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Post by Drink Up Me Cider on Jan 1, 2010 6:41:38 GMT -5
I'd like to nominate Rock Band's unlimited set list achievements. If you have ocd like me then you're of course going to try and do it and it is NOT fun at all. About five hours worth of pain if you play it on drums on anything above medium.
Also when I finally got to the end on medium I almost got kicked off because of that shit Abnormality song Visions.
Ugh it's just not right to include this insane achievements for average gamers or people with an actual life.
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Post by angryfan on Jan 1, 2010 7:26:27 GMT -5
Most of my moments like this come from playing WoW. I am by no means a gear snob or a "numbers dork", I just play to have fun. However, why is it for the last two weeks, every time I run an instance it seems, the damn healer keeps complaining that "this is hard, you guys keep taking damage". Several times they have then asked me directly if I will help and "off heal".
My general response, though often with extra words thrown in is, "I'm a hunter", to which one genius actually responded, "I know, so can you off heal".
I managed to frighten my neice who was two stories below me with the rant that ensued.
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Bobeddy
Bill S. Preston, Esq.
Made a Terrible Mistake
Posts: 15,156
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Post by Bobeddy on Jan 1, 2010 8:25:34 GMT -5
Yes! Also, Rainbow Road on the original Mario Kart. Rainbow Road on any Mario Kart. My GF just got Mario Kart Wii, and Rainbow Road is the anti-Christ if you're playing with the f***ing steering wheel Rainbow Road with the wheel is a bitch alright, but you can win it everytime if (and I know this is cliche) you just take it slow. I'm talking just above snail's pace kinda slow.
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J is Justice
Wade Wilson
Will now be grateful.
LMRT.
Posts: 29,062
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Post by J is Justice on Jan 1, 2010 9:06:41 GMT -5
Everytime I replay Final Fantasy X, I dread having to do the Bevelle and Zanarkand trials.
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Post by Pervy Stone Cold on Jan 1, 2010 10:05:03 GMT -5
Any moment where you would really love to have an automap in Wolfenstein.
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Post by diegorivera on Jan 1, 2010 10:07:11 GMT -5
Seconding Chrono Trigger DS's Lost Sanctum. I actually loved the DS port, and still do, but compare that to the bonuses the Final Fantasy GBA ports got. It's not the same.
The thing I loved about CT in the first place was how streamlined it was and how little backtracking and slogging through you had to do. Lost Sanctum totally blew that. Whoever designed that bit didn't "get" Chrono Trigger. It's appeal is that it provided all the fun of the traditional JRPG while eliminating most of the tediousness that come with them.
Of course, I have to give a shout out to Chrono Cross and, after a 20-50 hour quest, revealing it's connections to Chrono Trigger in about five paragraphs of dialogue from an NPC right before you fight the final boss. I mean, wow... That game was already grating on me by that point. The plot was a convoluted mess, the 40 or so characters made the game feel like a poor mans Suikoden and more than anything, it did nothing to rectify one of the few issues I had with CT; it was a bit on the easy side. Well, Cross is even easier! You can run from damn near every battle in the game. Including most of the bosses. Hell, you can run from the final boss! Who the Hell thought that was a good idea?!?
The whole Cross package was like a bad good movie. You know, like the Star Wars prequels. There's some merit here or there, but it's all marred by a number of issue that just eat at you until you can't stand it anymore. And just like the prequels, it proceeded something that was just so much better despite having some simmilar flaws. And I'm not harping on the new art; I liked the new direction and getting away from the recycled Dragon Ball designs used in CT. I'm not complaining about the replacement of the old CT cast; at that point all the Final Fantasys had different casts. I figured Square would do the same with a Chrono follow up. That was fine. I like new things. But they screwed up so much with this game. And the screwups keep getting shoved in your face like they were some sort of quality wine. "Here, have some of our fine wrong colored hair Schala. Here's a final boss that plays like a bad rendition of the last battle in Mother. Try today's special: spending half the game trapped in one of the major villains' body." Get that crap out of my face! This isn't a Chrono game. It's some "auteur" piece that Square demanded the Chrono name be slapped on so it would sell better. But it's not artistic or moving. It's forced, pretentious and up it's own ass worse than any Final Fantasy ever. Even more than Final Fantasy 8. The entire game is an "UGH!", moment. Something decent enough to keep you going but in the end, you know you've wasted hours of your life you'll never get back and now have this horrid mess to try to repress. /rant
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Post by thatguybayne on Jan 1, 2010 10:54:37 GMT -5
Road to WrestleMania in this year's Smackdown Vs Raw... Featuring ECW (but not really)
The wind temple in Legend of Zelda - The Wind Waker. After completing and thoroughly enjoying the temple of light this level is just such a pain in the arse!
