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Post by Starshine on Mar 1, 2017 23:01:05 GMT -5
Let's not talk crazy here. RBY was hilariously unbalanced, no 'almost' about it. Yeah psychic types had no weaknesses in the first gen right? They were weak to ghosts. But the three ghosts in the game were already weak to psychic moves anyway.
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FinalGwen
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Post by FinalGwen on Mar 1, 2017 23:09:50 GMT -5
If you fixed all the glitches in Sonic 06, then Adventure 1 and 2 wouldn't be any better than it. Most of the problems people had with it existed at least a far back as 2. For that matter, most of the late 90s 3D platformer era. Spyro and Crash I still think hold up great, (the trilogies, anyway. The games not made by Naughty Dog or Insomniac just DID NOT HAPPEN) but Mario 64 wasn't that good, Banjo had problems, I'll never play Conker because it's a walking shit joke, and Croc was a bandwagon jumper. Really the PS2/GC era is where they got it down. Jak and Daxter and the Ratchet series are some of the best games I've ever played. I agree with pretty much this whole post, aside from Croc, because it really was an innovator rather than a bandwagon jumper. Despite Nintendo screwing them over and writing them out of history, Argonaut Software made leaps and bounds in terms of making 3D work in games, from creating the Super FX chip to being the ones to propose the 3D Mario platformer, then taking their work to create Croc. (Fitting with the thread, it doesn't hold up now in terms of gameplay, but it was an accomplishment at the time.)
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Post by Ash Kingston on Mar 1, 2017 23:19:20 GMT -5
Yeah psychic types had no weaknesses in the first gen right? They were weak to ghosts. But the three ghosts in the game were already weak to psychic moves anyway. Yeah, the Gastly line being Ghost/Poison kinda screwed them over. And it didn't help that there were also only three Ghost attacks in the game: Night Shade, which did fixed damage; Confuse Ray, which didn't do any damage; and Lick, which sucked. And then, for added lulz, there was a bug in the game that made Psychic types immune to Ghost attacks ANYWAY (Night Shade only avoided this because it seemed to ignore type immunities). Bug had the same problems; all of its attacks did piddly damage (Leech Life, Twineedle, and Pin Missile), and a lot of them were Bug/Poison, so Psychic stomped them anyway. Plus, weren't Bug and Poison weak against each other in Gen 1?
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Post by Deleted on Mar 1, 2017 23:49:21 GMT -5
FF 7. I bought it near when I got my PS4 and..... It's dumb. Well dumber than it was when it popped Christmas '97. It's still a cool game, that story just doesn't work. No aspect of it. It's a fever dream.
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Post by Deleted on Mar 2, 2017 2:48:16 GMT -5
They were weak to ghosts. But the three ghosts in the game were already weak to psychic moves anyway. Yeah, the Gastly line being Ghost/Poison kinda screwed them over. And it didn't help that there were also only three Ghost attacks in the game: Night Shade, which did fixed damage; Confuse Ray, which didn't do any damage; and Lick, which sucked. And then, for added lulz, there was a bug in the game that made Psychic types immune to Ghost attacks ANYWAY (Night Shade only avoided this because it seemed to ignore type immunities). Bug had the same problems; all of its attacks did piddly damage (Leech Life, Twineedle, and Pin Missile), and a lot of them were Bug/Poison, so Psychic stomped them anyway. Plus, weren't Bug and Poison weak against each other in Gen 1? If I remember right, pin missile could only be learn by 2 pokemon in Gen 1, Beedrill and Jolteon with Twineedle could only be learn by Beedrill. So two of the only good bug move in the game was learn by a pokemon that weak to psychic attack anyways.
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Post by judodave on Mar 2, 2017 4:18:22 GMT -5
Having replayed the trillogy in preperation for the new game, Mass Effect 1.
Granted I had this opinion after playing the sequals but whilst the story still holds up the combat is hirlariously broken (you can beat most tough enemies with Lift), the Mako driving sessions where a pain in the ass especially since all but two of the main story missions had a section where you drove that thing and the graphics just don't hold up as well.
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Post by Alice Syndrome on Mar 2, 2017 5:20:30 GMT -5
Yeah psychic types had no weaknesses in the first gen right? They were weak to ghosts. But the three ghosts in the game were already weak to psychic moves anyway. Not to mention the astonishing mistake of them coding ghost moves as not affecting psychics, even when the games and anime told you they were supposed to be super effective. It took patching that in Gen 2, and adding two new types just to fix the damage Psychics caused to competitive balance.
