|
Post by Cela on Jan 1, 2010 14:20:39 GMT -5
mymomthinksimfunny.com/WP/?p=740Also Lu Bu, who you can't run from, because he has the fastest horse in the game. And you can't block his atacks, and he has a one hit kill (ok, its more of a three hit kill, but the first hit juggles you so its one hit kill).
|
|
Mozenrath
FANatic
Foppery and Whim
Speedy Speed Boy
Posts: 121,203
Member is Online
|
Post by Mozenrath on Jan 1, 2010 14:23:43 GMT -5
Oh, here's one thing:
I generally play light side in games. That is what I do in part because it feels a little more natural for me, and it's what I do when I play D&D typically, when I'm not running my dwarf who somehow morphed from Steiner in FF9 into Snake Plissken because of character development I did almost on accident. However, I will take any amount of darkside points to deal with this(think usually Bioware games or like Fable or something):
Morons off the street who insult you or are rude to you for absolutely no reason. I will actually turn around and kill them if the game allows me to. There is no way my lightning shooting, zweihander swinging, demi-god rivaling badass is going to have some dip off the street get all sarcastic on me because I walked near him.
"Oh, some hero! *scoff* "
*Guy with halo and white robes turns around and shoots lightning at him until his head pops off*
What are the guards gonna do? Forget after I leave town for 20 minutes? I'll take that punishment to get my satisfaction.
|
|
Mozenrath
FANatic
Foppery and Whim
Speedy Speed Boy
Posts: 121,203
Member is Online
|
Post by Mozenrath on Jan 1, 2010 14:31:50 GMT -5
Aaaaaaaaand another thing, that only just now occurred to me:
Please, video game makers, a lot of you try so hard, and I appreciate it, but two things we don't still need in protagonists:
1. Can I be a main character who actually shows up on time and doesn't get taunted for oversleeping or being lazy or something all the goddamn time?
2. Do you really think we're begging for our guys to have snotnosed little sisters or brothers who constantly call our guy rude and stupid, even as he saves the world for their sorry ass, even if they're medallion or something will likely be the deux ex machina as they get kidnapped 243 times? Is it supposed to be cute, or do you just really hate us?
3. I like being able to choose my mate, but even if I can't, let me do a little of the courting myself. I don't like being railroaded into being a putz who accidentally calls her homely or forgets her birthday every four seconds. There's endearing imperfections, then there's thinking the main character is an asshole.
4. Are people ever going to thank me for saving them, or will they just be rude because I accidentally killed a shed in the process or something? Don't think I won't shoot lightning at you if they game lets me.
|
|
|
Post by Cela on Jan 1, 2010 14:39:56 GMT -5
Just remembered one, your best friend, who you know is gong to betray you, because he says repeatedly that he is going to betray you. Yet you have to take him on the quest for the ultimate weapon. Which he takes, and your character is confused at the betrayal.
|
|
|
Post by shiranui on Jan 1, 2010 14:40:27 GMT -5
3. I like being able to choose my mate, but even if I can't, let me do a little of the courting myself. I don't like being railroaded into being a putz who accidentally calls her homely or forgets her birthday every four seconds. Did you play Persona 3 and/or 4 yet? In those games you pretty much get to choose everything your character says and does and who he should go out with.
|
|
Mozenrath
FANatic
Foppery and Whim
Speedy Speed Boy
Posts: 121,203
Member is Online
|
Post by Mozenrath on Jan 1, 2010 14:48:10 GMT -5
3. I like being able to choose my mate, but even if I can't, let me do a little of the courting myself. I don't like being railroaded into being a putz who accidentally calls her homely or forgets her birthday every four seconds. Did you play Persona 3 and/or 4 yet? In those games you pretty much get to choose everything your character says and does and who he should go out with. Heh, I have played one Devil Summoner and Shin Megami Tensei Nocturne, but I STILL haven't got Persona or Digital Devil Sage games. I really need to. Tales of Symphonia lets you manipulate your love life a LITTLE bit. It's pretty clear who they steer you towards, though, but it's a well written romance. It's funny how Suikoden has 108 characters per game, and like ZERO romance. You'd think out of any game, that'd be the one that'd let you take on a fling.
|
|
|
Post by The Goob, phd (is Jobbing) on Jan 1, 2010 15:22:45 GMT -5
Any level where you have to look after somebody else.