Any RPG that gets too wordy at the beginning. Stop talking! I just want to hit that guy over there with my sword already! I don't care if he's on my side!
The working for Tom Nook part of any Animal Crossing game. So tidious and unnessesary after the first time around. Tell me they don't do this in City Folk.
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dav
Hank Scorpio
Posts: 6,048
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Post by dav on Jan 1, 2010 11:30:45 GMT -5
Final Fantast X:
HA HA HA HA HA HA HA HA
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hassanchop
Grimlock
Who are you to doubt Belldandy?
Posts: 14,812
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Post by hassanchop on Jan 1, 2010 11:46:19 GMT -5
Any RPG that gets too wordy at the beginning. Stop talking! I just want to hit that guy over there with my sword already! I don't care if he's on my side! I agree. One thing that bugs me is that Resident Evil Remake where you have to burn the zombies you kill otherwise when you go back they are still there and they become Crimson Heads, that suck. And this(forget the last part after that):
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sryans
Don Corleone
BROOKLYN, BROOKLYN
Posts: 2,001
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Post by sryans on Jan 1, 2010 11:49:04 GMT -5
When I am winning in the 2nd half of a Madden football game.
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Post by Baldobomb-22-OH-MAN!!! on Jan 1, 2010 12:03:37 GMT -5
Suikoden 2. recruiting Gordon. yay a completely useless character who only joins you after you make a ridiculous amount of money doing trading, which takes forever, not to mention that he lives in the only city you can't teleport to and have to slog through a very long forest to get to. all so he can open up his useless trading shop in your castle. and if you don't get this skidmark of a character to join you, you can't get the best ending. gee, thanks, Konami.
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Post by FrankGotch on Jan 1, 2010 12:31:37 GMT -5
The one from the first Suikoden is Leon. There is a very very narrow window in which you can recruit him and if you miss it and you don't have a back up file you gotta start the whole game over. Honorable mention also to Landis in Suikoden three if he doesn't show up in your party right away you know that your going to be looking for him forever.
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Post by Ash Kingston on Jan 1, 2010 12:47:00 GMT -5
Unskippable, wordy as hell, LONG cutscenes.
I'm looking squarely at YOU, Golden Sun (and Golden Sun: The Lost Age.) I mean, sweet zombie Buddha, GET ON WITH IT!
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Post by Cyno on Jan 1, 2010 12:49:01 GMT -5
Valkyrie Profile: The Tomb of Amenti. This is one of the most sadistically-designed dungeons I've ever experienced in a video game. Fortunately it's only playable in hard mode, but that's really the only difficulty I play the game at anymore these days.
Also in VP, the Oddrock Caverns. The dungeon itself isn't too bad, but there's these puzzles in it where you have to shoot crystals to reflect ice lasers off of to hit these barriers. And the alignment has to be almost pixel perfect. And these ice lasers can freeze you, which I don't think has any detrimental effect on your party, but you're stuck in place for a good few seconds. So doing it wrong can be extremely frustrating.
Finally, there's Idar Flamme in Shadow Hearts: Covenant. This dungeon is incredibly long, dull, and boring. And it just has some stupid-sounding ambiance in the background for music. It's just a long slog to get through, although it does have a pretty cool boss.
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Post by shiranui on Jan 1, 2010 13:47:12 GMT -5
This has been mentioned before, but the damn Celestial Weapon sidequests in Final Fantasy X. Especially that chocobo race where you try to guide what appears to be a blind idiot chocobo that is incapable of running a straight line to a bunch of balloons, while simultaneously avoiding the birds from Ninja Gaiden that are out to kill you en masse. Worst minigame ever.
Actually, there is one that is even worse than the worst minigame ever in that game, and that would be the one for the Venus Sigil. You know, Thunder Plains, dodging 200 lightning bolts consecutively. F*** that. And then there is the butterfly game in Macalania Woods. Is there anyone who thinks any of this garbage is actually fun or entertaining?
