|
Post by The Captain on Nov 21, 2020 18:11:01 GMT -5
The people doing this game had nothing to do with Icon, so no worries there. One thing that lacks greatly in wrestling games is each character feeling unique. If they could pull it off,great but I doubt it. Kinda hard to have CAWs in the game and making all the base wrestlers feel unique Yeah, that's the trade-off in wrestling games. It's hard if not outright unfeasible to have a roster filled with premade wrestlers with unique playstyles and a robust create-a-character system. And I wouldn't expect a first game in a new series to address that either. A good compromise is to make sure each premade wrestler has animations unique to them as possible while CAW's have a more generic set of animations. Or maybe keeping certain signature moves or finishers unique to premades without allowing CAW's to use them, like only Kenny Omega can use the V-Trigger or One-Winged Angel. But that'd likely get a lot of blowback from gamers.
|
|
|
Post by markymark on Nov 22, 2020 9:33:27 GMT -5
|
|
Zone Was Wrong
Bill S. Preston, Esq.
Currently living off the high that AEW brings every Wednesday and Friday
Posts: 17,783
|
Post by Zone Was Wrong on Nov 22, 2020 12:06:51 GMT -5
Damn, an entirely new engine. That's pretty big there. Glad to hear they're getting plenty of creative freedom though.
|
|
|
Post by Feargus McReddit on Dec 11, 2020 13:12:29 GMT -5
|
|
|
Post by One of the Cooler, Candid TOKs on Dec 11, 2020 14:52:43 GMT -5
The people doing this game had nothing to do with Icon, so no worries there. One thing that lacks greatly in wrestling games is each character feeling unique. If they could pull it off,great but I doubt it. Kinda hard to have CAWs in the game and making all the base wrestlers feel unique Yeah, that's the trade-off in wrestling games. It's hard if not outright unfeasible to have a roster filled with premade wrestlers with unique playstyles and a robust create-a-character system. And I wouldn't expect a first game in a new series to address that either. A good compromise is to make sure each premade wrestler has animations unique to them as possible while CAW's have a more generic set of animations. Or maybe keeping certain signature moves or finishers unique to premades without allowing CAW's to use them, like only Kenny Omega can use the V-Trigger or One-Winged Angel. But that'd likely get a lot of blowback from gamers. The SvR games were able to do this through the "fighting stance" selection in movesets. Top/unique guys had their own animations that were tied to their stance. Jericho bounced around the ring and would pose on the ropes after being Irish Whipped, Undertaker would sit up, Bret Hart would take strong Irish Whips into the turnbuckle chest-first, and things like that. I'm not sure how realistic this would be 3 console generations later, but it has been done.
|
|
|
Post by THE FVNKER on Dec 11, 2020 15:00:40 GMT -5
The people doing this game had nothing to do with Icon, so no worries there. One thing that lacks greatly in wrestling games is each character feeling unique. If they could pull it off,great but I doubt it. Kinda hard to have CAWs in the game and making all the base wrestlers feel unique Yeah, that's the trade-off in wrestling games. It's hard if not outright unfeasible to have a roster filled with premade wrestlers with unique playstyles and a robust create-a-character system. And I wouldn't expect a first game in a new series to address that either. A good compromise is to make sure each premade wrestler has animations unique to them as possible while CAW's have a more generic set of animations. Or maybe keeping certain signature moves or finishers unique to premades without allowing CAW's to use them, like only Kenny Omega can use the V-Trigger or One-Winged Angel. But that'd likely get a lot of blowback from gamers. In saying this, I must admit that I rarely if ever play wrestling games (though I mess around with Fire Pro World when I get the itch), but the number one thing that keeps me from even picking up any of the WWE games is that no matter how hard you try, you can never make it look or feel like something that isnt part of WWE's "Universe". You never want to limit someones creativity. That is what will keep them coming back, and get new people to pick it up. If I were AEW I would build the best base game I possibly could, then let everything else be customizable. Essentially like Fire Pro World but with a more user friendly grappling system and obviously the graphics would be better. Fire Pro games are generally considered the best minus those two things, so maybe that would be a hit. I'm also not a game developer and have no idea what I'm talking about.
