Rave
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Post by Rave on Mar 8, 2012 15:24:47 GMT -5
Persona 2: Eternal Punishment PSP announced. May 17th in Japan, and it seems they're handling it just like Innocent Sin PSP, remixed soundtrack and all. now hope that there'll be a UMD release if/when it comes over hereI was hoping they'd go all the way on this one! I have the original PS1 release of EP, but I've always wanted to play Persona 2 as it was meant to be played. Not releasing it on UMD would be dumb. IS is on UMD, certainly they would want to make the halves as seamlessly compatible as possible, wouldn't they?
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Post by Chronos on Mar 8, 2012 15:43:15 GMT -5
Persona 2: Eternal Punishment PSP announced. May 17th in Japan, and it seems they're handling it just like Innocent Sin PSP, remixed soundtrack and all. now hope that there'll be a UMD release if/when it comes over hereI was hoping they'd go all the way on this one! I have the original PS1 release of EP, but I've always wanted to play Persona 2 as it was meant to be played. Not releasing it on UMD would be dumb. IS is on UMD, certainly they would want to make the halves as seamlessly compatible as possible, wouldn't they? Sorry if I misunderstood and you already knew this, but the new Vita is backwards compatible with PSP games but it doesn't play UMDs; you have to buy games off PSN to play them on the Vita, hence the speculation. Not to mention that the North American PSP market is essentially dead, the only games even coming out for it being a couple of Atlus games (and maybe Trails in the Sky SC from XSEED and FF Type-0 from Square Enix, the latter of which will probably be PSN-exclusive). That said, this is Atlus, and they're generally very good to their fans. I'm pretty comfortable with thinking that it'll be a "when" for both EP PSP coming over here and it showing up with a physical release.
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Post by Deleted on Mar 8, 2012 22:29:41 GMT -5
I'm to Wednesday now in DS2. Hard to say if I like it better than the first. Though it does have an interesting twist in that Evil/Chaos Wave is no longer the most annoying damn thing for enemies to have. I hate paralyze so much.
I'm building the main character as mostly strength/agility, with occasional vitality increases. Magic is useful, but I enjoy the physical skills more since there are less resistances to worry about, and it's easier to restore HP than MP.
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Post by Chronos on Mar 9, 2012 4:21:44 GMT -5
Told you I'd blab like a fanboy about this. There are still Evil/Chaos Wave teams that'll turnlock your characters straight to hell if you aren't careful, it's very annoying. It's even worse when teams like that show up later in the game. I feel your pain about status spam/+Paralyze/+Stone too, it's frustrating as crap and Amrita really doesn't help at all. The Megami racial skill cures ailments, but it's so costly. Using Viles/Dragons yourself this time around is actually pretty good, as the turn penalty seems to be nowhere near as steep for using them as in the first game, where attacking with one basically guaranteed that character would never see another turn for the rest of the battle. Physical skills/characters are so much better this time around. If anything, there's too many great phys characters and not enough skills to pass around! Hinako's arguably the best character in the game (unless your MC outdoes her build-wise, of course), and Keita and Daichi are both great too. Hell, your party members in general are fantastic; none of them are bad at all, which can't be said about the first game. Divines and Tyrants for great MP stability justice. You should be able to fuse King Frost or maybe even Moloch by now, they're great for a long time (especially King Frost) and bring a nice physical hybrid touch to magic-based teams. I just broke the game completely wide open fusion-wise on my NG+ and lucked intorecreated my invincible Metatron from the first game, and in the process tinkered a little with some existing setups I had in order to try and fix some stuff like problematic MP. Thank God for the Compendium, haha, it fuels my mad fusion science so well! (and then I was poor) Did you fight Ghost Q? I tried on my first playthrough but couldn't beat him and ended up just skipping him, haha. More than made up for it on this go-round by curbstomping the s*** out of him.
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Post by Deleted on Mar 9, 2012 11:12:14 GMT -5
I skipped Ghost Q because I wanted to do some of the party interaction instead. Plus when I first entered the battle he was a few levels up on me so I didn't feel like fighting it.