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Dub H
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Post by Dub H on Mar 2, 2017 7:28:44 GMT -5
They were weak to ghosts. But the three ghosts in the game were already weak to psychic moves anyway. Not to mention the astonishing mistake of them coding ghost moves as not affecting psychics, even when the games and anime told you they were supposed to be super effective. It took patching that in Gen 2, and adding two new types just to fix the damage Psychics caused to competitive balance. God,the original Pokemon is a broken mess. Lets not forget the unproperly coded attacks,focus energy the the opposite of its description. Ultra Balls being less effective than great balls,All the glitchs, ugly sprites.
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Post by Alice Syndrome on Mar 2, 2017 9:46:50 GMT -5
Not to mention the astonishing mistake of them coding ghost moves as not affecting psychics, even when the games and anime told you they were supposed to be super effective. It took patching that in Gen 2, and adding two new types just to fix the damage Psychics caused to competitive balance. God,the original Pokemon is a broken mess. Lets not forget the unproperly coded attacks,focus energy the the opposite of its description. Ultra Balls being less effective than great balls,All the glitchs, ugly sprites. And that's not even getting into stuff like Missingno or Glitch City, or the Level 100 Rhydon you can get with stat abuses in Viridian Forest.
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Post by Deleted on Mar 2, 2017 12:04:33 GMT -5
I think donkey kon 64 might have for me at least. I only played 20 mins of it when I downloaded on wii u but the camera and controls don't seem that good. I'll try again sometime and give it a couple hours Its an even worse collectathon than the Banjo-Kazooie games. In that game, its just Jiggies, Notes, and special items. In DK64, its medals, bananas, Golden Bananas, blueprints, special coins, keys, crowns, and about 12 other things. It wasn't a Donkey Kong game at all.
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Post by Deleted on Mar 2, 2017 12:06:53 GMT -5
Yeah psychic types had no weaknesses in the first gen right? They were weak to ghosts. But the three ghosts in the game were already weak to psychic moves anyway. And Ice wasn't weak to Fire, if I remember.
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Post by A Platypus Rave is Correct on Mar 2, 2017 12:12:42 GMT -5
They were weak to ghosts. But the three ghosts in the game were already weak to psychic moves anyway. And Ice wasn't weak to Fire, if I remember. Ice was neutral to Fire instead of not very effective. Fire always did extra damage to Ice. Psychics were weak to bug in the original... they were supposed to be weak to bug and psychic as stated by a trainer in the game but it was errr bugged so ghost had no effect... well Lick didn't because the other 2 ghost moves affect everyone equally. Bug and Poison were super effective against each other. that's the only differences to the chart from Gen 1. (minus you know additions like Steel)
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Post by Hurbster on Mar 2, 2017 15:40:24 GMT -5
Having replayed the trillogy in preperation for the new game, Mass Effect 1. Granted I had this opinion after playing the sequals but whilst the story still holds up the combat is hirlariously broken (you can beat most tough enemies with Lift), the Mako driving sessions where a pain in the ass especially since all but two of the main story missions had a section where you drove that thing and the graphics just don't hold up as well. Loved the Mako sections, never had a problem with it. And it was an rpg so the combat fit that. I loved the second game but the first still holds up well for me.
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Post by A Platypus Rave is Correct on Mar 2, 2017 17:24:59 GMT -5
Having replayed the trillogy in preperation for the new game, Mass Effect 1. Granted I had this opinion after playing the sequals but whilst the story still holds up the combat is hirlariously broken (you can beat most tough enemies with Lift), the Mako driving sessions where a pain in the ass especially since all but two of the main story missions had a section where you drove that thing and the graphics just don't hold up as well. Loved the Mako sections, never had a problem with it. And it was an rpg so the combat fit that. I loved the second game but the first still holds up well for me. Seriously I love the MAko and felt that it was seriously missing from Mass Effect 2 and 3. (especially since they originally replaced it with the scanning missions in 2... which were slow as f*** originally)
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Post by Deleted on Mar 3, 2017 2:31:24 GMT -5
They were weak to ghosts. But the three ghosts in the game were already weak to psychic moves anyway. And Ice wasn't weak to Fire, if I remember. Ice is weak to fire in Gen 1 but there was only two ice Pokémon (Jynx and Articuno) that wasn't part water which is probably why you thought ice wasn't weak to fire.
