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Post by Apricots And A Pear Tree on May 4, 2016 17:23:35 GMT -5
"Please, bring my daughter home."
Lady, I half assed looking for my OWN kid, you might want to ask someone else.
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Post by SsnakeBite, the No1 Frenchman on May 5, 2016 12:01:09 GMT -5
if you're looking for mods to install, I highly recommand "In L.I.E.U.". It removes the level scaling on loot (as normally, it is based on your level, with better items being unlocked when you reach higher levels). This makes the game a lot more interesting to me because, well, it feels more immersive to have enemies be able to pack any kind of weapon and armour at any time and it of course means you can luck into some great stuff early on (which also feels more like the previous Fallout games) and it can also make enemy encounters a lot more challenging because it also means enemies can be wearing some very good armour and using very powerful weapons from the very beginning of the game. It complements survival mode very well too as sometimes, you might want to try and sneak around or avoid an area entirely because the enemies there are way too heavily armed for you. Or just because, as happened to me today, one of them happens to be packing a goddamn Fatman. it also sometimes bring up the dilemma of whether or not to leave an amazing piece of armour you found because it takes up a lot of space in your inventory. You often end up asking yourself "do I want more ammo or more protection?". I also recommand "More Armor Slots" which actually isn't all that accurately named as it doesn't really add armour slots but makes it possible to wear armour pieces over ALL clothing. I always found it weird how arbitrary it seemed which pieces of clothing you could wear armour over or not. Like, I can wear anything over my Brotherhood of Steel jumpsuit but a gauntlet over my leather jacket, oh no, that's impossible! And knee pads over a dress? What sorcery do you expect me to accomplish?! And the best part is that the combination of the two means that I get to look like even more of a freak! And here's the aforementioned instance of a raider carrying - and using - a Fatman. Ironically, he didn't actually spot me but he did spot a pack of feral ghouls that were rushing at me and blew them all up in one shot. There bits of ghoul flying everywhere. It was awesome. Speaking of ghouls, I also noticed this in my new game: Their clothing can now be looted and come in several pieces. I don't recall this being an effect of the mods I have installed so I presume this was part of the recent updates.
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LuciCypher
Don Corleone
"She Read About People She Could Never Be On Adventures She Would Never Have"
Posts: 1,326
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Post by LuciCypher on May 5, 2016 12:14:08 GMT -5
if you're looking for mods to install, I highly recommand "In L.I.E.U.". It removes the level scaling on loot (as normally, it is based on your level, with better items being unlocked when you reach higher levels). This makes the game a lot more interesting to me because, well, it feels more immersive to have enemies be able to pack any kind of weapon and armour at any time and it of course means you can luck into some great stuff early on (which also feels more like the previous Fallout games) and it can also make enemy encounters a lot more challenging because it also means enemies can be wearing some very good armour and using very powerful weapons from the very beginning of the game. It complements survival mode very well too as sometimes, you might want to try and sneak around or avoid an area entirely because the enemies there are way too heavily armed for you. Or just because, as happened to me today, one of them happens to be packing a goddamn Fatman. it also sometimes bring up the dilemma of whether or not to leave an amazing piece of armour you found because it takes up a lot of space in your inventory. You often end up asking yourself "do I want more ammo or more protection?". I also recommand "More Armor Slots" which actually isn't all that accurately named as it doesn't really add armour slots but makes it possible to wear armour pieces over ALL clothing. I always found it weird how arbitrary it seemed which pieces of clothing you could wear armour over or not. Like, I can wear anything over my Brotherhood of Steel jumpsuit but a gauntlet over my leather jacket, oh no, that's impossible! And knee pads over a dress? What sorcery do you expect me to accomplish?! And the best part is that the combination of the two means that I get to look like even more of a freak! And here's the aforementioned instance of a raider carrying - and using - a Fatman. Ironically, he didn't actually spot me but he did spot a pack of feral ghouls that were rushing at me and blew them all up in one shot. There bits of ghoul flying everywhere. It was awesome. Speaking of ghouls, I also noticed this in my new game: Their clothing can now be looted and come in several pieces. I don't recall this being an effect of the mods I have installed so I presume this was part of the recent updates. What about Armor Smith Extended though and Concealed armors. Then you can have your armor protection and at the same time hide the extra armor pieces to aim for your desired aesthetic like only wearing one shoulder pad or no shoulder pads.
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Post by 2coldMack is even more baffled on May 6, 2016 12:50:16 GMT -5
So I hit my first glitch. On the PS4 version, I was traveling with Nick when he got downed in combat, and now he seems....stuck, in the downed position. I can still talk to him, still do everything, but he won't move, and I can't heal him. Ideas?