|
|
Mozenrath
FANatic
Foppery and Whim
Speedy Speed Boy
Posts: 121,203
Member is Online
|
Post by Mozenrath on Jan 1, 2010 15:32:19 GMT -5
Any level where you have to look after somebody else. Especially when they won't stay safe. Think Rogue Squadron where it was a huge pain in the ass to protect other units.
|
|
BHB
Hank Scorpio
Posts: 5,778
|
Post by BHB on Jan 1, 2010 16:04:51 GMT -5
Games like resident evil and parts of Half life 2 when it gets more scary than fun to play.
|
|
|
Post by Baldobomb-22-OH-MAN!!! on Jan 1, 2010 16:16:28 GMT -5
Did you play Persona 3 and/or 4 yet? In those games you pretty much get to choose everything your character says and does and who he should go out with. Heh, I have played one Devil Summoner and Shin Megami Tensei Nocturne, but I STILL haven't got Persona or Digital Devil Sage games. I really need to. Tales of Symphonia lets you manipulate your love life a LITTLE bit. It's pretty clear who they steer you towards, though, but it's a well written romance. It's funny how Suikoden has 108 characters per game, and like ZERO romance. You'd think out of any game, that'd be the one that'd let you take on a fling. the Prince and Lyonne in Suikoden 5 kinda have a thing going. 'course it's all kind of vague until the very end. and I figure Hugo from Suikoden 3 ended up with Lilly at the end.
|
|
W?Y
Hank Scorpio
Old FAN, no tricks.
Posts: 5,532
|
Post by W?Y on Jan 1, 2010 16:17:42 GMT -5
Games like resident evil and parts of Half life 2 when it gets more scary than fun to play. I can see what you mean, but I'll add an addendum. With games like Resident Evil, Silent Hill or the Ravenholm level of Half-Life 2, I find myself both not wanting to play because its so scary, and yet once I keep playing, I cannot stop because the atmosphere is so damn good.
|
|
|
Post by Kroot bringing Justice on Jan 1, 2010 16:21:33 GMT -5
Mission 7 in Devil May Cry 3 *The Leviathan Mission*. I'm stuck at this mission with both Dante & Virgil and I just don't wanna play it. It's such a a boring and bland level with bleh enemies and a very lame boss fight.
|
|
Kruton
Bubba Ho-Tep
I'd stand on my head to make you a deal
Posts: 564
|
Post by Kruton on Jan 1, 2010 16:32:15 GMT -5
Backtracking. Backtracking backtracking backtracking. And I don't mean, "go back and look for the golden medallion before you finish this mission" backtracking, I mean the backtracking where the next level is the exact same f***ING LEVEL YOU PLAYED BEFORE. I'M GLARING AT YOU DEVIL MAY CRY 4. Lazy Programming.
I also hate any levels in whence you must travel through portals that take you to a different place on the map, I always get lost and start crying. Again, Looking at you DMC4; the forest level.
|
|
theryno665
Grimlock
wants a title underneath the stars
Kinda Homeless
Posts: 13,571
|
Post by theryno665 on Jan 1, 2010 18:04:22 GMT -5
Street races in the GTA series. If I want to play a racing game I'll play a racing game. Or pretty much any of the side missions. I don't remember doing much of them for GTA3 but for Vice City, I went a bit crazy. I did all the Taxi missions, most of the Firefighting and Police missions, got all but 1 of the hidden packages and all but 4 of the jumps. But once San Andreas came out, I don't think I did any side missions beyond the ones where the storyline required it. It was way too much. To make it worse, I played Vice City Stories and was reading the walkthrough FAQ once as I was about 3 missions away from beating it and wanted to know what I was in for. But when the FAQ says that I should do the Firefighting missions to become fireproof just so I can beat the damn game, I gave up. I still haven't beaten it and it's the only GTA game (not counting 1,2 and 4) that I haven't beaten.
|
|
|
Post by shiranui on Jan 1, 2010 18:20:14 GMT -5
All of the racing missions in GTA games are incredibly easy, I don't think there is a single mandatory one I haven't beaten on the first attempt. (except that mission where you race Hillary in Vice City, that was pretty tough)
Then again, I used to play a lot of racing games. With that said, I can kind of understand illegal street races being part of GTA because you're driving around in cars or riding bikes most of the time anyway, but mandatory racing missions in games they really don't belong in is definitely bullcrap. For some reason though, I can't think of any examples even though I know they exist.