|
|
|
Post by The Captain on Dec 11, 2020 15:09:07 GMT -5
It does sound like Yuke's has a lot more creative freedom in making this game versus how strict WWE and 2K are with their games the last few years. But I think, more than anything, we'll see if AEW or their publishing partner expects them to stick to a yearly schedule or not once the first game comes out. That is going to determine a lot about how this game, and future AEW games, are developed by Yuke's. And this is assuming that Yuke's is signed on to multiple AEW games.
I hope that they don't and we won't see the ugliness of crunch rear its ugly head again, especially with how it affected Yuke's when they were making WWE games. But then I've been reminded time and again of how scummy the "Triple A" video game industry is.
|
|
|
Post by Oh Cry Me a Screwball on Dec 11, 2020 22:40:46 GMT -5
The people doing this game had nothing to do with Icon, so no worries there. Yeah, that's the trade-off in wrestling games. It's hard if not outright unfeasible to have a roster filled with premade wrestlers with unique playstyles and a robust create-a-character system. And I wouldn't expect a first game in a new series to address that either. A good compromise is to make sure each premade wrestler has animations unique to them as possible while CAW's have a more generic set of animations. Or maybe keeping certain signature moves or finishers unique to premades without allowing CAW's to use them, like only Kenny Omega can use the V-Trigger or One-Winged Angel. But that'd likely get a lot of blowback from gamers. In saying this, I must admit that I rarely if ever play wrestling games (though I mess around with Fire Pro World when I get the itch), but the number one thing that keeps me from even picking up any of the WWE games is that no matter how hard you try, you can never make it look or feel like something that isnt part of WWE's "Universe". You never want to limit someones creativity. That is what will keep them coming back, and get new people to pick it up. If I were AEW I would build the best base game I possibly could, then let everything else be customizable. Essentially like Fire Pro World but with a more user friendly grappling system and obviously the graphics would be better. Fire Pro games are generally considered the best minus those two things, so maybe that would be a hit. I'm also not a game developer and have no idea what I'm talking about. Honestly, the customization aspect might be a bit much to try to accomplish in the first game, especially if they want to give the WWE games a run for their money in the custom wrestlers department, where they have 20 years worth of options. The big focus needs to be the gameplay, first and foremost, and then add more bells and whistles to the sequels. Now, if they want to appeal to that aspect of the fanbase, my suggestion would be to make a PC port that's relatively mod-friendly. They've got a fanbase that will do the work for them in that regard if they allow it.
|
|
Chiral
Salacious Crumb
Posts: 77,362
|
Post by Chiral on Dec 11, 2020 23:00:38 GMT -5
I legit made this face reading HCTP sensibility
|
|
|
Post by Hypnosis on Dec 11, 2020 23:03:58 GMT -5
In saying this, I must admit that I rarely if ever play wrestling games (though I mess around with Fire Pro World when I get the itch), but the number one thing that keeps me from even picking up any of the WWE games is that no matter how hard you try, you can never make it look or feel like something that isnt part of WWE's "Universe". You never want to limit someones creativity. That is what will keep them coming back, and get new people to pick it up. If I were AEW I would build the best base game I possibly could, then let everything else be customizable. Essentially like Fire Pro World but with a more user friendly grappling system and obviously the graphics would be better. Fire Pro games are generally considered the best minus those two things, so maybe that would be a hit. I'm also not a game developer and have no idea what I'm talking about. Honestly, the customization aspect might be a bit much to try to accomplish in the first game, especially if they want to give the WWE games a run for their money in the custom wrestlers department, where they have 20 years worth of options. The big focus needs to be the gameplay, first and foremost, and then add more bells and whistles to the sequels. Now, if they want to appeal to that aspect of the fanbase, my suggestion would be to make a PC port that's relatively mod-friendly. They've got a fanbase that will do the work for them in that regard if they allow it. Gameplay should be important, but I doubt most people are going to be happy if someone new debuts and we can't create them in the first game for console ports as well, or be able to create indy wrestlers that mostly just show up on Dark. Some debuting wrestlers won't all make the cut for DLC packs.