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Post by Catchphrase! on May 6, 2016 13:25:35 GMT -5
So I hit my first glitch. On the PS4 version, I was traveling with Nick when he got downed in combat, and now he seems....stuck, in the downed position. I can still talk to him, still do everything, but he won't move, and I can't heal him. Ideas? If you haven't taken the Inspirational perk, attack Nick until his health is depleted. Once you receive the stimpak prompt, comply and he should stand. EDIT: Two other methods I've encountered: (1) Fast travel (2) Hit Nick with a "stunning" melee weapon.
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Post by Baldobomb-22-OH-MAN!!! on May 7, 2016 8:07:30 GMT -5
So I hit my first glitch. On the PS4 version, I was traveling with Nick when he got downed in combat, and now he seems....stuck, in the downed position. I can still talk to him, still do everything, but he won't move, and I can't heal him. Ideas? fast travel usually fixes that.
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Post by Heeltown, USA on May 11, 2016 13:41:32 GMT -5
How is everyone doing with survival mode?
Im not gonna lie, it can be very defeating dieing all the time and having to retrace your steps, but Id be lying if I didnt admit how fun it is to have to take your time and think out EVERY step you make. This is the way I always tried to play Fallout 3 & 4 in my mind, but this mode makes it a reality with how punishing it is.
I was just about to clear out a camp and dude snuck up behind and axed me in the head, dead. Not really looking forward to another hour of reattempting, but I kinda am, so I guess thats why Im loving this mode.
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Post by SsnakeBite, the No1 Frenchman on May 11, 2016 15:20:46 GMT -5
How is everyone doing with survival mode? Im not gonna lie, it can be very defeating dieing all the time and having to retrace your steps, but Id be lying if I didnt admit how fun it is to have to take your time and think out EVERY step you make. This is the way I always tried to play Fallout 3 & 4 in my mind, but this mode makes it a reality with how punishing it is. I strongly agree. You can't just go head first into a mission thinking to yourself you'll save each time you've reached a safe spot any more because you can only save when using a bed, meaning unless there's a mattress lying around, you'll only be able to save once you're done or once you return to the nearest base. I guess I'd say it gives it more of a tabletop RPG feel where you can't undo your actions (at least not as easily) and so you have to really think them through. You also have to really think about what you're gonna take with you due to the overencumbrance penalties which are now far harsher than just walking slow and not having fast travel and also to make sure you'll have the necessary supplies to carry out a mission. It can also give it a more strategic feel. For example, to clear out the Corvega factory, I did it in multiple times, going back to the Starlight Drive-in (which has become a vital part of my playthrough) to recover/save/drop loot, because I knew I would get destroyed if I tried to just go for it and so I had to pick as many of them as I could from a distance, the problem being that in this playthrough, I didn't have any sort of sniper rifle (which also made me realize just how important they are in this game, which is funny considering I always considered them to be the worst weapons in previous Fallout games) so I tried to scour surrounding locations and find traders in the hope of getting one. This also gives it more of a genuine roleplay feel as you have to plan your missions and sometimes, finding the stuff you need to accomplish them can become side-missions in and of themselves. It's no longer "Woohoo! Look at me, I'm a one-man army!", it's "Let's see... the objective is over there but there's no way I can do it in my current state. If I'm to do this, I'm gonna need that, which I'm more likely to get here". My main problem with it so far is that I feel they went a bit overboard with the diseases. I don't think I have spent a single in-game day without some kind of illness. And I guess that it's supposed to show how harsh this universe is but if people really caught diseases this easily, I don't think there would be anyone left outside the vaults. Infections are especially bad as they make you lose health at periodic intervals, which is actually fairly often. As a result, you burn through your supplies rather quickly, which is only made worse by the fact that using medicine makes you thirsty. And it wouldn't be so bad if antibiotics weren't so ridiculously rare and crafting them isn't very easy either.