You know what really doesn't belong in GTA? RC VEHICLES. I can't describe how glad I was to see that they were completely done away with in GTA IV.
|
|
Kruton
Bubba Ho-Tep
I'd stand on my head to make you a deal
Posts: 564
|
Post by Kruton on Jan 1, 2010 18:27:55 GMT -5
You know what really doesn't belong in GTA? RC VEHICLES. I can't describe how glad I was to see that they were completely done away with in GTA IV. God. I'm replaying Vice City on PC, the RC Helicopter and helicopters in general are literally impossible on a keyboard.
|
|
|
Post by Koda, Master Crunchyroller on Jan 1, 2010 18:28:55 GMT -5
Oh, and I HATE moral systems in games, ie light side/dark side mechanics. Why? Because there is no such thing as truly good or truly bad actions. For example, the new Army of Two game has a moral system and one screen shot has the two main characters at a hidden weapons cache with the options of good choice = leaving the weapons, bad choice = take the weapons.
This is my direct comment that I posted on Kotaku in the article about Army of Two: The 40th Day's morality system:
"You know, just to f*** with them, I'm going to do what I ALWAYS do when given a morality system, be the biggest douche I can possibly be.
I don't want a game to give me moral choices. Morality isn't black and white. I take it, from that image above, taking the weapons is the bad choice, right? Well let's say it is, from my view point that isn't bad nor good. The act of taking the weapons isn't what is good or bad, it is what you DO with those weapons. For example, say you go and kill a giant gang terrorizing an orphanage with the stockpile of weapons you just took. You killed bad guys and saved kids, jolly good job. Now say on the other hand you take your newly found small militia-worth of weapons and you HELP the gang slaughter the kids. That is bad. Fun, but bad.
On the flip side, leaving the weapons could also be bad. What if a group of terrorists come upon the cache of weapons and use them to kill innocent lives? Well that could've been prevented if you had took the weapons and killed the terrorists instead.
Hell, here is the main crux of why black & white morality systems fail, often times, it is hard to tell which action is the good one and which is the bad one, and more often than not, I finish games 50% good and 50% evil because of that.
I don't think any morality system will truly be done right until developers stop with the black & white division of morality."
So yeah, I hate morality systems. Since I posted that comment, back in July of 09, I have played a few more games with morality systems, and basically chose as many evil side options as possible, and you know what I found out? In most of the games I played, the evil side had the better powers and leveled up faster. So....what's the incentive of being good again?
I mean I'll trudge along and still play games with morality systems, but take Mass Effect, for example, the dialogue choices that were basically the "badass" choices would always give me evil side points. The f***? Since when was being a badass being evil?
|
|
|
Post by shiranui on Jan 1, 2010 18:41:04 GMT -5
I mean I'll trudge along and still play games with morality systems, but take Mass Effect, for example, the dialogue choices that were basically the "badass" choices would always give me evil side points. The f***? Since when was being a badass being evil? Mass Effect's system is basically "good cop/bad(ass) cop" instead of "good/evil", so don't worry, being a badass doesn't make you evil in this game.
|
|
|
Post by Sharpy Snow on Jan 1, 2010 18:42:53 GMT -5
Dead Rising. 7 Day Survivor.
So much so, I can't even be bothered to try doing it.
Just to be clear for everyone who doesn't know what this involves: - 14 hours of non stop gameplay (Unless of course you pause it, but I mean your 360 has to still be on for 14 hours so you better hope you don't get a power cut) - Health slowly decreases from hunger - Food is no longer unlimited - To get food, you now have to kill EVERYONE in the game (Not just the bosses, every single survivor now wants to kill you) - The first psychopath you meet in this mode is possibly the most annoying, Paul, with his remote control bomb cars. - Because food is limited, you basically have to plan out your plan of action (for 14 hours) perfectly while doing your best to avoid damage [Especially as you can't carry all your food with you at once] - The food court is infact GLITCHED so if you wander in there on the 4th day, the game crashes and you have to start again. - Start again because THERE IS NO SAVE POINT (Hence 14 hours non stop)
And what do you get from it? 20 achievement points (Not 200, 20) and a pair of shorts from Ghosts and Goblins
|
|
|
Post by El Cokehead del Knife Fight on Jan 1, 2010 18:44:30 GMT -5
It's funny how Suikoden has 108 characters per game, and like ZERO romance. You'd think out of any game, that'd be the one that'd let you take on a fling. It focuses more on stuff like friendship and betrayal. I'd take stuff like that, which I know Konami can do well, over a love story that in too many games goes over like a lead balloon.
|
|