:07 GMT -5
On a side note, I feel that most casual fan's idea that Sonic was "all about speed" hurt the series overall as there's this weird attitude that platforming and exploration in Sonic games are inherently terrible things when one of my favorite things to do is use Sonic's abilities to find and explore hidden/new areas. Seconded. I have an exploratory mentality when playing games like Sonic Mania or even spiritual successors like Freedom Planet. I’m pretty early into Frontiers and simply roaming around and testing out the different types of combat is 2/3rd of the fun so far.
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Dr. T is an alien
Patti Mayonnaise
Knows when to hold them, knows when to fold them
I've been found out!
Posts: 31,375
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Post by Dr. T is an alien on Mar 2, 2023 15:38:04 GMT -5
I have no interest in a post turn based Final Fantasy world. Whereas me? I read a post like this and think to myself "Final Fantasy ditched turn-based combat? It's about damn time!" I actually loved the compromise that FF7 Remake had. Basic maneuvering and core attack mechanics are constantly available while spells, item usage, and special abilities are limited by the ATB system, brought in elements adjacent to turn-based gameplay. Speaking of Remake, I liked the twists introduced to the plot. It meant that they weren’t beholden to the past while having valid reasons to still mirror the past. Aerith was a more compelling character. Tifa was as well. The expansion for the parts of Jessie and Biggs were also appreciated. The Turks felt more like actual interesting characters. I even liked a fair amount of the padding. Not all added value, but much of it. The Yuffie DLC was also fun as long as you don’t get your panties in a twist about how it did not match the original canon. Sheena is a better pairing to Lloyd in Tales of Symphonia than Colette was, even though the game favored her.
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Post by Cyno on Mar 2, 2023 16:50:53 GMT -5
Mass Effect 3's ending gets too much hate. It's not particularly good, but it's serviceable. BioWare wrote themselves into a corner and over a decade later nobody has been able to put forward a satisfactory alternative that didn't involve changing the premise of the game entirely. I still say that the extended ending DLC fixed about 95% of the issues I had with the original batch of endings. Last 5% is "how do you continue the Mass Effect series, even without Shepard and company, without acknowledging the giant Reaper in the room?" And the answer to that was Andromeda which, while I'll maintain it's a perfectly fine game on its own(granted I played it years after the fact when a lot of bugs were fixed), it was horrible as a continuation of the Mass Effect universe because they didn't (or couldn't) answer that question. IMO, they should've had just one defined ending to the overall plot of ME3 with choices affecting more personal things in an epilogue. How you get to that conclusion is where ME1 and 2 choices should've played a part, but that's probably more subtle than gamers were willing to expect. And Bioware hyping up choices as being far more important than they were (even going back to the first game) did them no favors in that regard either. Or you just put in multiverse and timey-wimey shenanigans to make every ending canon. Like with the Warp in the West in The Elder Scrolls II: Daggerfall, which answers the question of "Which ending is canon?" with "Yes."
Speaking of Final Fantasy, I think FF14 has the best story of any FF game. And it isn't even particularly close. I'm not going to quite say it's the best FF game overall (that's still VI for me), but it's up there for overall game, too.
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Post by Mighty Attack Tribble on Mar 2, 2023 17:11:37 GMT -5
I still say that the extended ending DLC fixed about 95% of the issues I had with the original batch of endings. Last 5% is "how do you continue the Mass Effect series, even without Shepard and company, without acknowledging the giant Reaper in the room?" And the answer to that was Andromeda which, while I'll maintain it's a perfectly fine game on its own(granted I played it years after the fact when a lot of bugs were fixed), it was horrible as a continuation of the Mass Effect universe because they didn't (or couldn't) answer that question. IMO, they should've had just one defined ending to the overall plot of ME3 with choices affecting more personal things in an epilogue. How you get to that conclusion is where ME1 and 2 choices should've played a part, but that's probably more subtle than gamers were willing to expect. And Bioware hyping up choices as being far more important than they were (even going back to the first game) did them no favors in that regard either. Or you just put in multiverse and timey-wimey shenanigans to make every ending canon. Like with the Warp in the West in The Elder Scrolls II: Daggerfall, which answers the question of "Which ending is canon?" with "Yes."
My biggest gripe about ME3's ending was on how underwhelming the final mission was. You spend the entire game uniting every species to fight the reapers but the final mission is still just you and two squadmates fighting through waves of enemies while everybody else just hangs back in the Normandy. Some mods do a lot to restore the cut content and creating new stuff, including one that has a rudimentary but quite decent RTS section involving the various fleets, but the whole thing still feels limited in scope, especially when suicide mission in ME2 gives all the squad a chance to shine. I do agree that the ending should have been a fixed point with the way you get there being where the variables counted. Obviously with the next game being a post-reaper setting it looks like we'll be getting a canon ending after the fact, but whether fans will accept it or not is anybody's guess. Most of the fandom is bitterly divided over whether they even want Shepherd back or not, never mind which ending should have been canon.
