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Post by Hurbster on Feb 6, 2013 11:17:27 GMT -5
What surprises me is that there was not this backlash over the last Castlevania game - oh yeah, 'cos it was excellent that's why. I'm of to minds on this... on one hand playing the game I thought it was great... but the ending completely pissed me off as it rendered pretty much the entire game pointless. Well, everybody involved made it very clear that this game (while canon) was in it's own reality, ie it won't affect the more 'traditional' Castlevania games. Like how the two recent Batman games are in a slightly different and separate version of the DC Universe. And Amen to that.
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Post by mysterydriver on Feb 6, 2013 11:46:53 GMT -5
Personally, I look forward to giving DmC a chance sometime in the future, but I'm just insanely cheap enough to wait for a Steam deal. I've seen some pretty solid reviews from reviewers I end up agreeing with, so I'll look past the fanbase bashing (especially since I've never played nor care about playing the other DmC games) and give it a shot.
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Post by SsnakeBite, the No1 Frenchman on Feb 6, 2013 11:53:06 GMT -5
I never heard of Dragon's Dogma until now. What happened with this one? They are releasing the expansion on disc with no option for people who already own Dragon's Dogma to get a discount, essentially buying the game again......in getting it. Ha, classic Capcom! Making you pay twice for the same game. And they wonder why piracy is on the rise.
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Post by darbus alan on Feb 6, 2013 11:55:46 GMT -5
Personally, I look forward to giving DmC a chance sometime in the future, but I'm just insanely cheap enough to wait for a Steam deal. I've seen some pretty solid reviews from reviewers I end up agreeing with, so I'll look past the fanbase bashing (especially since I've never played nor care about playing the other DmC games) and give it a shot. To be fair, the PC release is apparently superior to the console ones. Strange I know. The fact that fps isn't locked at 30 fps already makes it much better. I'm of to minds on this... on one hand playing the game I thought it was great... but the ending completely pissed me off as it rendered pretty much the entire game pointless. Well, everybody involved made it very clear that this game (while canon) was in it's own reality, ie it won't affect the more 'traditional' Castlevania games. Like how the two recent Batman games are in a slightly different and separate version of the DC Universe. And Amen to that. That and a lot of fans were already fed up enough with IGA's wacky continuity hijinx and just his approach to the series (I wasn't one of them but yeah). Especially after Judgment. I think there something different was actually appreciated. I ended up being pleasantly surprised by LoS, too. My only complaint is that the music is terrible and very un-Castlevanialike. Which given the series' standard of excellence for music is a pretty big complaint. But the game itself is pretty good and the best 3D 'Vania along with Legacy of Darkness on the N64.
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Post by SsnakeBite, the No1 Frenchman on Feb 6, 2013 12:31:29 GMT -5
I also thought of something, remember how Midway/Netherrealm Studios/whatever handled the Mortal Kombat reboot? THAT is the way to do it right.
Not only did fans actually want it as the story was once again getting all over the place (not that 9 helped much when you give it some thought), but Armageddon was far less well welcomed then the previous two games and the gameplay was getting old. On top of that, the revamped the characters while still keeping them true to themselves and changed their looks just enough to make them look fresh and cool but still recognizable (though I still say the women's outfits other than Sindel's look ridiculous and I wish whoever designed them and whoever approved them had focused on making them look good rather than on showing skin. Also, stilettos. For fighters. WTF?).
They also did not mess with the personality and style of the beloved characters and even managed to make the less popular ones connect with the fans, new or old (Stryker, anyone?).
So basically, even though they made something new, they respected the gameplay, the atmosphere, the look and the characters fans loved and elevated the franchise they supported to a new level. And won't you know it, it sold like crazy!
It's like people actually buy stuff when you listen to them, give them what they want and don't diss them for not blindly loving everything you do.
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Post by Koda, Master Crunchyroller on Feb 6, 2013 13:13:27 GMT -5
I still don't get why they rebooted the series following the best selling game in the series(probably because DMC4 was multiplatform).
MK needed rebooting, the fans were growing tired of that series. Ditto with Resident Evil, it was getting stale. Tomb Raider was coming off of a string of really bad games in the early 2000s when they first rebooted that series(about that, what the hell man? The upcoming Tomb Raider game is the second time since 2006 that that particular series has been rebooted). But DMC? I honestly never saw enough negative fan reaction to warrant a reboot.
All other series that have rebooted all done so following fans disliking the last few games.
Also, something I find funny. This game is easier than most previous DMC games, yet critics loved this game. But Ninja Gaiden 3 was the easiest of the 3D Ninja Gaiden games and critics ripped it apart, and while yes NG3 had some other issues like for some reason QTEs, most of the critics were holding up it being easy as the biggest mark against it.