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Heartbreaker
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Post by Heartbreaker on Mar 3, 2017 3:04:59 GMT -5
I can't go back to playing Generation 1. It's really broken and super slow. If I wanna play Red/Blue, I'll just stick to FireRed/LeafGreen.
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Post by Mighty Attack Tribble on Mar 3, 2017 4:29:54 GMT -5
Having replayed the trillogy in preperation for the new game, Mass Effect 1. Granted I had this opinion after playing the sequals but whilst the story still holds up the combat is hirlariously broken (you can beat most tough enemies with Lift), the Mako driving sessions where a pain in the ass especially since all but two of the main story missions had a section where you drove that thing and the graphics just don't hold up as well. As I said earlier in the thread, I think the primary story missions hold up, but BioWare's lack of time and resources really limited the side missions. Gotta love their scope and ambition, but in hindsight it was like trying to make Lord of the Rings on a Xena: Warrior Princess budget. They stretched every dollar as far as it would go, but you can only stretch so far before it starts to show. Loved the Mako sections, never had a problem with it. And it was an rpg so the combat fit that. I loved the second game but the first still holds up well for me. Seriously I love the MAko and felt that it was seriously missing from Mass Effect 2 and 3. (especially since they originally replaced it with the scanning missions in 2... which were slow as f*** originally) I think BioWare really never nailed the exploration sections of the Mass Effect games. The mostly empty landscapes in the first game weren't fun to explore, and the scanning in the second game was flat out annoying. Since Andromeda is supposed to primarily be about exploration I hope they've finally gotten a handle on it.. As for the Mako, I thought was perfectly fine in the Therum, Noveria and Feros missions, but slowly driving that thing around the bland mountain ranges was a chore. I did prefer the Hammerhead though, flimsy as it was it was nimble, which I greatly appreciated.
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Post by Oh Cry Me a Screwball on Mar 3, 2017 5:14:35 GMT -5
I think donkey kon 64 might have for me at least. I only played 20 mins of it when I downloaded on wii u but the camera and controls don't seem that good. I'll try again sometime and give it a couple hours Its an even worse collectathon than the Banjo-Kazooie games. In that game, its just Jiggies, Notes, and special items. In DK64, its medals, bananas, Golden Bananas, blueprints, special coins, keys, crowns, and about 12 other things. It wasn't a Donkey Kong game at all. It's not the amount of collectibles that really kills DK64, it's the fact that you have to switch between Kongs to get all of that crap, and you can only do so at designated tag barrels. It really kills the flow of the game to play through a section as Donkey Kong, only to halt your progress because you run into some red bananas and have to backtrack to switch to Diddy Kong to continue. Whereas a game like Banjo Kazooie just flows so much smoother because there's only a few sections per level where you need to learn a new move or animal transform to progress in.
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Post by Deleted on Mar 3, 2017 6:58:14 GMT -5
Having replayed the trillogy in preperation for the new game, Mass Effect 1. Granted I had this opinion after playing the sequals but whilst the story still holds up the combat is hirlariously broken (you can beat most tough enemies with Lift), the Mako driving sessions where a pain in the ass especially since all but two of the main story missions had a section where you drove that thing and the graphics just don't hold up as well. I'm doing the exact same and you're right. The combat is virtually broken and given that most enemies on the side quests just charge you anyway it just doesn't work. The graphics are not aging well (apart from wrex weridly) and lord the inventory is rubbish. That said I am having fun and the story is still quite compelling. About to do Noveria which was always my favourite part.
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Post by judodave on Mar 3, 2017 11:25:05 GMT -5
Having replayed the trillogy in preperation for the new game, Mass Effect 1. Granted I had this opinion after playing the sequals but whilst the story still holds up the combat is hirlariously broken (you can beat most tough enemies with Lift), the Mako driving sessions where a pain in the ass especially since all but two of the main story missions had a section where you drove that thing and the graphics just don't hold up as well. I'm doing the exact same and you're right. The combat is virtually broken and given that most enemies on the side quests just charge you anyway it just doesn't work. The graphics are not aging well (apart from wrex weridly) and lord the inventory is rubbish. That said I am having fun and the story is still quite compelling. About to do Noveria which was always my favourite part. Also if I hear any of the following phrases again: "I WILL DESTROY YOU!" "TAKE COVER" "YOU MUST DIE!" "WATCH OUT" "ENEMIES EVERYWHERE!" I will scream.
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