The teams that screw me up are the Wave demons that are accompanied with a status changer. I get crippled by paralyze or poison before I even get a chance to attack. Without the status attacks it's pretty easy to close in and defeat them, since they don't get extra turns. I don't even bring Amrita with me, since there's better skills to occupy the slot and with so many demon teams using status attacks it would just be wasted MP.
My MC is better than Hinako (St 17 Ma 6 Vi 11 Ag 13 compared to St 14 Ma 9 Vi 8 Ag 14) and I'd rather him get Multi-Hit and any other agility-based physicals, so I haven't used her too much. My main magic user is Io, though I like using Airi also because she's pretty quick. I really like Jungo for the heavy physical skills, and I Makoto usually ends up as a physical/status attacker. I don't use Joe, Daichi, Fumi, or Keita too much either.
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Post by Deleted on Mar 10, 2012 6:57:06 GMT -5
Midway through Thursday now. I've pretty much settled on MC, Io, Makoto, and Jungo as my party of choice - MC for physical/agility stuff, Io for magic, Makoto for whatever, and Jungo for physical. The Wednesday boss was pretty annoying, but luckily I had Fumi with Ice Dance on a team with Lailah, who could chip in with Mabufu or heal.
Kama was really annoying the first time I did the fight and escaped, but just beat it by having Io occupy the escape square he was heading to, and instead of doing the sensible thing and go for another one, he just kept attacking her while the rest of the group ganged up on him. Everyone had some multiple attack move so his shield did about nothing to help him.
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Rave
El Dandy
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Post by Rave on Mar 11, 2012 3:21:32 GMT -5
I was hoping they'd go all the way on this one! I have the original PS1 release of EP, but I've always wanted to play Persona 2 as it was meant to be played. Not releasing it on UMD would be dumb. IS is on UMD, certainly they would want to make the halves as seamlessly compatible as possible, wouldn't they? Sorry if I misunderstood and you already knew this, but the new Vita is backwards compatible with PSP games but it doesn't play UMDs; you have to buy games off PSN to play them on the Vita, hence the speculation. Not to mention that the North American PSP market is essentially dead, the only games even coming out for it being a couple of Atlus games (and maybe Trails in the Sky SC from XSEED and FF Type-0 from Square Enix, the latter of which will probably be PSN-exclusive). That said, this is Atlus, and they're generally very good to their fans. I'm pretty comfortable with thinking that it'll be a "when" for both EP PSP coming over here and it showing up with a physical release. I know, but having to buy a whole new handheld then having to download IS (and probably paying for it again) just to play it with EP would be really ridiculous. What is it with Sony and banishing proper backwards compatibility with the prior generation? They say it's to keep costs down but it's getting annoying.
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Post by Chronos on Mar 11, 2012 19:22:02 GMT -5
Sorry if I misunderstood and you already knew this, but the new Vita is backwards compatible with PSP games but it doesn't play UMDs; you have to buy games off PSN to play them on the Vita, hence the speculation. Not to mention that the North American PSP market is essentially dead, the only games even coming out for it being a couple of Atlus games (and maybe Trails in the Sky SC from XSEED and FF Type-0 from Square Enix, the latter of which will probably be PSN-exclusive). That said, this is Atlus, and they're generally very good to their fans. I'm pretty comfortable with thinking that it'll be a "when" for both EP PSP coming over here and it showing up with a physical release. I know, but having to buy a whole new handheld then having to download IS (and probably paying for it again) just to play it with EP would be really ridiculous. What is it with Sony and banishing proper backwards compatibility with the prior generation? They say it's to keep costs down but it's getting annoying. Well, at least it's not like, say, Microsoft offering no backwards compatibility whatsoever with the Xbox 360 for old Xbox games, and you can download and play it on PSP too. I understand where you're coming from though, as I prefer physical copies of my games and moving on to new hardware can be a headache. Beat Devil Survivor 2 again, thinking about maybe taking a break from it. Perhaps I'll play through Strange Journey again, since my SMT itch isn't fully scratched and I haven't done a new game+ of it yet. (Or probably do this again since it's so addictive, haha.) Devil Survivor 2's NG+ superbosses are much more on the level than the first game's big optional fight, and in my opinion more fun; they're really challenging, but not out-and-out unfair like the first game's "Fallen Morning Star." Wednesday's boss is annoying, and the first time I fought it I had no ice skills outside of Ice Dance on a lv.21 Bai Suzhen, having spread my team out too much with elec/force. Got stomped, haha. My primary party through my first playthrough was STR/AGI MC, Joe/Airi, Fumi/Otome, and Hinako (yeah, redundancy sic). Switched up Joe for Airi and Otome for Fumi near the end of the game and it worked out really well. For Kama I got lucky and exposed him with the first group I beat, and from there just bumrushed him. Oh, and here's the Japanese Eternal Punishment PSP site, though there's obviously little on it right now: p-atlus.jp/p2x/
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Post by darbus alan on Mar 13, 2012 14:56:12 GMT -5
XSEED is putting out Ys: The Oath in Felghana on Steam next Monday for $15.