|
|
Tom Turkey
Ozymandius
The King of North America
Posts: 61,996
Member is Online
|
Post by Tom Turkey on Dec 26, 2020 13:13:47 GMT -5
Something called “AEW Games 2.Show” will debut on AEW Games YouTube on Wednesday at the conclusion of Dynamite. Not much is known other than Kenny Omega will be the host of it.
|
|
|
Post by Alyce: Old Media Enthusiast on Dec 26, 2020 14:18:13 GMT -5
Since they already parodied Steve Jobs, kinda hoping for a Direct parody this time
|
|
|
Post by The Captain on Dec 26, 2020 14:28:28 GMT -5
Honestly, the customization aspect might be a bit much to try to accomplish in the first game, especially if they want to give the WWE games a run for their money in the custom wrestlers department, where they have 20 years worth of options. The big focus needs to be the gameplay, first and foremost, and then add more bells and whistles to the sequels. Now, if they want to appeal to that aspect of the fanbase, my suggestion would be to make a PC port that's relatively mod-friendly. They've got a fanbase that will do the work for them in that regard if they allow it. Gameplay should be important, but I doubt most people are going to be happy if someone new debuts and we can't create them in the first game for console ports as well, or be able to create indy wrestlers that mostly just show up on Dark. Some debuting wrestlers won't all make the cut for DLC packs. For a first time wrestling game, it's important first and foremost to have the fundamentals down. That usually means customization modes like Create-A-Wrestler are either barebones or outright absent.
Only thing that really helps AEW's console game in this case is Yuke's own experience with making the WWE Smackdown/SvR/2k games and the robust create-a-modes they eventually had. So that might give them a leg up. But then they're also building everything from scratch so there might not be enough time to get all the bells and whistles in for a first-time game. Might have to save it for an eventual sequel or else the core game suffers from trying to do too much.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Dec 30, 2020 17:06:44 GMT -5
The 2.Show debut's been pushed back to next week understandably.
|
|
Chiral
Salacious Crumb
Posts: 77,362
|
Post by Chiral on Jan 6, 2021 21:29:06 GMT -5
|
|
Chiral
Salacious Crumb
Posts: 77,362
|
Post by Chiral on Jan 6, 2021 22:06:10 GMT -5
"Sometimes when games are rushed, they encounter a lot of bugs, and become a meme." LOL
-Kenny directly compares the game to No Mercy with a cartridge ready and everything -No release date yet, possibly 2022 or 2023 -CAW confirmed (again?) -Online multiplayer confirmed, looking into crossplay -If it's arcade or simulation, Kenny says it's neither -Describes how he met No Mercy director Geta
|
|
Zone Was Wrong
Bill S. Preston, Esq.
Currently living off the high that AEW brings every Wednesday and Friday
Posts: 17,783
|
Post by Zone Was Wrong on Jan 6, 2021 22:12:23 GMT -5
Create a wrestler confirmed
|
|
|
Post by toodarkmark on Jan 6, 2021 22:17:05 GMT -5
Boy he sure is relaxed after that main event and friends returning.
|
|
Zone Was Wrong
Bill S. Preston, Esq.
Currently living off the high that AEW brings every Wednesday and Friday
Posts: 17,783
|
Post by Zone Was Wrong on Jan 6, 2021 22:21:47 GMT -5
Sue's Van is in General Manager!
|
|
FinalGwen
Bill S. Preston, Esq.
Particularly fond of muffins.
Posts: 16,554
|
Post by FinalGwen on Jan 6, 2021 22:26:01 GMT -5
I'm not really feeling the jokes about gambling addictions when they're advertising something designed to take advantage of people with them.
|
|