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Capt Lunatic
Unicron
Buttah in mah ass, lollipops in mah mouth
Posts: 3,241
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Post by Capt Lunatic on May 11, 2016 19:41:09 GMT -5
How is everyone doing with survival mode? Im not gonna lie, it can be very defeating dieing all the time and having to retrace your steps, but Id be lying if I didnt admit how fun it is to have to take your time and think out EVERY step you make. This is the way I always tried to play Fallout 3 & 4 in my mind, but this mode makes it a reality with how punishing it is. I was just about to clear out a camp and dude snuck up behind and axed me in the head, dead. Not really looking forward to another hour of reattempting, but I kinda am, so I guess thats why Im loving this mode. Lvl 1-5 is just brutal. If you're still dying after that you've either picked the wrong perks or don't have a good weapon. I think I've died twice in the last 25 levels, and both times because a car blew up to close to me. There are save points EVERYWHERE so that's not an issue. Everything is on a timer, so just drink a water every 5 minutes, eat something every 10. Have antibiotics on you at all times. I love the no fast travel and slower respawn rate. It's nice not to have to clear the same enemies out of the same area every time I go through. I'm also not doing any Minuteman bs on survival. I show up at your settlement, you gonna die and I take your bed.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on May 11, 2016 21:21:47 GMT -5
How is everyone doing with survival mode? Im not gonna lie, it can be very defeating dieing all the time and having to retrace your steps, but Id be lying if I didnt admit how fun it is to have to take your time and think out EVERY step you make. This is the way I always tried to play Fallout 3 & 4 in my mind, but this mode makes it a reality with how punishing it is. I strongly agree. You can't just go head first into a mission thinking to yourself you'll save each time you've reached a safe spot any more because you can only save when using a bed, meaning unless there's a mattress lying around, you'll only be able to save once you're done or once you return to the nearest base. I guess I'd say it gives it more of a tabletop RPG feel where you can't undo your actions (at least not as easily) and so you have to really think them through. You also have to really think about what you're gonna take with you due to the overencumbrance penalties which are now far harsher than just walking slow and not having fast travel and also to make sure you'll have the necessary supplies to carry out a mission. It can also give it a more strategic feel. For example, to clear out the Corvega factory, I did it in multiple times, going back to the Starlight Drive-in (which has become a vital part of my playthrough) to recover/save/drop loot, because I knew I would get destroyed if I tried to just go for it and so I had to pick as many of them as I could from a distance, the problem being that in this playthrough, I didn't have any sort of sniper rifle (which also made me realize just how important they are in this game, which is funny considering I always considered them to be the worst weapons in previous Fallout games) so I tried to scour surrounding locations and find traders in the hope of getting one. This also gives it more of a genuine roleplay feel as you have to plan your missions and sometimes, finding the stuff you need to accomplish them can become side-missions in and of themselves. It's no longer "Woohoo! Look at me, I'm a one-man army!", it's "Let's see... the objective is over there but there's no way I can do it in my current state. If I'm to do this, I'm gonna need that, which I'm more likely to get here". My main problem with it so far is that I feel they went a bit overboard with the diseases. I don't think I have spent a single in-game day without some kind of illness. And I guess that it's supposed to show how harsh this universe is but if people really caught diseases this easily, I don't think there would be anyone left outside the vaults. Infections are especially bad as they make you lose health at periodic intervals, which is actually fairly often. As a result, you burn through your supplies rather quickly, which is only made worse by the fact that using medicine makes you thirsty. And it wouldn't be so bad if antibiotics weren't so ridiculously rare and crafting them isn't very easy either. Sounds like when i do a play through of the new survival mode, i will build a stealth class
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Post by Heeltown, USA on May 11, 2016 23:55:37 GMT -5
How is everyone doing with survival mode? Im not gonna lie, it can be very defeating dieing all the time and having to retrace your steps, but Id be lying if I didnt admit how fun it is to have to take your time and think out EVERY step you make. This is the way I always tried to play Fallout 3 & 4 in my mind, but this mode makes it a reality with how punishing it is. I was just about to clear out a camp and dude snuck up behind and axed me in the head, dead. Not really looking forward to another hour of reattempting, but I kinda am, so I guess thats why Im loving this mode. Lvl 1-5 is just brutal. If you're still dying after that you've either picked the wrong perks or don't have a good weapon. I think I've died twice in the last 25 levels, and both times because a car blew up to close to me. There are save points EVERYWHERE so that's not an issue. Everything is on a timer, so just drink a water every 5 minutes, eat something every 10. Have antibiotics on you at all times. I love the no fast travel and slower respawn rate. It's nice not to have to clear the same enemies out of the same area every time I go through. I'm also not doing any Minuteman bs on survival. I show up at your settlement, you gonna die and I take your bed. Any tips or insight you can shed on a good build? Google and the gamefaqs boards gave nothing prior to my start. Im not in front of my ps4 at the moment but I went high on strength to get the pack mule perk off the bat and also went high with Intel to get max EP and level up faster. Everything else from there was even pretty much.
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Capt Lunatic
Unicron
Buttah in mah ass, lollipops in mah mouth
Posts: 3,241
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Post by Capt Lunatic on May 12, 2016 1:20:56 GMT -5
Any tips or insight you can shed on a good build? Google and the gamefaqs boards gave nothing prior to my start. Im not in front of my ps4 at the moment but I went high on strength to get the pack mule perk off the bat and also went high with Intel to get max EP and level up faster. Everything else from there was even pretty much. I'm doing a high Perception/Agility. Good accuracy + as much VATS as possible. Leads into high sneak and Ninja perks. My strength is at 2 because Lone Wanderer gets you +100 carry weight and gives me a good reason to never use companions. Melee seems like it would be a death sentence even with Blitz. Leveling up is so constant I didn't go too deep into intelligence. Plus, if a stat is not deep enough for you, just grind some points and put them into it.