They're also working on translating Ys Origin with a release date of TBD.
Hopefully Xanadu Next is well, next. But XSEED bringing over Falcom's PC games is awesome!
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Post by Zabel Zarock on Mar 13, 2012 15:00:55 GMT -5
Still hoping Blaze Union gets translated one of these days. And I really need to finish Knights in the Nightmare
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Post by Deleted on Mar 13, 2012 20:34:22 GMT -5
Nearly done with my first run through DS2 (I think). It is pretty awesome, now that I've gotten through most of it. Some of the bosses are ridiculously difficult the first time through, but then when you figure out their patterns and weaknesses it becomes pretty easy to defeat them.
I love that physical attacks are incredibly useful in this game. I have Multi-Strike on my STR/AGI main character, along with Pierce, and he is damn near unbeatable. The only time I run in to trouble is enemies that repel physical attacks, but with a couple of magic focused demons it doesn't really matter.
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Post by Chronos on Mar 14, 2012 0:02:13 GMT -5
XSEED is putting out Ys: The Oath in Felghana on Steam next Monday for $15. They're also working on translating Ys Origin with a release date of TBD. Hopefully Xanadu Next is well, next. But XSEED bringing over Falcom's PC games is awesome! XSEED bringing over Falcom's games in general is awesome, they deserve all the exposure they can get and more. Great company. I have mixed feelings about Blaze Union; from what I've read of the game it seems like it would be pretty great, but the gameplay, provided they didn't change that much from Yggdra Union, can get unnecessarily frustrating pretty quickly due to its reliance on luck. I guess that's a complaint you could level against pretty much the entire Dept. Heaven series though, haha. It's worth a look though if it makes it, if anything because the main character's a boss. The increased effectiveness of physical abilities/characters in DS2 is such a good thing. So, so satisfying after having so many blockheads with repel/drain phys late in the first game, and Multi-Strike is so overpowered that it's the most ridiculous thing in either DS game. When I first used it...well...
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Post by Chronos on Mar 17, 2012 8:16:07 GMT -5
So, I've sufficiently scratched my MegaTen itch for now. (well, after I finish my NG++ of DS2) I think I'll start up Skies of Arcadia or Rogue Galaxy next and give my handhelds a rest, heh. That reminds me, I read hints that Skies is headed to XBLA and PSN, but I'm not sure if it's true like the Shenmue news or not.
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Fundertaker
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Post by Fundertaker on Mar 17, 2012 16:39:27 GMT -5
Well, contrary to my schedule, I've already finished The Last Story and now it's time to focus on Xenoblade.
TLS is really short though (I clocked at about 30 hours doing sub quests and all that), and has some stuff that could use some ironing in an eventual sequel, but it is a good game with a comprehensible and fulfilling ending. The "big twist" in the story (cause that's the staple as everyone knows) could be seen miles away as the chapters came to pass and has a weak reasoning to be, but all in all I can't complain. The story itself is rather simple but gets the job done. I liked the combat system as well but it is one of those things that needs ironing. Perhaps the part where it could improve the biggest is in the information department. Having a journal of sorts would do wonders for the game.
