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Post by Deleted on Mar 23, 2012 7:51:05 GMT -5
I can't remember all of what I carried over, but I think they were:
Still get EXP from weak enemies Full compendium Mitama fusion No level cap on fusion Full skill list Carry over 1 demon (it was all I had left at that point)
Might have been a couple others. I carried over an awesome Purple Mirror I had and it's pretty much won every fight singlehanded until I've been able to get more out of the Compendium.
Good to know about Yamato/Anguished. Is there a set of answers to give AO to go with his side, because I know in my first playthrough I couldn't choose him. Or is it just maxing out his fate that opens it up?
Atsuro with Pierce made pretty much every physical resistant enemy easy to beat, except those with reflect physicals. I hate Rangda. So it was Atsuro with the good physicals and Pierce, and MC with Holy Dance, running around the battlefield killing everything.
I've been having Jungo as my power hitter, since he can take off a few hundred HP from just about anything near the end of the game.
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Post by Chronos on Mar 23, 2012 21:49:40 GMT -5
My computer just turned itself on for some reason (had it off due to this storm), so I guess maybe it wants me to reply. Yeah, it would've been better to carry over 4 demons if you wanted to go straight for the NG+ bosses. With 4 you can hold your own in the Sage of Time fight, and your fusion options are obviously bolstered for the other battles. Still, some tips: {Spoiler}First off, I'll omit the Noble Necromancer to not spoil it. I will say though, if your demons are strong enough you can and should solo the fight with your MC, as he'll get to level ~70 and your party members will follow suit. Make sure you're prepared though.
For the Sage of Time fight you just need a good complement of demons, nothing else really. Just power your way through with them.
For the Original Wife fight get a strong Avian (preferably the highest-level one, lv.77 Da Peng) and a good Fiend, and put them with a sturdy female party member (probably Makoto or Airi). You need to get to her as quickly as you can, and her auto ability is 50% charm against demons and females at the skirmish's start (100% against males...).
The fight with fly-face on Day 6 is more a puzzle than a straight-up battle. Each of his "armies" corresponds to a different elemental resistance, and the more enemies you beat the lower his resistance goes (repel-->normal). Also, he starts out draining phys, but it changes to repel if you can't beat him in one skirmish (you very likely won't).
Note that I haven't actually gotten AO's route myself, I'm working toward it (slowly...) on my third playthrough here. I was accidentally spoiled into looking it up (clicked on a wrong topic, oops) on my first NG+, and there is a dialogue choice involved, apparently. I'll blaze through the game and confirm myself, so more info forthcoming. The only way I knew that you can't Fate 5 him unless you pick his route is that I got him to Fate 4 already and ran out of events, haha. BTW, on my first NG+ I unlocked: Carry over 4 demons (Titania, Purple Mirror, Loki, Alilat) No level cap on fusion Keep all cracked skills Noble Necromancer battle Carry over Macca I think that was it, don't quite remember myself.
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Post by Deleted on Mar 24, 2012 8:37:04 GMT -5
Oh yeah I unlocked the Necromancer too. If you're talking about Nebiros.
Sage of Time was pretty easy, I just used my other characters as human shields and had MC and Purple Mirror knock him out.
Beelzebub would have been easy if I could reach him without dying. His demon teams weren't bad but I couldn't move within range without getting killed and I didn't feel like grinding to get a good Wilder for Devil Flash.
I'm nearly done with the Anguished One path right now. The final boss (I assume it's the same in each path) is boring, but there's a couple twists for AO. I have nearly everyone in my party - you can't get Ronaldo and Yamato, and I didn't have enough time spent with Joe. I stuck with Jungo but I'm using Otome and Fumi now for magic, though I replaced Fumi with AO because he needs to be in the last fight. He's oddly enough not that great of a character because his stats are spread out mostly evenly. He excels at nothing but can equip a good variety of skills.
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Post by Chronos on Mar 27, 2012 16:56:20 GMT -5
Some news on 999's sequel.
It's going to be called Zero Escape: Virtue's Last Reward over here. 999's being referred to as Zero Escape: Nine Hours, Nine Persons, Nine Doors now to reflect the series' official labeling. Nice series title Aksys has settled on there.
Both the 3DS and Vita versions are coming, and dual audio is included. It hits this fall.
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Post by Chronos on Mar 29, 2012 3:01:51 GMT -5
Hype is critical mass. Just over a week left!!
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Fundertaker
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Hideo Kojima should direct every ending ever!
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Post by Fundertaker on Mar 29, 2012 5:40:58 GMT -5
Hype is critical mass. Just over a week left!! Ah... Satorl Marsh. My favourite area at night in the game (at least for now )
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Post by Deleted on Mar 29, 2012 14:52:17 GMT -5
After beating DS2 a second time I moved on to Persona for the PSP. It's sort of annoying to play through because of how much stuff you have to pay attention to. You need to keep getting spell cards from demons through negotiation so you can fuse new personae, your personae have normal levels and also ranks, the latter of which opens up new skills. When you get a spell card it ends the battle with no EXP, so you also have to just fight enemies normally so you can level up your human party and personae and also rank up your personae, plus earn yen so you can buy new equipment, guns, and items. There's also a casino I haven't messed with at all but I'm sure there's great things available that require hours of time. There's a store that takes gems in exchange for items, which you get mostly from negotiation. Your party has normal armor equipment, plus weapons, plus guns with ammunition. There is a lot more attack types than newer SMT games: Physical, Gun, Tech, Sword, Spear, Fire, Force, Blast, Nuclear, Miracle, Ice, Wind, Expel, Death, probably a few others I'm not thinking of. Plus, sometimes an enemy will be weak to gun damage, but not all of your guns will do extra damage.