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Post by Red Mage Riot on Mar 2, 2023 17:13:16 GMT -5
I have no interest in a post turn based Final Fantasy world. Yup! I've never understood the weird turn the franchise took in that direction. "This boss has 14 million HP and takes 4 hours of real time to beat"......f***ing WHY?
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Post by BorneAgain on Mar 2, 2023 17:14:39 GMT -5
I think a lot memes and reputation about certain games/companies end up leading to some real misunderstandings about the reality of the video game marketplace especially overseas. The contemporary status of Konami specifically (not to defend their workplace culture or the.. combative relationship with Kojima) is quite a contrast than one a lot of the internet would tell you. Their latter would suggest that they make no games and that whatever profit they make is from pachinko. Even ignoring that many various Eastern game companies make some money from those machines, its simply not true. Granted Konami has retreated inwards and focuses largely on their home market, but to say they're not even semi-active with video games simply isn't true. To put things into perspective, do you know what the best selling Konami published game in Japan is, given all franchises (Metal Gear, Silent Hill, Castlevania, Contra) they've put out? Its this: Momotaro Dentetsu: Showa, Heisei, Reiwa Mo Teiban! a Monopoly/train station board game simulator (funnily enough originally a Hudson Soft IP) that came out for Switch in 2020 and has sold over 3.5 million copies despite never releasing outside Japan. I'm not saying this to defend Konami or their lack of certain releases (god know I'd like to get some Metal Gear ports and a return of Sparkster), but simply to illustrate why some of rhetoric about their status or speculation about being acquired by a Sony or any other company is based on the faulty premise once you look at their numbers and actual output. Stuff like the recent Suikoden remakes or Silent Hill revival wasn't a surprise given their respective focuses (steady JRPG numbers on Switch in Japan, Sony likely footing the bill for a Western appeal series) and makes complete sense now given their more conservative approach of in the last few years of not doing AAA games and raking in the money from stuff like Yu-Gi-Oh releases; likely both done to cut costs and get money saved up. Basically I think the facts in a lot of traditional narratives about the industry are bit more complex than many fans are willing to actually admit.
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Post by Clash, Never a Meter Maid on Mar 2, 2023 17:18:17 GMT -5
The even-numbered Tekkens like T2, T4 and T6 seem to get next to no love over Tekken 5, 7 and the tag games, but they're hardly what I'd consider "bad fighting games" like Rise Of the Robots or something. 4 especially has a much cleaner and scaled back look from 3 that I felt was easier to pick up and play. Jin being busted aside and how cheap those early walls, were, I still liked it.
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Post by Cyno on Mar 2, 2023 17:21:43 GMT -5
Tekken 2 got a lot of hype back in the day, and I'd say it got a lot more praise and play than the original. It was just completely blown away by 3. T4 was way more of a mixed bag, though. I don't remember hearing much bad about T6. It just wasn't as widely loved as T5 or T7.
I have no interest in a post turn based Final Fantasy world. Yup! I've never understood the weird turn the franchise took in that direction. "This boss has 14 million HP and takes 4 hours of real time to beat"......f***ing WHY? To be fair, the optional super bosses have always been a pain in the ass outside of exploiting loopholes to cheese them. It's just that XII took this to the extreme with shit like Yiazmat. None of the regular story bosses are nearly as bad unless you completely mess up with gear and gambits. And one of the worst offenders was in FF10 with monsters like Nemesis and Penance. And unlike FF4-9, FF10's combat was purely turn-based.
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Eunös ✈
Dalek
Duck Feet Expert
Tolerated, just not practically liked.
Posts: 59,212
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Post by Eunös ✈ on Mar 2, 2023 17:29:24 GMT -5
The Street Fighter EX Series music is probably the best of any Street Fighter series.