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Post by Harry The Arrow was Wrong! on Mar 17, 2012 19:19:33 GMT -5
Well, contrary to my schedule, I've already finished The Last Story and now it's time to focus on Xenoblade. TLS is really short though (I clocked at about 30 hours doing sub quests and all that), and has some stuff that could use some ironing in an eventual sequel, but it is a good game with a comprehensible and fulfilling ending. The "big twist" in the story (cause that's the staple as everyone knows) could be seen miles away as the chapters came to pass and has a weak reasoning to be, but all in all I can't complain. The story itself is rather simple but gets the job done. I liked the combat system as well but it is one of those things that needs ironing. Perhaps the part where it could improve the biggest is in the information department. Having a journal of sorts would do wonders for the game. I must really get back to this game because I was really enjoying it until I got side tracked by Mass Effect 3 and Catherine (which is now one of my top games of this gen). Also, I picked up Tales Of The Abyss for the 3DS today. It was never released in europe prior to this so I'm looking forward to trying it out.
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Post by Chronos on Mar 18, 2012 7:00:38 GMT -5
Also, I picked up Tales Of The Abyss for the 3DS today. It was never released in europe prior to this so I'm looking forward to trying it out. Hope you like it, it's a pretty good game. I also hope they fixed up the overworld map in the 3DS version a bit, as in the original PS2 version it loaded slowly, was a bit buggy, and seemed generally unfinished. It looked a fair bit worse than the town/dungeon locations, too.
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Post by Deleted on Mar 18, 2012 11:27:02 GMT -5
Beat DS2, going through again right away. Do the reward points or the rewards you pick carry over to each successive playthrough? Or does it start over in each next playthrough?
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Post by Chronos on Mar 18, 2012 17:48:20 GMT -5
The rewards carry over to successive playthroughs. All you need is enough points to unlock everything, and everything will stay unlocked. You retain the points you've earned, but you can't collect them again. edit: I chose Rogue Galaxy and Skies of Arcadia to tide me over till Xenoblade gets here, but I'm already up to Myna on Rogue Galaxy and I started late yesterday. It's so fun and addictive.
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Post by Deleted on Mar 22, 2012 17:21:05 GMT -5
Man, the optional bosses in DS2 are killing me. I beat the Sage of Time and that's it. I'll probably go for the others on another playthrough when I have more of the rewards. I'm just trying to pick up more of the ones I missed first time through - Fates with Yamato, Otome, Anguished One, Keita, Fumi, one of the other endings, plus the aforementioned Sage of Time. The No-Deaths reward seems really frustrating but I imagine once you have the other stuff it's pretty easy to obtain.
I really like this game though. It keeps all the good stuff from the first game and adds some cool new stuff (most importantly the beautiful, wonderful, awesome Multi-Strike). My only real problem is some of the characters are basically the same as ones from the first game, but at least they are mostly useful this time around. In the first game I remember basically having a two-man wrecking crew with the MC and Atsuro, and beyond that they were human shields basically.
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Post by Chronos on Mar 22, 2012 19:51:31 GMT -5
What did you carry over? I can give you some tips for the NG+ bosses if you want. The No-Deaths reward only applies to team leaders, too; your demons can go down and it won't affect the title. My main "wrecking crew" in the first game was mainly MC and Mari/Amane, with Atsuro/Gin being the token phys guy. There were so many blockheads with different phys resistance that it really hampered Atsuro and Gin's effectiveness, whereas magic-based MC and Midori/Mari could serve up Holy Dances and Megidolaons with Drain chasers and basically no repercussions. They really rebalanced DS2 so much that they almost went too far the other way, physical-based characters are so dominant. Not even just Multi-Strike; Deathbound is great on someone like Jungo and his huge VIT (or even Keita), and the Multi-Hit/+Stone/Grimoire combo is deadly too, able to petrify and shatter opponents in one attack. The old Attack All/Rage Soul combo is still awesome too, especially with the additions of Ultimate Hit and Double Strike. And there's the Assassination approach. So many options! {Spoiler}Also, you can't reach Fate level 5 with Yamato or the Anguished One unless you pick their respective routes, so keep that in mind.
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