It's sort of frustrating, plus it's very much an old RPG in being really damn hard at points. And even that can change: I died horribly against this one boss, a wind-up robot mouse/cat? tank, because he spammed Megido on me and I didn't really have a good healing option, plus my MC was weak to almighty. Thankfully the MC dying doesn't end the game. So I go back and fuse other personae, getting one with Mediarama on MC, and then fight the boss again, and he never uses Megido and goes down pretty easily.
It's still sort of fun but this game really could have used some refinement when it was remade, beyond graphical improvement.
Might start up Persona 2 pretty soon instead.
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Post by Chronos on Mar 29, 2012 23:03:30 GMT -5
Persona PSP is just so...cumbersome. Outside of visual polish and a redone OST it's basically the same game from 1996, and it hasn't aged well at all (and doesn't seem like it was all that well-made to begin with). The new soundtrack is also ill-fitting with the game. Persona 2 is much better, even with retaining the relatively unwieldy card/rank/level systems.
About your previous comment on difficulty, Persona 2 IS is probably the easiest MegaTen game ever released. You can beat the game with your starting Personae, and negotiations are easy to keep track of since once you figure out the right dialogue options for a demon they work every time. What's more, you get lots of yen due to the high encounter rate, definitely more than enough.
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Post by Chronos on Apr 3, 2012 19:48:44 GMT -5
Got Ys Seven and Phantom Brave PSP today ($9.99 new on PB), but I'm not really as elated about getting one of the Ys games I need as I should be, due to the car freaking out on the way home. It might be a spark plug, but we'll try and get it in tomorrow and get it looked at. Cars...aren't my strong point at all, haha.
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Post by Deleted on Apr 3, 2012 21:10:20 GMT -5
I've been slogging through Persona still. This game really is pretty poorly designed and suffers from something that I don't know how to describe that well - there's no sense of what the crap is happening with the party. The game begins with them trying to summon Persona based off some rumor, and it works, and then it's oh let's just go to the hospital and see our friend. The the hospital turns into a warped evil hospital with zombies, and it's oh, that's cool, we'll just SUMMON DEMONS OUT OF OUR HEADS AND KILL ALL OF THEM ITS PERFECTLY NORMAL. No one is really freaking out too much and that's bothersome for some reason. Like, in other settings where demons and monsters are commonplace, I wouldn't expect it, but Persona is more or less present-day reality.
I'm wandering in the forest now and I really hate the dungeon designs also. The first-person isn't too bad, I experienced it first in Strange Journey and basically just stare at the map screen to get around. It's the stupid trap floors. Several SMT games have these - Persona, Nocturne, Strange Journey that I can think of right now - and it's always annoying, especially with the holes in the floor and forced movement spaces, due to the tediousness of having to get to where you were before the trap. It's like everything in this game is designed to piss you off.
I'm not that good with cars either but luckily my cars have been mostly trouble-free outside of general age wearing things down.
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Post by Chronos on Apr 6, 2012 8:31:07 GMT -5
Car got fixed and all is well. Just needed plugs and wires. *whew* In Xenoblade news, my copy should be ready when GameStop opens in about an hour. Time to say goodbye to what little social life I had.
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Fundertaker
Vegeta
Hideo Kojima should direct every ending ever!
Posts: 9,158
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Post by Fundertaker on Apr 6, 2012 10:17:40 GMT -5
One of the reasons I play it in "waves" instead of going all out with it. I'm now with 47 hours and I'm pretty sure I haven't got to half the game (heck, I don't know if I'm at 1/3 of the game).
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Post by Chronos on Apr 7, 2012 8:49:55 GMT -5
Taking a break. 11 hours in, lv.20, and I'm running around Bionis' Leg, stayed up all night playing it. What a game, it's so far easily meeting the stratospheric expectations I've had for it. The voice acting is fantastic so far, and the world is just so beautiful and wonderfully realized, a real masterpiece of art direction. Why can't more games have, y'know, actual FIELDS with GRASS instead of simple painted-on textures? It adds so much. This and other little things, like how the current of a stream becomes more and more rapid during a thunderstorm or how you can tell incoming rain by how the grass is blowing...it's so incredible.
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King Ghidorah
El Dandy
On Probation for Charges of two counts of Saxual Music.
How Absurd
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Post by King Ghidorah on Apr 7, 2012 9:06:20 GMT -5
Xenoblade is no joke, got it 12 hours ago and have 10 hours of play time, have not left Colony 9 yet.