Of course, because the PAL version of FF X wasn't already bad enough, Square decided to try and make it even worse. Enter the Dark Aeons, which appear around every corner once you get the airship and start to explore the world. They have millions and millions of HP (ten times the amount the FINAL BOSS OF THE GAME has, at the least) and ridiculously high stats and WILL kill you in one hit unless you've been power-leveling for 200 hours. It's bad enough that Square decided to discourage exploration like this ("So, you want to explore the world now instead of grinding for levels or following our storyline? Well, SCREW YOU!"), but the worst thing is that if you forgot to pick up certain items earlier (say, the Sun Crest from Zanarkand, very easy to miss), you'll HAVE to fight the Dark Aeons even though your party probably isn't anywhere near capable of defeating them without using Yojimbo's one hit kill move.
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Beast Army Ass
Hank Scorpio
What being a Philadelphia sports fan feels like.
Posts: 7,149
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Post by Beast Army Ass on Jan 1, 2010 13:53:36 GMT -5
For me it had to be the rotating blade walls in Hades from God of War. After I beat that game I pretty much haven't touched it since, because I dread doing that part so much.
"Oh let's put in a part where the player has to scale a rotating wall that has these blades that move like 1 mile per hour. Yet, and here's the best part, if even Kratos' pinky touches one he falls all the way to the bottom and has to do it all over! OH, AND LET'S MAKE TWO OF THEM ONE RIGHT AFTER THE OTHER! BRILLIANT!"
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Bones58
Don Corleone
Shuup Baby, I know it!
Posts: 1,474
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Post by Bones58 on Jan 1, 2010 13:59:12 GMT -5
Dungeon sections in Pokemon games. Fighting wild Zubats isn't my idea of fun.
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Soultastic
El Dandy
Only an idiot can be completely happy.
Posts: 8,045
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Post by Soultastic on Jan 1, 2010 14:01:40 GMT -5
My biggest UGH moment was getting all the freaking legendary weapons in FF10. Mainly because I HATE BLITZBALL. This. A million times this. Also, having to play the songs you don't like in Guitar Hero or other similar games.
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Post by Bobafett on Jan 1, 2010 14:09:48 GMT -5
THis Starts and ends with MGS 2, you can kill vampire very quick and Otacons sister still dies AFTER ALL THAT EFFORT YOU GO THROUGH RESCUING HER!!!!!!
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Mozenrath
FANatic
Foppery and Whim
Speedy Speed Boy
Posts: 121,219
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Post by Mozenrath on Jan 1, 2010 14:15:15 GMT -5
There's this very enjoyable game called Tales of Symphonia, and there's this place called the Ymir Forest that is not very enjoyable. Why is this so? Well, the puzzle in the Ymir Forest dictates that you have to get this fruit for an kid who we shall call Elfboy. Elfboy is the solitary watchman of the entrance to the hidden village of the elves, and I might add, it's not even his official position. He's just there to get the Ymir Fruit for his sick mommy. So naturally, Mary Sue Flattits Colette suggests we go out of our way to get it for him. But the damn thing is stuck in a tree that hangs high above a lake that looks to be maybe seven feet deep and about half as far from the nearest body of land. So if you don't summon a fish to get the fruit using a special function of the Sorceror's Ring, the fruit floats away and presumably sinks. You have to guide this fish through an obstacle course of very large and very angry predatory fish, tricking wild boars into charging at trees to drop bugs to catch the big fishes' attention (...) so the little fishie can swim about HALF A SMURFING MILE through the Ymir Forest and bring the fruit to you. This process takes about ten minutes from start to finish. This is the only option available to you, because this pristine, extremely clean-looking water is apparently the only thing that can kill your Lv60 party. It's just too bad you don't have some other way of getting the fruit from the water. Like, say, summoning the Summon Spirit of Water. You know, the first Summon Spirit you get in the game. Which was about thirty hours ago. Who's specifically used her powers on the first flippin' disc to save your ass by creating a geyser that breaks your fall from a giant drawbridge. Another Tales of Symphonia fan? Awesome. Yeah, that stupid fruit quest failed logic forever. I was also perplexed why Lloyd never just shoved Raine away whenever she went into "how is this not child abuse again?" mode. {Spoiler}Colette is alright. I like when you actually get to see under her brave "let's save the world" exterior where she more or less admits to Zelos she has no idea how she's going to be able to give everything up, but she can't just say that and kill people's hope. That being said, Sheena is where it's at, dag nabbit.
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