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Post by SsnakeBite, the No1 Frenchman on May 12, 2016 2:25:29 GMT -5
Sounds like when i do a play through of the new survival mode, i will build a stealth class Yeah, that's probably wise. I'm also allocating more points than before in perks that allow me to carry more stuff. I really cannot stress enough how dangerous being overencumbered can be. In combat, it's best to stay behind cover as much as possible and to go for head shots. Needless to say, VATS is even more useful than before. You might want to keep a few grenades or molotovs with you at all times (not too many though since, again, they take up a lot of space in the inventory) for when you're facing a large group of enemies in close quarters, that way you'll either get them to spread out, making it easier to take them one at a time rather than face a hail of bullets, or to straight-up kill them as explosives are far more destructive in this mode. And honestly, don't feel ashamed to straight-up flee if things are going south. Speaking of that, watch out for traps! Obviously that is true regardless of the mode but whereas in the other difficulty settings you can at least avoid death and then heal if you're not right at the epicentre, here they're a guaranteed insta-kill if you're less than 6 feet away or not behind cover. Very frustrating to clear out an area only to cross a doorway, hear the dreaded beeping of a mine and then get killed and having to do it all over again. It also makes you feel like, in retrospect, it was rather silly of you to charge head first into enemy territory without checking for traps first. This is another way grenades can be useful, of course, by triggering traps in advance.
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Post by Ryushinku on May 12, 2016 3:14:17 GMT -5
Traps were weird for me, in that I was having to be really careful about them as usual, then got my Sneak perks high enough to where I didn't trigger them. But I'd forgotten I did it and didn't notice it initially on the description, so still late in the game I'd be happily rooting around for equipment in some place then on the way out notice a big collection of grenades and a trip wire I merrily strolled past on the way in.
Still think Minefield from Fallout 3 was my favourite trap zone.
Looking forward to playing on Survival when I return to the game later this year. I always end up with the same kind of character, one that's good at sniping and sneaking primarily, so if that fits then great. I'll probably take the opportunity to do it as the female Sole Survivor this time for variance, probably play her as a sarcastic shades-of-grey type too rather than my boy scout.
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Post by Heeltown, USA on May 18, 2016 13:43:29 GMT -5
Alright FAN'ers, I need help.
Im getting crushed in survival mode. I cant traverse the wasteland because bloatflies or molerats will take me out. I have obviously made a bad build.
Can anyone give some pointers? All my searches return builds from the previous survival mode. I havent been able to find a guide since update 1.5 went live.
So I turn to ya'll. Please help.
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Post by "Gentleman" AJ Powell on May 18, 2016 14:00:40 GMT -5
Gonna have to give Survival mode a go. Just finished playing STALKER's misery mod again, need another challenge!
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4TheGlory
Vegeta
The Fun One At Parties
Posts: 9,750
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Post by 4TheGlory on May 19, 2016 2:48:31 GMT -5
Just downloaded the Far Harbor DLC and pretty much nothing has been working quite right ever since. I have it on the Xbox one and for a while it wouldn't even get past the boot up screen for the game and then once it actually loaded the game everything moves at a snail's pace and is all choppy until it gets to the main menu, then after I click to load my last save, it just stays on the locating screen rotating and loading forever. I still haven't been able to get into the actual game yet.
I have tried a hard reset on the Xbox and numerous other things, but the same crap keeps happening.
Edit: finally got the game to load, it stayed on the loading screen for a good 15 minutes but the actual game finally came up. Weird
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Post by "Gentleman" AJ Powell on May 19, 2016 19:27:29 GMT -5
Supposedly there's a holotape of someone called "Bray Husky" ordering Luke, Braun and Erick around in Far Harbour. I'd check myself, but I won't be able to play it for three weeks. Weep for me. EDIT: Proof has been posted! Pretty damn amusing!
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Blindkarevik
Grimlock
Rock... Paper... Straight-edge!
I Like To <blank>
Posts: 14,343
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Post by Blindkarevik on May 19, 2016 21:01:11 GMT -5
I've been only moderately interested in the Fallout 4 DLC. Not that I won't get it eventually, I'm just not as hyped as most people seem to be.
That said.... a full-fledged Wyatt Family reference definitely tips the scales in its favor.
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Post by 2coldMack is even more baffled on May 20, 2016 1:08:52 GMT -5
I've been playing Far Harbor all day, and I gotta say, I f***ing love it. I won't spoil anything here, just in case, but yeah, it's pretty fantastic. I don't think it's as good as the best two New Vegas DLCs, Honest Hearts and Old World Blues, but I think it's miles ahead of Dead Money and pretty much everything except maybe Point Lookout from 3.
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