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Post by Chronos on Apr 9, 2012 6:10:22 GMT -5
Xenoblade is no joke, got it 12 hours ago and have 10 hours of play time, have not left Colony 9 yet. I believe it. There's so much to do in the game, and the world is so huge. I'm a bit faster, just passed 30 hours of playtime and am in Satorl Marsh story-wise but currently doing sidequests and exploring elsewhere. Speaking of Satorl Marsh, that place is wonderful. I don't care that you can't see s*** half the time at night due to the mist and might get punted into outer space by a lv.80 monster because of it, it's amazing. I finally put the whipping on that damned spider at the Daksha Shrine too, thing scared the piss out of me when I first saw it and I had to run for my life. And I'm still trying to find the lost Nopon on Bionis' Leg after fifteen hours of searching. The quest description says "near Raguel Lake" but Raguel Lake is giant and "near" it can be a whole host of places. The search never ends! I guess. EDIT: Retracted about the mist in Satorl. It's mostly just me, since I like to play with the camera closer to the ground there to better take in the scenery. I guess I just didn't notice a lot of the time since I've been busy gawking, haha.
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Post by Deleted on Apr 11, 2012 9:21:10 GMT -5
I'm done with Persona. I didn't beat it, but the Alaya Caverns can kiss my ass. It's not that it's hard, it's annoying. Enemies have three attacks basically - insignificant damage, half of my HP, or all of my HP. Which wouldn't be so bad if they had reduced the number of enemies or if they didn't force me to go through with only the MC and Maki. I'll be moving on to Persona 2 instead.
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Post by Chronos on Apr 11, 2012 20:16:48 GMT -5
Persona 2 is much easier/less annoying. Like easiest game in the entire MegaTen franchise easy. Everything that's been carried over from the first game has been streamlined and refined as well, making for a much better experience overall.
Xenoblade journal time: 61 hours, level 46, doing sidequests before going to Valak Mountain. I thought Satorl Marsh would be my favorite area in the game due to the atmosphere at night.
Then I got to Eryth Sea, with its aurora veiling the night sky.
Then it started RAINING STARS.
I'm hesitant to say that this is my favorite area, because the game keeps topping itself with each new place you visit. It really is the gift that never stops giving! The music and even the story have definitely been up to par as well. I remember reading an interview with Takahashi where he said that he wanted to write a "shounen" story compared to Xenogears/saga and something more simple, but the story and characters are still very strong, and as I mentioned earlier it's bolstered by great voice acting. This game--this experience--is something very special indeed.
Also: "Everyone feel the flow of battle!" "Riki only feels Dundun's scary voice..."
Never stops being funny.
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King Ghidorah
El Dandy
On Probation for Charges of two counts of Saxual Music.
How Absurd
Posts: 8,330
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Post by King Ghidorah on Apr 12, 2012 11:35:52 GMT -5
Like seriously man, I'm in love with this game. I have had tears of joy 3 times already, they present emotion so well. You British people are good folks. I'm 54 hours in, level 49, Just left Satori Marsh. Such a wonderful area, even with the omg **** these monsters at night.
My crew right now is: Shulk: DD Dunbun: DD/tank Sharla: Heal/mage
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Post by Chronos on Apr 16, 2012 8:06:09 GMT -5
Journal time is over, as I can't say much of anything without spoilers. The game is in very serious "s***-gets-real" mode right now where I'm at, and it's great every step of the way. Can say that I'm past 100 hours now. My party hasn't really stayed very consistent lately though, as I've been trying to raise affinity for my group and am thus cycling between characters. My "usual" parties, however, tend to be (slight character spoilers): {Spoiler}For regular enemies Melia/Dunban (controlled): Damage (and tanking in Dunban's case) REYN TIME: Damage Dunban/Melia (whomever I'm not controlling): Also damage
For bosses (or Mechon infestations) Shulk (controlled): Damage and Monado Arts Dunban: Tanking Sharla: Healing
For high level enemies wtf are you thinking you crazy goon you'll die what:
Heropon (controlled): Status spam and Riki is Angry! aura (invaluable) Dunban: Agility/Topple (or Melia for her more accurate ether attacks) Sharla: Healing
[/smugness upon defeating a level 89 turtle with a level 60 party] Shulk has alright AI if you don't control him, but the one sticking point of it is that you have to disable Battle Soul, as he'll spam it like a numbskull due to his AI's reliance on the Monado. And Ghidorah, damn man, level 49 upon leaving Satorl? I was only around 33 at that point! You must be killing everything and killing it again, well everything that's not astronomically high level. It's a really good thing though, there's an area later on which was a pretty big jump in difficulty that caught me off guard. You're almost more than ready for it already, heh. (55-56 is good for about everything there)
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Post by Chronos on Apr 20, 2012 15:06:56 GMT -5
Almost at the end, though who knows when I'll get there. Level 78, around 143 hours on the clock. Currently running around killin things so I can do the higher-end level 90+ quests on my plate. (The turtle thing I mentioned in my previous post I really lucked through actually, but even someone like me has to e-peen sometimes. ) This might be my game of the console generation, and Mother 3 is technically part of this console generation. It's so good.
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