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Post by carp (SPC, Itoh Respect Army) on Mar 2, 2023 17:31:55 GMT -5
Most open worlds are lifeless, boring and completely unnecessary. I've dubbed this an "Ubisoft Open World". It REALLY stood out to me when I played Elden Ring and realized how fun that world was to actually explore. It felt more like "that place looks cool I'm gonna check it out" and less like "okay now time to explore every waypoint in a 50 mile radius and check off my list of tasks" It's funny you say this, because I thought the world of Elden Ring was pretty darn lifeless and boring. ....which actually a little bit kind of enhanced the disturbing weirdness of the whole game. People apparently... live here? Like, there's kings with subjects, and there's mundane jobs like gatekeepers, and there's schools and everything. But aside from a few traders and scattered one-offs, everyone just wants to kill me for absolutely no reason, and there's no towns, and there's monsters absolutely everywhere. Like, hey dude, sure, I'll go kill the usurper at your little castle and let you rule again, but, uh, who exactly are you ruling over? And sure, lady, I'll go find your dad, but... like, have you not noticed the demon rot-dogs eating the mounds of human corpses like two meters to your left? Witcher 3 ALLLMOST hit the right notes for me, in the sense of making the world feel like it actually existed outside being a place for me to play a video game in. Fallout and Elder Scrolls let me settle into a weirdly satisfying routine, where it's all fakey, but I can feel like I'm going to Tomb Level or Abandoned Vault Level and I know basically what those are. But outside of that, open world just feels anemic.
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Post by Cyno on Mar 2, 2023 17:32:28 GMT -5
I think Marvel vs Capcom Infinite could've been a great game if Disney/Marvel internal politics didn't torpedo the roster. Or at the very least, it could've pulled an UMvC3 or Street Fighter V Championship Edition.
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Post by Clash, Never a Meter Maid on Mar 2, 2023 17:38:42 GMT -5
Super Mario World is the best traditional Mario.
Also it has the Yoshi’s Island Map Theme, and that song somehow makes everything funnier.
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Post by Clash, Never a Meter Maid on Mar 2, 2023 17:45:02 GMT -5
I think Marvel vs Capcom Infinite could've been a great game if Disney/Marvel internal politics didn't torpedo the roster. Or at the very least, it could've pulled an UMvC3 or Street Fighter V Championship Edition. We could have gotten MCU Rocket with 1990s Cyclops. The dialogue and interaction with those two would have made the story mode right there.
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Post by BorneAgain on Mar 2, 2023 17:49:06 GMT -5
I've never much cared for some of the colors/aesthetic choices in the NES version of Mario 3. The SNES All Stars version looks fantastic and feels incredibly timeless, but the original just feels a bit blah whenever I play it. A lot of this is rooted in my sense that 16 bit visuals have aged better than arguably any other video game generation; to the point where I'm glad indie titles are more often utilizing that style as the retro aesthetic of choice than 8 bit graphics again. Even the DKC trilogy and Mario RPG, both of which get a lot of grief for the 3D renders appearing dubious now, I'd argue still work if played on anything besides an HD television. Go through Diddy's Kong Quest on a Switch Lite and it still looks great.
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coleslaw
Don Corleone
Steve Sniffs
Posts: 2,039
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Post by coleslaw on Mar 2, 2023 18:20:34 GMT -5
Most open worlds are lifeless, boring and completely unnecessary. I've dubbed this an "Ubisoft Open World". It REALLY stood out to me when I played Elden Ring and realized how fun that world was to actually explore. It felt more like "that place looks cool I'm gonna check it out" and less like "okay now time to explore every waypoint in a 50 mile radius and check off my list of tasks" It's funny you say this, because I thought the world of Elden Ring was pretty darn lifeless and boring. ....which actually a little bit kind of enhanced the disturbing weirdness of the whole game. People apparently... live here? Like, there's kings with subjects, and there's mundane jobs like gatekeepers, and there's schools and everything. But aside from a few traders and scattered one-offs, everyone just wants to kill me for absolutely no reason, and there's no towns, and there's monsters absolutely everywhere. Like, hey dude, sure, I'll go kill the usurper at your little castle and let you rule again, but, uh, who exactly are you ruling over? And sure, lady, I'll go find your dad, but... like, have you not noticed the demon rot-dogs eating the mounds of human corpses like two meters to your left? Witcher 3 ALLLMOST hit the right notes for me, in the sense of making the world feel like it actually existed outside being a place for me to play a video game in. Fallout and Elder Scrolls let me settle into a weirdly satisfying routine, where it's all fakey, but I can feel like I'm going to Tomb Level or Abandoned Vault Level and I know basically what those are. But outside of that, open world just feels anemic. Elden Ring's world is supposed to feel lifeless and lonely, it's a world that's in a state of decay and all that s*** lol. Most of the story is told through item descriptions and I'm pretty certain a lot of it is left up to interpretation. Idk how much you played but it definitely has towns, just not traditional RPG towns with merchants, quest-givers, etc. Leyndell is one of the best cities I've ever seen in a game, that place is crazy. It's definitely not for everyone but I thought it was damn fun to explore the map and see what kind of weird monsters I could come across, cool weapons I could find, what's in that cave, WTF is that giant tower in the distance, where does this teleporting gate take me, there's another world UNDERGROUND?, and all kinds of neat s*** like that.
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