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Sektor
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Post by Sektor on Feb 6, 2013 13:39:14 GMT -5
I still don't get why they rebooted the series following the best selling game in the series(probably because DMC4 was multiplatform). MK needed rebooting, the fans were growing tired of that series. Ditto with Resident Evil, it was getting stale. Tomb Raider was coming off of a string of really bad games in the early 2000s when they first rebooted that series(about that, what the hell man? The upcoming Tomb Raider game is the second time since 2006 that that particular series has been rebooted). But DMC? I honestly never saw enough negative fan reaction to warrant a reboot. All other series that have rebooted all done so following fans disliking the last few games. Also, something I find funny. This game is easier than most previous DMC games, yet critics loved this game. But Ninja Gaiden 3 was the easiest of the 3D Ninja Gaiden games and critics ripped it apart, and while yes NG3 had some other issues like for some reason QTEs, most of the critics were holding up it being easy as the biggest mark against it. Ninja Gaiden's best attribute was that it could be hard without being unfair. People want to pull through tough fights and feel awesome.
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Dub H
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Post by Dub H on Feb 6, 2013 13:50:48 GMT -5
I still don't get why they rebooted the series following the best selling game in the series(probably because DMC4 was multiplatform). MK needed rebooting, the fans were growing tired of that series. Ditto with Resident Evil, it was getting stale. Tomb Raider was coming off of a string of really bad games in the early 2000s when they first rebooted that series(about that, what the hell man? The upcoming Tomb Raider game is the second time since 2006 that that particular series has been rebooted). But DMC? I honestly never saw enough negative fan reaction to warrant a reboot. All other series that have rebooted all done so following fans disliking the last few games. Also, something I find funny. This game is easier than most previous DMC games, yet critics loved this game. But Ninja Gaiden 3 was the easiest of the 3D Ninja Gaiden games and critics ripped it apart, and while yes NG3 had some other issues like for some reason QTEs, most of the critics were holding up it being easy as the biggest mark against it. Ninja Gaiden's best attribute was that it could be hard without being unfair. People want to pull through tough fights and feel awesome. Yeh this comes more of reviewing a game based on its franchise You expect something from a game that is sucessor of other.
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Post by darbus alan on Feb 6, 2013 13:58:48 GMT -5
Ninja Gaiden 3 was also just a really awful game. It was very sloppy and the story was a huge step down compared to previous games.
I know, lol story in action games. But the NES Ninja Gaiden games were some of the earliest games to put some significance on story and being cinematic (well, as cinematic as NES games could be).
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Bo Rida
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Post by Bo Rida on Feb 6, 2013 15:34:39 GMT -5
Basically, why should Capcom or anyone be surprised/upset by this? The fans made it clear as day that they did not want this game to even exist. Were they operating under the mentality that all the "whiny fans" would just buy it anyway? It's worked for Capcom so far and it's worked even better for other other developers. Remember the Call of Duty boycott fail screenshot?
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Welfare Willis
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Post by Welfare Willis on Feb 6, 2013 15:37:29 GMT -5
I still don't get why they rebooted the series following the best selling game in the series(probably because DMC4 was multiplatform). /co-signed. I don't get it. I figured after it's poor critical reception of RE6, resident evil or mega man as reboots.
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J is Justice
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Post by J is Justice on Feb 6, 2013 15:43:05 GMT -5
Shame. It was a good game.
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Post by A Platypus Rave is Correct on Feb 6, 2013 16:05:13 GMT -5
I'm of to minds on this... on one hand playing the game I thought it was great... but the ending completely pissed me off as it rendered pretty much the entire game pointless. Well, everybody involved made it very clear that this game (while canon) was in it's own reality, ie it won't affect the more 'traditional' Castlevania games. Like how the two recent Batman games are in a slightly different and separate version of the DC Universe. And Amen to that. Again, I had no problem with it being a reboot, my problem lied solely in their stupid twist ending that pretty much made the entire story pointless.
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Deleted
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Post by Deleted on Feb 6, 2013 16:56:19 GMT -5
DmC had no business being a Devil May Cry game it has so little in common
should have been a completely new title
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Deleted
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Post by Deleted on Feb 6, 2013 18:14:33 GMT -5
I also thought of something, remember how Midway/Netherrealm Studios/whatever handled the Mortal Kombat reboot? THAT is the way to do it right. Not only did fans actually want it as the story was once again getting all over the place (not that 9 helped much when you give it some thought), but Armageddon was far less well welcomed then the previous two games and the gameplay was getting old. On top of that, the revamped the characters while still keeping them true to themselves and changed their looks just enough to make them look fresh and cool but still recognizable (though I still say the women's outfits other than Sindel's look ridiculous and I wish whoever designed them and whoever approved them had focused on making them look good rather than on showing skin. Also, stilettos. For fighters. WTF?). They also did not mess with the personality and style of the beloved characters and even managed to make the less popular ones connect with the fans, new or old (Stryker, anyone?). So basically, even though they made something new, they respected the gameplay, the atmosphere, the look and the characters fans loved and elevated the franchise they supported to a new level. And won't you know it, it sold like crazy! It's like people actually buy stuff when you listen to them, give them what they want and don't diss them for not blindly loving everything you do. One other thing that makes the Mortal Kombat reboot work is that it isn't fully a reboot - it actually does continue the plot of the previous series and what happened still has some bearing on what's happening now.
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